I having some trouble with TextFields and caracter embedding. As I have understood, the way to embed character in Flash, is to have a TextField in a movieclip that is exported to actionscript via some classname. Then have the TextField embed the characters.
But when i try to use that TextField in my project, I cannot auto resize the field any longer!? Is there a better way to embed charactes? or am I missing some unknow attribute? (and yes i have tried TextField.autoSize = "left" (or "center" or "right")).
The TextField is configured like this in Flash CS4:
Properties:
http://screencast.com/t/0VB6KnNO6G
Library implementation:
http://screencast.com/t/w3yQLqit0veI
And I embed the MovieClip containing the TextField like this:
protected var tabname:MovieClip = new Text(); // The property on the object
Adding the text and setting its Settings:
var txt:TextField = tabname.txt;
if( !contains(tabname) )
{
addChild(tabname);
var format:TextFormat = new TextFormat();
format.bold = true;
format.font = "Arial";
format.size = 12;
format.align = "left";
var dropShadow = new DropShadowFilter(0);
dropShadow.color = 0xFFFFFF;
dropShadow.strength = 2;
dropShadow.blurX = dropShadow.blurY = 5;
dropShadow.alpha = .7;
txt.type = TextFieldType.DYNAMIC;
txt.multiline = tabname.wordWrap = false;
txt.autoSize = TextFieldAutoSize.LEFT;
txt.defaultTextFormat = format;
txt.filters = [dropShadow];
txt.mouseEnabled = false;
txt.x = 10;
}
txt.text = value;
txt.y = Math.ceil((tabmask.height - txt.height) /2);
To embed fonts, don't rely on wrapping them in MovieClips in the library. They should be embedded correctly as Fonts. I have included some basic steps below for embedding fonts, then an example for your particular situation:
1 - Make the textfield Dynamic and click the Embed.. button
2 - Name the font with something meaningful (like the fonts name) and tick the character sets you will be using (usually I select caps, lowercase, numbers and punctuation). Also note the Style is 'Bold', you will need to embed a font set for each style. So if you want to use Bold and Regular, you need to embed 2 fonts.
3 - If you plan on adding textfields dynamically through ActionScript, goto the ActionScript tab and add a class for it (again, use a meaningful name)
4 - Finally click ok, and away you go. I have setup an example, using these steps, and the auto size method, you can see the results below
In Flash, you can click the [Embed...] button below the TextField's character properties. In the window that you get then, you can specify which characters you want embedded in your textfield.
There's a lot more to say about font embedding but this is the simple story. Flash CS5 added TLF TextFields but I don't think you were referring to those, right?
The autoSize property really has nothing to do with font embedding but I guess your TextField is not Dynamic when you cannot auto resize it?
Are you using CS5 or CS4 or earlier by the way?
Related
for example,we can set graphics of a shape directly(without creating an external Graphics variable):
var my_shape:Shape=new Shape();
my_shape.graphics.beginFill(0);
but that's not same as defaultTextFormat
the below code doesn't work:
var my_text:TextField=new TextField();
my_text.defaultTextFormat.size=47;
typing dot after defaultTextFormat,the code hint of text format appears and there is no compiler error but still doesn't work
we must create an external TextFormat variable:
var my_text:TextField=new TextField();
var my_format:TextFormat=new TextFormat();
my_format.size=47;
my_text.defaultTextFormat=my_format;
but why can't set directly?
I don't like a lot of variables.
after that,explain the difference between textFormat and Graphics.
Thanks for your help.
When you access/read a TextField's defaultTextFormat property (which is what's happening in the line my_text.defaultTextFormat.size=47;), you end up getting a whole new object returned. Eg, it creates a new TextFormat and returns that.
Here is an example to illustrate:
var tf:TextFormat = new TextFormat();
textField.defaultTextFormat = tf;
trace(tf == textField.defaultTextFormat) //false
The TextField doesn't know anything about the TextFormat it returns from defaultTextFormat. So when you change it, it doesn't update anything automatically because it has no scope inside the TextField that generated it.
In order to see the change, you have to reassign the whole object, and
then reassign the text (if you've already set the text).
This unfortunately means you'll have do it like in your second example.
It's probably some kind of an efficiency thing under the hood to help prevent memory leaks and the like.
Here are some examples to consider further:
var txt:TextField = new TextField();
addChild(txt);
var tf:TextFormat;
txt.text = "hi"; //default formatting;
tf = txt.defaultTextFormat; //get the default formatting, which actually returns a brand new object
tf.color = 0xFF0000; //make it red;
//nothing has changed visually
txt.defaultTextFormat = tf; //this won't update it either
//nothing has changed visually
txt.text = txt.text; //now that we've 'changed' the text, you'll see red
my_text.defaultTextFormat = my_format;
my_format is the defaultTextFormat of your textField my_text. defaultTextFormat is a property of your TextField (which value is my_format).
my_format.size = 47;
47 is the size of your TextFormat my_format. size is a property of your TextFormat (which value is 47).
my_text.defaultTextFormat.size = 47;
...but size has never been a property of a defaultTextFormat.
So you cannot put properties directly on the defaultTextFormat. What
you need to do is to make a text format, set the properties, THEN set
defaultTextFormat = myTextFormat.
Adobe help about defaultTextFormat.
I have textInput on stage, it's not the component; but rather a textField which is set to behave as inputText. I also have a button on stage to bold the selected portion of the text in the inputField.
Here's the code, which works perfectly fine:
var formatDefBold: TextFormat = new TextFormat();
formatDefBold.bold = false;
var formatBold: TextFormat = new TextFormat();
formatBold.bold = true;
boldBtn.addEventListener(MouseEvent.CLICK, makeBold);
function makeBold(event: MouseEvent):void
{
var sbi:Number = myInputField.selectionBeginIndex;
var sei:Number = myInputField.selectionEndIndex;
if (sbi != sei)
{
var section:TextFormat = myInputField.getTextFormat(sbi,sei);
if (section.bold == false)
{
myInputField.setTextFormat(formatBold, sbi, sei);
}
else
{
myInputField.setTextFormat(formatDefBold, sbi, sei);
}
stage.focus = this[selectedTextField]; // highlight the selected text again.
}
}
PROBLEM:
When I rotate the textInput, the text disappears. If I embed the font and choose another anti-aliasing method like "Anti-Alias for animation", the rotated textInput displays the text fine, but the makeBold function doesn't work.
I've tried different fonts. Sans, Arial, which I embedded all it's styles (Bold, Italic, Bold-Italic). nothing!
I've tried placing the textInput inside a movieClip and rotate the movieClip instead. doesn't work.
I've also tried setting the embedFonts parameter for the textInput too, not sure if I did it correctly
myInputField.embedFonts = true;
this time the text disappears even when the textField is not rotated.
I'm really stuck and can't think of anything else to make the bold function work with a rotated textInput.
Embedding method
For any operations like rotation applied to a text field, you should first embed the text font.
myText.text = "rotation with embed font";
myText.rotation = 10;
Your text field 'myText' is physically put on the scene. When you click on it, in the window 'Properties', do that:
anti-alias (Anti-alias for animation)
font embed
To embed the font, click on 'embed' button > window 'Font Embedding' > 'Character ranges' > select: 'Uppercase', 'Lowercase', 'Numerals', 'Punctuation'. (don't click on 'All')
3D method
You can also rotate a dynamic text field without embedding fonts using the 3D methods available in Flash Player 10.
var myTextField:TextField = new TextField();
this.addChild(myTextField);
var fo:TextFormat = new TextFormat("Arial", 11, 0xFF0000);
myTextField.defaultTextFormat = fo;
myTextField.text = "3D rotation";
myTextField.rotationZ = 45;
In your case...
In your case, the following code works perfectly (you just have to put a button named 'boldBtn' on your scene):
var myInputField:TextField = new TextField();
this.addChild(myInputField);
var fo:TextFormat = new TextFormat("Verdana", 12, 0x000000, false);
myInputField.defaultTextFormat = fo;
myInputField.text = "3D rotation";
myInputField.rotationZ = 45;
boldBtn.addEventListener(MouseEvent.CLICK, makeBold);
function makeBold(event:MouseEvent):void
{
fo.bold = !fo.bold;
myInputField.setTextFormat(fo);
}
I set the anti-aliasing to it's default value which is "use device fonts" and used rotationZ to rotate the text field. and it worked!
using rotation (not rotationZ) with default anti-aliasing doesn't show the text.
and using rotation (not rotationZ) with anti-aliasing makes the bold function not work.
so this is solved with just adding this line of code:
myInputField.rotationZ = 45;
I exported a SWC from Flash CS3 with a font embedded.
Now I want use it in some TextFields, but I don't know how to use the font.
Done! Here's my solution:
[Embed(source="res/guardanapo.otf", fontName="guardanapo", fontFamily="guardanapo", unicodeRange="U+0020-U+002F,U+0030-U+0039,U+003A-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E", advancedAntiAliasing="false", embedAsCFF="false")]
public static const fonte:Class;
I wanted to embed the font from SWC, but now it isn't necessary anymore. But answer if you know how to do that, maybe someone is serching for it now.
Give this a try. myLoader is the loader that you loaded your swf/swc with the font in its library. myTextField is a pre-existing text field. I set embedFonts to true, but you may not need it.
var MyFont:Class = myLoader.contentLoaderInfo.applicationDomain.getDefinition("FontClassName");
var embeddedFont:Font = new MyFont();
var textFormat:TextFormat = new TextFormat();
textFormat.font = embeddedFont.fontName;
textFormat.size = 24;
myTextField.setTextFormat(textFormat);
myTextField.embedFonts = true;
Maybe you can include a font-fetching class in the swf with the font(s) you want to use. There could be static methods that apply a font to a field, or return the font name given the font's class name. This could help keep the rest of your application cleaner.
I am creating dynamic TextFields in actionscript 3.0. Like many others, my text disappears when I set .embedFonts = true;
ArialSlim is embedded and exported for actionscript. I have successfully tested with trace(Font.enumerateFonts());
Interestingly enough, when I comment out the embed line (as shown below), the font works properly.
Alternatively, .setTextFormat(); also works properly without the .embedFonts line.
So my questions is, why? Will I run into any issues in this case?
var divArray = new Array();
var x_Lbl_Array:Array = new Array();
var entries:int = 10;
var labelFormat:TextFormat = new TextFormat();
var arial:Font = new ArialSlim();
labelFormat.font = arial.fontName;
labelFormat.size = 10;
var xVar:int = 0;
for(var loop:int = 0; loop < entries; loop++){
x_Lbl_Array[loop] = new TextField();
//x_Lbl_Array[loop].embedFonts = true;
x_Lbl_Array[loop].antiAliasType = AntiAliasType.NORMAL;
x_Lbl_Array[loop].defaultTextFormat = labelFormat;
x_Lbl_Array[loop].x = xVar;
x_Lbl_Array[loop].y = 165;
x_Lbl_Array[loop].text = "test";
mc.addChild(x_Lbl_Array[loop]);
xVar++;
}
Edit:
I just ran this code from frame 1 with .embedFonts = true; and it worked...
Maybe I should mention that I'm having trouble running this code in a method inside an instantiated actionscript class. The class is located in an external .as file. Does this help answer my question?
I tried your code and it worked for me (with the embedded font)
check if you have all the characters included.
You can either set the character range, or create a textfield that has all the characters.
It turns out that I at some point clicked "TLF (DF4)" in the outline format options for my embedded font. When I corrected this, and chose "Classic (DF3)," it fixed my problem.
I guess what I find to be really weird is that the font was showing properly without .embedFonts being set to true
Thank you, Daniel. I appreciate the help.
I would like to preface this wall of text by saying, I am very new at this. I may be missing something obvious.
I'm working in Flash CS5 with Actionscript 3. I'm trying to use actionscript to create a textfield, and populate it with text. I've embedded my font in my project using the "Font Embedding" window. However, when the code to create the textfield is run, if "embedFont = true;", the font is invisible. The cursor still changes when hovering over it, so I know it's there. Or at least its text box is, I guess. Dynamic textfields with embedded text which are already on the stage seem to be unaffected.
I've tried changing the embedded fonts outline format, neither work. I've tried directly embedding the font with the "embed" tag via actionscript, but it doesn't seem to work with CS5, or I don't know what I'm doing. As you can see in the code provided, I've tried "registering" the font, with no success. I've tried using:
var font:Font = new screenfont(); //"screenfont" is the name from Embedding Fonts
var format:TextFormat = new TextFormat();
format.font = screenfont.fontName;
No dice.
I've followed some different tutorials about embedding, and come across a wealth of conflicted, confusing information. I've read a few different posts pertaining to this subject, but haven't found any viable solutions as of yet.
Here's a simple version of my code, where "screenfont" is the name I specified in the Embedding Fonts window:
Font.registerFont(screenfont);
//TextFormat
var listformat:TextFormat = new TextFormat();
listformat.align = TextFormatAlign.LEFT;
listformat.size = 20.8;
listformat.color = 0x0DAC54;
listformat.font="Fixedsys Excelsior 3.01";
//TextField
var photolist:TextField = new TextField();
photolist.x = photos_x;
photolist.y = tempY;
photolist.width = photos_wdth;
photolist.height = photos_hght;
photolist.text = photoname;
photolist.embedFonts = true; //<--- This freakin' guy!
photolist.antiAliasType = AntiAliasType.ADVANCED;
photolist.defaultTextFormat=listformat;
photolist.selectable = false;
photolist.wordWrap = true;
mediapage.photos.addChild(photolist);
I hope this provides a clear picture.
So, how exactly is embedding accomplished in CS5?
You should set the text as the last thing you do. So this line photolist.text = photoname; should be after everything else.
var photolist:TextField = new TextField();
photolist.x = photos_x;
photolist.y = tempY;
photolist.width = photos_wdth;
photolist.height = photos_hght;
photolist.embedFonts = true;
photolist.antiAliasType = AntiAliasType.ADVANCED;
photolist.defaultTextFormat=listformat;
photolist.selectable = false;
photolist.wordWrap = true;
photolist.text = photoname;//<-- set text only after applying all formatting and embedding
mediapage.photos.addChild(photolist);