Tree view navigation, good idea? - html

I'm thinking of using a tree view for page navigation in my web application, similar to Windows Explorer. There are a lot of things for administrators to configure in the application so I figured listing all links in a single page in tree form would keep things organized. Related page links are grouped in a "folder", and all folders will show closed initially.
Obviously, this page is for administrators only, so they'd be provided with some training. That being said, is this a good design from user's point of view? Do you see any usability or potential implementation issues?

The best answer involves empirical evidence. A yes or no answer could really vary based on the specific task and your intended audience. Try doing a simple 5 minute usability test with your users. Draw out your page layouts on paper and have a couple of users pretend to use the site (see Paper Protyping). Give them a few simple tasks to complete using your interface and observe what they do.
If they get confused or have trouble with the concept, then it's probably best to find another way to provide navigation.

It totally depends on how your users are using your site. If they're often jumping from one part of the site to a completely different, unrelated place in the site, a tree may be the best way to let them quickly find that "other page" they were looking for.
However, for the vast majority of websites I've ever seen or used, I'd prefer to find what I'm looking for either via Search functionality, or by links on the page I'm looking at that lead me to related data.

Related

What speaks against single-page apps from a user experience point of view?

I like them more and wonder why they are not more common. Explanations involving caching or SEO make sense to me, but I don't see them as directly driven by user experience considerations. In which way are traditional sites with page reloads better for the user?
Personally I think the best argument for normal page reloads from a user's perspective is that when you do that it's much harder to break many basic browser functions. In general the back/forward buttons work, bookmarking works, copying and pasting links works, history works, page titles work, getting an error page when a server call fails works, everything just works as expected. For free.
I have seen single page application implemented in a way that breaks one or more of the above more times than I can count.
It's naturally not a problem if you get it just right (and then it will in general be nicer to use), but not all sites do.
Just as an example here's a screenshot how a site that is a SPA and justifiedly so (they have a music player that you don't want to interrupt with page loads), broke a basic browser function in a way they might not even have thought of. I was trying to find a song I recently listened to but couldn't remember the exact title... but because of the SPAness the page titles weren't properly reflected in my browser history.

Planning web applications

I'm about to start building new start-up so i need some guidelines from you.
What's the best way to plan a website? I don't think like "first design, then the database relations, then start development", but "how to plan the way application is going to work"?
Are there some proven methods, like THE best way to do website 'blueprints', like with some tool or something?
I need as much feedback as you people can give me, this is really important to me.
Links, experiences, everything is welcome =)
I'd like some tool to be able to draw the process like
page
- if logged in - do that
- if not logged in - do that 2
Write it down. On a piece of paper. Draw lines between the related parts.
Rinse and repeat as necessarily.
I'm serious. Tools, fancy diagrams, flowcharts, all look pretty for management, but they get in the way of actually understanding how your app is going to work. If it's so complex you can't get it all on a couple sheets of paper, do a big picture view and then do each sub-section.
If you can get a HUGE whiteboard or piece of butcher paper, it's even better. For some reason, having a large space to work on is fantastic for working things out.
I used to do huge specifications in word...hundred pages or more. I no longer believe in that since as soon as you write it down it is likely to change (your ideas, features, etc.). Instead I suggest that you look at an MS product called SketchFlow (which comes with Blend). This allows you to quickly and without writing any code snap together a working wireframe, sitemap, and mock up. While you can create a high fidelity (it functions and looks very close to the real thing) I suggest that you instead focus on creating a low fidelity mock up. There are sketch styles which looks like hand drawn UI elements. This way you can focus purely on how your product works and no so much about how it looks. If there is too much 'finish' put on your mock up you will get hung up on the "big blue button" syndrome where people are more concerned with how a button looks and less concerned with what it does.
I wrote four articles on wireframes, mock ups, and the like and suggest various tools and why I chose SketchFlow. Then I go into building a mock up in SketchFlow.
http://dotnetslackers.com/articles/aspnet/Building-a-StackOverflow-inspired-Knowledge-Exchange-Sitemap-and-wireframes-with-Expression-Blend-3-and-SketchFlow-part-1.aspx
http://dotnetslackers.com/articles/aspnet/Building-a-StackOverflow-inspired-Knowledge-Exchange-Sitemap-and-wireframes-with-Expression-Blend-3-and-SketchFlow-part-2.aspx
http://dotnetslackers.com/articles/aspnet/Building-a-StackOverflow-inspired-Knowledge-Exchange-Sitemap-and-wireframes-with-Expression-Blend-3-and-SketchFlow-part-3.aspx
http://dotnetslackers.com/articles/aspnet/Building-a-StackOverflow-inspired-Knowledge-Exchange-Sitemap-and-wireframes-with-Expression-Blend-3-and-SketchFlow-part-4.aspx
Hope this helps you!
This is a pretty big question. My best advice is to start by thinking hard about your user, what their goals are etc and then draw up some personas. Personas are descriptions of the typical people who will use your site. Once you have your personas you can start to plan your site.
http://en.wikipedia.org/wiki/Personas
Once you have your personas you can work out user journeys - these are essentially flow diagrams detailing how users will achieve the tasks you want to help them with.
http://www.boxesandarrows.com/view/an_introduction_to_user_journeys
From user journeys you can work out the pages you'll need to create in the form of a site map.
http://en.wikipedia.org/wiki/Site_map
Then finally you can work out the content of the pages as wireframes.
http://en.wikipedia.org/wiki/Website_wireframe
There are loads of tools out there: Visio (http://office.microsoft.com/en-us/visio/FX100487861033.aspx) for the PC and Omnigraffle (http://www.omnigroup.com/applications/OmniGraffle/) for the Mac. Both these tools have web design stencils available for free download on the web. There's also a great online tool call Balsamiq (http://www.balsamiq.com/products/mockups) that allows you to lay out pages without having to use a design tool. In the first instance though a pen and paper are the only tools you need.
Once you have these details sorted you can start to think about data models, graphic design etc etc. However this whole process is iterative and you might say will never be finished :)
Good luck!
Develop your data model first. Even if you don't go whole-hog with UML, get a sense of how your data will be represented.
Come up with some use cases to validate your data model. It doesn't have to be perfect, but it should be 99% there to avoid pain in the future.
Once you have a data model and use cases, your interface needs (in your case, your website) will become a great deal clearer. Of course, I'm coming at this from a purely back-end perspective.
Once you have an interface that's workable, hire a good UX specialist to round out the details for you (both workflow and actual interface).

What should a main page of a web application be? [closed]

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Designing a web application, how do you design the main page? By this I mean the page that is displayed to a user after entering the base url, like http://www.foo.com.
It would probably depend on a website, but...
stackoverflow welcomes us with list of questions, no silly what is stackoverflow landing page,
last.fm prestens a kind of dashboard, being very popular lately, kind of personalized landing page for registered users
google welcomes us with a search box, but iGoogle i completly diffrent story - looks diffrent for everyone (well, and that's the point actually).
The other thing is, if the user is logged in (provided the website supports logging in), should we present him a diffrent content there then some new, random incomer? And I don't mean some personalized content, but something completly diffrent, like his user profile instead of main page?
From one perspective it could be good - registered users usually know our site, and get a kind of special greeting as soon as they come back. On the other hand, this could cause problems - when I show a website to a friend, then he goes there from his computer and sees something totally diffrent.
And other thing is, when I show a http://www.foo.com to a friend, and it takes me directly to my user profile / dashboard - this isn't sometimes what I'd like to show everyone, as this might show some of my personal data, etc.
What do you do when you design your web applications? What's, in your opinion, best from user's point of view, do my concerns about the website looking diffrent for registered and unregistered users do or don't make any sense? (Again, I don't mean small diffrences, like hiding huge register now link - but showing completly diffrent view then).
It really depends on the focus of your application, but if you were to generalise I would say determine the one or two most critical paths in your application and focus on those.
Registration is probably what you
want to drive more than anything
else, so make it clear how users can
sign up and get involved.
Make it is easy for existing users to sign in.
Consider the amount of text you have
on your front page and reduce and
pair it down as much as possible. Keep the messages and information you
convey here as succinct as possible.
Provide some content immediately
showing what your application or site
provides. Don't make users follow a
link to access the core functionality
of your site immediately e.g. if
you're building an auction site,
ensure there are listings on the
front page.
Consider your audience. If your site is non-technical, the fewer UI elements you present the better. Portal like sites, with lots of compartmentalised functionality and information can be confusing and overwhelming for many non-technical users.
Make it clear how users can get Help if they require it
Without knowing the business area of your site then it's going to be tricky to answer this, but...
You should get the user into the main flow of your website as soon as possible, and the home page is the best place to do this.
If you're an online store, start showing your products.
If you're a search engine, give the user the ability to search.
If you're a blog/news site, show the user the latest news.
Yes - make the experience for a logged on/registered user better (show them THEIR news, show them their recommended products etc), but the purpose of your site should be obvious and accessible from that home page. Get your existing users into their flow as soon as possible, and attact new users in to your site by showing them the meat of your site.
There are plenty of places out there that discuss good web design, making your site "sticky" etc. Check out SmashingMagazine.com (it's one such site) but there are plenty of others.
Oh, and remember that there's one very important user of your home page that you need to accomodate - search engines. Make their life easy, make the content discoverable and indexable, and drive people to your site via Search.
What I've found works best for me is to "role-play" the end-user's experience.
When they initially hit your site, what do they most want to see, or in other words, what are they most likely to be looking for and wanting to do?
I work on many intranet websites for a very large company, and what I've learned is that a home page that has detailed information of the site and what it does is useless and, consequently, my end-users just skip over it in order to get to the pages that they really need. So, my strategy usually consists in a home page that allows them to get straight down to business and whatever they're there to do.
BUT, that's just for the sites that I create. I think it totally depends on your target market and what they're wanting to do.
For the most part, a visitor landing on your page will already know the gist of what your application is about, so there shouldn't be a need to explain in detail what is is you do. Instead, show them that you have the information they are looking for. Screenshots and screencasts are becoming popular these days as a means of getting this across to the short-attention-spanned user.
For registered users, I'd recommend taking them directly to the primary application page instead of the homepage (unless the homepage is the primary application page). For many apps this is a Dashboard (Flickr, Basecamp, Campaign Monitor). If your app's main focus is the homepage, you may want to show them a personalized version of that page (think Google vs. iGoogle).
With all this said, it really does depend on what you are building. Every application is different and there's no right way to do it - only conventions that work for most.
I would start by looking at the type of tasks that can be performed inside your web app, what's important? what's important when they are a new user? what's important when they are a repeat user? what's important when they haven't even registered yet.
Although all of these things happen on the the same page, it's likely that you'll need to define different states. e.g. If a user is on the homepage and not logged in, should we prompt them to login and register.
Perhaps also look at Personas so you can figure out exactly who will be using the app and what is relevant to them.
It should be whatever makes sense for the application, and this should be verified by testing the application with a group of expected users.
The main page should provide a first-time user with enough visual and/or written information to understand what the application is about. They should have some idea as to what actions they can take to interact with the app and what the outcomes of these actions could be.
I know people hate this answer on stackoverflow but there's only one way to find out what the most appropriate thing for your users is - you need to brainstorm ideas with potential users or at the very least you ask them.
I'm not suggesting that you do a focus group, or put a flawed poll up (neither of those things work). Rather, I'm suggesting that you go out and talk to people who will potentially be in your target users and do planning games with them (like card sorting) or go out and do some user testing with paper prototyping.
Anything else is guessing.

Are tabbed interfaces confusing?

We are designing a web site and have run into some UI challenges that would be neatly solved with a tabbed interface. Users will interact with different elements of the site (there are some basic view/edit/copy/paste functions available) and having only one object in one tab visible at a time simplifies things quite a bit.
We are, of course, completely comfortable with tabbed interfaces but what about novice users? I've searched the web for guidance and I haven't found anything definitive. Do you have experience presenting a tabbed interface to novice users and did they have trouble with it? Or, have we reached the point where everyone is comfortable with tabs and we can use them without reservation?
Usability is important-- more so for this project than most. If naive users are confused by a tabbed interface it just won't work and we'll have to find another way.
In his excellent book "Don't Make Me Think" (Sensible.com), Steve Krug discusses the benefits of using a tabbed interface:
They're self evident
They're hard to miss
They're slick
They suggest a physical space
He goes on to describe the keys to successful tabs as demonstrated by Amazon.com:
They were drawn correctly
They were color coded
There was a tab selected when you enter the site.
Obviously, he provides details to each of these bullet items in the book (I won't plagerize him here). The book is definitely worth a look if you want guidelines for creating web sites for novices and experts alike.
Tabs are becoming common place enough that I wouldn't worry about using them, as long as you implement them correctly. Make sure that you make the active tab visually distinct from the other tabs.
Also, try to create the tabs using progressive enhancement so that the content is still there with JavaScript disabled. There are two main ways of doing this:
Load every tab but the first using
AJAX. The tabs themselves should be
links to the content that the AJAX
fetches.
Keep all of your information on the
page, but hide it using JavaScript.
When you cycle through the tabs,
they are populated from the hidden
parts of the page.
A design resource you might find helpful is the YUI Design Pattern Library and their section on tabs.
I think as long as the tabs are visible as such it's understandable by the user. I have seen websites where they present a vertical bar with links that act like tabs but it's not immediately visible to the user and found that very confusing.
I would have to disagree with those are in favor of tabs. In a design test we did for a fairly high-traffic website (over 1mil uniques at the time), we found that tabs have not been used. Tabs were clearly marked, located to the right of the main content area. Based on that experience I would suggest either finding an alternative or, as staticscan suggested run usability tests to figure out which ones work.
Don't think you can decide a-priori what is usable and what isn't. Do usability testing
"It takes only five users to uncover 80 percent of high-level usability problems" Jakob Nielsen
Google usability testing and start learning. It's not hard.
I tend to agree with lothar and ricebowl - people seem pretty familiar with it these days. The most important thing with any GUI element is clarity - the user must innately know what will happen when they press something (they know that clicking an inactive tab will make it active); and in navigation - it must be very clear exactly which tab they are currently on. As lothar said, if it's not immediately visible to the user, it's very confusing. If you address those issues, then it should be fine.
Just wanted to note SmashingMagazine has a new article showcasing tabs: Showcase of Tabs
I think people are used to the metaphor (from binders, or card-indexes and so forth) of tabs. Especially those that use the web for any length of time. I think that, if IE's adopted a metaphor, it implies a common familiarity with that metaphor.
So, no, I'd suggest that they're not confusing and suggest that you go for it. Just, maybe, post a welcome/first-time introduction (or a prominent 'help' link to such an intro) to the use of the tabs.
I've been a developer for an intranet app that used a tabbed interface, generated with HTML and controlled by JavaScript. This was way before IE7 and Firefox. In fact, it was a bit of a novelty on websites in general, too.
Fortunately, a previous developer had discovered that if you made it look like a dialog box - even down to using a grey background, then people usually understood the metaphor. We also loaded all the content for all the tabs in the initial page-load, and had the Save/Cancel buttons outside the tabbed structure. Because of this, most people immediately understood that they could move between tabs (we used JavaScript to hide and show the DIVs) and a Save would save changes to all of them.
If you want to deviate from such an obvious metaphor, then you need to do some usability studies.
A well implemented Tab interface should not confuse users.
In line with what others have said one of the most ipmortant things to consider with Tabs, or any other navigation interface is for it to be obvious where they currently are in the navigation scheme.
Another important point is not to break the browser! Many AJAX or javascript implemtations break the back button. This is a minor annoyance to some and a major inconvieniece to others. Make sure to consider your target audience here.
Personaly I prefer the oldschool method of not preloading all of the tabs but having each tab as its own page and using a templating methodology to manage the navigation interface, be it tabbled or otherwise. This maintains the browser history and works fine with or without javascipt.
Tabs, etc are just tools. How we decide to lay them out and use them is what determines their effectiveness.
What I try to keep in mind is:
1) Keep it close. The things we use the most should be on the front or up close to the top as much as possible and bury the rest based on how often they are used/adjusted.
2) Easy enough for Mom to use. All interfaces are confusing if they are not laid out in a clear and logical manner.
3) Organize how it's used, not how you think it makes sense.* I often use tabs to break up steps in a process, or to break up areas such as basic / advanced options. I group them based on similarity or usage depending on what works better
4) Keep them few Either way I try to stay below the 7-10 range tops as the human brain has a hard time jumping beyond 7-10 digits, so I assume the same for pieces of information. Vertical Accordians might be something you want to look into as well.
I have also embedded tabs within tabs before. Works well but only one layer deep most of the time.

How to convince a customer that what he wants is a bad thing to do? [closed]

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For instance, customers that we're creating web sites for, request things like:
all links should open in a new window
put custom 'Back' button on every
page while there is a working
browser's equivalent
make some part of the text blinking etc.
Of course I tell them it's wrong, but is there some nice list of bad things to have from a respected source that I can point them to?
Become that respected source. Seriously: if your clients are showing reluctance to take your advice directly, compose documents that illustrate good and bad user interface design and publish it on your website. You gain three things from this:
You become more knowledgeable about the why of bad and good design. Having to think through something to compose it into a document is more helpful than many give it credit for.
If this is publicly published, you probably will get feedback about your ideas. Throw away the bad suggestions and integrate the good, and you become better at your craft.
You have the source for these discussions in a presentable format, yet you retain all your personal branding. If you include examples and demos of the good and bad, most people can see why you advocate for your ideas.
EDIT: epotter is dead on as far as the "buck stops here" aspect of interacting with a client. If your documents can show why irritating a user is a loss of revenue in the long run, it is unlikely you will have much push-back. On the other hand, if your personal preferences includes UI designs that don't help with retention... stop doing that. (I recall the days of "CSS Only, No Tables" designers before CSS had matured: they insisted on forcing their designs on clients, even though in some browsers they didn't render well. While a cause is admirable, you work for the client not a cause.)
Always try and show them how it will cost them money. For example, if they are going to do something that annoys the user, they will have less traffic which will lead to less revenue.
For better or worse, dollars always speak the loudest.
First, don't tell them it's wrong.
They may take it personally.
Instead, understand the need they are trying to fill, then suggest alternatives that don't include the bad behavior. Mock all the alternatives up and point out the good and bad of each one. Let them choose. As long as you have a good alternative, and sufficiently pointed out the faults of the bad implementation, then they generally come around to your point of view.
In other words, act like a designer. When a customer says, "I want green text on a red background," you don't immediately tell them that 10% of the world's males cannot read that, you first need to understand why. "Well, it's Christmas," then you can suggest alternate themes to give the site a festive feel without the design error. As long as the mockups you suggest are better than theirs then they will generally acquiesce.
Not because they made an error, but because you saw their real need and improved on their idea.
If they're adamant after that, though, do the work - don't spend your time trying to convince them the error of their design sense, it's a waste of resources.
Educate them over the long term, but if it takes you an hour to convince them not to make a change, that's one hour you could have spent improving your relationship with customers who treat you as designers rather than web-monkeys.
-Adam
I've had to play a semi-sales role at time with web projects and I have to stress how important it is to keep the customer happy.
Nevertheless, I completely agree with you that you are obligated to say something in the name of giving them what they want. I always found that the best approach is to start by agreeing with them (in principal at least). You could say,
"I completely agree with you that this
text is very important to your users.
Many testers that I've worked with
have strongly preferred using this
font/graphic/color to call out
critical text. Unfortunately, some
users associate flashing text with ads
and avoid it"
I find that this approach lets them know that you
Understand what they want
Appreciate their motivations and suggestions
Only want to help
One last word of advice, if after the gentle nudging, they don't get the point, consider doing two quick mock-ups. (their idea and yours). If that doesn't work, then just give them what they want. In the end, they pays the bills and if they really want an ugly site (assuming you can't afford to turn away business on aesthetic grounds) just give them the site.
Good luck and take deep breaths!
Jakob Nielsen's Alertbox has been an invaluable source of common-sense usability advice for me for many years. Here's something he wrote way back in 1996 that still applies today:
The BACK feature is an absolutely
essential safety net that gives users
the confidence to navigate freely in
the knowledge that they can always get
back to firm ground. We have known
from some of the earliest studies of
user navigation behaviorthat BACK is
the second-most used navigation
feature in Web browsers (after the
simple "click on a link to follow it"
action). Thus, breaking the BACK
button is no less than a usability
catastrophe.
And here are the first two of his Top Ten Web Design Mistakes of 1999:
Breaking or Slowing Down the Back Button
The Back button is the lifeline
of the Web user and the second-most
used navigation feature (after
following hypertext links). Users
happily know that they can try
anything on the Web and always be
saved by a click or two on Back to
return them to familiar territory.
Except, of course, for those sites
that break Back by committing one of
these design sins:
opening a new browser window (see mistake #2)
using an immediate redirect: every time the user clicks Back, the
browser returns to a page that bounces the user forward to the undesired location
prevents caching such that the Back navigation requires a fresh trip
to the server; all hypertext navigation should be sub-second and
this goes double for backtracking
Opening New Browser Windows
Opening up new browser windows is like a
vacuum cleaner sales person who starts
a visit by emptying an ash tray on the
customer's carpet. Don't pollute my
screen with any more windows, thanks
(particularly since current operating
systems have miserable window
management). If I want a new window, I
will open it myself!
Designers open new browser windows on
the theory that it keeps users on
their site. But even disregarding the
user-hostile message implied in taking
over the user's machine, the strategy
is self-defeating since it disables
the Back button which is the normal
way users return to previous sites.
Users often don't notice that a new
window has opened, especially if they
are using a small monitor where the
windows are maximized to fill up the
screen. So a user who tries to return
to the origin will be confused by a
grayed out Back button.
These aren't crazy newfangled ideas, they're decade-old guidelines based on hard research. You'd need a really, really, really good excuse to repeat a decade-old mistake.
Find examples of actual pages that do this and show them. Here's a good place to find some.
If you show them the examples, and instead of being awed by the suckyness and changing their minds, the clients say, "Yeah! That's exactly what I want!", then make them sign a nondisclosure contract saying they'll never tell anyone who designed their web site. :)
You have to explain "why". It's not enough to tell them something is "wrong" (and in these cases, it's not so much "wrong" as it is a "bad idea")
Most people respond well to logic and reason. If you can make a reasoned argument for why doing something a certain way is a bad idea, they'll usually bow down to your experience and knowledge.
useit.com is an excellent resource for usability arguments
but you're probably wasting your time. Either do it their way ("the customer is always right") or walk away - arguing is unlikely to improve the situation unless you can demonstrate a significant monetary gain from not doing it their way, which you probably cannot do given the issues you listed.
if your name will be on the site, i'd politely walk away
Show them some articles on sites like http://useit.com which has some empirical studies on how adherence to web standard practices increases usability and so therefore user satisfaction and so therefore profit.
Ask them what results they're after. "Have all links open in a new window" is a statement of solution. Solutions are your job, the client's job is to state objectives.
Start with this: "Oh, you'd like links to open in a new window. Tell me more about why you want that - I'd like to explore with you whether there are alternate ways of getting the same results."
Perhaps continue with this: "Also, I might point your attention to other consequences of opening all links in a new window - consequences you might not have considered, and which perhaps you wouldn't like."
Suggested reading: Dale Emery's articles on resistance.
At the simplest, try to explain them each of it in a user understandable manner.
e.g. Blinking text is an old style thing not supported by all browsers
Not sure why "back" can be a problem. But put your viewpoint.
It's always convincing if you demonstrate to the user that his design is unconventional or wrong by showing a list of very well known websites that he would "respect" and pointing out how they don't do X. Your customer will probably want his site to be like the big players' web sites.
If he still insists that his weird design makes sense you could say: "yes, I agree that sounds like a good idea in theory, but the fact is that users are simply unaccustomed to X and would walk away from your website if it diverges too widely from the standard way of doing things".
IOW, when all else fails, use fear.
You can lead a horse to water, but you can't make it drink.
With customers (of any type), the best you can do is inform them of their choices, and why they are not the best ones and then leave it. If it's really bad, require sign-off stating that they find that design acceptable. Do you want to be 'right' or do you want to get something into the customer's hands that works?
If it completely impedes a working solution, then (and only then) should you stand on principle, but beware you have very few (if any) of these 'stands', so use them wisely. Be prepared to walk away.
Paul.
Unless there is a compelling business case NOT to do it (and I'm not sure this is the case with any of your examples) then if the customer is adamant DO IT! They are paying for it after all. They can always find someone else who will do it if you won't!