Hash function: Hash key (name of data object) into XY coordinate - function

Dear everyone,
I'm trying to the find the hash function which can hash the key ( in string value) into XY coordinate.
For example: H("Doraemon") = (1.2345 , 3.2345)
If you have any information about this: algorithm , source code in C++ ... or something like that. Please share for me.
Thanks for your help.

Get the SHA-1 or MD5 hash, as bits, and take half of them for X, half for Y. Of each half, use as many bits (big-endian) as you can, for example use the first 64 bits of each half (out of 80) and there you have a double value.

Related

Alphabets in x , y coordinates of Elliptic graph

I was reading about the ethereum address generation process. I am very confused that when Private key generated is processed under "Elliptic Curve Digital Signature Algorithm" , we get a public key which is a point on graph. We take x & y co-ordinate of that point. Below is a sample of such process
Image showing x & y co-ordinate
I am not able to understand is how can we have alphabets in the co-ordinates. I think it should have only numbers. I know that public key is denoted in hexadecimal format but how come co-ordinates have alphabets in it . Can anyone please explain it to me.
Thank You
The x and y coordinates are also represented in hexadecimal. For example:
(b8b, 24f) (hex) = (2955, 591) (decimal)

Hashing - Collisions on purpose

Is there a way to design a hash such that certain subsets of the keys map to the same value (collisions) on purpose?
For example, if I wanted all (popcount>=4) subsets of some 64 bit int A to be mapped to X, and the same for B mapping to Y, etc.
I figured I could save some memory if I only had just enough keys due to collisions.
Use the modulus operator, and divide your 64-bit value by size of the set of hashKeys, like this:
hashKey = _64BitValue mod popcount
I don't know what language you are working with, but many modern languages use % for the modulus operator, some use "mod".
For instance, in java it would look like:
long hashKey = _64BitValue % popcount;
This will evenly distribute random 64-bit values across your keys.

AS3: Function that determines if parameter is int or Number

I want to write a function that accepts either an int or a Number as a parameter and does different things depending on what type it is. My first question is what to use in the signature, Object or Number? I was thinking Number because it covers both int and Number.
function myFunction(p:Number):void { //Should p be of type Object or Number?
if (p is int) trace("Parameter is int.");
else if (p is Number) trace("Parameter is Number.");
}
The problem is I want it to be classified as a Number if the parameter has a decimal point like 1.00. That will still come up as int. Does anyone have any ideas how to do that? I suppose I could convert p to a String and then check to see if it contains a decimal point, but I was hoping there was an easier way.
The main problem I see is with the following sentence:
The problem is I want it to be classified as a Number if the parameter has a decimal point like 1.00.
Let's say we have an int variable called x, and we set it to 1. Does it look like 1, 1.00, or 1x10^-1? The answer is always no. Even if somebody were to type this:
myFunction(1.00);
the number still wouldn't actually look like anything. It's just the number one. Its only representation basically is however it looks in the actual machine bit representation (either floating point-style or just 000...001).
All it is is a number - whether stored in a Number variable or an int variable. Trying to convert it to a String won't help, as the information isn't there to begin with. The closest you're going to be able to come to this is pretty much going to be to use a String as the parameter type and see if somebody calls myFunction("1") or myFunction("1.00").
Only do something like this if you really have to, due to the wide range of stuff that could actually be stored in a String. Otherwise your is keywords should be the best way to go. But whichever one you choose, do not use an Object or untyped parameter; go with either a String or (much more preferably) a Number.

Give an unique 6 or 9 digit number to each row

Is it possible to assign an unique 6 or 9 digit number to each new row only with MySQL.
Example :
id1 : 928524
id2 : 124952
id3 : 485920
...
...
P.S : I can do that with php's rand() function, but I want a better way.
MySQL can assign unique continuous keys by itself. If you don't want to use rand(), maybe this is what you meant?
I suggest you manually set the ID of the first row to 100000, then tell the database to auto increment. Next row should then be 100001, then 100002 and so on. Each unique.
Don't know why you would ever want to do this but you will have to use php's rand function, see if its already in the database, if it is start from the beginning again, if its not then use it for the id.
Essentially you want a cryptographic hash that's guaranteed not to have a collision for your range of inputs. Nobody seems to know the collision behavior of MD5, so here's an algorithm that's guaranteed not to have any: Choose two large numbers M and N that have no common divisors-- they can be two very large primes, or 2**64 and 3**50, or whatever. You will be generating numbers in the range 0..M-1. Use the following hashing function:
H(k) = k*N (mod M)
Basic number theory guarantees that the sequence has no collisions in the range 0..M-1. So as long as the IDs in your table are less than M, you can just hash them with this function and you'll have distinct hashes. If you use unsigned 64-bit integer arithmetic, you can let M = 2**64. N can then be any odd number (I'd choose something large enough to ensure that k*N > M), and you get the modulo operation for free as arithmetic overflow!
I wrote the following in comments but I'd better repeat it here: This is not a good way to implement access protection. But it does prevent people from slurping all your content, if M is sufficiently large.

Rot13 for numbers

EDIT: Now a Major Motion Blog Post at http://messymatters.com/sealedbids
The idea of rot13 is to obscure text, for example to prevent spoilers. It's not meant to be cryptographically secure but to simply make sure that only people who are sure they want to read it will read it.
I'd like to do something similar for numbers, for an application involving sealed bids. Roughly I want to send someone my number and trust them to pick their own number, uninfluenced by mine, but then they should be able to reveal mine (purely client-side) when they're ready. They should not require further input from me or any third party.
(Added: Note the assumption that the recipient is being trusted not to cheat.)
It's not as simple as rot13 because certain numbers, like 1 and 2, will recur often enough that you might remember that, say, 34.2 is really 1.
Here's what I'm looking for specifically:
A function seal() that maps a real number to a real number (or a string). It should not be deterministic -- seal(7) should not map to the same thing every time. But the corresponding function unseal() should be deterministic -- unseal(seal(x)) should equal x for all x. I don't want seal or unseal to call any webservices or even get the system time (because I don't want to assume synchronized clocks). (Added: It's fine to assume that all bids will be less than some maximum, known to everyone, say a million.)
Sanity check:
> seal(7)
482.2382 # some random-seeming number or string.
> seal(7)
71.9217 # a completely different random-seeming number or string.
> unseal(seal(7))
7 # we always recover the original number by unsealing.
You can pack your number as a 4 byte float together with another random float into a double and send that. The client then just has to pick up the first four bytes. In python:
import struct, random
def seal(f):
return struct.unpack("d",struct.pack("ff", f, random.random() ))[0]
def unseal(f):
return struct.unpack("ff",struct.pack("d", f))[0]
>>> unseal( seal( 3))
3.0
>>> seal(3)
4.4533985422978706e-009
>>> seal(3)
9.0767582382536571e-010
Here's a solution inspired by Svante's answer.
M = 9999 # Upper bound on bid.
seal(x) = M * randInt(9,99) + x
unseal(x) = x % M
Sanity check:
> seal(7)
716017
> seal(7)
518497
> unseal(seal(7))
7
This needs tweaking to allow negative bids though:
M = 9999 # Numbers between -M/2 and M/2 can be sealed.
seal(x) = M * randInt(9,99) + x
unseal(x) =
m = x % M;
if m > M/2 return m - M else return m
A nice thing about this solution is how trivial it is for the recipient to decode -- just mod by 9999 (and if that's 5000 or more then it was a negative bid so subtract another 9999). It's also nice that the obscured bid will be at most 6 digits long. (This is plenty security for what I have in mind -- if the bids can possibly exceed $5k then I'd use a more secure method. Though of course the max bid in this method can be set as high as you want.)
Instructions for Lay Folk
Pick a number between 9 and 99 and multiply it by 9999, then add your bid.
This will yield a 5 or 6-digit number that encodes your bid.
To unseal it, divide by 9999, subtract the part to the left of the decimal point, then multiply by 9999.
(This is known to children and mathematicians as "finding the remainder when dividing by 9999" or "mod'ing by 9999", respectively.)
This works for nonnegative bids less than 9999 (if that's not enough, use 99999 or as many digits as you want).
If you want to allow negative bids, then the magic 9999 number needs to be twice the biggest possible bid.
And when decoding, if the result is greater than half of 9999, ie, 5000 or more, then subtract 9999 to get the actual (negative) bid.
Again, note that this is on the honor system: there's nothing technically preventing you from unsealing the other person's number as soon as you see it.
If you're relying on honesty of the user and only dealing with integer bids, a simple XOR operation with a random number should be all you need, an example in C#:
static Random rng = new Random();
static string EncodeBid(int bid)
{
int i = rng.Next();
return String.Format("{0}:{1}", i, bid ^ i);
}
static int DecodeBid(string encodedBid)
{
string[] d = encodedBid.Split(":".ToCharArray());
return Convert.ToInt32(d[0]) ^ Convert.ToInt32(d[1]);
}
Use:
int bid = 500;
string encodedBid = EncodeBid(bid); // encodedBid is something like 54017514:4017054 and will be different each time
int decodedBid = DecodeBid(encodedBid); // decodedBid is 500
Converting the decode process to a client side construct should be simple enough.
Is there a maximum bid? If so, you could do this:
Let max-bid be the maximum bid and a-bid the bid you want to encode. Multiply max-bid by a rather large random number (if you want to use base64 encoding in the last step, max-rand should be (2^24/max-bid)-1, and min-rand perhaps half of that), then add a-bid. Encode this, e.g. through base64.
The recipient then just has to decode and find the remainder modulo max-bid.
What you want to do (a Commitment scheme) is impossible to do client-side-only. The best you could do is encrypt with a shared key.
If the client doesn't need your cooperation to reveal the number, they can just modify the program to reveal the number. You might as well have just sent it and not displayed it.
To do it properly, you could send a secure hash of your bid + a random salt. That commits you to your bid. The other client can commit to their bid in the same way. Then you each share your bid and salt.
[edit] Since you trust the other client:
Sender:
Let M be your message
K = random 4-byte key
C1 = M xor hash(K) //hash optional: hides patterns in M xor K
//(you can repeat or truncate hash(K) as necessary to cover the message)
//(could also xor with output of a PRNG instead)
C2 = K append M //they need to know K to reveal the message
send C2 //(convert bytes to hex representation if needed)
Receiver:
receive C2
K = C2[:4]
C1 = C2[4:]
M = C1 xor hash(K)
Are you aware that you need a larger 'sealed' set of numbers than your original, if you want that to work?
So you need to restrict your real numbers somehow, or store extra info that you don't show.
One simple way is to write a message like:
"my bid is: $14.23: aduigfurjwjnfdjfugfojdjkdskdfdhfddfuiodrnfnghfifyis"
All that junk is randomly-generated, and different every time.
Send the other person the SHA256 hash of the message. Have them send you the hash of their bid. Then, once you both have the hashes, send the full message, and confirm that their bid corresponds to the hash they gave you.
This gives rather stronger guarantees than you need - it's actually not possible from them to work out your bid before you send them your full message. However, there is no unseal() function as you describe.
This simple scheme has various weaknesses that a full zero-knowledge scheme would not have. For example, if they fake you out by sending you a random number instead of a hash, then they can work out your bid without revealing their own. But you didn't ask for bullet-proof. This prevents both accidental and (I think) undetectable cheating, and uses only a commonly-available command line utility, plus a random number generator (dice will do).
If, as you say, you want them to be able to recover your bid without any further input from you, and you are willing to trust them only to do it after posting their bid, then just encrypt using any old symmetric cipher (gpg --symmetric, perhaps) and the key, "rot13". This will prevent accidental cheating, but allow undetectable cheating.
One idea that poped into my mind was to maybe base your algorithm on the mathematics
used for secure key sharing.
If you want to give two persons, Bob and Alice, half a key each so
that only when combining them they will be able to open whatever the key locks, how do you do that? The solution to this comes from mathematics. Say you have two points A (-2,2) and B (2,0) in a x/y coordinate system.
|
A +
|
C
|
---+---+---+---|---+---B---+---+---+---
|
+
|
+
If you draw a straight line between them it will cross the y axis at exactly one single point, C (0,1).
If you only know one of the points A or B it is impossible to tell where it will cross.
Thus you can let the points A and B be the shared keys which when combined will reveal the y-value
of the crossing point (i.e. 1 in this example) and this value is then typically used as
a real key for something.
For your bidding application you could let seal() and unseal() swap the y-value between the C and B points
(deterministic) but have the A point vary from time to time.
This way seal(y-value of point B) will give completely different results depending on point A,
but unseal(seal(y-value of point B)) should return the y-value of B which is what you ask for.
PS
It is not required to have A and B on different sides of the y-axis, but is much simpler conceptually to think of it this way (and I recommend implementing it that way as well).
With this straight line you can then share keys between several persons so that only two of
them are needed to unlock whatever. It is possible to use curve types other then straight lines to create other
key sharing properties (i.e. 3 out of 3 keys are required etc).
Pseudo code:
encode:
value = 2000
key = random(0..255); // our key is only 2 bytes
// 'sealing it'
value = value XOR 2000;
// add key
sealed = (value << 16) | key
decode:
key = sealed & 0xFF
unsealed = key XOR (sealed >> 16)
Would that work?
Since it seems that you are assuming that the other person doesn't want to know your bid until after they've placed their own, and can be trusted not to cheat, you could try a variable rotation scheme:
from random import randint
def seal(input):
r = randint(0, 50)
obfuscate = [str(r)] + [ str(ord(c) + r) for c in '%s' % input ]
return ':'.join(obfuscate)
def unseal(input):
tmp = input.split(':')
r = int(tmp.pop(0))
deobfuscate = [ chr(int(c) - r) for c in tmp ]
return ''.join(deobfuscate)
# I suppose you would put your bid in here, for 100 dollars
tmp = seal('$100.00') # --> '1:37:50:49:49:47:49:49' (output varies)
print unseal(tmp) # --> '$100.00'
At some point (I think we may have already passed it) this becomes silly, and because it is so easy, you should just use simple encryption, where the message recipient always knows the key - the person's username, perhaps.
If the bids are fairly large numbers, how about a bitwise XOR with some predetermined random-ish number? XORing again will then retrieve the original value.
You can change the number as often as you like, as long as both client and server know it.
You could set a different base (like 16, 17, 18, etc.) and keep track of which base you've "sealed" the bid with...
Of course, this presumes large numbers (> the base you're using, at least). If they were decimal, you could drop the point (for example, 27.04 becomes 2704, which you then translate to base 29...)
You'd probably want to use base 17 to 36 (only because some people might recognize hex and be able to translate it in their head...)
This way, you would have numbers like G4 or Z3 or KW (depending on the numbers you're sealing)...
Here's a cheap way to piggyback off rot13:
Assume we have a function gibberish() that generates something like "fdjk alqef lwwqisvz" and a function words(x) that converts a number x to words, eg, words(42) returns "forty two" (no hyphens).
Then define
seal(x) = rot13(gibberish() + words(x) + gibberish())
and
unseal(x) = rot13(x)
Of course the output of unseal is not an actual number and is only useful to a human, but that might be ok.
You could make it a little more sophisticated with words-to-number function that would also just throw away all the gibberish words (defined as anything that's not one of the number words -- there are less than a hundred of those, I think).
Sanity check:
> seal(7)
fhrlls hqufw huqfha frira afsb ht ahuqw ajaijzji
> seal(7)
qbua adfshua hqgya ubiwi ahp wqwia qhu frira wge
> unseal(seal(7))
sueyyf udhsj seven ahkua snsfo ug nuhdj nwnvwmwv
I know this is silly but it's a way to do it "by hand" if all you have is rot13 available.