MXML versus Actionscript for flexibility - actionscript-3

I am developing an app which allows the user to customise every component such as button line colour, text colour etc. Clearly I need a lot of flexibility in these components to ensure detailed customisation.
I am deciding whether to use MXML or AS for my view part of the components, I am aware AS is lighter on memory but harder to write, but am unsure on whether MXML is flexible enough for my requirements?

Why no both? I am not expert in particular, but I've worked with Flex 2 quite a while ago. Why cant you use both? MXML is better for creating UI since it's just templating / tags - while for doing some logic in the background, AS would be better in programming sense.
It's like you create your website with HTML (ie. MXML), and then in the background you support it with JS to do "richer" stuff (ie. AS)

Related

Is Knockout.js inline with content/UI/behavior separation best practices?

I've been working on the web for quite a long time and I saw the "best practices" evolve. I'm now fairly convinced separating HTML (Content), Javascript (Behavior) and CSS (UI) is the best thing to do.
A few months ago, I started using knockout.js . I did choose it among other similar frameworks like backbone or angular because a chapter in an MVC training I followed was about knockout, and the concept seduced me. Then after a quick comparison on the web it didn't look as a bad choice for my needs, and for a start.
But here's my problem : when I look at my HTML code now, after a few weeks of dev on a project, there's quite a lot of knockout bindings in it, and it makes me think a lot about the old times, when we (or at least I) used to put inline javascript event handling through onclick attribute and so on.
Therefore those 2 questions, which I'm not sure are 100% suited for SO, but I can't find any better StackExchange site to ask it :
Is using knockout (or the other frameworks as they all seem to basically work with the same pattern) contrary to the "separation rule" ? Or is it an acceptable small-step-out of this rule ? or is it even perfectly acceptable because it uses the "data-" attributes ?
In the case this would be a somehow bad practice, is there any possibility to do all the binding through a separate javascript file, using for example jQuery to select the controls and apply bindings to them ? If not possible in knockout, is it with another framework ? I must admit at the time I did my selection, I diddn't think about this kind of implications...
Thank you and sorry if this should be moved to another SE site.
I had the same initial reservations as you, but I have to say that having the bindings in the html and not hidden away in a JS file seems so much better to me, as the link between presentation and functionality is now completely obvious. It massively reduces the possibility of changing some HTML and breaking functionality because you weren't aware that someone had hooked up some javascript to an element using jQuery.
Also, as you point out, the use of the data-bind attribute does, I think, mean that it does adhere to the separation rule, though if you want to stick to it rigidly then make sure all bindings are to observables, computed or functions on your view model, don't use any code (i.e. a visible binding that checks the state of two observables). I'm not sure I'd take it that far though.
I guess everyone started to learn KnockoutJS have the same concerns.
IMHO, there must be some way that connects models(JS object) with views(HTML markup). Then we should have something that says:"When that button is clicked call this function with that arguments." or "Hide this element while you that JS array is empty" and so on. So how we can put/say/state that connection in a readable, reusable and clean way.
If you used another JS file to handle that connection, then you 'll have large lines of code just to put your connection logic and you need to know how to select the DOM element you are targeting. You 'll end up with massive code(probably lot of jQuery) just to make your HTML dynamic and alive(i bet most developers got into that many times). I haven't use other libraries or frameworks but i think they just make your massive code more organized.
On the other hand by KnockoutJS use Declarative Bindings, this is the link between models and views. It's more readable, easy to plug it in/out and it allow you to just focus on writing a good JS model object.
I guess to truly check separation think what if you sometime needed to change your model, how much changes you need to do to your view? and vice versa?
Adding to the rest of the answers, some tips:
Make sure there's no business logic in your bindings. Any logic (which should be minimal) should be "view logic": decisions that only affect how your view looks, not how it works. Deciding how many items to display per screen is view logic; deciding whether the user can add another item is business logic. It's perfectly OK to put view logic in your viewmodel rather than your view, and it's desirable if it involves lengthy expressions.
Keep "magic numbers" out of any view logic in your bindings. If it's a parameter that could be changed (e.g. number of weeks of results to show) as opposed to a true constant (e.g. number of days in a week), make it a property of your viewmodel and reference it in any expressions in your views.

Flex to HTML5 - what for presentation layer (canvas, div, ???)

My question is about migration from Flex3 to HTML5. I want do migrate myself not application actually. The question is, what direction is the best and most similar to flex knowledge. Maybe I will reimplement some custom components I already have in my flex library. I think that some of useful flex components I will have to implement myself in HTML5 - e.g. AdvancedDataGrid or Tree.
Now I can see 2 possibilities:
assume page (or big DIV) as application master class, and implement
other components based on extending DIV functionality - and placing
DIV in DIV in DIV - like AS3 uses UIComponent. It gives me supported
by browser environment event handling or DIV movement and redrawing
etc.
assume one CANVAS component as application master class. Build own
classes tree with owner drawing control etc. I think i will need to
implement event handling & dispatching for my internal visual
components. Also all UI actions (like moving, redrawing) I need to
implement myself.
I assume, that I will start to build my own class/component library for long-term future use. Question is what is better for knowledge and work investing?
It will be good to know wide opinion on this problem.
Can you give yours here?
From experience, we can say that writing a DataGrid component is a VERY large undertaking. We've been working on our DataGrid components for 3 years now, and we're STILL adding features. Instead of writing your own ADG like component, you should consider JS frameworks. Below are some:
DOJO (Excellent framework for RIA Enterprise App Development, and
Free!)
Sencha (Pretty good, but commercial)
JQuery (Very popular, but highly fragmented).
Each of these come with their own grid component. Senchas grid is pretty good, but so are some jquery grids. See this for example: Best dynamic JavaScript/JQuery Grid
Bottom line, dont reinvent the wheel. There are many excellent paid and free versions out there, pick one that works for you and run with it.
Disclaimer: I am author of Web Atoms JS
Web Atoms JS was built to bring all concepts of Flex, Silverlight and XUL. And each of these technologies used more of XML markup for very high level UI controls. Screens become complex and visualizing them becomes painful when it keeps on changing.
With Web Atoms you will write for less code then any of other frameworks. Web Atoms comes with all basic flex Components & more are coming.
This is a Sample of what all things are possible in Web Atoms JS.
Here is link to documentation.
http://webatomsjs.neurospeech.com/docs

Why should I use MXML in flex 3?

I've been writing in actionscript 3 using flex builder 3 for a couple of weeks now and never encountered the need to use anything like MXML. I code all layout and design in pure actionscript.
I am not sure why, but many people immediately expect me to have written a lot of MXML when I say that I'm using flex builder.
Is MXML really recommended? If so, why did I never encounter the need for it yet?
As MXML is compiled to ActionScript while building, there may be no need for MXML - everything can be coded in AS3.
However, I find that MXML is quicker to use in some scenarios - for example, composite components of the UI in an application.
If a composite component is a library-type component (a new type of generic widget - whether based on an existing control or completely custom), I use AS3 as I get finer control. The code for such controls will not change much over time, once a stable release is made.
If a composite component is a part of an application's UI which is more likely to change over time due to user-driven changes to the UI (e.g. application configuration panels) then MXML allows faster iterative development. This is the kind of change where you have to move controls around, change styling etc. in response to user or marketing feedback, or business-driven changes over time.

What are the "must have" features for a XML based GUI language

Summary for the impatient:
What I want to know is what you want to have in a new gui language. About the short answers mentioning $your_favorite_one; I assume you mean that, such a language should look like $your_favorite_one. These are not helpful. Resist the temptation.
I'm thinking on the user friendliness of XML based languages such as XHTML (or HTML, although not XML they are very similar), XUL, MXML and others ("others" in this context means that, I am aware of the existence of other languages and their implementations alternative to their original ones, and the purpose of the mentioning only these languages by name is, to give an idea of what I am talking about and I don't feel like mentioning any others and also, I see no point in trying to make a comprehensive list anyway.). I have some opinions about what features should such a language have;
The language should be "human writable" such that, an average developer should be able to code a good amount without constantly referring which tags have which properties, what is allowed inside what. XHTML/HTML is the best one in this regard.
There should be good collection of controls built-in for common tasks. XHTML/HTML just sucks here.
It should be able to be styled with css-like language (with respect to functionality). It should be easy to separate concerns about the structure and eye-candy. Layout algorithm of this combined whole should be simple and intuitive. Why the hell float removes the element from the layout? Why there is not a layout:not-included or something similar instead?
I know that I don't even mention very important design considerations like interaction with rendering engine and other general purpose languages, data binding, strict XML compliance (ability to define new tags? without namespaces?) but these are the points that I would like to ask what you consider important for such a language?
There will always be a tradeoff between ability and simplicity.
Personally I'm happy with the features of WPF (which uses XAML) for MS development. I dont find its complexity to be a barrier to developement at all.
However if your going to target your toolkit/language to a demographic that requires a higher degree of simplicity, you could possibly get away with leveraging an existing framework and provide the end user with a DSL specific to their needs.
Writing a new framework for the dev community as a whole is a mammoth undertaking though, and I suspect you will find that due to the wide range of features required that you will have to deal with a large degree of complexity at some point. Best of luck.
Most recent XML GUI language (not only for GUI actually) is called XAML. It has all that candies: styles, layout definition, objects initialization, etc. But it's a pain to write more or less large XAML files. Auto-completion helps but the core problem - forest of angle brackets - is not solved. Another problem with advanced XML-based GUI langs - they try to serve to several purposes at once, but XML syntax is not suitable for all situations. For example XAML supports data-binding, but why the hell I should write it in attribute string? It's first class feature and should have proper support.
IMO all modern XML-based langs suck terribly. Language intended for humans must not force it's users to write tons of brackets or do deep tags nesting. It must be user friendly, not computer friendly. My dream it to have GUI language with Python-like syntax.
In conclusion I want to say:
Dear XML-based langs authors, please be humane, don't create another language based on XML. Read some good book on Domain Specific Languages and please, don't make me type < and > symbols ever again.
You should have specified whether you mean web or rich client, but either way take a look at XAML/WPF. If you're anti-MS, then look at Moonlight, the Mono implementation of SilverLight.
I would like it to be easy to connect to any database, perform queries that return a recordset, and be able to parse and iterate easily said recordset to display its data in graphic controls, for example pie-charts, bar-charts, timeline charts (stock options like), node graphs with animation effects, all this at run time.
Easy mouse events catching, to implement any action on rollovers, mouseins, mouseouts, clicks, drag and drops, clipboard management, etc. A good infinite zooming capability would be great too.
I don't want to set a "datasource" that establishes a fixed connection between some column in my SQL query and some displayable element at design time, I want to perform any query that I want and show elements tied to any query field, anytime, in run time. I don't want to be only able to bind a datasource and displayable elements at design time.
css style capability for everything. Or something as simple and easy.
resize and layout taken care of automatically. Easy access to local files, to parse, play, display. Easy classes for image management, supporting transparency, resizing, etc. Basic and advanced classes for drawing in the screen: lineTo, rectangle, circle, animations. Even 3D.
Embedded fonts functionality. I don't want to worry about "will the user have this font installed?" Also I don't want to worry about DPI or screen resolutions.
Basic widgets: treeviews, etc.
A good designer. I don't want to add widgets writing the code. I want to place them visually in the screen.
Also, it would be good if it could connect to dlls made in C++ or COM objects in general.

Any Html control libraries - a visual counterpart to jQuery/Prototype

jQuery provides a browser neutral library for accessing and manipulating the DOM. This is good.
However I'm looking for a counterpart for the visual side of things - I need to build pixel measured interfaces, without wasting so much time testing and correcting cross browser issues (buttons having crazy margins in IE, or using the wrong box model in FireFox. The many IE and otherwise instances where putting several elements on one line screws up alignment or floats).
Basically I need to be able to plan out interfaces on paper with exact pixel dimensions (for example all textboxes should be exactly 22px high), and then easily translate those designs into Html. In a WinForms world, this is usually straight forward. With html it's anything but, and I find it's worst when it comes to input controls.
What libraries or collections could I use to make this sort of design a reality (outside of just converting everything into Silverlight where that degree of control exists). Javascript is required to be on (AJAX to begin with), so libraries can depend on it entirely for controls.
Some of the components I'm looking for in a uniform style with precise pixel control
Buttons
Textboxes
Dropdowns
ComboBoxes (Dropdown whose text can be edited directly)
Toggle Buttons
Alternatives include dojo (pure-JS) and GWT (JS generated from Java). Some may argue that ditching JS altogether and going with the Flash-backed Flex is a good option.
Also check out ExtJS. I've used this one extensively and I can vouch for how good it is. Originally it was a fork of the Yahoo UI Library (YUI), which Soviut mentioned. Personally, I think it's much better and more usable than the original YUI.
JQuery UI is a good extension of JQuery that allows for rich controls like dialogs, drag and droppables, etc.
The Yahoo Interface Library is another toolset you can use that may be closer to what you were originally asking for.