I am searching real difference between firmware and embedded software.
On the internet it is written for firmware is firmware is a type of embedded software but not vice versa. In addition to that a classic BIOS example it is very old.
They both run in non-volatile memory. One difference is Embedded software like an application programming that has an rtos and file system and can be run on RAM.
If i dont use rtos and RAM and only uses flash memory it means my embedded software is a firmware, it is true?
What actually makes real difference its memory layout.
The answers on the internet are lack of technical explanations and not satisfied.
Thank you very much.
They are not distinctly separate things, or even well defined. Firmware is a subset of software; the term typically implies that it is in read-only memory:
Software refers to any machine executable code - including "firmware".
Firmware refers to software in read-only memory
Read-only memory in this context includes re-writable memory such as flash or EPROM that requires a specific erase/write operation and is not simply random-access writable.
The distinction between RAM and ROM execution is not really a distinction between firmware and software. Many embedded systems load executable code from ROM and execute from RAM for performance reasons, while others execute directly from ROM. Rather if the end-user cannot easily modify or replace the software without special tools or a bootloader, then it might be regarded as "firm". If on the other hand a normal end-user can modify, update or replace the software using facilities on the system itself (by copying a file from removable media or network for example), then it is not firmware. Consider the difference in operation for example in updating your PC's BIOS and updating Microsoft Office - the former requires a special procedure distinct from normal operating system services for loading and running software.
For example, the operating system, bootloader and BIOS of a smart phone might be considered firmware. The apps a user loads from an app-store are certainly not firmware.
In other contexts "firmware" might refer to the configuration of a programmable logic device such as an FPGA as opposed to sequentially executed processor instructions. But that is rather a niche distinction, but useful in systems employing both programmable logic and software execution.
Ultimately you would use the term "firmware" to imply some level of "permanence" of software in a system, but there is a spectrum, so you would use the term in whatever manner is useful in the context of your particular system. For example, I am working on a system where all the code runs from flash, so only ever use the term software to refer to it because there is no need to distinguish it from any other kind of software in the system.
I'd like to make sure I have the definitions of a few terms associated with runtime correct.
Does the following make sense?
A runtime system (aka runtime engine) is software that is designed to aid the execution of a computer program while it is running. The runtime system acts as the gateway for the runtime environment, which is an abstraction of the underlying system a program is running on.
Is this correct?
Also:
How is do you distinguish between a runtime system and a runtime library?
What exactly does "runtime" by itself refer to? E.g. "node.js is a Javascript runtime"
Thanks!
Since all software programs should run at least once, 'runtime' is an abused term in IT.
A runtime library is an old term, with a more precise meaning attached to it. Usually it is the hidden routines that will make your program run in a particular environment and/or operating system. For instance, when you receive your program arguments in the pair argc and argv in a C program, it was the runtime library that has gotten them from the OS and passed to your C program.
According to Wikipedia, a Runtime system is a partial implementation of the execution model. And the latter is the conceptual model that describes how a program will run. For instance, one could consider the JVM the runtime system of every Java program.
Some authors seem to consider equivalent the expressions "runtime system" and "runtime engine", but maybe that could be avoided. Maybe "engine" should be reserved for frameworks a little higher in the software stack, closer to the application layer. For instance, a game engine. Or maybe a database engine.
We write OpenCL C code and clCreateProgramWithSource and use clGetProgramInfo to get the binary. This binary is then integrated to the product binary which uses clCreateProgramWithBinary when initializing it.
We create a .h file and include the same in the source file. The content of the .h file is the binary generated after compiling OpenCL C Kernel.
The issue with the above step is, the compatibility of the binary is expected to break with any minor/major change in OpenCL and it will most likely break across vendors. We need to generate the OpenCL Kernel binary for each vendor or OpenCL release.
It is possible to integrate the OpenCL Kernel binary in header form to the project. In this case, if the binary is incompatible, we will not be in position to replace the binary. In such cases, the project initialization fails.
Expected Solution
The OpenCL C source is proprietary to the company and cannot be shared with the customers.
Since the OpenCL Kernel binary is integrated with the project
library, we need to understand if it is possible to generate binary
which can re-organize itself while clCreateProgramWithBinary to fit
to the target platform.
If it is absolutely necessary to generate the binary once for each
vendor/OpenCL minor/major revision and store it to disk (which will
be done at end user’s machine), how can we protect the source which
proprietary to the company (is SPIR the only option)?
I already visited Universal binaries for OpenCL but it suggests that SPIR also takes long time in compilation and hence it might not be the solution I am looking for since the init time is also important.
In practice the Intel Gen binary format can change on driver changes for the same platform/hardware (e.g. for bug fix workarounds and performance improvements). Hence, the bits returned by clGetProgramInfo are only sure to work in clCreateProgramWithBinary on the same device x driver x etc... Sadly, this means that the binary path is a poor match for the intellectual property security problem.
SPIR sort of splits the difference as it would be hardware independent while still being harder to reverse engineer. If startup performance is somehow important, you can always try the clCreateProgramWithBinary path; just be able to fall back to SPIR should the binary load fail (meaning the driver changed or something).
I've recently begun researching what it would take to program a JIT compiler. I've been studying on machine language, but I haven't been able to find what type of machine languages most standard PCs run on. I found this PDF which seems to explain a type of ML, but it says it's MIPS, which, after looking it up, seems to be some kind of old, videogame console/router machine language. So, my question is,
What machine language do most modern personal computers (i.e. laptops, desktops) run on?
Or, is it indeterminable? Are there many machine languages? Or maybe I'm wrong, and MIPS is standard?
The machine language used by a given processor is a function of its instruction-set architecture ("ISA").
Most desktop and laptop computers today running Microsoft Windows use "64-bit" processors implementing the "x86-64" ISA, such as those in Intel's "Core i5" and "Core i7" processor families. Commonly referred to as "x64", this is the 64-bit extension (created by AMD) for the original "IA-32" ISA (created by Intel).
Both "IA-32" and "x64" are examples of Complex Instruction Set Computing ("CISC") architectures. On the other hand, MIPS is an example of the much simpler Reduced Instruction Set Computing ("RISC") style of architectures.
When talking about JIT compilers, it is important to distinguish between the ISA of the virtual machine running the byte-code and the ISA of the underlying physical processor. Most virtual machines are based upon RISC architectures, because of their relative simplicity. However, most likely this VM-plus-JIT-compiler will be physically running on an x64-compatible CISC processor.
I have heard about things like "C Runtime", "Visual C++ 2008 Runtime", ".NET Common Language Runtime", etc.
What is "runtime" exactly?
What is it made of?
How does it interact with my code? Or maybe more precisely, how is my code controlled by it?
When coding assembly language on Linux, I could use the INT instruction to make the system call. So, is the runtime nothing but a bunch of pre-fabricated functions that wrap the low level function into more abstract and high level functions? But doesn't this seem more like the definition for the library, not for the runtime?
Are "runtime" and "runtime library" two different things?
ADD 1
These days, I am thinking maybe Runtime has something in common with the so called Virtual Machine, such as JVM. Here's the quotation that leads to such thought:
This compilation process is sufficiently complex to be broken into
several layers of abstraction, and these usually involve three
translators: a compiler, a virtual machine implementation, and an
assembler. --- The Elements of Computing Systems (Introduction,
The Road Down To Hardware Land)
ADD 2
The book Expert C Programming: Deep C Secrets. Chapter 6 Runtime Data Structures is an useful reference to this question.
ADD 3 - 7:31 AM 2/28/2021
Here's some of my perspective after getting some knowledge about processor design. The whole computer thing is just multiple levels of abstraction. It goes from elementary transistors all the way up to the running program. For any level N of abstraction, its runtime is the immediate level N-1 of abstraction that goes below it. And it is God that give us the level 0 of abstraction.
Runtime describes software/instructions that are executed while your program is running, especially those instructions that you did not write explicitly, but are necessary for the proper execution of your code.
Low-level languages like C have very small (if any) runtime. More complex languages like Objective-C, which allows for dynamic message passing, have a much more extensive runtime.
You are correct that runtime code is library code, but library code is a more general term, describing the code produced by any library. Runtime code is specifically the code required to implement the features of the language itself.
Runtime is a general term that refers to any library, framework, or platform that your code runs on.
The C and C++ runtimes are collections of functions.
The .NET runtime contains an intermediate language interpreter, a garbage collector, and more.
As per Wikipedia: runtime library/run-time system.
In computer programming, a runtime library is a special program library used by a compiler, to implement functions built into a programming language, during the runtime (execution) of a computer program. This often includes functions for input and output, or for memory management.
A run-time system (also called runtime system or just runtime) is software designed to support the execution of computer programs written in some computer language. The run-time system contains implementations of basic low-level commands and may also implement higher-level commands and may support type checking, debugging, and even code generation and optimization.
Some services of the run-time system are accessible to the programmer through an application programming interface, but other services (such as task scheduling and resource management) may be inaccessible.
Re: your edit, "runtime" and "runtime library" are two different names for the same thing.
The runtime or execution environment is the part of a language implementation which executes code and is present at run-time; the compile-time part of the implementation is called the translation environment in the C standard.
Examples:
the Java runtime consists of the virtual machine and the standard library
a common C runtime consists of the loader (which is part of the operating system) and the runtime library, which implements the parts of the C language which are not built into the executable by the compiler; in hosted environments, this includes most parts of the standard library
I'm not crazy about the other answers here; they're too vague and abstract for me. I think more in stories. Here's my attempt at a better answer.
a BASIC example
Let's say it's 1985 and you write a short BASIC program on an Apple II:
] 10 PRINT "HELLO WORLD!"
] 20 GOTO 10
So far, your program is just source code. It's not running, and we would say there is no "runtime" involved with it.
But now I run it:
] RUN
How is it actually running? How does it know how to send the string parameter from PRINT to the physical screen? I certainly didn't provide any system information in my code, and PRINT itself doesn't know anything about my system.
Instead, RUN is actually a program itself -- its code tells it how to parse my code, how to execute it, and how to send any relevant requests to the computer's operating system. The RUN program provides the "runtime" environment that acts as a layer between the operating system and my source code. The operating system itself acts as part of this "runtime", but we usually don't mean to include it when we talk about a "runtime" like the RUN program.
Types of compilation and runtime
Compiled binary languages
In some languages, your source code must be compiled before it can be run. Some languages compile your code into machine language -- it can be run by your operating system directly. This compiled code is often called "binary" (even though every other kind of file is also in binary :).
In this case, there is still a minimal "runtime" involved -- but that runtime is provided by the operating system itself. The compile step means that many statements that would cause your program to crash are detected before the code is ever run.
C is one such language; when you run a C program, it's totally able to send illegal requests to the operating system (like, "give me control of all of the memory on the computer, and erase it all"). If an illegal request is hit, usually the OS will just kill your program and not tell you why, and dump the contents of that program's memory at the time it was killed to a .dump file that's pretty hard to make sense of. But sometimes your code has a command that is a very bad idea, but the OS doesn't consider it illegal, like "erase a random bit of memory this program is using"; that can cause super weird problems that are hard to get to the bottom of.
Bytecode languages
Other languages (e.g. Java, Python) compile your code into a language that the operating system can't read directly, but a specific runtime program can read your compiled code. This compiled code is often called "bytecode".
The more elaborate this runtime program is, the more extra stuff it can do on the side that your code did not include (even in the libraries you use) -- for instance, the Java runtime environment ("JRE") and Python runtime environment can keep track of memory assignments that are no longer needed, and tell the operating system it's safe to reuse that memory for something else, and it can catch situations where your code would try to send an illegal request to the operating system, and instead exit with a readable error.
All of this overhead makes them slower than compiled binary languages, but it makes the runtime powerful and flexible; in some cases, it can even pull in other code after it starts running, without having to start over. The compile step means that many statements that would cause your program to crash are detected before the code is ever run; and the powerful runtime can keep your code from doing stupid things (e.g., you can't "erase a random bit of memory this program is using").
Scripting languages
Still other languages don't precompile your code at all; the runtime does all of the work of reading your code line by line, interpreting it and executing it. This makes them even slower than "bytecode" languages, but also even more flexible; in some cases, you can even fiddle with your source code as it runs! Though it also means that you can have a totally illegal statement in your code, and it could sit there in your production code without drawing attention, until one day it is run and causes a crash.
These are generally called "scripting" languages; they include Javascript, Perl, and PHP. Some of these provide cases where you can choose to compile the code to improve its speed (e.g., Javascript's WebAssembly project). So Javascript can allow users on a website to see the exact code that is running, since their browser is providing the runtime.
This flexibility also allows for innovations in runtime environments, like node.js, which is both a code library and a runtime environment that can run your Javascript code as a server, which involves behaving very differently than if you tried to run the same code on a browser.
In my understanding runtime is exactly what it means - the time when the program is run. You can say something happens at runtime / run time or at compile time.
I think runtime and runtime library should be (if they aren't) two separate things. "C runtime" doesn't seem right to me. I call it "C runtime library".
Answers to your other questions:
I think the term runtime can be extended to include also the environment and the context of the program when it is run, so:
it consists of everything that can be called "environment" during the time when the program is run, for example other processes, state of the operating system and used libraries, state of other processes, etc
it doesn't interact with your code in a general sense, it just defines in what circumstances your code works, what is available to it during execution.
This answer is to some extend just my opinion, not a fact or definition.
Matt Ball answered it correctly. I would say about it with examples.
Consider running a program compiled in Turbo-Borland C/C++ (version 3.1 from the year 1991) compiler and let it run under a 32-bit version of windows like Win 98/2000 etc.
It's a 16-bit compiler. And you will see all your programs have 16-bit pointers. Why is it so when your OS is 32bit? Because your compiler has set up the execution environment of 16 bit and the 32-bit version of OS supported it.
What is commonly called as JRE (Java Runtime Environment) provides a Java program with all the resources it may need to execute.
Actually, runtime environment is brain product of idea of Virtual Machines. A virtual machine implements the raw interface between hardware and what a program may need to execute. The runtime environment adopts these interfaces and presents them for the use of the programmer. A compiler developer would need these facilities to provide an execution environment for its programs.
Run time exactly where your code comes into life and you can see lot of important thing your code do.
Runtime has a responsibility of allocating memory , freeing memory , using operating system's sub system like (File Services, IO Services.. Network Services etc.)
Your code will be called "WORKING IN THEORY" until you practically run your code.
and Runtime is a friend which helps in achiving this.
a runtime could denote the current phase of program life (runtime / compile time / load time / link time)
or it could mean a runtime library, which form the basic low level actions that interface with the execution environment.
or it could mean a runtime system, which is the same as an execution environment.
in the case of C programs, the runtime is the code that sets up the stack, the heap etc. which a requirement expected by the C environment. it essentially sets up the environment that is promised by the language. (it could have a runtime library component, crt0.lib or something like that in case of C)
Runtime basically means when program interacts with the hardware and operating system of a machine. C does not have it's own runtime but instead, it requests runtime from an operating system (which is basically a part of ram) to execute itself.
I found that the following folder structure makes a very insightful context for understanding what runtime is:
You can see that there is the 'source', there is the 'SDK' or 'Software Development Kit' and then there is the Runtime, eg. the stuff that gets run - at runtime. It's contents are like:
The win32 zip contains .exe -s and .dll -s.
So eg. the C runtime would be the files like this -- C runtime libraries, .so-s or .dll -s -- you run at runtime, made special by their (or their contents' or purposes') inclusion in the definition of the C language (on 'paper'), then implemented by your C implementation of choice. And then you get the runtime of that implementation, to use it and to build upon it.
That is, with a little polarisation, the runnable files that the users of your new C-based program will need. As a developer of a C-based program, so do you, but you need the C compiler and the C library headers, too; the users don't need those.
If my understanding from reading the above answers is correct, Runtime is basically 'background processes' such as garbage collection, memory-allocation, basically any processes that are invoked indirectly, by the libraries / frameworks that your code is written in, and specifically those processes that occur after compilation, while the application is running.
The fully qualified name of Runtime seems to be the additional environment to provide programming language-related functions required at run time for non-web application software.
Runtime implements programming language-related functions, which remain the same to any application domain, including math operations, memory operations, messaging, OS or DB abstraction service, etc.
The runtime must in some way be connected with the running applications to be useful, such as being loaded into application memory space as a shared dynamic library, a virtual machine process inside which the application runs, or a service process communicating with the application.
Runtime is somewhat opposite to design-time and compile-time/link-time. Historically it comes from slow mainframe environment where machine-time was expensive.