Adobe Alchemy and Llvm 2.5 - actionscript-3

A comment on the Adobe Alchemy mailing list suggests it is possible to get Alchemy working with Llvm 2.7 (instead of 2.1 in the Alchemy download).
Does anyone know if this is true and if so any tips on how to go about it?
UPDATE: the thread is here and it seems i read it wrong. I missed that the op is the developer of Alchemy talking about an internal Adobe version. I would love an update!

I've tried getting LLVM upgraded (see this thread). The short answer is that I don't think you can. The newer LLVMs output a different kind of intermediate opcodes, which the Alchemy backend plugin doesn't expect.

Related

Building libmysqlclient on Windows

ALL,
In the past mySQL provided Connector/C source code and there was a page on the website which explained how t build it.
Now mySQL deprecated Connector/C and instead it is called libmysqlclient and it looks like both source code is not available fr download and the page with the explanation of the build is taken off the site.
So now the question is - does anybody able to download the source code and build the library?
I even tried to talk to mySQL and filed a bug about missing the source code download/documentation but it got rejected.
In the bug I got a suggestion to se Connector/C++, but I don't know how it will work, since my code is using C API and not C++.
THank you for any pointers you can provide

Cannot find FFT in new LibGDX

I am using Libgdx to analyze sound on Android. I have downloaded libgdx1.6.1 and also 0.9.8 but I cannot use import com.badlogic.gdx.audio.analysis.FFT; I have check all .jar libraries in the packages but I cannot find any FFT class. Could any one please help me?
Thanks in advance.
The FFT library was removed in April 2014 in preparation for the 1.0.0 release. See http://www.badlogicgames.com/wordpress/?p=3362
You can find the FFT library in the 0.9.2 release:
https://github.com/libgdx/libgdx/tree/0.9.2/gdx/src/com/badlogic/gdx/audio
You may be able to port the code forward, as its mostly independent of the core of Libgdx.
If you know Pure data, there is a recent libGDX extension here : https://github.com/mgsx-dev/gdx-pd.
Pure data implements FFT and other audio analysis.

How can I use GPU with Java programming

I am using CUDAC all these days to access the GPU. But now my guide asked me to work with Java and GPU. So I searched in Internet and found Rootbeer is the best option for it but I am not able to understand how to run a program using 'Rootbeer'. Can some one tell me steps for using Rootbeer.
Mark Harris from Nvidia gave nice talk about the future of CUDA at SC14. You can watch it here.
The main thing that may be of interest for you is the part where he talks about programming languages and especially Java. IBM is working on CUDA4J and there are some nice plans about Java 8 features especially lambdas to be used for GPU programming. However, I am not a Java user and I can't answer your question regarding Rootbeer (besides the taste) but maybe CUDA4J will be something that suits you. Especially, if you know how to write CUDA C and need a solution backed up by a company like IBM.

How to Debug "Linq to SQL" Source

In accordance with the steps from MSDN,
I can debug .net framework source code,But I can not debug step in Linq to SQL code,anyone help me!
Thanks.
Source code for linq to SQL obviusly has Not ben released yet, however you can take a lokk at System.Data.Linq with "Reflector". link
There is also a Visual Studio Debugger Plugin to visualize lambda expressions As Sql(have a google)
This is because the source symbols for Linq2SQL assemblies have not yet been released on the symbol servers.
Hopefully at some point they will.

Compiling MySQL on Windows with C++ Builder

Possible? To crazy to contemplate? if yes and no (respectively) any idea how to go about doing this?
I don't know if it's possible. With newer versions of Builder and some probably not-insignificant effort, I'd guess it probably is. But why on earth would you want to? You'll end up with a version of MySQL compiled in an untested environment instead of the distribution versions provided by MySQL themselves that gain lots of testing exposure. I can't think of a single advantage of doing this, but I can think of plenty of disadvantages.
If your problem is that Builder is the only development environment you have to hand, be aware that you can compile using Visual C++ Express, which MS will give you for free.
If you really want to go about doing this, you'll be wanting MySQL's build guide and CMake. Following their instructions for Visual Studio will work to get you something you can start building. You'll then need to hack around looking for appropriate compiler options and so forth.
Shouldn't be too challenging; just use Cygwin if you'd like to compile it.