Does anybody know how to use HTML5 to achieve uploads by drag-drop files form desktop?
I have found the following references:
Selecting files using drag and drop (2017-08) on developer.mozilla.org
Drag and drop file uploading using JavaScript the article states that the api was changed and links to The File Api has changed (2010-09)
html5-drag-and-drop-multiple-file-upload (2017-11 returns 404) on http://www.appelsiini.net/ (is still live)
but is there a solution that can run on all platforms: Firefox, Chrome and Safari?
Many thanks!
Sorry, at the moment there is no cross browser solution available.
Current Browser Implementation Issues
FF, Safari, Chrome, IE (Cross-Browser Issues)
No recursive folder uploading -- as a matter of fact, no folder uploading at all. While this isn't a show stopper, it does seem kind of silly to allow a user to select a folder in the file upload input box if the browser won't send all the files inside that folder too.
Firefox 3.6.*
This browser supports file drag and drop, however the implementation is quite possibly the worst ever conceived. In order to upload a file that the user dropped, we have to read the entire file into memory and then send it over Ajax to our servers. This works fine for drops of around 10MB. If you try that same operation with a 400MB file, forget it!
Firefox 4.* (Beta)
The Mozilla developers are quick ones -- they realized the problem with their previous implementation and have created a whole new way to implement drag and drop uploading. The FormData object is a new JavaScript object that allows a web developer to insert file uploads directly into an Ajax request without reading the files into memory first. I was really excited about this and promptly downloaded Firefox 4 which is in its 2nd beta. After playing around with it for less than 5 minutes, I strongly discourage you from trying it yet. My system became incredibly unstable and slow and development was a major pain due to lack of support for Firebug.
Chrome (latest)
This browser is by far the best in its implementation! Simple and straightforward, my only complaint here is that you can't upload a folder and its contents via drag and drop.
Safari 4.* & 5.*
Since Safari is built on top of WebKit just like Google Chrome, I expected it to work just as well. Wow, was I mistaken! I tried this in both Safari 4 and Safari 5. While dragging and dropping multiple files into the window works, Safari sends the first file multiple times, instead of sending all the files. Talk about a MAJOR bug. To make it even more interesting, if the user clicks on the drop location, they can select multiple files to upload using the standard file selection dialog -- and that works as expected! I can't wait for Safari to fix this issue.
Internet Explorer
To be honest, I haven't even bothered trying to do drag and drop uploads in Internet Explorer yet. Trying to support IE is a pain due to lack of good development tools and a non-conforming JavaScript engine. Since I haven't been able to get all the preferred browsers to play nice, I can't imagine Internet Explorer will be even close.
source
I would defiantly look into running Plupload. It allows great browser capability and supports multiple file drag and drop in HTML5 browsers that support FileReader.
So lets say for example you dont have html 5 it will deprecate down to flash / gears / silverlight depending on what that individual has installed.
Here's the compatibility chart:
http://www.plupload.com/index.php
It has an option called droparea: "somediv" that allows you to drag files into it and automatically cue up a file upload.
Let me know if you need any help setting it up.
Here is a simple example. If you drag an image over the red div it appends the image to the body. I've confirmed it works in IE11, Chrome 38, and Firefox 32. See this Html5Rocks article for a more detailed explanation.
<div id="dropZone" style="width: 100px; height: 100px; background-color: red"></div>
<script>
var dropZone = document.getElementById('dropZone');
// Optional. Show the copy icon when dragging over. Seems to only work for chrome.
dropZone.addEventListener('dragover', function(e) {
e.stopPropagation();
e.preventDefault();
e.dataTransfer.dropEffect = 'copy';
});
// Get file data on drop
dropZone.addEventListener('drop', function(e) {
e.stopPropagation();
e.preventDefault();
var files = e.dataTransfer.files; // Array of all files
for (var i=0, file; file=files[i]; i++) {
if (file.type.match(/image.*/)) {
var reader = new FileReader();
reader.onload = function(e2) {
var img = document.createElement('img');
img.src= e2.target.result;
document.body.appendChild(img);
}
reader.readAsDataURL(file);
} } });
</script>
Related
I'm teaching a Year7 class via Zoom on writing HTML, and I have one student on an iPad (the rest are on desktops/laptops), and they're not able to get their webpage to open in Safari (I'm using Chrome on Windows, which of course is simply a matter of double-clicking on the file). I'm trying to see what she sees, but I think Zoom is possibly not showing me the pop-up dialogues. She is using Notes to write the page (which looked to be the closest iOS equivalent to Notepad).
I Googled and sent her a few blogs, but still not working. I said she needs to click on Share and look for something like "copy path to file" or "copy link", and then paste that into the Safari address bar. She said when she did that Safari was showing the source code, not the rendered page. When she just taps the file it opens in Notes, not Safari. That made me suspect her file was actually index.html.txt (she tells me she has extensions switched on), but when I sent her my own file, which is definitely only index.html, she says the same thing is happenning.
Is anyone able to give me some definite step-by-step instructions (this is for a Year 7 student) on how to open their local HTML page in Safari?
thanks,
Donald.
Safari iPad no longer supports access to local or iCloud files. A number of iPadOS apps will however allow a user to view, edit, and test html code in files stored in local iPad, iCloud, or third party (e.g. Google or Dropbox) storage folders. One needs only to search in the App Store for “html editor” to see the list. Some of the apps have features that rival or exceed those found in tools on desktop (laptop) systems.
I had the same issue today on ios15.
There is a free app called Koder available on the App Store which will let you edit and view the HTML file. I’m no expert but the editor looks pretty fully featured at first glance.
Sorry to say but an iPad is obviously not the best place for simple HTML editing. At least not with the default apps available on iOS.
Given an existing HTML File one can use Files app to navigate to it and open it with double click. This will open the file in a very simple viewer wich is at least able to render the HTML. As a developer i bet its using WKWebView which is basically Safari's HTML View.
Turns out Microsoft Edge, unlike Safari, can still open local html files. Discovered in this answer. To wit:
Install Microsoft Edge from the App Store
Open Files (or whatever file browsing app you like).
Open the file, then tap the Share button to send to another app.
Scroll across to "More...", choose Edge, and voila!
I'm currently using a solution which converts a pdf file to a data URI. The data URI is then set as an iframe's source and displays the pdf on almost every major browser, I have learned that IE 11 does not like this though. After reading up on it, i realize that iframes don't support data URI's as the source (nor do any elements other than an image URI) and that I can't set a source for an element so I'm unsure how I could achieve the same with Internet Explorer.
I've tried using an embed (learned that it doesn't like data URIs either), an iFrame, initiating a download in a new tab of the file itself (to mimick viewing a it in the browser - no avail) and I'm running out of ideas but unfortunately a lot of people still use Internet Explorer so I'd like to make it compatible. Is there any way to recreate this behavior in Internet Explorer like other browsers do?
Thanks in advance :)
I ended up giving up on this for lack of time to research/test. The final solution was just as well I suppose. I ended up writing the PDF to subdirectory in the website and then setting the source ofthe iframe to the download method of the file. Tad slower than my original implementation but it works for legacy purposes. When will IE die!
In previous version of chrome, on a webpage with the following:
<script>
document.write('<plaintext>');
</script>
<img src="http://example.com/image.jpg">
the image would not be downloaded. At some point a chrome update changed this behavior. Now when I look at the network tab, I see the image is downloaded. (fiddle here: https://jsfiddle.net/doojunqx/)
I have a script that is on a page, I would like to use this script to stop the browser from downloading (using up network bandwidth) for images and other assets that are unwanted and below my script tag.
Mobify does something similar here:
http://cdn.mobify.com/mobifyjs/examples/capturing-grumpycat/index.html
As they say on the page "Open your web inspector and note the original imgs did not load." However, when I open chrome developer tools and look at the network tab, I see the original images ARE now loading. I'm not sure what version of chrome changed this, but I think it is recent, within the last month or two.
Is there any way to force chrome back to the old behavior? Or any other way to stop these unwanted assets from loading?
Thanks,
Great question, and you're correct that it is a recent change in Chromium that affected the plaintext tag behaviour. In versions up to and including version 42.*, the HTML document parser would not spawn an asynchronous parsing thread until an external resource was found in the original HTML document. Once such a resource was found, an asynchronous thread would be spawned that would aggressively download all resources references within the HTML.
The recent change simplified the parsing behaviour by moving all document parsing to the asynchronous thread which now kicks off automatically. Whereas before, using the plaintext tag would ensure that no resources would be loaded if it was inserted before the first external resource, the plaintext tag is now racy as resources will download up to the moment the plaintext tag is executed in the main HTML document. As there is a time delay for the script to execute, an unknown number of resources will be retrieved.
There is as of yet no solution to this new behaviour, nor is there a way to disable the preload scanner as you would like. You will need to rely on workarounds such as polyfills to control your resource downloads. This new behaviour is only present in all versions of Chrome >= 43.* and has not been implemented in Safari, Firefox, or other browsers.
Hi I am creating an angularjs app . I made $locationProvider.html5Mode as true. Now I am getting pretty url without # . It is working fine in chrome and firefox. But when I tried to open it in IE 9 , it is reloading continuously.
Bad news. IE9 do not support HTML5 History API. That is what angular html5Mode uses. If you need your app to run on IE9 you need to switch back or add code to detect if History API is available the use is or default to the hash
function supports_history_api() {
return !!(window.history && history.pushState);
}
I know. Stupid IE. It should die a painful dead.
$location Documentation
See "Hashband and HTML5 modes"
Basically, html5 mode uses History API when the browser supports it, and falls back to hashbang(#) when it is not supported.
You cannot "just" remove "#" in a browser without History API. Because when you change the url, the browser would then try to force a reload, breaking the flow.
I am about to develop an application that is to run on Windows 8.1 tablets. An important feature is to be able to click on a button to access the camera to take some pictures. Ideally I would like to create it as a Web application rather than a native application due to a number of reasons (licences, cross-platform, development time: have no experience in native apps, etc.).
I have looked at the options for capturing images from HTML 5 and have found HTML Media Capture which allows me to write:
<input type="file" accept="image/*" capture="camera" />
To get access to the camera. This works great on iPads and on Android tablets, but I can't get it to work on Windows 8 tablets. I have tried using Chrome on the Windows 8 tablet, but still no effect. All it does is that it opens a file dialog in which I can choose a file to upload. What I want to do is to be able to capture a new image. This standard is not supported by IE (an apparently the other browsers cannot access the device's camera either).
I have also stumbled across Media Capture and Streams which seems to be mostly related to showing streams from e.g. the web cam, but probably could be used to capture images and is supported by Chrome and Firefox among other browsers, but still not by Internet Explorer (even IE11). None of the three browsers' implementations seem to work on my Windows 8.1 test machine though. If someone has gotten getUserMedia to work on Windows 8 tablets in any browser I'm interested in hearing about it.
Anyway, my main question is: Is there any way to access the camera on a Windows 8 tablet using HTML5 from a web application? The only working examples I have seen have relied on a prototype implementation for IE using Active X or solutions that use flash.
EDIT: I would very much prefer to keep it in HTML5/javascript as it has to work offline (using HTML5 Application Cache)
I struggled very much for this solution, at the end I find good a solution. But only can use in windows store apps like chrome windows 8 mode (chrome settings -> relaunch chrome in windows 8 mode) then you can use the normal file input tag in html. when you hit "choose file" u see the image below. Then u can choose camera to add take image from camera.
if you can not see camera in the list, u can install app below.
https://www.microsoft.com/en-US/store/apps/Camera-File-Open-Picker/9WZDNCRFJQVN
So I was running into the exactly same issue. My web app is similar, except I have to do some bar code scanning with the tablet's camera.
I'm using the HTML 5 media api as you commented. In order to make it work in chrome in a Windows 8 Surface Pro, I had to do this:
To enable getUserMedia in Chrome type ‘chrome://flags/’ in URL bar and enable “Enable screen capture support in getUserMedia(). Mac, Windows, Linux, Chrome OS” option.
It was working in my laptop but not in the tablet, after making that change and restarting chrome it worked. Good luck.
Here is the code I ended up using to get around this situation... It appears to work in chrome very well however still no support for Internet Explorer which is known not support getUserMedia. Again I wish this wasn't necessary and windows just supported the take picture feature like iOS and android but it works for now.
Credit:
http://davidwalsh.name/browser-camera
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
}
else if(navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
document.getElementById("snap").addEventListener("click", function() {
context.drawImage(video, 0, 0, 640, 480);
});
}, false);
getUserMedia interface works in Chrome on my Surface 2, prove:
I've implemented solution described here:
http://www.html5rocks.com/en/tutorials/getusermedia/intro/
Btw, there is a working example on their site as well:
getUserMedia doesn't work in IE
getUserMedia probably works in FF, but I didn't test
access to the camera from [Browse] button doesn't work in any browser on my Surface 2
EDIT: Just realized, my approach doesn't work on Surface any more. Same story for the html5rocks page, the example given doesn't work on Surface. I guess, new Chrome version stopped to support something. BUT I've found the example which works on Surface for Chrome and Firefox, here you are:
http://www.ceng.metu.edu.tr/~e1559848/demos/qrdecode/index.html