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I'm looking to create a program that will burn an audio CD. Before diving in I was hoping to see a selection of libraries that will make writing the code to burn the audio easy to write. I don't care much about language but something that is cross OS would be nice. (Specifically Windows and linux).
So far the only library that I see is PrimoBurn, but I can't seem to get their C++ version to compile.
So what do you guys use?
cdrecord runs on both Windows and Linux (Mac as well). Call it through a system call.
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Looks like this guy's site is offline or unresponsive.
I used to use this daily.
If anyone has an app or program that is free or nearly free they can recommend that would be super awesome.
Thank you in advance.
{EDIT}
What I am looking for is a unicode character conversion utility. Apologies I take it for granted that people are familiar with this online tool as it is super helpful and was Number 1 on google when you searched for character conversion or unicode conversion.
it appears that the tool is all javascript based so you could just go the wayback machine and save the page or download it etc
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I want to install MonoDevelop on my Windows computer
The MonoDevelop website directs me to download GtkSharp 2.12.20
No good - MonoDevelop 4.0.13 requires 2.12.22
When I go to the Mono website, the installer is out of date at 2.12.11
When I got to the Gtk Sharp website, the installer is out of date at 2.12.20
Am I having a brain fart? Where can I get this installer from?
I had the same problem but I found the link to download it:
http://download.xamarin.com/GTKforWindows/Windows/gtk-sharp-2.12.22.msi
Regards.
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I would like to run construct 2 on Mac. It seems that construct 2 can only run on windows. Is there any solution for Mac? Need some guidance on this....
Tom here from Scirra!
We don't officially support Mac I'm afraid at the moment, although some users are reporting sucess using Construct 2 on a Mac through a virtual machine (VM) like Parallels.
If you have a VM, try downloading the free edition of Construct 2 and running it to see if it works for you.
wanted to use construct 2, but had to use gamesalad just because it's more stable or AVAILABLE to osx!.
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I am doing a source that can manage FOSS one of them is by Black Duck Software which is also known for ohloh.net.
I am wondering if anyone knows quite similar tools ?
Below are some of the alternatives:
Protecode
FOSSology
OSS Discovery (itself having GNU Affero Public License v3)
Palamida
Ninka (itself GNU GPL licensed)
Masterbranch but it seems sadly in standby (or dead?) since its main actors were hired by TalentBin around the beginning of 2013.
Coderwall more focused on developers and teams
Open Source Software Directory (only a search tool)
The Free Software Directory (wiki)
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Where can I download Source Code Of "OpenGL" ?
If you want to see how a rasterizer (the thing that displays polygons on the screen) is done in software, follow Eric's suggestion and check out mesa3d or google "rasterizer".
If you want to see how a rasterizer is done on hardware, I'm afraid the only thing you can have access to is a photo of a GPU die.
If you want to see how a 3D engine is done, take a look at Ogre, Irrlicht or any other.
If you want to know what happens under the hood when you call glDrawArray on a geForce, you can't. The drivers are proprietary. They more or less forward the call to the graphic card, but it's such a simplification... for instance, a typical DirectX call takes more than 10000 cpu instructions.