i want to put some effect to my screen, when it navigates to other page.
When i click a button in the first page it should navigate to second page.
i want some effect when navigate to second page, can anyone tell me how to do this?
check out the fl.transitions package in the ActionScript documentation. there are some ready-made transitions you can use (Fade, Fly, Wipe, etc.) or you can create your own with the Tween class.
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I am making GUI for making configurations.
The problem I am facing is, that I have divided it into frame sets, but there are places where on the click action of the button the window that is to be opened overlaps other frame which I am not able to do.
If I use HTML5, how is it possible that way too? Please Explain.
I have used framesets like this:
Home
I have a image inside the node info frame, and on onclick event we want to ovarlap the node info frame over admin_node_menu frame so that it gives a zoom effect.
something like this:
enter image description here
I have a webpage that shows an image gallery for the current week, and I have a top bar navigation "prev" and "next" links to cycle through the galleries. Currently clicking on the links causes a whole page refresh. I think the user experience would be smoother if, when we click "next" we animate a slide-in of the next page content from right to left, and vice versa, if we click "prev" we animate the previous week of results from left to right (similar to how page transitions work in a mobile app when you swipe). Note, I do not need to detect actual swipe gestures and I think jquery mobile markup is overkill.
To preload the data that will be sliding in I can make an ajax call, or even have the data preloaded in json for me to construct the replacement html off screen. I will use html5 window history push state to change the url to the actual location we will be navigating to. The only thing I haven't been able to find is to do the actual animation. I have looked into carousels, but none of them quite do what I want. Is there an existing library that handles just the animation of page transition, having that slight recoil bounce effect?
Thanks.
EDIT: I just found jquery.animate which I think might do the trick.
There are any number of jQUery based image gallery libraries that you might want to choose from. If you can't find one to transition between different galleries teh way you want to, it should not be a problem to use jQuery to asynchronously load new galleries and then animate them into place.
I am looking for some help with Flash (CS5 version). I have a situation where if try to put a button on the stage with visible differences in the up/over/down/hit states, when I compile the document into a .swf, the button will continuously flicker through each state in order very quickly. Also, if I break the AS3 code in the Main class file, hidden parts of a slider bar component will flicker between visible and not. I'm talking Japanese-style, seizure-inducing flicker here. I've searched my code for recursive function calls and tried deleting and re-adding components and buttons, but to no avail. Any ideas on what could be up?
Well, it seems to me you aren't using stop() to stop the button at the frame you want.
If it isn't this, then there is some error with your ActionScript, which will show up in the output panel, so check that.
When you say 'button' is it an instance of the Button Class and have you set the instance type to Button?
i.e.
Select the button in your library panel, right click and choose 'Properties'. Then set the Type to Button.
Next, select the instance of the button on the stage, open the Properties panel and just underneath where you type the instance name you should see a drop down menu containing MovieClip, Button and Graphic. Set it to Button.
I was wondering how you on a website make an info button for images. Like after you click the info button, there is a box beside the mouse telling you what image your mouse is hovering over. This would be for this website: http://108.171.192.123:8123/ . I want (on the click of a button) for it to tell you what block is what.
Note:
- the several images can't be made into a bit map
- any code snippets that might help are useful
- any website language I will accept (e.g. I can learn it if I need to).
- huge thanks to those who answer.
- the website is a map of my minecraft server (it will be blank ATM tho)
Dynamic MouseOver effects are achived by using JavaScript. I would recommend to learn jQuery, a widley used JavaScript library, which allows to animate your static html.
I am trying to accomplish an "imagemap" in flash where you click on different areas in the image and when you click on it, a popup (within flash) comes up showing more information about the object that was clicked on. The popup has a close button that can will then close the popup.
My biggest trouble is the way I have my code right now is when you click on a region of the map, it creates a popup on the fly, and then I use addChild(_myPopup) to add it to the display list. The problem with this approach for me, is that the Popup is now a Child of the button I just pressed, but this object organization doesn't really make sense to me. I'd like to have the popup not be a child of the button and it be on it's own layer or a child of the stage directly.
What is a good approach and code architecture for building such an organization of objects? I'm fairly new to AS3 and I've built some small applications but my knowledge is limited.
Thanks
UPDATE
ok looks like calling stage.addChild(myPopup) from inside the button works pretty well. Is this good practice?
Assuming you have a hierarchy that looks something like this:
stage
Main class
Image class
Button
It's good practice to never call upwards in the displaylist, every object only deals with it's children. Events however, are a nice way of communicating upwards. Have the Button dispatch an event, preferrably a custom one, then handle that using a listener in the main class that then deals with creating a popup on top of everything.
An often encountered practise to organize the layers of the visible application is:
stage
main class with all children
popup container
tooltip container
mouse cursor container (apparently not longer necessary since player 10 supports custom cursors)
So you create your popups always in the popup container above the main class. If you would have tooltips, they should go into the tooltip container. This approach guarantees that popups are always visible above the main app and tooltips are always visible on top of everything.