Trying to draw a basic stick man in html 5 css that walks. If anyone has any sample code that achieves this or can point me to a tutorial that does I would be grateful. (please note I have seen the tutorials on drawing shapes)
Thanks in Advance
Sencha animator gives a GUI similar to Flash for animating in HTML5 with CSS3. Should make life a lot easier.
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hey guys I need guidance to recreate a wonder full effect which I saw in a website
Fifty-five.com . After the pre-load is over you will see the company's logo in a canvas.
I have have been successful in creating the particle in a canvas but what math goes into linking the particles to create a mesh like structure on mouse over the canvas ?
I have found this http://cssdeck.com/labs/html5-canvas-particles-web-matrix Maybe you can add some mouse interactivity. Please show here the final result.
NOTE: I am not expert in this thing.
Have a look at particles.js:
http://vincentgarreau.com/particles.js/
https://github.com/VincentGarreau/particles.js/
Their home page has a similar effect to that used on the Fifty-five.com site you mention.
You can enable "line_linked" to link the particles.
I hope this helps.
Does anyone know where I could find a nice tutorial/guide/info on making radial skills bars like the one shown in this website?
After some further investigation of the source on the page I found it's made with raphael.js.
Yes look at the polar clock it's really simple. It's not a tutorial though.
I would suggest http://anthonyterrien.com/knob/ as a good starting point
Raphaƫl.js (a fantastic vector image library) is used for that effect.
If you want a more simple and easy to implement (but not as flashy) solution, you can also check out jQuery Knob.
Since you are asking for tutorials or how-tos, you should probably go with the latter if possible, since Raphael is a bit more advanced (and much more powerful). However Raphael does have some tutorials available if you google around a bit.
I am trying to create an effect like what I have shown in the video below:
http://www.youtube.com/watch?v=gSk4AWvnG8Y&feature=youtu.be
this effect was created in Flash, but I wanted to replicate it (to as much as possible) in HTML5 and CSS3.
I have not done any thing like this before. So wanted to see if someone can help me suggested how I can do it.
Thanks
Zeeshan
Well Spider is kinda right. There are tons of canvas demos describing such particle effects:
http://codepen.io/soulwire/pen/Ffvlo (found here: >)http://davidwalsh.name/canvas-demos)
http://gwtcanvasdemo.appspot.com/
-https://developer.cdn.mozilla.net/media/uploads/demos/b/o/boblemarin/5cfea13ba1397f696bea7b2ff62c0188/fluid_1339407870_demo_package/index.html (found in mozilla labs: https://developer.mozilla.org/en-US/demos/detail/fluid)
etc. (just do a quick google Search).
Doing this with CSS is not possible since you can't track the exact position of the mouse can't create this dependend effect, etc.... and Canvas is HTML5.
I want similar functionality for drawing image with smooth curves in html canvas. Can somebody tel me how to get such smooth curves?
I used Smooth.js for a projet and I was pretty convinced by it.
See some examples here.
Highly recommend one of the bests in this category:
http://paperjs.org/examples/path-simplification/
http://d3js.org/
I'm working on a paint application with canvas, and trying to make some better tools.
now i have one tool that only connects lines while following the mouse movement.
can you think of a good tutorial or a good idea for other tools like spary, or brush?
thanks
You might find the following resources useful:
Create a Drawing App with HTML5 Canvas and JavaScript
Create a Paint Bucket Tool in HTML5 and JavaScript
Overview of JavaScript Application Development - Case CanvasDraw
Presentation - Intro to HTML5 Canvas
Feel free to contact me if you need more specific pointers. I think those above should at least help you to get started. :)
Please have a look at this code project article.
it may be useful to you.
http://www.codeproject.com/Articles/427422/Paint-Brush-Application-Using-HTML5-Canvas
thanks
I don't have a tutorial, but I think you should simply use thicker lines to create a brush tool.
A spray tool could draw random points in a circle with random alpha(that's quite easy to implement), but that might be extremely slow on some browsers. Drawing using pre-generated images would be much better but harder to implement.