Problems in looping an AdvancedDataGrid - actionscript-3

I need to loop through an AdvancedDataGrid's tree. Can anyone explain me some things?
This is my code:
var adg : AdvancedDataGrid;
var dp : GroupingCollection2 = adg.dataProvider;
var cursor:IViewCursor=dp.createCursor();
Now my issue is that I don't know how to access my objects from here. My AdvancedDataGrid has as dataprovider an GroupingCollection2 that has an XML as source, and also is grouped by "Project_Name" field from XML.
Any advice?

something like this?
var dp:Object=MyDG.dataProvider;
var cursor:IViewCursor=dp.createCursor();
while( !cursor.afterLast )
{
// Access each column field like: cursor.current.MyFieldName
trace(cursor.current.MyFieldName);
// Obviously don't forget to move to next row:
cursor.moveNext();
}
source
This might also be useful: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/collections/IViewCursor.html
This example could also be useful: http://blog.flexexamples.com/2008/04/15/creating-a-view-cursor-on-an-arraycollection-in-flex/

Related

Flash AS3 How to display a random item from an xml list then remove that item from the list so it will not be reused

I'm using Flash AS3 trying to display random questions from an xml list on stage. When the user clicks an option it should move on to another question but the one they got should be removed from the list so it will not come back.
I have the randomize part okay but can't figure out how to remove the question from the list.
Here is the section I have.
function randomizeQuestion():void {
var numOfQuestions:Number = xmlData.item.length();
var shuffledNumbers:Array = new Array(randomAns.length);
var randomPos:Number = 0;
//Randomizes selected question
currentQuestion = int(Math.random() * numOfQuestions);
//Randomizes answer numbers
for (var i:int = 0; i < shuffledNumbers.length; i++)
{
randomPos = int(Math.random() * randomAns.length);
shuffledNumbers[i] = randomAns.splice(randomPos, 1)[0];
}
randomAns = shuffledNumbers;
correctAns = xmlData.item[currentQuestion].children().(hasOwnProperty("#correct"));
}
Try to get index:
correctAnsIndex = xmlData.item[currentQuestion].children().(hasOwnProperty("#correct")).childIndex();
or if more elements, to get first one:
correctAnsIndex = xmlData.item[currentQuestion].children().(hasOwnProperty("#correct"))[0].childIndex();
then use delete where appropriate, like here:
delete xmlData.item[correctAnsIndex];
I would add another array to your code in which you can store all the questions that are eligible. As a question gets asked, remove it from that array. So you'll have one array of allQuestions and another array of eligibleQuestions. allQuestions can just be a comprehensive list. Then, push all the questions you want to go through into the eligibleQuestions array. As the questions get answered, splice them from the array.
It would be good to also share an example of your XML file that you're loading, but let's use the example below.
<data>
<item>
<question></question>
<option1></option1>
<option2></option2>
</item>
<item>
<question></question>
<option1></option1>
<option2></option2>
</item>
</data>
Based on the code you have, I assume your function is being called each time you want to randomize a question.
Now what you'd want to do is create an array that holds the number of <item> tags you have outside of this function so that you can remove values from it whenever you want.
You can create this var numOfQuestions:Array = new Array(); as a global variable and then initialize it using a loop before you enter the randomizeQuestions() function.
for(var i = 0; i < xmlData['item'].length(); i++)
{
numOfQuestions.push(i);
}
Basically this array will serve as a method of calling a specific item and removing it from the program without altering the actual XML file in any way.
Then whenever you wish to remove an element you use
numOfQuestions.splice(numOfQuestions.indexOf(valueToBeRemoved), 1);
This will search the array for the element you wish to remove and then remove it from the array.
Lastly the randomizeQuestion function has to be modified.
currentQuestion = int(Math.random() * numOfQuestions.length); //since numOfQuestions is now an array instead of a Number

How do i populate an Array in one class based on a textfield in another class?(Actionscript 3.0)

i have a class (TheList.as). in which i have an array "Data" and it has a couple of values. Then i have a loop through which i am creating a scrollable list which uses the values from "Data" array. [I am trying make a unit converter]
Then i have another class "Units.as". In that class i have created three instances of "TheList". A main list ("myList"), and to sublists "ListFrom" and "ListTo". They are using values from "Data" array. Now i have text field whose value changes to whatever item is clicked. When i click "Angle" in the main list, i want the sublists to get populated with ("Degree", "Radian" etc)..
Here is what i tried
if(myList._TextLabel.text == "Angle")
{
ListFrom.Data = ["Degree", "Radian"];
}
But nothing happens, i do not get any error either. When i do this in an "ENTER_FRAME" event and trace (ListFrom.Data), i can see that the values change, but they do not get assigned to the list items in the list. I would really appreciate the help. Thanks!
Here are complete Classes for understanding the situation better(the code is pretty messy, as i am a newbie to OOP)
TheList.as: http://pastebin.com/FLy5QV9i
Units.as : http://pastebin.com/z2CcHZzC
where you call ListFrom.Data = ["Degree","Radian"], make sure when the data changed, the renders in the ListFrom have been set new data. for example, you may use MyRender in ListFrom for show, you should debug in the set data method in MyRender.
you should call the code below after you call ListFrom.Data = ["Degree","Radian"];
for (var i:int = 0; i < Data.legnth;i++) {
var render:MyRender = ListFrom[i] as MyRender;
if (render) {
render.data = Data[i];
} else {
var render:MyRender = new MyRender();
render.data = Data[i];
ListFrom.addChild(render);
}
}
You can use event listeners, singleton classes or reference one class to another, depending on the style you want. All are equally valid and fast / efficient.

AS3: Getting values of objects by referencing their name

I'm reading XML and attaching values to objects in two seperate movieclips. Like this
Map01:
Marker01.name = hello there
Marker01.short = hel
Marker01.value = 12
Map02:
Marker02.name = hello there
Marker02.short = hel
Marker02.value = 99
Now I'm clicking on Marker01 in Map01 and get its name and value. I want to compare its value to that of Marker01 in Map02, using the name, or better yet .short because the names are long and use special characters/spaces. How do I do this? I've pretty much tried everything that seemed logical!
EDIT: sample code for clarification
var marker01:mc_marker = new mc_marker();
marker01.name="hello there";
marker01.short="abc";
marker01.val="99";
marker01.x=10;
marker01.y=10;
this.mc_map01.addChild(marker01);
var marker02:mc_marker = new mc_marker();
marker02.name="hello there";
marker02.short="abc";
marker02.val="20";
marker02.x=10;
marker02.y=10;
this.mc_map02.addChild(marker02);
marker01.addEventListener(MouseEvent.MOUSE_UP, showMarkerInfo);
marker02.addEventListener(MouseEvent.MOUSE_UP, showMarkerInfo);
function showMarkerInfo(event:MouseEvent):void {
txt_ms.text=event.target.short;
txt_mv.text=event.target.val;
if (event.target.short==mc_map02.marker02.short){
txt_mvi.text="here should be the marker02 value";
}
}
You have a typo there. Map02 use Marker1 things.
If its a typo in Stackoverflow,
this.getChildByName( "Marker01" ) will return you the movieclip, buy its name. take care though, as "name" is what it searches for. You used "hello there" when you should put Marker01 as the name. I would suggest you put a property called "data" and put the xml info in it so it doesn't conflict.
In the end you have:
if( this.getChildByName( "Marker01" ).data.value == this.getChildByName( "Marker02" ).data.value ).
I assume this is because you generate Marker0X at runtime and you can't declare some variables and use them directly.
Browny points if you make "data" a instance of a custom class where you can compare two "data". If you need more help, add a comment ^_^

google visualization api, identify tableid in response function

Hmmm, maybe someone can help me out here or point me in the right direction , as i have been banging my head against the wall for a number of days now and dont seem to be gettin anywhere useful.
(and admittedly i'm pretty new with regards to json,objects, google visulization etc)
essentially, i am running 3 different queries on the same page against 3 different fusion tables, which in return are supposed to return an array of 3 different xets of markers.
all is fine, when i run the queries individually and make an array of the markers .
however, running the 3 queries on the same page, i can't seem to find a way to identify the query in the response function.
any hints much appreciated. and i'll be happy to provide more info if needed (tried to get rid of some unneccessary stuff)
this is what i have. thanks
a) calling the function "setFusionData()" with all relevant vars. something like setFusionData("'LatLng','name'", 2729461);
(this is calles 3 times with different variables)
function setFusionData(selColumns,tableId) {
/****
an actual query example is this:
http://www.google.com/fusiontables/gvizdata?tqx=reqId:1234&tq="select+'LatLng','name'+from+2729461"
****/
var query = new google.visualization.Query(
'http://www.google.com/fusiontables/gvizdata?tqx=reqId:1234&tq='+ encodeURIComponent("SELECT "+selColumns+" FROM "+tableId+"")
);
query.send(getFusionData); //do something with the response
}
function getFusionData(response) {
/**
here, is the problem as i need to get the table id or reqId or anything that is uniquely passed on from "setFusionData" above
also something like
alert(JSON.stringify(response)) does not return any reqId or table id either
***/
/*return rows/columns and add values to an array of markers***/
var numRows = response.getDataTable().getNumberOfRows();
var numCols = response.getDataTable().getNumberOfColumns();
for (i = 0; i < numRows; i++) {
/* add markers to array etc this works fine***/
}
}
i also tried something like this:
function setFusionData(selColumns,tableId) {
......
query.send(getFusionData({reqId:tableId}));
}
function getFusionData(response) {
alert(response['reqId']);//returns tableId. but how do i get the tableData ?
}
with wich i can get the reqId, but not the table*Data*. So I am only able to get either id or data :(
----edit----------------
after messing around a bit more (see below) it appears that the key/value pairs that get returned when typing the query into the browser directly are different than what gets returned by the call from the script...i.e the following
http ://www.google.com/fusiontables/gvizdata?tqx=reqId:1234&tq="select+'LatLng','name'+from+2729461"
typed directly into the browser bar will return
version:'0.5',reqId:'1234',status:'ok',table etc
however, calling the same from within the script returns something like
{
"rj":"0.5","ef":"ok","pb":[],"qb":[],"h":"{"cols":
[{"id":"col2","label":"LatLng","type":"string"},{"id":"col1","label":"name","type":"string"}],
"rows":
[{"c":[{"v":"47.20572,12.70414"},
{"v":"Hohe Tauern"}]},{"c":[{"v":"47.5530395,12.925611"},{"v":"Berchtesgaden"}]},{"c":[{"v":"47.5585405,14.61887"},{"v":"Gesu00e4use"}]}],
"p":{"totalrows":3}
}"
}
, so no 'reqId' but only some cryptic keys (without one that looks like the reqId either)...... anyone any idea why that would/could be ?
Sometimes you can figure it out by just looking at the JSON response, your sample request returns:
google.visualization.Query.setResponse({
version:'0.5',
reqId:'1234',
status:'ok',
table: {
...
}
})
You already got response.reqId to identify which request is this the response for, now you can use response.table to create a new DataTable instance:
var dt = new google.visualization.DataTable(response.table);
Or, since you have multiple tables, put then in an array indexed with the reqId
tables[response.reqId] = new google.visualization.DataTable(response.table);
You'd do var tables = new Array() before calling setFusionData() for the first time.

AS3 How to make a kind of array that index things based on a object? but not being strict like dictionary

How to make a kind of array that index things based on a object? but not being strict like dictionary.
What I mean:
var a:Object = {a:3};
var b:Object = {a:3};
var dict:Dictionary = new Dictionary();
dict[a] = 'value for a';
// now I want to get the value for the last assignment
var value = dict[b];
// value doesn't exits :s
How to make something like that. TO not be to heavy as a lot of data will be flowing there.
I have an idea to use the toString() method but I would have to make custom classes.. I would like something fast..
Why not make a special class that encapsulates an array, put methods in there to add and remove elements from the array, and then you could make a special method (maybe getValueByObject(), whatever makes sense). Then you could do:
var mySpecialArrayClass:MySpecialArrayClass = MySpecialArrayClass();
var a:Object = {a:3};
var b:Object = {a:3};
mySpecialArrayClass.addElement(a,'value for a');
var value = mySpecialArrayClass.getValueByObject(a);
I could probably cook up a simple example of such a class if you don't follow.
Update:
Would something like this help?
http://snipplr.com/view/6494/action-script-to-string-serialization-and-deserialization/
Update:
Could you use the === functionality? if you say
if ( object === object )
it compares the underlying memory address to see if two objects are the same reference...