For storing data offline WebApp can use:
session storage, "advanced version of cookies"
key/value based Web Storage (AKA local/global/offline/DOM storage)
sql-based Web SQL Database (deprecated) and Indexed Database API
FileReader and FileWriter API (requires user to select files each time the application loads)
But apparently there is no File Storage. Of course, there is a manifest-based caching, but it's just a cache and is not supposed to be used as a user data storage.
Does it mean that the user of WebApp is forced to use some sort of a cloud file storage?
Is there any way to save large files on user's local machine? Or maybe some way to select a local folder web application can use to store user data?
Edit. Security. HTML5 already has the ability to write big portions of data to user's local machine. I don't see any security issues if a browser will provide another, file-based abstraction to store data. It can be some virtual machine, virtual filesystem, whatever.
Hm, I think, it is possible to write JS filesystem and store it as a blob in SQL...
Similar questions.
Update:
Hm... recently I've found this and this. Maybe it is what I'm looking for... Yes, it is! See the answer below.
At last, I've found it! Here's the answer:
I’ll have the DOMFileSystem with a side of read/write access please wrote:
Eric Uhrhane of Google has been
working on the working draft of the
File API: Directories and System specification which defines a set of
APIs to create a sandboxed filesystem
where a web app can read and write
data to.
Wow! I'm so excited!
Why not use localStorage while the user is editing a document and the FileWriter API when they want to save it to disk? Most people are used to seeing a save dialog pop up when saving a document.
The only scenario I can think of that warrants userless access to the FileWriter API is an autosave feature, but autosaving to localStorage can be just as good.
There is a way to save relatively large files to a users hard drive if you are willing to use Flash. Look into Downloadify:
http://www.bitrepository.com/downloadify-client-side-file-generation.html
Downloadify allows you to send data to a SWF and have that SWF create a file on the users machine. My recommendation would be to store the data via one of the methods you listed, Webstorage, sqlite database, etc. Put all your assets, including the SWF in the manifest file so everything is cached locally to the browser. You can then pull information from your db or webstorage and use the SWF to create the files you need.
I'm not sure if you will be able to read these files back into your web application.
Another option to save data is by using link tags with the data URI scheme. However, I'm not sure if it is supported in all the major browsers at the moment.
For security reasons you can't write files to a user's local filesystem in case it gets used for nefarious purposes by evil people.
That's not likely to change, and that's a good thing.
The HTML5 FileSystem API started landing in Chrome 8 and is fairly complete as of now (Chrome 11).
There's a nice tutorial on it here: http://www.html5rocks.com/tutorials/file/filesystem/
http://fsojs.com wraps the FileSystem API effectively, if you want an easy solution
As mentioned by others here, the FileWriter and FileSystem APIs can be used to store files on a client's machine from the context of a browser tab/window.
However, there are several things pertaining to these APIs which you should be aware of:
Implementations of the APIs currently exist only in Chromium-based browsers (Chrome & Opera)
Both of the APIs were taken off of the W3C standards track on April 24, 2014, and as of now are proprietary
Removal of the (now proprietary) APIs from implementing browsers in the future is a possibility
A sandbox (a location on disk outside of which files can produce no effect) is used to store the files created with the APIs
A virtual file system (a directory structure which does not necessarily exist on disk in the same form that it does when accessed from within the browser) is used represent the files created with the APIs
IsolatedStorage, which hasn't been mentioned as of yet, also allows for file i/o from a tab/window context, but it is made available through solely through Silverlight and requires the use of managed code to access. It, like FileSystem, also exists in a sandbox and makes use of a virtual file system.
Given the high market penetration of both Chromium-based browsers and Silverlight (support for which, interestingly enough has been dropped by such browsers), you may find a solution which uses the first of the above approaches available on a client machine satisfactory.
BakedGoods, a Javascript library that establishes a uniform interface that can be used to conduct common storage operations in all native (including FileSystem), and some non-native (including IsolatedStorage) storage facilities, is an example of such a solution:
//Write file to first of either FileSystem or IsolatedStorage
bakedGoods.set({
data: [{key: "testFile", value: "Hello world!", dataFormat: "text/plain"}],
storageTypes: ["fileSystem", "silverlight"],
options: {fileSystem:{storageType: Window.PERSISTENT}},
complete: function(byStorageTypeStoredItemRangeDataObj, byStorageTypeErrorObj){}
});
Just for the sake of complete transparency, BakedGoods is maintained by this guy right here :) .
Related
I am just researching and playing around with HTML5 FileSystem API. I am downloading a video from the server and saving it to the local sandbox filesystem. Say a user comes to the sites, hits download on the video, it saves to the filesystem, then the user happens to go offline.
My question is, what is the best practice for checking if video is already in the filesystem and loading it from there?
Thanks
You're asking about persistent, client-side storage of video, specifically using the Directories and System API, sometimes called "File System API." I believe this is currently only supported on Chrome 28 and Opera 16 or higher – i.e., slightly less than 1 in 3 web users right now.
Per the API spec, the users will be prompted to allow the quota for the on-client storage allotment because you're requesting persistent, not transient, storage. While the persistent client storage may be handy, it's not entirely transparent to the user.
As for determining if the Chrome or Opera user has the video stored locally, simply calling getFile() file will do it; if the file doesn't exist, it simply throws an error that you can then handle to go ahead and pull down the video. That's the standard / best practice way of determining if a file has been stored locally.
PS: Yes, I see that Blackberry mobile supports the API, too. I just don't know if either of the remaining Blackberry users will have the device storage quota available for video :-)
I’m looking to implement Drag and Drop solution, than store the web page content and assets in the local storage using filesystem API.
My problem is that I need to move the files I’ve stored in the local storage to OS file system.
Would be interesting to hear few implementation for this.
Thanks!
HTML5 has a File System API included that allows you to read, write and create files in a secured virtual file system that are also domain-specific (no file crossing with other domains).
If you are just trying to store contents and assets for offline viewing, you can just whip up a Manifest Cache. I see no need for local storage, or drag and drop, or File System API, because these are very different tools for very different needs. Anyway, if you would still like to use File System API, check out this page from MDN.
Angela
I am working on a Web based application which will potentially be used in environments with unstable Internet connection. I am implementing it as an HTML5 offline application that will utilize HTML5 local storage (actually jQuery plug-in jStorage). It's a data-entry driven app, so all new entries created while being offline are saved in local storage and will be synchronized later with the server when Internet connectivity is re-established. I almost got that working but now I am facing with a requirement when users will actually need to upload an image along with a data-entry submission.I found this HTML5 API spec - http://www.w3.org/TR/file-upload/ which talks about file uploads and offline access. Before I go too deep into this - are there any wrappers around this functionality that would simplify this for me?I also just found this article - http://hacks.mozilla.org/2010/02/an-html5-offline-image-editor-and-uploader-application/ which utilizes a publicly available TwitPic API and I wanted to get some professional feedback from people here.
Thank you!
I Know it's been a while since I asked this but I still see this question being favorited and upvoted, so I figured I'll share how I ended up solving this.
In my case the files aren't that large so I simply decided to MIME encode them and then store the string in HTML5 localStorage. It works as a charm.
I had written an article some while ago on HTML5 file API - http://speckyboy.com/2012/10/30/getting-to-grips-with-the-html5-file-api-2/
Also refer the GitHub repo - https://github.com/mailru/FileAPI for advance controls.
I don't think localStorage will be the right answer here because localStorage saves strings only and has a 5 megabyte storage limit.
I suggest something like http://pouchdb.com
But if you insist on localStorage, then Mozilla Hacks has an article about storing images in localStorage:
http://hacks.mozilla.org/2012/02/saving-images-and-files-in-localstorage/
indexedDB might be a better place to store files:
http://hacks.mozilla.org/2012/02/storing-images-and-files-in-indexeddb/
I need an offline caching system where my app can store about 0.5 MB of data. It is preferred that there is no interaction required by the user, but small amount of user interaction might be acceptable
Currently, Microsoft's Silverlight is being used to store data offline. It is a large download for the plugin, and not installed as standard on most machines.
I have been considering cookies - but they are far too volatile. I can imagine numerous reasons someone might clear their browser cache and lose all their data.
I am not sure about HTML 5 storage, and how volatile it is in practice.
I have been looking into flash, which is installed on over 97% of windows computers. It seems I can load data from a user selected file, and save data to a user selected file.
My questions...
How big is the microsoft silverlight plugin download (in MB) for windows? (I think about 8mb, but did not get clear answer from the internet)
How can users accidentally (or deliberately without realizing the consequence) clear their HTML 5 storage on common browsers?
Is there a way to get flash to store or load data from local files without user interaction?
Is there another alternative I have not considered?
Well you could use Flash shared Object storage, which will allow between 0 and unlimited space. Check this settings panel for details of your own settings to get a better idea of what I mean.
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager03.html
Of course this does mean that the user will have to allow third party flash content to be stored locally, which is the default. Also the default storage space is 100KB, with the user being prompted to allow for a larger amount unless they have previously increased the default themselves. So that's a small draw back, but still workable.
I am not sure how you would access the shared object from within a silverlight app, as I have only used it via a Flash swf. I will do some digging around using javascript and get back to you on that.
Also there is another post that may help you:
Javascript bridge to Flash to store SO "cookies" within flash
It sounds like what you need is isolated storage.
I use it with all my silverlight apps and it couldn't be easier to use. With only a few calls you can store and retrieve data programatically.
Edit: I was thinking that your app is already programmed in Silverlight. What is your app programmed in? Is it simply HTML/CSS at the moment?
I have an extension where users maintain a list of links. It would be nice to have this data synchronized between computers (at work and at home). What are the possible solutions?
Chrome has extension synchronization option but I am not sure if it synchronizes data or not (I would be surprised if yes). Even if it does, not everyone would want all their other extensions be synced.
I can store my links in a special bookmark folder and use built-in bookmark synchronization, but in this case all bookmarks would be synchronized too (not all users would want that either I think).
Any external sites I can use? Something easy to use and linked to a google account?
(I don't want to build my own site for this)
Edit: As of Chrome 20 and above you can use chrome.storage module to save to the cloud.
chrome.experimental.storage.sync.set({'settingAlwaysOn': true}, function() {
console.log('Saved option in the cloud');
});
Before Chrome 20
You're right, the Chrome Sync for extensions options (in settings) does not synchronize extension data. The only way to synchronize those data is through a third party.
Since you ruled out the usage of Bookmarks, which makes sense if users don't want bookmarks to be synchronized.
Everytime you persist data through storage (Web SQL Storage, localStorage, IndexDB), you grab that object, and serialize it into JSON (via JSON.stringify), and you send it to some online service such as Google Docs.
That would be quite tricky for Web SQL Storage and IndexDB, you would have to do your own importer and exporter. For localStorage it is pretty simple, since its a key/value pair.
It requires some work to link it to a Google Account (such as Docs) you would have to use OAuth and do the plumbing to connect your extension to the service. Once your connected, it is not that difficult to maintain the state.
Good luck :)
Chrome 20 supports chrome.storage.sync API. It seems to fit your requirements perfectly.