I have general text in CDATA in my xml which is pulling in content into Flash. This is working well and I am able to add images this way too. What I need though is to wrap that image in an tag which, when clicked on will fire off a function in my Actionscript 2 to launch a video.
Could someone please tell me how I would go about this? Is there a better way than the way I am thinking right now?
Thanks.
I recently did this in AS3 but I found the AS2 way.
Tested it:
function myFunc(arg:String):Void
{
trace ("You clicked me!Argument was "+arg);
}
myTextField.htmlText ='Click Me!';
You just use a href that is set to asfunction with a function name and something to pass along.
See:
http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/actionscript_dictionary073.html
Just to give credit I found the initial code at: blog.activepoison.com/?p=25.
Related
I have created a simple container app whose purpose is to:
play an embedded flv by clicking a button onscreen
activate an external interface call (this records the fact that the person has watched the video)
That's it.
I have it working partially. I have a button on scene 1 with the "click and go to next scene" code snippet attached to it. I click it and it happily moves on to scene 2 where the flv video plays beautifully. The problem happens when I try to insert the code that the external developer told me to use to make the connection between my flash file and IT's back end work.
Here is the recommended code:
ExternalInterface.call("recordScore()”);
Unfortunately, as soon as I enter this code, there is a syntax error and the movie no longer plays. I added the code on a frame at the end of the movie.
I am no sure that the syntax the developer sent was correct, nor do I know where to insert this code into the proper place.
It looks like there is a closed double quotes (”) in what you pasted:
ExternalInterface.call("recordScore()”);
Assure quotation marks, and you do not need the () on the JavaScript function you're calling:
ExternalInterface.call("recordScore");
When running from Flash Projector (as in Ctrl+Enter), you can test whether External Interface is available; otherwise, an exception is thrown at runtime:
if (ExternalInterface.available) {
ExternalInterface.call("recordScore");
}
Fortunately, I found some code in the former employee's files that seems to have worked:
ExternalInterface.call
(
"recordScore()"
);
Hopefully this will connect with the database and resolve the issue so I can go back to making videos.
Thank you so much for your help!
Regards!
I have this collecting item game which u have to collect enough "stars" in order to acess a button. After I clicked the "star" button, it suppose to disappear and never appear again. However, when using this script, although the button disappear once I clicked it, when I returned to the frame after going to another frame, it appeared again! pls help!
star1.addEventListener(MouseEvent.CLICK,gotstar);
function gotstar(event:MouseEvent){
stars++;
star1.x = -500;
}
Are you coding on the frames themselves? If so every time you enter a frame it will run every piece of contained code, even if it has already ran once. A solution to this would be to use a document class to track the progress of the game.
you need to remove it from the stage if I understand.
try this instead of star1.x = -500;
stage.removeChild(star1);
star1.removeEventListener(MouseEvent.CLICK,gotstar);
star1.parent.removeChild(star1); in the click handler code (gotstar) should help
however posting your .fla file might be useful for better understanding
I'm trying to make a google maps style interface for a design project. I've got the drag/drop and zoom functions working, but I also want to make it react to gestures on a trackpad (macbook). I assumed 'listening' to the event.delta of a MouseEvent would do the trick, but somehow it's not working. So what's wrong with my code?
stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);
function onMouseWheelEvent(event:MouseEvent):void {
tafelOrigineel_mc.y += event.delta;
}
I have loaded the flash MouseEvents earlier in the document, so that shouldn't be the problem. After I got this working, I will try to use it on the x-axis too. Is that possible with the MOUSE_WHEEL eventlistener?
Thx in advance
It is a long time problem regarding flash player on MacOS.
MOUSE_WHEEL event won't dispatch on MacOS. Though there are some workarounds involving the use of JavaScript to detect the use of the wheel (over the entire flash content), if it isn't a issue, try checking one of those.
There is a list in this blog post:
http://www.impossibilities.com/v4/2009/03/06/flash-mousewheel-implementations-for-mac-os-x/
is there any solution on StageWebView.loadURL(), how I can handle URLs in HTML Pages which have target="_blank"?
It's a mobile Android App. (TabbedViewApplication)
Hope someone can help.
Thx
One option is StageWebViewBridge.
StageWebViewBridge is an extended version of flash.media.StageWebView.
Extends loadString method with AS3 - JS communication.
-Extends Bitmap class, you can modify his x,y,alpha,rotation,visible, etc ( Version 1 Beta )
-Communicates Actionscript with Javascript.
-Communicates Javascript with Actionscript.
-Load local files and resources in a easy way.
-Extends loadString method with AS3 - JS communication.
-Extends loadString method to load local resources.
-Lets you take an SnapShot to use as the bitmapData of the bitmap.
StageWebViewBridge source: https://code.google.com/p/stagewebviewbridge/
I never worked with the StageWebView but I know it's really limited. When using an HTMLLoader, you can set a custom HTMLHost instance that specifies to use current HTMLLoader when opening to _blank. However, I don't think it's possible with StageWebView.
public class MyHTMLHost extends HTMLHost
{
public function MyHTMLHost(defaultBehaviors:Boolean=false)
{
super(defaultBehaviors);
}
override public function createWindow(windowCreateOptions:HTMLWindowCreateOptions):HTMLLoader
{
// all JS calls and HREFs to open a new window should use the existing window
return htmlLoader;
}
}
OK, so the only solution for this problem i could found is to load the page (containing the links) as String with the URLLoader and replace its specified parts. Finally loading it via StageWebView.loadString() method.
Problems occur when the Site is dynamic and contains JavaScript. I had also replace some relative links with absolute pathes.
That's it... but I really hope that adobe makes it possible to load those "_blank" links with the StageWebView.loadURL() method.
If you want to capture when a user clicks on a link inside your StageWebView add an an event listener for location changing event (LocationChangeEvent).
This LocationChangeEvent will include the URL they are going to and target. Then you can prevent the URL from loading, let it continue (by doing nothing) or handle it any other way including loading another URL.
If you want to load another URL first stop the loading with stageWebView.stop(). You should also call event.preventDefault(). You can then attempt to
Note: There is another event called locationChange that may be helpful.
As it was declared as an official bug, adobe QA Owner Sanjay C. added a comment: "Able to reproduce the issue with the attached project. Sending to IRB."
So, hope the next Build will come up with the fix wit it.
Best regards
Does anybody know if this is possible?
I am trying to create a flash movie that will show / preview what I am typing into a field in a normal HTML form. The call to update the flash movie would most likely be attached to an onKeyUp event.
Any advice or tutorials would be great
cheers!
Decbrad
Assuming you're using actionscript 3....
Check this out
You can also check this link out (its for Flex 3 though... AS3 should be similar for flash I believe)... I've used ExternalInterface in my Flex projects before.
As far as I'm aware, Flashplayer only listens to key events when it has focus (which it wouldn't have if you're typing into an HTML form. I'm not aware of any way to inject events into Flash with javascript.
Is there a particular reason why you can't use a text area in the actual flash movie itself?
My advise would be to grab your favorite event utility for JavaScript and then pair it with ExternalInterface. That way, you can add a callback to the EI in Flash which would mean that you could do something like this:
ExternalInterface.addCallback( "keyboardClicked", dispatcherFunc );
function dispatcherFunc():void
{
dispatchEvent( new Event( "javaScriptKeyClick" ) );
}
document.getElementById( "mySwf" ).keyboadClicked();
Hey guys, thanks for pointing me in the right direction! I haven't touched flash since version 4 so to say that i'm rusty... is an understatement!
The reason I haven't built the text area in the actual flash movie is because the system is 95% complete now and there's a lot of smarts on the server side. The flash preview is more or less the icing, as they say! Bit surprised there's not more of a hook into Flash.
Thanks again!
Dec