HTML5: Real-time sound - html

Can HTML5 (or anything in the browser) be used to transmit sound in real-time? Like Skype for example?
Thanks

You can play and possibly stream sound using the tag from server to browser. You cannot access the computers microphone using html5. You will need flash or java for this.

Related

HTML5 video player showing to enable flash in browser. How can I play stream video without enable the flash?

I made a streaming server and a website to show the Video. I have tried with many HTML5 player. But problem is no player working without enable flash on browser. There are a website http://jagobd.com and its playing video even I block flash on this site. How they did it? and How can I get this kind of player open source? could you please give me any solution?
My streaming link is Rtmp
RTMP is a Flash technology, and only plays in Flash or other players that support it. No browser supports RTMP, and it's unlikely that any will in the future.
If you want to use a regular HTML5 player, you need to use a compatible streaming format. Consider DASH. While it doesn't have native support in-browser, it doesn't need it as it can be handled with MediaSource Extensions. Most modern browsers support MSE. Many encoders do as well, and you can use whatever static web hosting or CDN you want.
There are other options for video distribution as well, if you have special streaming requirements.

How to embed RTMP live-stream?

I want to embed an RTMP Live Stream in a HTML document. I want to use HTML5 instead of flash (That it can work under *nix/osx/mobile devices).
How can I do this? Do I need to use 3rd party libraries? When yes: Can you recommend one?
I've found an answer on StackOverflow but it wasn't very helpful. Since the answer was from 2011 I guess it's okay to ask this question again.
RTMP was designed for Flash and works with Flash. I'm not aware of a way to embed it in HTML5 without a Flash engine.
Considering the above you could:
write or find a specialized player that can talk to a RTMP server and
play the stream without Flash, but this beats your intention of
embedding the video in a web page
or
create two streams based on the same source for each target device. This can be achieved by transcoding the source material in multiple formats or live transcoding and re-streaming of the RTMP source. You could use HLS as an alternative protocol which is supported on a greater number of platforms, even if it has its hiccups with certain versions of Android (especially 4.4.3 and 4.4.4)
There are paid and freeware solutions for RTMP re-streaming, like Nimble or Wowza Streaming Engine to name a few.

HTML5(or other) with M3U8 on windows

Is it possible to get an M3U8 stream to play on windows and linux via the web browser?
I would prefer HTML5, but I don't mind if isn't.
I have read around but all I found out was that I couldn't make it work on other stuff then Mac, so is this completely true?
Only via third party solutions. JW player Premium and Enterprise can play HLS using flash.

Audio and Video capture from webcam using html5

I need some help/suggestion . I'm building a website using PHP, MySQL, HTML5, CSS and I'm stuck at a point.
I have few queries regarding Audio and Video capture from webcam using HTML5.
Is it possible to capture audio and video (Audio and Video means , audio separately, video which will record the audio too [for an example say some one is singing]) from webcam using html5 and PHP or JavaScript code and store it at local pc or in a Live servers pace where I want to ?
Also if it is not possible using html5 , can anybody please suggest a solution? May be using flash or some 3rd party application which I can use in my website with no restriction!
Can anyone help?
You can rent a server with Flash Media such as www.influxis.com and develop the capture part using flash.
HTML5 supports getUserMedia, as documented at http://dev.w3.org/2011/webrtc/editor/getusermedia.html
A good article on this (including examples that actually work, with code) is available here http://www.html5rocks.com/en/tutorials/getusermedia/intro/

How to do cross browser/device Audio capture

I would like to clarify certain things with what I found and raise certain questions with things that I dont know,
Capturing cam/mic through browser could be done through getusermedia();
Is there anything for i devices? because getusermedia() doesn't seem to work in i devices
How could I trap actual audio from web browser application (eg. if I play an audio file and forward it 2mins, I would like to capture the actual audio stream from the html5 player so that I hold the actual audio data)
You need to use Flash, if you are not going to support mobile devices. One best solution is to use wami-recorder.
From their website:
The Problem
As of this writing, most browsers still do not support WebRTC's getUserMedia(), which promises to give web developers microphone access via Javascript. This project achieves the next best thing for browsers that support Flash. Using the WAMI recorder, you can collect audio on your server without installing any proprietary media server software.
The Solution
The WAMI recorder uses a light-weight Flash app to ship audio from client to server via a standard HTTP POST. Apart from the security settings to allow microphone access, the entire interface can be constructed in HTML and Javascript.
Hope this helps.