mootool event delay on specifed timing - mootools

anyone come across a code that only fire event when the mouse enter the element for certain time ? but won't fire event if only hover or passed thru the element quickly..

Using setTimeout, it's not the MooTools way. What you should use is the framework's methods:
var theDiv = $$('div')[0];
var foo = function(){
theDiv.highlight();
};
var timer;
theDiv.addEvents({
mouseenter: function() {
timer = foo.delay(1000);
},
mouseleave: function() {
$clear(timer);
}
});​
See a working example: http://www.jsfiddle.net/oskar/SZsNT/

var timer = null;
element.addEvents({
mouseenter: function() {
timer = setTimeout(foo, 5000);
},
mouseleave: function() {
clearTimeout(timer);
}
});
So foo will be called only if cursor was over element for 5 seconds

Related

jQuery setInterval on mouseover

I have a problem that i will not be able to solve by myself. I want to show a countdown timer once they hover over a photo. It works the first time you hover. If you move the mouse and hover again it will just be weird numbers jumping.
I hope someone can help me with this!
Best Regards,
Tassilo
<script>
$('.Photo').on({
'mouseover': function () {
var timer = 5;
var interval = setInterval(function() {
timer--;
$('.timer').text(timer);
if (timer === 0) clearInterval(interval);
}, 1000);
},
'mouseout' : function () {
clearTimeout(timer);
}
});
</script>
I think it's because the timer variable is declared locally inside the mouseover(), and you're trying to clear it inside the mouseout(). Try placing it outside the $('.Photo').on({ });
Additionally, place your interval variable outside so you can clear it in your mouseout() function.
<script>
var interval;
var timer = 5;
$('.photo').on({
'mouseover': function () {
interval = setInterval(function() {
timer--;
$('.timer').text(timer);
if (timer === 0) clearInterval(interval);
}, 1000);
},
'mouseout' : function () {
clearInterval(interval);
timer = 5;
}
});
</script>

jquery sidebar putting next to each other

I have put together a sidebar with hover-delay animation, but I can't seem to exactly copy the column to place next to the first. This is my first problem.
The second is that I would like to use the jspanel plugin, so that a dragable window will pop up when I click on a sub-item in the sidebar.
I hope this can be brought to a working state.
Thank you very much for responses in advance!
Here's [a link] (http://jsfiddle.net/chrisoutwright/tc4d9t6d/)!
$('#categories').corner("top keep");
$(document).ready(function(){
$("#foo").click(function(){
$().jsPanel().show();
});
});
$( "#navigation ul.sub-level" ).corner("").css( "border", "3px double blue" );
jQuery.fn.hoverWithDelay = function(inCallback,outCallback,delay) {
this.each(function() {
var timer, $this = this;
$(this).hover(function(){
timer = setTimeout(function(){
timer = null;
inCallback.call($this);
}, delay);
},function() {
if (timer) {
clearTimeout(timer);
timer = null;
} else
outCallback.call($this);
});
});
};
var hovering = {mainMenu: false, categories: false};
function closeSubMenus() {
$('ul.sub-level').css('display', 'none');
}
closeSubMenus();
function closeMenuIfOut() {
setTimeout(function(){
if (!hovering.mainMenu && !hovering.categories) {
$('#navigation').fadeOut('fast',closeSubMenus);
}
},100);
}
$('ul.top-level li').hoverWithDelay(function() {
$(this).find('ul').show();
}, function() {
$(this).find('ul').fadeOut('fast', closeMenuIfOut);
}, 500);
$('#categories').hoverWithDelay(function() {
$('#navigation').show();
hovering.categories = true;
},
function(){
hovering.categories = false;
closeMenuIfOut();
},500);
$('#navigation').hover(function() {
hovering.mainMenu = true;
}, function() {
hovering.mainMenu = false;
});
I can see at least one error in line 4 where you try to generate/open the jsPanel.
Which jsPanel version do you use? Version 1.x or Version 2.x? The two versions differ on how to use the jsPanel() command.
version 1.x: $( selector ).jsPanel( config );
version 2.x: $.jsPanel( config );
Do you get any error messages?

Mootools script will not work in internet explorer 7

I hope you can help,
I am relatively new to mootools (and brand new to here) and I have been working on a basic open close div. It can be seen here: http://jsfiddle.net/jessicajet/2jZz5/. It includes a clickable link script I found elsewhere.
<script>
window.addEvent('load', function() {
Element.Events.outerClick = {
base : 'click',
condition : function(event){
event.stopPropagation();
return false;
},
onAdd : function(fn){
this.getDocument().addEvent('click', fn);
},
onRemove : function(fn){
this.getDocument().removeEvent('click', fn);
}
};
(function() {
var opener = $('box2');
var boxtoopen = $('box');
var testmorph = $('test')
boxtoopen.set('morph', {
duration: 800,
});
boxtoopen.addEvent('outerClick', function(event) {
boxtoopen.morph(".openOff");
testmorph.morph(".openOff2");
});
opener.addEvent('click', function(e) {
e.stop();
boxtoopen.morph(".openOn");
testmorph.morph(".openOn2");
});
})();
var clix = new dwClickables({
elements: $('.box2'),
anchorToSpan: true
});
});
</script>
It doesn't seem to be working in ie7 although it seems consistant across other browsers?
Can anyone help me resolve this problem and give me some advice for future use?
Kind regards,
Jessica
Typos are often te worst bugs to find ;) and IE can be very stern about it.
http://jsfiddle.net/2jZz5/2/
I added a missing semicolon (;) and removed a unneeded comma (,)
Before:
var opener = $('box2');
var boxtoopen = $('box');
var testmorph = $('test')
boxtoopen.set('morph', {
duration: 800,
});
After:
var opener = $('box2');
var boxtoopen = $('box');
var testmorph = $('test');
boxtoopen.set('morph', {
duration: 800
});

delay or setInterval in mootools

Good morning,
I have a problem with mootools, and I make an alpha effect from 0 to 100 but I would like to make a delay before loading the next effect.
code is as follows:
<script type="text/javascript">
var miEfecto1 = new Fx.Style('texto42' ,'opacity',{duration: 9000,onComplete: function(){setInterval(miEfecto2.start(1,0) , 15000 );}});
var miEfecto2 = new Fx.Style('texto14' ,'opacity',{duration: 9000,onComplete: function(){setInterval(miEfecto3.start(1,0) , 15000 );}});
...etc...
var miEfecto59 = new Fx.Style('texto45' ,'opacity',{duration: 9000,onComplete: function(){setInterval(miEfecto60.start(1,0) , 15000 );}});
var miEfecto60 = new Fx.Style('texto39' ,'opacity',{duration: 9000,onComplete: function(){setInterval(miEfecto61.start(1,0) , 15000 );}});
window.addEvent('domready',function() {
miEfecto1.start(1,0);});
</script>
thank you very much for your help!
setInterval sets interval for some function you pass as the first parameter, where setTimeout just delays the execution. Use the latter to avoid multiple execution.
Also in your code you immediately execute start() method (eg. miEfecto2.start(1,0)), because you do not pass it - you pass its result. To fix this you can enclose it in an anonymous function (but do not call it).
The example code could look like this (notice setInterval being replaced by setTimeout and that I enclosed the function call in anonymous function):
var miEfecto1 = new Fx.Style('texto42', 'opacity', {
duration: 9000,
onComplete: function(){
setTimeout(function(){
miEfecto2.start(1,0);
}, 15000);
}
});
Make similar changes in the rest of your code.
what you need to do is to chain the effects and set the delay to whatever you need..
check this example : http://demos111.mootools.net/Chain
or check the doc : http://mootools.net/docs/core/Class/Class.Extras
Hope this helps
THE SOLUTION:
var miEfecto_i1 = new Fx.Style('texto19', 'opacity', {
duration: 1000,
onComplete: function(){
setTimeout(function(){
miEfecto_o1.start(1,0);
}, 10000);
}
});
var miEfecto_o1 = new Fx.Style('texto19', 'opacity', {
duration: 1000,
onComplete: function(){
miEfecto_i2.start(0,1);
}
});
THANKS!!

How do I detect a HTML5 drag event entering and leaving the window, like Gmail does?

I'd like to be able to highlight the drop area as soon as the cursor carrying a file enters the browser window, exactly the way Gmail does it. But I can't make it work, and I feel like I'm just missing something really obvious.
I keep trying to do something like this:
this.body = $('body').get(0)
this.body.addEventListener("dragenter", this.dragenter, true)
this.body.addEventListener("dragleave", this.dragleave, true)`
But that fires the events whenever the cursor moves over and out of elements other than BODY, which makes sense, but absolutely doesn't work. I could place an element on top of everything, covering the entire window and detect on that, but that'd be a horrible way to go about it.
What am I missing?
I solved it with a timeout (not squeaky-clean, but works):
var dropTarget = $('.dropTarget'),
html = $('html'),
showDrag = false,
timeout = -1;
html.bind('dragenter', function () {
dropTarget.addClass('dragging');
showDrag = true;
});
html.bind('dragover', function(){
showDrag = true;
});
html.bind('dragleave', function (e) {
showDrag = false;
clearTimeout( timeout );
timeout = setTimeout( function(){
if( !showDrag ){ dropTarget.removeClass('dragging'); }
}, 200 );
});
My example uses jQuery, but it's not necessary. Here's a summary of what's going on:
Set a flag (showDrag) to true on dragenter and dragover of the html (or body) element.
On dragleave set the flag to false. Then set a brief timeout to check if the flag is still false.
Ideally, keep track of the timeout and clear it before setting the next one.
This way, each dragleave event gives the DOM enough time for a new dragover event to reset the flag. The real, final dragleave that we care about will see that the flag is still false.
Modified version from Rehmat (thx)
I liked this idea and instead of writing a new answer, I am updating it here itself. It can be made more precise by checking window dimensions.
var body = document.querySelector("body");
body.ondragleave = (e) => {
if (
e.clientX >= 0 && e.clientX <= body.clientWidth
&& e.clientY >= 0 && e.clientY <= body.clientHeight
) {} else {
// do something here
}
}
Old Version
Don't know it this works for all cases but in my case it worked very well
$('body').bind("dragleave", function(e) {
if (!e.originalEvent.clientX && !e.originalEvent.clientY) {
//outside body / window
}
});
Adding the events to document seemed to work? Tested with Chrome, Firefox, IE 10.
The first element that gets the event is <html>, which should be ok I think.
var dragCount = 0,
dropzone = document.getElementById('dropzone');
function dragenterDragleave(e) {
e.preventDefault();
dragCount += (e.type === "dragenter" ? 1 : -1);
if (dragCount === 1) {
dropzone.classList.add('drag-highlight');
} else if (dragCount === 0) {
dropzone.classList.remove('drag-highlight');
}
};
document.addEventListener("dragenter", dragenterDragleave);
document.addEventListener("dragleave", dragenterDragleave);
Here's another solution. I wrote it in React, but I'll explain it at the end if you want to rebuild it in plain JS. It's similar to other answers here, but perhaps slightly more refined.
import React from 'react';
import styled from '#emotion/styled';
import BodyEnd from "./BodyEnd";
const DropTarget = styled.div`
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
pointer-events: none;
background-color:rgba(0,0,0,.5);
`;
function addEventListener<K extends keyof DocumentEventMap>(type: K, listener: (this: Document, ev: DocumentEventMap[K]) => any, options?: boolean | AddEventListenerOptions) {
document.addEventListener(type, listener, options);
return () => document.removeEventListener(type, listener, options);
}
function setImmediate(callback: (...args: any[]) => void, ...args: any[]) {
let cancelled = false;
Promise.resolve().then(() => cancelled || callback(...args));
return () => {
cancelled = true;
};
}
function noop(){}
function handleDragOver(ev: DragEvent) {
ev.preventDefault();
ev.dataTransfer!.dropEffect = 'copy';
}
export default class FileDrop extends React.Component {
private listeners: Array<() => void> = [];
state = {
dragging: false,
}
componentDidMount(): void {
let count = 0;
let cancelImmediate = noop;
this.listeners = [
addEventListener('dragover',handleDragOver),
addEventListener('dragenter',ev => {
ev.preventDefault();
if(count === 0) {
this.setState({dragging: true})
}
++count;
}),
addEventListener('dragleave',ev => {
ev.preventDefault();
cancelImmediate = setImmediate(() => {
--count;
if(count === 0) {
this.setState({dragging: false})
}
})
}),
addEventListener('drop',ev => {
ev.preventDefault();
cancelImmediate();
if(count > 0) {
count = 0;
this.setState({dragging: false})
}
}),
]
}
componentWillUnmount(): void {
this.listeners.forEach(f => f());
}
render() {
return this.state.dragging ? <BodyEnd><DropTarget/></BodyEnd> : null;
}
}
So, as others have observed, the dragleave event fires before the next dragenter fires, which means our counter will momentarily hit 0 as we drag files (or whatever) around the page. To prevent that, I've used setImmediate to push the event to the bottom of JavaScript's event queue.
setImmediate isn't well supported, so I wrote my own version which I like better anyway. I haven't seen anyone else implement it quite like this. I use Promise.resolve().then to move the callback to the next tick. This is faster than setImmediate(..., 0) and simpler than many of the other hacks I've seen.
Then the other "trick" I do is to clear/cancel the leave event callback when you drop a file just in case we had a callback pending -- this will prevent the counter from going into the negatives and messing everything up.
That's it. Seems to work very well in my initial testing. No delays, no flashing of my drop target.
Can get the file count too with ev.dataTransfer.items.length
#tyler's answer is the best! I have upvoted it. After spending so many hours I got that suggestion working exactly as intended.
$(document).on('dragstart dragenter dragover', function(event) {
// Only file drag-n-drops allowed, http://jsfiddle.net/guYWx/16/
if ($.inArray('Files', event.originalEvent.dataTransfer.types) > -1) {
// Needed to allow effectAllowed, dropEffect to take effect
event.stopPropagation();
// Needed to allow effectAllowed, dropEffect to take effect
event.preventDefault();
$('.dropzone').addClass('dropzone-hilight').show(); // Hilight the drop zone
dropZoneVisible= true;
// http://www.html5rocks.com/en/tutorials/dnd/basics/
// http://api.jquery.com/category/events/event-object/
event.originalEvent.dataTransfer.effectAllowed= 'none';
event.originalEvent.dataTransfer.dropEffect= 'none';
// .dropzone .message
if($(event.target).hasClass('dropzone') || $(event.target).hasClass('message')) {
event.originalEvent.dataTransfer.effectAllowed= 'copyMove';
event.originalEvent.dataTransfer.dropEffect= 'move';
}
}
}).on('drop dragleave dragend', function (event) {
dropZoneVisible= false;
clearTimeout(dropZoneTimer);
dropZoneTimer= setTimeout( function(){
if( !dropZoneVisible ) {
$('.dropzone').hide().removeClass('dropzone-hilight');
}
}, dropZoneHideDelay); // dropZoneHideDelay= 70, but anything above 50 is better
});
Your third argument to addEventListener is true, which makes the listener run during capture phase (see http://www.w3.org/TR/DOM-Level-3-Events/#event-flow for a visualization). This means that it will capture the events intended for its descendants - and for the body that means all elements on the page. In your handlers, you'll have to check if the element they're triggered for is the body itself. I'll give you my very dirty way of doing it. If anyone knows a simpler way that actually compares elements, I'd love to see it.
this.dragenter = function() {
if ($('body').not(this).length != 0) return;
... functional code ...
}
This finds the body and removes this from the set of elements found. If the set isn't empty, this wasn't the body, so we don't like this and return. If this is body, the set will be empty and the code executes.
You can try with a simple if (this == $('body').get(0)), but that will probably fail miserably.
I was having trouble with this myself and came up with a usable solution, though I'm not crazy about having to use an overlay.
Add ondragover, ondragleave and ondrop to window
Add ondragenter, ondragleave and ondrop to an overlay and a target element
If drop occurs on the window or overlay, it is ignored, whereas the target handles the drop as desired. The reason we need an overlay is because ondragleave triggers every time an element is hovered, so the overlay prevents that from happening, while the drop zone is given a higher z-index so that the files can be dropped. I am using some code snippets found in other drag and drop related questions, so I cannot take full credit. Here's the full HTML:
<!DOCTYPE html>
<html>
<head>
<title>Drag and Drop Test</title>
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<style>
#overlay {
display: none;
left: 0;
position: absolute;
top: 0;
z-index: 100;
}
#drop-zone {
background-color: #e0e9f1;
display: none;
font-size: 2em;
padding: 10px 0;
position: relative;
text-align: center;
z-index: 150;
}
#drop-zone.hover {
background-color: #b1c9dd;
}
output {
bottom: 10px;
left: 10px;
position: absolute;
}
</style>
<script>
var windowInitialized = false;
var overlayInitialized = false;
var dropZoneInitialized = false;
function handleFileSelect(e) {
e.preventDefault();
var files = e.dataTransfer.files;
var output = [];
for (var i = 0; i < files.length; i++) {
output.push('<li>',
'<strong>', escape(files[i].name), '</strong> (', files[i].type || 'n/a', ') - ',
files[i].size, ' bytes, last modified: ',
files[i].lastModifiedDate ? files[i].lastModifiedDate.toLocaleDateString() : 'n/a',
'</li>');
}
document.getElementById('list').innerHTML = '<ul>' + output.join('') + '</ul>';
}
window.onload = function () {
var overlay = document.getElementById('overlay');
var dropZone = document.getElementById('drop-zone');
dropZone.ondragenter = function () {
dropZoneInitialized = true;
dropZone.className = 'hover';
};
dropZone.ondragleave = function () {
dropZoneInitialized = false;
dropZone.className = '';
};
dropZone.ondrop = function (e) {
handleFileSelect(e);
dropZoneInitialized = false;
dropZone.className = '';
};
overlay.style.width = (window.innerWidth || document.body.clientWidth) + 'px';
overlay.style.height = (window.innerHeight || document.body.clientHeight) + 'px';
overlay.ondragenter = function () {
if (overlayInitialized) {
return;
}
overlayInitialized = true;
};
overlay.ondragleave = function () {
if (!dropZoneInitialized) {
dropZone.style.display = 'none';
}
overlayInitialized = false;
};
overlay.ondrop = function (e) {
e.preventDefault();
dropZone.style.display = 'none';
};
window.ondragover = function (e) {
e.preventDefault();
if (windowInitialized) {
return;
}
windowInitialized = true;
overlay.style.display = 'block';
dropZone.style.display = 'block';
};
window.ondragleave = function () {
if (!overlayInitialized && !dropZoneInitialized) {
windowInitialized = false;
overlay.style.display = 'none';
dropZone.style.display = 'none';
}
};
window.ondrop = function (e) {
e.preventDefault();
windowInitialized = false;
overlayInitialized = false;
dropZoneInitialized = false;
overlay.style.display = 'none';
dropZone.style.display = 'none';
};
};
</script>
</head>
<body>
<div id="overlay"></div>
<div id="drop-zone">Drop files here</div>
<output id="list"><output>
</body>
</html>
I see a lot of overengineered solutions out there. You should be able to achieve this by simply listening to dragenter and dragleave as your gut seemingly told you.
The tricky part is that when dragleave fires, it seems to have its toElement and fromElement inverted from what makes sense in everyday life (which kind of makes sense in logical terms since it's the inverted action of dragenter).
Bottom-line when you move the cursor from the listening element to outside that element, toElement will have the listening element and fromElement will have the outer non-listening element. In our case, fromElement will be null when we drag outside the browser.
Solution
window.addEventListener("dragleave", function(e){
if (!e.fromElement){
console.log("Dragging back to OS")
}
})
window.addEventListener("dragenter", function(e){
console.log("Dragging to browser")
})
The ondragenter is fired quite often. You can avoid using a helper variable like draggedFile. If you don't care how often your on ondragenter function is being called, you can remove that helper variable.
Solution:
let draggedFile = false;
window.ondragenter = (e) => {
if(!draggedFile) {
draggedFile = true;
console.log("dragenter");
}
}
window.ondragleave = (e) => {
if (!e.fromElement && draggedFile) {
draggedFile = false;
console.log("dragleave");
}
}
Have you noticed that there is a delay before the dropzone disappears in Gmail? My guess is that they have it disappear on a timer (~500ms) that gets reset by dragover or some such event.
The core of the problem you described is that dragleave is triggered even when you drag into a child element. I'm trying to find a way to detect this, but I don't have an elegantly clean solution yet.
really sorry to post something that is angular & underscore specific, however the way i solved the problem (HTML5 spec, works on chrome) should be easy to observe.
.directive('documentDragAndDropTrigger', function(){
return{
controller: function($scope, $document){
$scope.drag_and_drop = {};
function set_document_drag_state(state){
$scope.$apply(function(){
if(state){
$document.context.body.classList.add("drag-over");
$scope.drag_and_drop.external_dragging = true;
}
else{
$document.context.body.classList.remove("drag-over");
$scope.drag_and_drop.external_dragging = false;
}
});
}
var drag_enters = [];
function reset_drag(){
drag_enters = [];
set_document_drag_state(false);
}
function drag_enters_push(event){
var element = event.target;
drag_enters.push(element);
set_document_drag_state(true);
}
function drag_leaves_push(event){
var element = event.target;
var position_in_drag_enter = _.find(drag_enters, _.partial(_.isEqual, element));
if(!_.isUndefined(position_in_drag_enter)){
drag_enters.splice(position_in_drag_enter,1);
}
if(_.isEmpty(drag_enters)){
set_document_drag_state(false);
}
}
$document.bind("dragenter",function(event){
console.log("enter", "doc","drag", event);
drag_enters_push(event);
});
$document.bind("dragleave",function(event){
console.log("leave", "doc", "drag", event);
drag_leaves_push(event);
console.log(drag_enters.length);
});
$document.bind("drop",function(event){
reset_drag();
console.log("drop","doc", "drag",event);
});
}
};
})
I use a list to represent the elements that have triggered a drag enter event. when a drag leave event happens i find the element in the drag enter list that matches, remove it from the list, and if the resulting list is empty i know that i have dragged outside of the document/window.
I need to reset the list containing dragged over elements after a drop event occurs, or the next time I start dragging something the list will be populated with elements from the last drag and drop action.
I have only tested this on chrome so far. I made this because Firefox and chrome have different API implementations of HTML5 DND. (drag and drop).
really hope this helps some people.
When the file enters and leaves child elements it fires additional dragenter and dragleave so you need to count up and down.
var count = 0
document.addEventListener("dragenter", function() {
if (count === 0) {
setActive()
}
count++
})
document.addEventListener("dragleave", function() {
count--
if (count === 0) {
setInactive()
}
})
document.addEventListener("drop", function() {
if (count > 0) {
setInactive()
}
count = 0
})
I found out from looking at the spec that if the evt.dataTransfer.dropEffect on dragEnd match none then it's a cancelation.
I did already use that event to handle copying without affecting the clipboard. so this was good for me.
When I hit Esc then the drop effect was equal to none
window.ondragend = evt => {
if (evt.dataTransfer.dropEffect === 'none') abort
if (evt.dataTransfer.dropEffect === 'copy') copy // user holds alt on mac
if (evt.dataTransfer.dropEffect === 'move') move
}
on "dropend" event you can check the value of the document.focus() was the magic trick in my case.