How Long to keep a LINQ-to-SQL DataContext Open? - linq-to-sql

I'm new to linq-to-sql (and sql for that matter), and I've started to gather evidence that maybe I'm not doing things the right way, so I wanted to see what you all have to say.
In my staff allocation application I allow the user to create assignments between employees and projects. At the beginning of the application, I open up a linq-to-sql data context to my management database. Throughout the program, I never let that data context go. As a matter of fact, most of the form constructors take this data context as one of their arguments.
I kinda thought that this was the way to do things until I read through another SO question where the asker was discussing repetitively re-creating the data context throughout his program and then "attaching" the entities to the new data contexts as needed. This would help me get around the problem I've been having wherein things are "sneaking" into my database.
So where would you use the first style (and don't be ashamed to say never), and where would you use the second style?

If you are writing a web application in, say, ASP.NET MVC, or a web service, you will be recreating the DataContext each time, as the application is "stateless" between page GETs and POSTs.
If you are writing a Winforms or WPF application, you can do it the same way, although holding a DataContext open can be easier to do, since Winforms applications are stateful (i.e. you have a container for the DataContext to live).
In general, it is probably sensible to open a DataContext each time you need to complete a "unit of work." The DataContext itself is fairly lightweight, so opening one for each "transaction" is not that big of a deal. This practice is also consistent with software layers in enterprise applications (i.e. Database, DAL, Service Layer, Repository, etc.), and helps to enforce separation of concerns between the requisite layers.

The generally recommended way of doing things is to create a new DataContext for each atomic operation. DataContext's are actually quite cheap to instantiate, and are very well suited to rapid turnover.
As a general rule of thumb, I tend to instantiate a DataContext, perform a CRUD operation, then dispose of it again. This could be the updating of a single entity, or inserting a load of objects. Do whatever makes the most sense for your scenario.
Just be careful if you're passing entities from your context around, as exceptions will be thrown if you try to enumerate or retrieve related data - it's best practice to transform the LINQ entities into independent objects (for example, a Person LINQ entity could be transformed into a PersonResult, which is consumed by the logic layer of your solution).
Hope that helps!

Related

Share Data between Systems in ECS (Ashley)

I'm currently restructuring my LibGDX-Projekt to fit an ECS-Structure using Ashley.
At the moment I have the following System-Structure:
InputSystem (handles Player-Input)
PhysicSystem (applies velocity to entities, does collisiondetection and moves them)
CameraSystem (adjusts the camera to the camera-focus)
RenderingSystem (transforms the SpriteBatch with the camera-information and draws all entities)
Now I know that each System is supposed to contains all the logic it needs and is encapsuled to reduce complixity.
But I need the camera in the CameraSystem to adjust it, I need it in the RenderSystem to apply the camera-transformation and I need it in the InputSystem to see where the mouse is pointing at. How do you solve this with the ECS-Approach? Can Systems communicate with one another? Should I just use a Singleton called "SharedData" where I dump all the stuff that multiple systems need? Seems a little ugly to me.
Thanks in advance :)
Yes, using a singleton would defeat the purpose of using an ECS in the first place. In an ECS, the approach used is that all shared data is expressed using entities. It is perfectly fine to have an Entity type for which there will only be once instance of it during the lifetime of the game.
These could then be accessed directly from the Engine when the EntiySystem is added to it. An alternative approach could be to pass commonly accessed entities to the constructor of the systems if it is frequently accessed, in the past I have used this for passing a Box2D World entity.
I believe my code does a better job of explaining my reasoning so you can have a look at one of my previous games using Ashley. https://github.com/basimkhajwal/LSD
P.S - My project also includes an event queue for messaging between different entity systems (without passing data, all the data is still encapsulated in Entity classes) which I found to be extremely useful.

Question about Domain Objects, A Service Layer, and Using Linq2SQL and ASP.net MVC with the Repository Pattern

First off, apologies for the long description of my brainspace below. I'm still wrapping my head around lots of these new ideas, so I'm sure I'm describing something incorrectly. Please feel free to correct me where I'm wrong.
We are in the R&D phase of a new ASP.net MVC2 site and want to ensure that we can 1) decouple our data store from our application, 2) allow for our application to be tested via unit tests and 3) allow us to change out our datastore or use something other than Linq2SQL down the line.
This seemingly simple goal has opened up a whole new world to me that includes the Repository pattern, IoC, DI, and all sorts of other things that are making my head swim. Here's what is so far coming into focus, or at least what I believe is a somewhat correct plan to reach our goals:
We will have a number of ISpecificRepository interfaces that define the contract between users of the interface and the underlying data store.
The SpecificRepository implementations will query specific datastores and return POCO representing our domain objects (or collections of them).
Our Service Layer will perform the application specific business logic using an instance of ISpecificRepository passed to the various service methods and pass these POCO domain objects back to our presentation layer.
As mentioned, we are planning on using Linq2SQL to implement our specific repositories for the application and have decided to decouple our service layer from this implementation by creating the POCO for our domain objects and create a mapping to and from these objects to the LINQ generated entities. In the service layer, we can then create business logic to query the repository, add data, and do whatever else we need to do for each use case. This seems fine but my concern is that since we're using Linq2SQL, our specific Linq repository implementation will now have to house all of the many Get queries that the service layer requires to implement the business logic efficiently.
I'm curious as to whether this somehow breaks the Repository pattern since we're now housing application specific logic not in the service layer but in the repository instead.
The reason I feel that we need to do it this way is so that I can write more efficient Linq queries on my specific Linq repository using various DataLoadOptions, etc. without returning IQueryable from my repository up to my service layer, where it would seem that sort of logic actually belongs. Also, all of the example IRepository interfaces I've seen seem very lightweight and only provide a few methods to GetByID, GetAll, Find, Insert, Delete, and SubmitChanges to the underlying data store. In my case, it sounds like my specific repositories will be doing a great deal more than that.
Thanks for reading this far. Any and all help that can clarify my misconceptions would be greatly appreciated.
-Mustafa
our specific Linq repository
implementation will now have to house
all of the many Get queries that the
service layer requires to implement
the business logic efficiently.
I'm curious as to whether this somehow
breaks the Repository pattern
Not at all. A Repository is a collection of domain entities. If I have a Repository of Accounts, it is perfectly reasonable to want Accounts.ThatAreOverdue().
I personally prefer fluent naming. Accounts.ThatAreOverdue() feels better than AccountRepository.GetOverdue() .. but I suppose that is a point of preference.
Also, all of the example IRepository
interfaces I've seen seem very
lightweight and only provide a few
methods to GetByID, GetAll, Find,
Insert, Delete, and SubmitChanges to
the underlying data store.
A Repository interface can be thin. Find is meant to be used with the Specification pattern. Encapsulate the criteria in another object. The implementation of the criteria can be passed Linq2Sql objects from which to query - but it will be more difficult to re-use the criteria classes against in-memory domain objects (versus in database, where Linq2Sql is involved).
Our Service Layer will perform the
application specific business logic
using an instance of
ISpecificRepository passed to the
various service methods and pass these
POCO domain objects back to our
presentation layer.
Are you saying that your logic will all be in Services and the "domain objects" will be bags of properties and bound to in the view?
I don't think I'd recommend that.
If the same object that is used in the application logic is also used in the view, then you have tightly coupled the two application layers and experience says that causes problems. It will be very difficult to maintain coherence in the Services and Domain through changes if the View uses the same objects. The View will need pieces of data and they will inevitably get stuck onto places they don't really belong in the domain.

Specification Pattern defined in Domain

Using Linq to SQL, and a DDD style Domain Layer with de-coupled repositories, does anyone have any good ideas on how to implement a specification pattern without bleeding L2S concerns up into the domain layer, that is still understandable? :)
We have complex business logic surrounding the selection of a set of transaction data, and would like those rules/specifications to be owned by the Domain. We've also done a good job of keeping our domain persistence ignorant.
This presents a problem, because in order to implement a Specification, the domain (as far as I can tell) needs to see the types being queried (L2S types).
Any ideas?
Also, nHibernate is out of the question for reasons I don't want to explain.. :)
Have you considered mapping your generic Specifications into an Expression tree that would translate into proper L2S syntax? It seems that is the main problem you are hitting here. The Specification pattern isn't the problem, but the mapping to L2S is.
Linq-To-Sql classes can be partial. This means that you can extend them by implementing a partial that implements a common interface. That Interface can be shared between layers without the "bleeding" problem you are describing. The rest is just the details of your "IsStatisfiedBy" which should be easy to encapsulate.
I recently had the same issue. Different pattern, but still LINQ to SQL (L2S). I tried two different ways to avoid the leakage.
First we tried using DTOs and a mapping layer. So we wrote super simple objects that had a one to one mapping to the tables. They were all decorated with L2S attributes. We then wrote a mapping layer to map the DTOs to our business objects. All of this was hidden via the Repository pattern from Doman Driven Design. So consumers of the business objects had no idea the L2S was under the hood.
Next, mostly for variety. We tried using the XML mapping features of L2S so the objects themselves needed no attributes. For collections we exposed IEnumerable instead of any of L2S collections. If you looked at the internals of the business classes you could still detect some usage of L2S (EntitySet or Ref). But consumers of the class had no idea. So some bits of leakage but nothing drastic.
In the end we stuck with the first pattern. The second worked and we could have replaced L2S without changing the interface of the business layer, but I was never happy with XML mapping. The first pattern had a much cleaner separation between the database and the business objects. It took more code. The first one also worked better for us because it allowed us to evolve the business objects differently than the tables. In the early days of the project the xml mapping worked because our objects were pretty much one to one with the tables.
So in the end we put a layer between L2S and the domain. It worked. It took more code, but it was really simple stuff. And it was all very testable.
If you want to avoid referencing Linq2Sql from your domain layer, you must work against interfaces that represent your entities instead of working with the actual entities themselves. You then need a mapping layer between your interfaces and your entities.
I've worked this way and found it to be a severe hindrance. I switched to NHibernate for new projects and for the older projects I simply stopped worrying about the domain referencing Linq2Sql entities directly. Overcoming that restriction is simply too much of a time-cost in my opinion.

Data Repository - business objects?

I'm reading the book "ASP.NET 3.5 Social Networking - Andrew Siemer" and I got confused when he uses Repositories to access the data.
Here is the idea of his code:
public interface IAccountRepository
{
Account GetAcountByID(int acId);
void SaveAccount(Account account);
List<Account> GetAllAccounts();
}
public class AccountRepositoryLINQ : IAccountRepository
{
Account GetAcountByID(int acId){
..... LINQ query .....
...... return.....
}
void SaveAccount(Account account){
..... LINQ .....
}
List<Account> GetAllAccounts(){
..... LINQ query .....
...... return.....
}
}
The class "Account" is the one generated automatically on the "LINQ to SQL Classes".
Some of the problems I see:
1º
I code my business layer, GUI, etc... and later in time the table Accounts in the database is changed (example: change the name of one column), then I need to rebuild the "LINQ to SQL Classes" and all my code layers will need to be recoded because my "Account" object changed.
2º
If I need to have other repositories (MySQL, Oracle, XML, other), what "Account" class will I use?
What to do?
Shouldn't I use a custom Account class? This will be used in all application layers.
How do the mapping from LINQ to my custom Account class?
Using simple "myClass.Name = linqClass.Name;" ???
Isn't this consuming machine resources if I need to "map" all the classes?
There isn't a easiest/lightest way to do it?
Is this the correct approach? Is there other ways?
Good instinct..
My suggestion is to abstract away the LinqToSQL objects, and create a set of Business Domain Objects. Then the Repository can query for the needed data and map them to the Domain objects that your application uses, and return those. Now your Data Access layer is decoupled from your application, and you can now do all of the things you listed.
The mapping can be a pain, so look at tools like Automapper to accomplish this.
I have a love hate relationship with LINQ to SQL classes myself, but I thought I'd play devils advocate :-), firstly addressing the points you made:-
1º I code my business layer, GUI,
etc... and later in time the table
Accounts in the database is changed
(example: change the name of one
column), then I need to rebuild the
"LINQ to SQL Classes" and all my code
layers will need to be recoded because
my "Account" object changed.
The general approach is that you'd add behaviour to the partial classes generated by LINQ to SQL, these files won't be replaced when you refresh a table from the data context. If you change the name of the column and don't want to change the rest of your code just update the class in the designer to use the old column name?
Even if you used POCOs for persistence with NHibernate for instance you'd still need to change the mapping so I don't really see this as an issue.
2º If I need to have other repositories (MySQL, Oracle, XML, other),
what "Account" class will I use?
Personally I'd call YAGNI on this one, if you really anticipate needing support for multiple databases LINQ to SQL might not be the best solution to start with in any case (simply to keep your infrastructure consistent across the application), tools like NHibernate would have far better support for such situations.
Moving on to adding a custom account class, mapping code can be taken care of by tools like AutoMapper, though this might mean you give up things like lazy loading (which may or may not be a big deal to you).
In the end it can be quite empowering to have full control over your entities (e.g. not having to use a parameterless constructor, control over instatiation etc, simple user types that map to one or two columns) and if you feel that your application might benefit from this it's probably the way to go, but you will pay the price in the repository implementation which will be complicated by mapping code and handling whether things need to be updated / deleted / inserted.
A good middle ground might be to simply code to an interface (e.g. IAccount) this should define the properties and method you expect from an account. Your repository would then become
IAccount GetById(int accountId);
You'll then give yourself freedom over what the implementation is (i.e. whether it's implemented by a LINQ to SQL class or a projection / mapping) and if you do opt for a custom class in future it'd be a simple case of moving the implementation to that class and altering the repository implementation.
In the end it's down to the application, if you think it's going to end up a huge application with extremely complex business logic by all means I would opt for a segregated domain layer that at least tries to be persistence ignorant. If, however, it isn't and opting for the repository pattern is simply a means to achieve good testability and a simple abstraction above your data access. I don't see why explicitly referencing LINQ to SQL classes and using them as a simple domain layer is such a big deal.
I personally use a combination of NHibernate and FluentNHibernate and seperate my domain(business objects) from all other things. I use messages from my other layers, like a GUI, to my domain which has a handler which injects repositories inside that hydrate the object(s) in question and perform the business logic, the interfaces in the repositories above are a nice way to decouple if you want to use other implementations of repositories or data access.

Singletons: good design or a crutch? [closed]

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Singletons are a hotly debated design pattern, so I am interested in what the Stack Overflow community thought about them.
Please provide reasons for your opinions, not just "Singletons are for lazy programmers!"
Here is a fairly good article on the issue, although it is against the use of Singletons:
scientificninja.com: performant-singletons.
Does anyone have any other good articles on them? Maybe in support of Singletons?
In defense of singletons:
They are not as bad as globals because globals have no standard-enforced initialization order, and you could easily see nondeterministic bugs due to naive or unexpected dependency orders. Singletons (assuming they're allocated on the heap) are created after all globals, and in a very predictable place in the code.
They're very useful for resource-lazy / -caching systems such as an interface to a slow I/O device. If you intelligently build a singleton interface to a slow device, and no one ever calls it, you won't waste any time. If another piece of code calls it from multiple places, your singleton can optimize caching for both simultaneously, and avoid any double look-ups. You can also easily avoid any deadlock condition on the singleton-controlled resource.
Against singletons:
In C++, there's no nice way to auto-clean-up after singletons. There are work-arounds, and slightly hacky ways to do it, but there's just no simple, universal way to make sure your singleton's destructor is always called. This isn't so terrible memory-wise -- just think of it as more global variables, for this purpose. But it can be bad if your singleton allocates other resources (e.g. locks some files) and doesn't release them.
My own opinion:
I use singletons, but avoid them if there's a reasonable alternative. This has worked well for me so far, and I have found them to be testable, although slightly more work to test.
Google has a Singleton Detector for Java that I believe started out as a tool that must be run on all code produced at Google. The nutshell reason to remove Singletons:
because they can make testing
difficult and hide problems with your
design
For a more explicit explanation see 'Why Singletons Are Controversial' from Google.
A singleton is just a bunch of global variables in a fancy dress.
Global variables have their uses, as do singletons, but if you think you're doing something cool and useful with a singleton instead of using a yucky global variable (everyone knows globals are bad mmkay), you're unfortunately misled.
The purpose of a Singleton is to ensure a class has only one instance, and provide a global point of access to it. Most of the time the focus is on the single instance point. Imagine if it were called a Globalton. It would sound less appealing as this emphasizes the (usually) negative connotations of a global variable.
Most of the good arguments against singletons have to do with the difficulty they present in testing as creating test doubles for them is not easy.
There's three pretty good blog posts about Singletons by Miško Hevery in the Google Testing blog.
Singletons are Pathological Liars
Where Have All the Singletons Gone?
Root Cause of Singletons
Singleton is not a horrible pattern, although it is misused a lot. I think this misuse is because it is one of the easier patterns and most new to the singleton are attracted to the global side effect.
Erich Gamma had said the singleton is a pattern he wishes wasn't included in the GOF book and it's a bad design. I tend to disagree.
If the pattern is used in order to create a single instance of an object at any given time then the pattern is being used correctly. If the singleton is used in order to give a global effect, it is being used incorrectly.
Disadvantages:
You are coupling to one class throughout the code that calls the singleton
Creates a hassle with unit testing because it is difficult to replace the instance with a mock object
If the code needs to be refactored later on because of the need for more than one instance, it is more painful than if the singleton class were passed into the object (using an interface) that uses it
Advantages:
One instance of a class is represented at any given point in time.
By design you are enforcing this
Instance is created when it is needed
Global access is a side effect
Chicks dig me because I rarely use singleton and when I do it's typically something unusual. No, seriously, I love the singleton pattern. You know why? Because:
I'm lazy.
Nothing can go wrong.
Sure, the "experts" will throw around a bunch of talk about "unit testing" and "dependency injection" but that's all a load of dingo's kidneys. You say the singleton is hard to unit test? No problem! Just declare everything public and turn your class into a fun house of global goodness. You remember the show Highlander from the 1990's? The singleton is kind of like that because: A. It can never die; and B. There can be only one. So stop listening to all those DI weenies and implement your singleton with abandon. Here are some more good reasons...
Everybody is doing it.
The singleton pattern makes you invincible.
Singleton rhymes with "win" (or "fun" depending on your accent).
I think there is a great misunderstanding about the use of the Singleton pattern. Most of the comments here refer to it as a place to access global data. We need to be careful here - Singleton as a pattern is not for accessing globals.
Singleton should be used to have only one instance of the given class. Pattern Repository has great information on Singleton.
One of the colleagues I have worked with was very Singleton-minded. Whenever there was something that was kind of a manager or boss like object he would make that into a singleton, because he figured that there should be only one boss. And each time the system took up some new requirements, it turned out there were perfectly valid reasons to allow multiple instances.
I would say that singleton should be used if the domain model dictates (not 'suggests') that there is one. All other cases are just accendentally single instances of a class.
I've been trying to think of a way to come to the poor singelton's rescue here, but I must admit it's hard. I've seen very few legitimate uses of them and with the current drive to do dependency injection andd unit testing they are just hard to use. They definetly are the "cargo cult" manifestation of programming with design patterns I have worked with many programmers that have never cracked the "GoF" book but they know 'Singelton' and thus they know 'Patterns'.
I do have to disagree with Orion though, most of the time I've seen singeltons oversused it's not global variables in a dress, but more like global services(methods) in a dress. It's interesting to note that if you try to use Singeltons in the SQL Server 2005 in safe mode through the CLR interface the system will flag the code. The problem is that you have persistent data beyond any given transaction that may run, of course if you make the instance variable read only you can get around the issue.
That issue lead to a lot of rework for me one year.
Holy wars! Ok let me see.. Last time I checked the design police said..
Singletons are bad because they hinder auto testing - instances cannot be created afresh for each test case.
Instead the logic should be in a class (A) that can be easily instantiated and tested. Another class (B) should be responsible for constraining creation. Single Responsibility Principle to the fore! It should be team-knowledge that you're supposed to go via B to access A - sort of a team convention.
I concur mostly..
Many applications require that there is only one instance of some class, so the pattern of having only one instance of a class is useful. But there are variations to how the pattern is implemented.
There is the static singleton, in which the class forces that there can only be one instance of the class per process (in Java actually one per ClassLoader). Another option is to create only one instance.
Static singletons are evil - one sort of global variables. They make testing harder, because it's not possible to execute the tests in full isolation. You need complicated setup and tear down code for cleaning the system between every test, and it's very easy to forget to clean some global state properly, which in turn may result in unspecified behaviour in tests.
Creating only one instance is good. You just create one instance when the programs starts, and then pass the pointer to that instance to all other objects which need it. Dependency injection frameworks make this easy - you just configure the scope of the object, and the DI framework will take care of creating the instance and passing it to all who need it. For example in Guice you would annotate the class with #Singleton, and the DI framework will create only one instance of the class (per application - you can have multiple applications running in the same JVM). This makes testing easy, because you can create a new instance of the class for each test, and let the garbage collector destroy the instance when it is no more used. No global state will leak from one test to another.
For more information:
The Clean Code Talks - "Global State and Singletons"
Singleton as an implementation detail is fine. Singleton as an interface or as an access mechanism is a giant PITA.
A static method that takes no parameters returning an instance of an object is only slightly different from just using a global variable. If instead an object has a reference to the singleton object passed in, either via constructor or other method, then it doesn't matter how the singleton is actually created and the whole pattern turns out not to matter.
It was not just a bunch of variables in a fancy dress because this was had dozens of responsibilities, like communicating with persistence layer to save/retrieve data about the company, deal with employees and prices collections, etc.
I must say you're not really describing somthing that should be a single object and it's debatable that any of them, other than Data Serialization should have been a singelton.
I can see at least 3 sets of classes that I would normally design in, but I tend to favor smaller simpler objects that do a narrow set of tasks very well. I know that this is not the nature of most programmers. (Yes I work on 5000 line class monstrosities every day, and I have a special love for the 1200 line methods some people write.)
I think the point is that in most cases you don't need a singelton and often your just making your life harder.
The biggest problem with singletons is that they make unit testing hard, particularly when you want to run your tests in parallel but independently.
The second is that people often believe that lazy initialisation with double-checked locking is a good way to implement them.
Finally, unless your singletons are immutable, then they can easily become a performance problem when you try and scale your application up to run in multiple threads on multiple processors. Contended synchronization is expensive in most environments.
Singletons have their uses, but one must be careful in using and exposing them, because they are way too easy to abuse, difficult to truly unit test, and it is easy to create circular dependencies based on two singletons that accesses each other.
It is helpful however, for when you want to be sure that all your data is synchronized across multiple instances, e.g., configurations for a distributed application, for instance, may rely on singletons to make sure that all connections use the same up-to-date set of data.
I find you have to be very careful about why you're deciding to use a singleton. As others have mentioned, it's essentially the same issue as using global variables. You must be very cautious and consider what you could be doing by using one.
It's very rare to use them and usually there is a better way to do things. I've run into situations where I've done something with a singleton and then had to sift through my code to take it out after I discovered how much worse it made things (or after I came up with a much better, more sane solution)
I've used singletons a bunch of times in conjunction with Spring and didn't consider it a crutch or lazy.
What this pattern allowed me to do was create a single class for a bunch of configuration-type values and then share the single (non-mutable) instance of that specific configuration instance between several users of my web application.
In my case, the singleton contained client configuration criteria - css file location, db connection criteria, feature sets, etc. - specific for that client. These classes were instantiated and accessed through Spring and shared by users with the same configuration (i.e. 2 users from the same company). * **I know there's a name for this type of application but it's escaping me*
I feel it would've been wasteful to create (then garbage collect) new instances of these "constant" objects for each user of the app.
I'm reading a lot about "Singleton", its problems, when to use it, etc., and these are my conclusions until now:
Confusion between the classic implementation of Singleton and the real requirement: TO HAVE JUST ONE INSTANCE OF a CLASS!
It's generally bad implemented. If you want a unique instance, don't use the (anti)pattern of using a static GetInstance() method returning a static object. This makes a class to be responsible for instantiating a single instance of itself and also perform logic. This breaks the Single Responsibility Principle. Instead, this should be implemented by a factory class with the responsibility of ensuring that only one instance exists.
It's used in constructors, because it's easy to use and must not be passed as a parameter. This should be resolved using dependency injection, that is a great pattern to achieve a good and testable object model.
Not TDD. If you do TDD, dependencies are extracted from the implementation because you want your tests to be easy to write. This makes your object model to be better. If you use TDD, you won't write a static GetInstance =). BTW, if you think in objects with clear responsibilities instead classes, you'll get the same effect =).
I really disagree on the bunch of global variables in a fancy dress idea. Singletons are really useful when used to solve the right problem. Let me give you a real example.
I once developed a small piece of software to a place I worked, and some forms had to use some info about the company, its employees, services and prices. At its first version, the system kept loading that data from the database every time a form was opened. Of course, I soon realized this approach was not the best one.
Then I created a singleton class, named company, which encapsulated everything about the place, and it was completely filled with data by the time the system was opened.
It was not just a bunch of variables in a fancy dress because this was had dozens of responsibilities, like communicating with persistence layer to save/retrieve data about the company, deal with employees and prices collections, etc.
Plus, it was a fixed, system-wide, easily accessible point to have the company data.
Singletons are very useful, and using them is not in and of itself an anti-pattern. However, they've gotten a bad reputation largely because they force any consuming code to acknowledge that they are a singleton in order to interact with them. That means if you ever need to "un-Singletonize" them, the impact on your codebase can be very significant.
Instead, I'd suggest either hiding the Singleton behind a factory. That way, if you need to alter the service's instantiation behavior in the future, you can just change the factory rather than all types that consume the Singleton.
Even better, use an inversion of control container! Most of them allow you to separate instantiation behavior from the implementation of your classes.
One scary thing on singletons in for instance Java is that you can end up with multiple instances of the same singleton in some cases. The JVM uniquely identifies based on two elements: A class' fully qualified name, and the classloader responsible for loading it.
That means the same class can be loaded by two classloaders unaware of each other, and different parts of your application would have different instances of this singleton that they interact with.
Write normal, testable, injectable objects and let Guice/Spring/whatever handle the instantiation. Seriously.
This applies even in the case of caches or whatever the natural use cases for singletons are. There's no need to repeat the horror of writing code to try to enforce one instance. Let your dependency injection framework handle it. (I recommend Guice for a lightweight DI container if you're not already using one).