Flash Transparency of Overlapping Items - actionscript-3

In Flash, I have a container with several overlapping children. When I give this container an alpha value of .5, some of the children can be seen behind others that overlap them. I would rather be able to take the whole thing as a composite image and blend it that way.
Any ideas? cacheAsBitmap on the parent container doesn't have any effect.

BlendMode.LAYER

Well, use Bitmap.draw() function... And then just alpha that image.
Like, put it into a MC and give an alpha value to it (for example).

Related

z-index vs translate3D on Chrome

I decided to use:
* {
-webkit-transform: translate3d(0px, 0px, 0px);
}
when I saw that it makes my animations much smoother, probably because it forces hardware acceleration. But I also need to make some z-index tweaks in order to place a shape in front of a text, to mask that text at some point of an animation. The thing is: my (grey) shape must move synced with another shape (the green one in the example below), which is behind the text.
I built a simple example to make it more visual. It works nicely on Firefox, but I just can't get it working on Chrome and Safari. Well, it works if I remove the translate3d thing, but since my actual project requires lots of sliding and smooth animations, the user experience would suffer if I did that.
Without translate3D, it's possible to position a peer DOM node (your text) between another peer (your handler) and one of its children (your mask), but only because neither your text nor your handler have explicit z-indexes. In this case all non z-indexed blocks are rendered first and then the mask is rendered last - ending up on top (even though it's a child element). Does this make sense? Well it's how browsers work.
However, when you added translate3d to "*", you added a "stacking context" to each element, so what "happened to work" without a translate3d, now doesn't. Incidentally,adding an explicit z-index to each element in your example - also "ruins" your mask. Again, you can't position a peer DOM node between another peer and one of its children, because the children inherit the parent's z-index as far as positioning relative to an uncle/aunt node goes.
My advice is to unnest your stuff so that everything you want to position relative to each other in the z-axis is a DOM peer. This requires manually calculating every element's absolute positioning, and you lose the benefit of overflow clipping, but hey, it works. You can also duplicate this by doing 3D transforms with positive and negative z-values - but again, only among peer elements.
(Marking the z-index as !important, just undoes the cascade and places the element on top of the cascading stacking order. It's a hack.)
Got it! We can use CSS clip Property to mask the text and update the rect values based on the other object's position. Here's some info w3schools.com/cssref/pr_pos_clip.asp. This link is pretty insightful also http://webdesignerwall.com/tutorials/5-simple-but-useful-css-properties.
And finally here is my project, done http://iuqo.com. When you drag the background you see the text being (vertically and nicely) cut. Exactly as I wanted it.

Change width and height of container without changing child's dimension

I am having a movieclip container that needs change in it's dimensions. However it contains a bitmap, that needs to be preserved. So that it remains intact no matter how i change the dimension of it's container.
I know, that one way is to change the scale of "bitmap" accordingly. So say, container goes twice in width, then bitmap can be adjusted to scale = 0.5 ( compensating thus).
However i am doubtful, if this method would be visibly good for the bitmap, in case the dimension changes are in decimals. Like scale = 1.2345 etc
Any other good way ?
V.
You could try overriding the scaleX/scaleY setters and getters of your container, so that a change to them results in changing everything inside the container except your bitmap.
That would work, but is a bit strange. Are you sure that you can not organize your objects in a different manner?
If you have items in your container that should not be affected by the containers dimensions, then those items simply do not belong there. It would probably be a good idea to split up the structure.
You could have a Sprite that holds your Bitmap, and then apply your "container" as a mask to that, so that only a part as big as the "container" is visible, or something along those lines.
Apply a matrix to the BitmapData, which will resample it.

applying transformation on multiple object which are inside a single container

I am developing a paint board application using flash builder. User can draw some shapes objects(ellipse, circle, rectangle). I want to implement grouping/un grouping feature some like ms-word in my application. I group multiple objects by putting them inside a container(UIComponent). Now i apply resizing to container and it resize well. I am using a free object handler API to apply selection handle over the container. I want to resize and reposition all children with respect to container changed size. Every thing goes well until all children inside container are having rotation = 0. But if there is any child which is having rotation >0 and <0 things goes worse. The child resize but not in a proper manner. I stretch the parent container width and it increase the height of rotated child. Is there any way using Matrix class or something else to transform all children in same direction and same ratio respective to container?
Are you using Flash Professional? In my experience, placing objects within a symbol is the best route has been easiest to achieve this for me.
Select all the objects you want to link together (can also include existing symbols)
Right click and select 'Create Symbol'
Name the symbol what you'd like, then click okay
You can then freely transform any instance of that symbol, which retains the relationship between the objects within (including rotation).

How to insert image between layers in html5 canvas

I need to be able to layer image in canvas... how it is possible to insert image between two, or order the image, more like layer in photoshop... on top or below. In fact, i alredy draw many images, i need to be able to inser one between those, or just use a dummy and change it later, i dont know
what is the way to do that ?
The easiest way to do this is to just stack all of your elements inside a parent container and adjust the z-index CSS property of each layer.
The higher the z-index, the closer the layer is to the top of the stack. Elements with lower z-index values are obstructed by elements with higher values.
Note that you'll likely have to set position: absolute; on each layer within the container and then align them to, say, the top left corner of the parent element. Otherwise they won't overlap one another.
Alternatively, you can manage the layers based on their position within the DOM tree. The later the element is defined in the DOM, the closer it will be to the top of your layer stack (CSS properties aside, of course). So, you could theoretically use insertBefore() or a homespun insertAfter() to place your layers in the required location within the DOM and avoid z-index manipulation.

AS3: MovieClip higher than set mask

I have this annoying problem with masks and height om movieclips. I don't know whether it's just how Flash behaves or if I'm missing something.
I have a movieclip with a prefilled content (some simple vector graphic in a movieclip), with the height of 40. I then apply a mask to it, with the height of 30. Now i would think that the MovieClip is 30 pixel high, but it turns out to be 40 pixel high!?!
Is there some property im not setting or does the movieclip always assume the height of ALL the content within it? or what?
Actually in another clip, too, I have predefined 2 vector graphics (in two seperate movieclips), where the highest one is applied as a mask to the second graphic. The movieclip again assumes the height of the highest element. That might be logical, as it is the mask, BUT! when i then resize my mask (programatically) the height of the movieclip remains the same!?!?
Is there some way to recalculate the height of a movie clip? Or am I missing something?
You are correct that the MovieClip size is the bounding rectangle around all its content, with no consideration for which clips within could be masks.
If you want to know the size of the visible masked area, why not give the MovieClip that is the mask an instance name and use its width, height and position for your layout purposes?