Uses for Haskell id function - function

Which are the uses for id function in Haskell?

It's useful as an argument to higher order functions (functions which take functions as arguments), where you want some particular value left unchanged.
Example 1: Leave a value alone if it is in a Just, otherwise, return a default of 7.
Prelude Data.Maybe> :t maybe
maybe :: b -> (a -> b) -> Maybe a -> b
Prelude Data.Maybe> maybe 7 id (Just 2)
2
Example 2: building up a function via a fold:
Prelude Data.Maybe> :t foldr (.) id [(+2), (*7)]
:: (Num a) => a -> a
Prelude Data.Maybe> let f = foldr (.) id [(+2), (*7)]
Prelude Data.Maybe> f 7
51
We built a new function f by folding a list of functions together with (.), using id as the base case.
Example 3: the base case for functions as monoids (simplified).
instance Monoid (a -> a) where
mempty = id
f `mappend` g = (f . g)
Similar to our example with fold, functions can be treated as concatenable values, with id serving for the empty case, and (.) as append.
Example 4: a trivial hash function.
Data.HashTable> h <- new (==) id :: IO (HashTable Data.Int.Int32 Int)
Data.HashTable> insert h 7 2
Data.HashTable> Data.HashTable.lookup h 7
Just 2
Hashtables require a hashing function. But what if your key is already hashed? Then pass the id function, to fill in as your hashing method, with zero performance overhead.

If you manipulate numbers, particularly with addition and multiplication, you'll have noticed the usefulness of 0 and 1. Likewise, if you manipulate lists, the empty list turns out to be quite handy. Similarly, if you manipulate functions (very common in functional programming), you'll come to notice the same sort of usefulness of id.

In functional languages, functions are first class values
that you can pass as a parameter.
So one of the most common uses of id comes up when
you pass a function as a
parameter to another function to tell it what to do.
One of the choices of what to do is likely to be
"just leave it alone" - in that case, you pass id
as the parameter.

Suppose you're searching for some kind of solution to a puzzle where you make a move at each turn. You start with a candidate position pos. At each stage there is a list of possible transformations you could make to pos (eg. sliding a piece in the puzzle). In a functional language it's natural to represent transformations as functions so now you can make a list of moves using a list of functions. If "doing nothing" is a legal move in this puzzle, then you would represent that with id. If you didn't do that then you'd need to handle "doing nothing" as a special case that works differently from "doing something". By using id you can handle all cases uniformly in a single list.
This is probably the reason why almost all uses of id exist. To handle "doing nothing" uniformly with "doing something".

For a different sort of answer:
I'll often do this when chaining multiple functions via composition:
foo = id
. bar
. baz
. etc
over
foo = bar
. baz
. etc
It keeps things easier to edit. One can do similar things with other 'zero' elements, such as
foo = return
>>= bar
>>= baz
foos = []
++ bars
++ bazs

Since we are finding nice applications of id. Here, have a palindrome :)
import Control.Applicative
pal :: [a] -> [a]
pal = (++) <$> id <*> reverse

Imagine you are a computer, i.e. you can execute a sequence of steps. Then if I want you to stay in your current state, but I always have to give you an instruction (I cannot just mute and let the time pass), what instruction do I give you? Id is the function created for that, for returning the argument unchanged (in the case of the previous computer the argument would be its state) and for having a name for it. That necessity appears only when you have high order functions, when you operate with functions without considering what's inside them, that forces you to represent symbolically even the "do nothing" implementation. Analogously 0 seen as a quantity of something, is a symbol for the absence of quantity. Actually in Algebra both 0 and id are considered the neutral elements of the operations + and ∘ (function composition) respectively, or more formally:
for all x of type number:
0 + x = x
x + 0 = x
for all f of type function:
id ∘ f = f
f ∘ id = f

I can also help improve your golf score. Instead of using
($)
you can save a single character by using id.
e.g.
zipWith id [(+1), succ] [2,3,4]
An interesting, more than useful result.

Whenever you need to have a function somewhere, but want to do more than just hold its place (with 'undefined' as an example).
It's also useful, as (soon-to-be) Dr. Stewart mentioned above, for when you need to pass a function as an argument to another function:
join = (>>= id)
or as the result of a function:
let f = id in f 10
(presumably, you will edit the above function later to do something more "interesting"... ;)
As others have mentioned, id is a wonderful place-holder for when you need a function somewhere.

Related

Please could you explain to me how currying works when it comes to higher order functions, particularly the example below

Can someone please help me with the below,
applyTwice :: (a -> a) -> a -> a
applyTwice f x = f (f x)
I do not understand how the above works. If we had something like (+3) 10 surely it would produce 13? How is that f (f x). Basically I do not understand currying when it comes to looking at higher order functions.
So what I'm not understanding is if say we had a function of the form a -> a -> a it would take an input a then produce a function which expects another input a to produce an output. So if we had add 5 3 then doing add 5 would produce a function which would expect the input 3 to produce a final output of 8. My question is how does that work here. We take a function in as an input so does partial function application work here like it did in add x y or am I completely overcomplicating everything?
That's not currying, that's partial application.
> :t (+)
(+) :: Num a => a -> a -> a
> :t (+) 3
(+) 3 :: Num a => a -> a
The partial application (+) 3 indeed produces a function (+3)(*) which awaits another numerical input to produce its result. And it does so, whether once or twice.
You example is expanded as
applyTwice (+3) 10 = (+3) ((+3) 10)
= (+3) (10+3)
= (10+3)+3
That's all there is to it.
(*)(actually, it's (3 +), but that's the same as (+ 3) anyway).
As chepner clarifies in the comments (quoted with minimal copy editing),
partial application is an illusion created by the fact that functions only take one argument, and the combination of the right associativity of (->) and the left associativity of function application. (+) 3 isn't really a partial application. It's just [a regular] application of (+) to an argument 3.
So seen from the point of view of other, more traditional languages, we refer to this as a distinction between currying and partial application.
But seen from the Haskell perspective it is all indeed about currying, i.e. applying a function to its arguments one at a time, until fully saturated as indicated by its type (i.e. a->a->a value applied to an a value becomes an a->a value, and that then becomes an a value when applied to an a value in its turn).

Partially applied functions [duplicate]

This question already has answers here:
What is the difference between currying and partial application?
(16 answers)
Closed 5 years ago.
While studying functional programming, the concept partially applied functions comes up a lot. In Haskell, something like the built-in function take is considered to be partially applied.
I am still unclear as to what it exactly means for a function to be partially applied or the use/implication of it.
the classic example is
add :: Int -> Int -> Int
add x y = x + y
add function takes two arguments and adds them, we can now implement
increment = add 1
by partially applying add, which now waits for the other argument.
A function by itself can't be "partially applied" or not. It's a meaningless concept.
When you say that a function is "partially applied", you refer to how the function is called (aka "applied"). If the function is called with all its parameters, then it is said to be "fully applied". If some of the parameters are missing, then the function is said to be "partially applied".
For example:
-- The function `take` is fully applied here:
oneTwoThree = take 3 [1,2,3,4,5]
-- The function `take` is partially applied here:
take10 = take 10 -- see? it's missing one last argument
-- The function `take10` is fully applied here:
oneToTen = take10 [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,42]
The result of a partial function application is another function - a function that still "expects" to get its missing arguments - like the take10 in the example above, which still "expects" to receive the list.
Of course, it all gets a bit more complicated once you get into the higher-order functions - i.e. functions that take other functions as arguments or return other functions as result. Consider this function:
mkTake n = take (n+5)
The function mkTake has only one parameter, but it returns another function as result. Now, consider this:
x = mkTake 10
y = mkTake 10 [1,2,3]
On the first line, the function mkTake is, obviously, "fully applied", because it is given one argument, which is exactly how many arguments it expects. But the second line is also valid: since mkTake 10 returns a function, I can then call this function with another parameter. So what does it make mkTake? "Overly applied", I guess?
Then consider the fact that (barring compiler optimizations) all functions are, mathematically speaking, functions of exactly one argument. How could this be? When you declare a function take n l = ..., what you're "conceptually" saying is take = \n -> \l -> ... - that is, take is a function that takes argument n and returns another function that takes argument l and returns some result.
So the bottom line is that the concept of "partial application" isn't really that strictly defined, it's just a handy shorthand to refer to functions that "ought to" (as in common sense) take N arguments, but are instead given M < N arguments.
Strictly speaking, partial application refers to a situation where you supply fewer arguments than expected to a function, and get back a new function created on the fly that expects the remaining arguments.
Also strictly speaking, this does not apply in Haskell, because every function takes exactly one argument. There is no partial application, because you either apply the function to its argument or you don't.
However, Haskell provides syntactic sugar for defining functions that includes emulating multi-argument functions. In Haskell, then, "partial application" refers to supplying fewer than the full number of arguments needed to obtain a value that cannot be further applied to another argument. Using everyone's favorite add example,
add :: Int -> Int -> Int
add x y = x + y
the type indicates that add takes one argument of type Int and returns a function of type Int -> Int. The -> type constructor is right-associative, so it helps to explicitly parenthesize it to emphasize the one-argument nature of a Haskell function: Int -> (Int -> Int).
When calling such a "multi-argument" function, we take advantage of the fact the function application is left-associative, so we can write add 3 5 instead of (add 3) 5. The call add 3 is thought of as partial application, because we could further apply the result to another argument.
I mentioned the syntactic sugar Haskell provides to ease defining complex higher-order functions. There is one fundamental way to define a function: using a lambda expression. For example, to define a function that adds 3 to its argument, we write
\x -> x + 3
For ease of reference, we can assign a name to this function:
add = \x -> x + 3
To further ease the defintion, Haskell lets us write in its place
add x = x + 3
hiding the explicit lambda expression.
For higher-order, "multiargument" functions, we would write a function to add two values as
\x -> \y -> x + y
To hide the currying, we can write instead
\x y -> x + y.
Combined with the syntactic sugar of replacing a lambda expression with a paramterized name, all of the following are equivalent definitions for the explicitly typed function add :: Num a => a -> a -> a:
add = \x -> \y -> x + y -- or \x y -> x + y as noted above
add x = \y -> x + y
add x y = x + y
This is best understood by example. Here's the type of the addition operator:
(+) :: Num a => a -> a -> a
What does it mean? As you know, it takes two numbers and outputs another one. Right? Well, sort of.
You see, a -> a -> a actually means this: a -> (a -> a). Whoa, looks weird! This means that (+) is a function that takes one argument and outputs a function(!!) that also takes one argument and outputs a value.
What this means is you can supply that one value to (+) to get another, partially applied, function:
(+ 5) :: Num a => a -> a
This function takes one argument and adds five to it. Now, call that new function with some argument:
Prelude> (+5) 3
8
Here you go! Partial function application at work!
Note the type of (+ 5) 3:
(+5) 3 :: Num a => a
Look what we end up with:
(+) :: Num a => a -> a -> a
(+ 5) :: Num a => a -> a
(+5) 3 :: Num a => a
Do you see how the number of as in the type signature decreases by one every time you add a new argument?
Function with one argument that outputs a function with one argument that in turn, outputs a value
Function with one argument that outputs a value
The value itself
"...something like the built-in function take is considered to be partially applied" - I don't quite understand what this means. The function take itself is not partially applied. A function is partially applied when it is the result of supplying between 1 and (N - 1) arguments to a function that takes N arguments. So, take 5 is a partially applied function, but take and take 5 [1..10] are not.

What is the nicest way to make a function that takes Float or Double as input?

Say I want to implement the Fermi function (the simplest example of a logistic curve) so that if it's passed a Float it returns a Float and if it's passed a Double it returns a Double. Here's what I've got:
e = 2.7182845904523536
fermiFunc :: (Floating a) => a -> a
fermiFunc x = let one = fromIntegral 1 in one/(one + e^(-x))
The problem is that ghc says e is a Double. Defining the variable one is also kinda gross. The other solution I've thought of is to just define the function for doubles:
e = 2.7182845904523536
fermiFuncDouble :: Double -> Double
fermiFuncDouble x = 1.0/(1.0 + e^(-x))
Then using Either:
fermiFunc :: (Floating a) => Either Float Double -> a
fermiFunc Right x = double2Float (fermiFuncDouble (float2Double x))
fermiFunc Left x = fermiFuncDouble x
This isn't very exciting though because I might as well have just written a separate function for the Float case that just handles the casting and calls fermiFuncDouble. Is there a nice way to write a function for both types?
Don't write e^x, ever, in any language. That is not the exponential function, it's the power function.
The exponential function is called exp, and its definition actually has little to do with the power operation – it's defined, depending on your taste, as a Taylor series or as the unique solution to the ordinary differential equation d⁄d𝑥 exp 𝑥 = exp 𝑥 with boundary condition exp 0 = 1. Now, it so happens that, for any rational n, we have exp n ≡ (exp 1)n and that motivates also defining the power operation for numbers in ℝ or ℂ addition to ℚ, namely as
az := exp (z · ln a)
...but e𝑥 should be understood as really just a shortcut for writing exp(𝑥) itself.
So rather than defining e somewhere and trying to take some power of it, you should use exp just as it is.
fermiFunc :: Floating a => a -> a
fermiFunc x = 1/(1 + exp (-x))
...or indeed
fermiFunc = recip . succ . exp . negate
Assuming that you want floating point exponent, that's (**). (^) is integral exponent. Rewriting your function to use (**) and letting GHC infer the type gives:
fermiFunc x = 1/(1 + e ** (-x))
and
> :t fermiFunc
fermiFunc :: (Floating a) => a -> a
Since Float and Double both have Floating instances, fermiFunc is now sufficiently polymorphic to work with both.
(Note: you may need to declare a polymorphic type for e to get around the monomorphism restriction, i.e., e :: Floating a => a.)
In general, the answer to "How do I write a function that works with multiple types?" is either "Write it so that it works universally for all types." (parametric polymorphism, like map), "Find (or create) one or more typeclasses that they share that provides the behaviour you need." (ad hoc polymorphism, like show), or "Create a new type that is the sum of those types." (like Either).
The latter two have some tradeoffs. For instance, type classes are open (you can add more at any time) while sum types are closed (you must modify the definition to add more types). Sum types require you to know which type you are dealing with (because it must be matched up with a constructor) while type classes let you write polymorphic functions.
You can use :i in GHCi to list instances and to list instance methods, which might help you to locate a suitable typeclass.

What's the difference between a function and a functor in Haskell? Only definition?

In Haskell, when writing a function, it means we map something(input) to another thing(output). I tried LYAH to understand the definition of Functor: seems just the same like a normal Functor.
Is there any restriction that a function could be called a Functor?
Is Functor allowed to have I/O or any other side effect?
If in Haskell, "everthing is a function", then what's the point of introducing the "Functor" concept? A restricted version of function, or an enhancement version of a function?
Very confused, need your advice.
Thanks.
First of all, it's not true that "everything is a function" in Haskell. Many things are not functions, like 4. Or the string "vik santata".
In Haskell, a function is something which maps some input to an output. A function is a value which you can apply to some other value to get a result. If a value has a -> in its type, chances are that it may be a function (but there are infinitely many exceptions to this rule of thumb ;-)).
Here are some examples of functions (quoting from a GHCI session):
λ: :t fst
fst :: (a, b) -> a
λ: :t even
even :: Integral a => a -> Bool
Here are a few examples of things which are not functions:
A (polymorphic) value which can assume any type a provided that the type is a member of the Num class (e.g. Int would be a valid type). The exact value would be inferred from how the number is used.
Note that this type has => in it, which is something different altogether than ->. It denotes a "class constraint".
λ: :t 5
5 :: Num a => a
A list of functions. Note that this has a -> in its type, but it's not the top level type constructor (the toplevel type is [], i.e. "list"):
λ: :t [fst, snd]
[fst, snd] :: [(a, a) -> a]
Functors are not things you can apply to values. Functors are types whose values can be used with (and returned by) the fmap function (provided that the fmap function complies to certain rules, often called 'laws'). You can find a basic list of types which are part of the Functor using GHCI:
λ: :i Functor
[...]
instance Functor (Either a) -- Defined in ‘Data.Either’
instance Functor [] -- Defined in ‘GHC.Base’
instance Functor Maybe -- Defined in ‘GHC.Base’
[...]
This means you can apply fmap to lists, or to Maybe values, or to Either values.
It helps to know a little category theory. A category is just a set of objects with arrows between them. They can model many things in mathematics, but for our purposes we are interested in the category of type; Hask is the category of Haskell types, with each type being an object in Hask and each function being an arrow between the argument type and the return type. For example, Int, Char, [Char], and Bool are all objects in Hask, and ord :: Char -> Int, odd :: Int -> Bool, and repeat :: Char -> [Char] would be some examples of arrows in Hask.
Each category has several properties:
Every object has an identity arrow.
Arrows compose, so that if a -> b and b -> c are arrows, then so is a -> c.
Identity arrows are both left and right identities for composition.
Composition is associative.
The reason that Hask is a category is that every type has an identity function, and functions compose. That is, id :: Int -> Int and id :: Char -> Char are identity arrows for the category, and odd . ord :: Char -> Bool are composed arrows.
(Ignore for now that we think of id is polymorphic function with type a -> a instead of a bunch of separate functions with concrete types. This demonstrates a concept in category theory called a natural transformation that you don't need to think about now.)
In category theory, a functor F is a mapping between two categories; it maps each object of one category to an object of the other, and it also maps each arrow of one category to an arrow of the other. If a is an object in one category, we say that F a is the object in the other category. We also say that if f is an arrow in the first category, the corresponding arrow in the other if F f.
Not just any mapping is a functor. It has to obey two properties which should look familiar.
F has to map the identity arrow for an object a to the identity arrow of the object F a.
F has to preserve composition. That means that the composition of two arrows in the first category has to be mapped to the composition of the corresponding arrows in the other category. That is, if h = g ∘ f is in the first category, then h is mapped to F h = F g ∘ F f in the other.
Finally, an endofunctor is a special name for a functor that maps one category to itself. In Hask, the typeclass Functor captures the idea of an endofunctor from Hask to Hask. The type constructor itself maps the types, and fmap is used to map the arrows.
Let's take Maybe as an example. The type constructor Maybe is an endofuntor, because it maps objects in Hask (types) to other objects in Hask (other types). (This point is obscured a little bit since we don't have new names for the target types, so think of Maybe as mapping Int to the type Maybe Int.)
To map an arrow a -> b to Maybe a -> Maybe b, we provide a defintion for fmap in the instance of Maybe Int.
Maybe also maps functions, but using the name fmap instead. The functor laws it must obey are the same as two listed in the definition of a functor.
fmap id = id (Maps id :: Int -> Int to id :: Maybe Int -> Maybe Int.
fmap f . fmap g = fmap f . g (That is, fmap odd . fmap ord $ x has to return the same value as fmap (odd . ord) $ x for any possible value x of type Maybe Int.
As an unrelated tangent, others have pointed out that some things in Haskell are not functions, namely literal values like 4 and "hello". While true in the programming language (you can't, for instance, compose 4 with another function that takes an Int as a value), it is true that in category theory that you can replace values with functions from the unit type () to the type of the value. That is, the literal value 4 can be thought of as an arrow 4 :: () -> Int that, when applied to the (only) value of type (), it returns a value of type Int corresponding to the integer 4. This arrow would compose like any other; odd . 4 :: () -> Bool would map the value from the unit type to a Boolean value indicating whether the integer 4 is odd or not.
Mathematically, this is nice. We don't have to define any structure for types; they just are, and since we already have the idea of a type defined, we don't need a separate definition for what a value of a type is; we just just define them in terms of functions. (You might notice we still need an actual value from the unit type, though. There might be a way of avoiding that in our definition, but I don't know category theory well enough to explain that one way or the other.)
For the actual implementation of our programming language, think of literal values as being an optimization to avoid the conceptual and performance overhead of having to use 4 () in place of 4 every time we just want a constant value.
Actually, a functor is two functions, but only one of them is a Haskell function (and I'm not sure it's the function you suspect it to be).
A type level function. The objects of the Hask category are types with kind *, and a functor maps such types to other types. You can see this aspect of functors in ghci, using the :kind query:
Prelude> :k Maybe
Maybe :: * -> *
Prelude> :k []
[] :: * -> *
Prelude> :k IO
IO :: * -> *
What these functions do is rather boring: they map, for instance,
Int to Maybe Int
() to IO ()
String to [[Char]].
By this I don't mean that they map integer numbers to maybe-integers etc. – that's a more specific operation, not possible for every functor. I just mean, they map the type Int, as a single entity, to the type Maybe Int.
A value-level function, which maps morphisms (i.e. Haskell functions) to morphisms. The target morphism always maps between the types that result from applying the type-level function to the domain and codomain of the original function.This function is what you get with fmap:
fmap :: (Int -> Double) -> (Maybe Int -> Maybe Double)
fmap :: (() -> Bool) -> (IO () -> IO Bool)
fmap :: (Char -> String) -> String -> [String].
For something to be a functor - you need two things:
a container type*
a special function that converts a function from containees to a function converting containers
the first is depending on your own definition but the second one has been codified in the "interface" called Functor and the conversion function has been named fmap.
thus you always start with something like
data Maybe a = Just a | Nothing
instance Functor Maybe where
-- fmap :: (a -> b) -> Maybe a -> Maybe b
fmap f (Just a) = Just (f a)
fmap _ Nothing = Nothing
Functions on the other hand - do not need a container to work - so they are not related to Functor in that kind of way. On the other hand every Functor, has to implement the function fmap to earn its name.
Moreover convention wants a Functor to adhere to certain laws - but this cannot be enforced by the compiler/type checker.
*: this container can also be a phantom type, e.g. data Proxy a = Proxy in this case the name container is debatable, but I would still use that name
Not everything in Haskell is a function. Non-functions include "Hello World", (3 :: Int, 'a'), and Just 'x'. Things whose types include => are not necessarily functions either, although GHC (generally) translates them into functions in its intermediate representation.
What is a functor? Given categories C and D, a functor f from C to D consists of a mapping fo from the objects of C into the objects of D and a mapping fm from the morphisms of C into the morphisms of D such that
If x and y are objects in C and p is a morphism from x to y then fm(p) is a morphism from fo(x) to fo(y).
If x is an object in C and id is the identity morphism from x to x then fm(id) is the identity morphism from fo(x) to fo(x).
If x, y, and z are objects in C, p is a morphism from y to z, and q is a morphism from x to y, then fm(p . q) = fm(p).fm(q), where the dot represents morphism composition.
How does this relate to Haskell? We like to think of Haskell types and Haskell functions between them as forming a category. This is only approximately true, for various reasons, but it's a useful guide to intuition. The Functor class then represents injective endofunctors from this Hask category to itself. In particular, a Functor consists of a mapping (specifically a type constructor or partial application of type constructor) from types to types, along with a mapping (the fmap function) from functions to functions which obeys the above laws.

Controlling function's arity

I was reading the answer to this question: Haskell: difference between . (dot) and $ (dollar sign) And the reply struck me as odd... What does he mean + has no input? And then I tried:
((+) 1)
((+) 1 1)
((+) 1 1 1)
Whoops... sad news. But I'm sure I saw functions that can take seemingly arbitrary or a very large number of arguments to believe that someone had defined them in a way a->b->c...->z. There must be some way to handle it! What I'm looking for is something like &rest or &optional in CL.
Sure, you can define a variadic addition function, with some typeclass hackery:1
{-# LANGUAGE TypeFamilies #-}
class Add r where
add' :: (Integer -> Integer) -> r
instance Add Integer where
add' k = k 0
instance (n ~ Integer, Add r) => Add (n -> r) where
add' k m = add' (\n -> k (m+n))
add :: (Add r) => r
add = add' id
And so:
GHCi> add 1 2 :: Integer
3
GHCi> add 1 2 3 :: Integer
6
The same trick is used by the standard Text.Printf module. It's generally avoided for two reasons: one, the types it gives you can be awkward to work with, and you often have to specify an explicit type signature for your use; two, it's really a hack, and should be used rarely, if at all. printf has to take any number of arguments and be polymorphic, so it can't simply take a list list, but for addition, you could just use sum.
1 The language extension isn't strictly necessary here, but they make the usage easier (without them, you'd have to explicitly specify the type of each argument in the examples I gave, e.g. add (1 :: Integer) (2 :: Integer) :: Integer).
It's a syntactical trade-off: you can't (in general) have both variable arity functions and nice Haskell-style syntax for function application at the same time. This is because it would make many expressions ambiguous.
Suppose you have a function foo that allows an arity of 1 or 2, and consider the following expression:
foo a b
Should the 1 or 2 argument version of foo be used here? No way for the compiler to know, as it could be the 2 argument version but it could equally be the result of the 1 argument version applied to b.
Hence language designers need to make a choice.
Haskell opts for nice function application syntax (no parentheses required)
Lisp opts for variable arity functions (and adds parentheses to remove the ambiguity)