Problem with FlexUnit4 - actionscript-3

I"m a bit confused because FlexUnith 4's behavior. When I use fail() in try-catch body fail method is just ignored.
[Test]
public function extend():void
{
try {
fail("This should fail");
} catch(er:Error) {}
}
I suppose this one should fail as there is no way around it, but it succeeds and turns green. Whatam I doing wrong? When i put fail() before try-catch block it fails as it is suposed to. BTW using Flash builder 4.

The way assertions are signaled to the framework is through exceptions. fail sends the failure signal using an exception too. That, and the fact that Error is the base class for all exceptions means that no exception will ever reach the framework (your try/catch block catches all excpetions), which means that the test didn't fail.

Related

(Neko) "alc_cleanup: 1 device not closed" instead of error message

I'm making a game using Haxe and targeting neko. Any uncaught exception leads to alc_cleanup error.
The problem is, this error blocks the output of the exception details.
It's annoying because I use assertions so I can't find out which one threw an exception if one of the tests fail.
Any help here?
The alc_cleanup error simply happens because an OpenAl audio device in use (by your game or an underlying framework) hasn't been closed before terminating the program (due to the uncaught exception).
If you can, you might want to catch and log that exception yourself to prevent it from being corrupted by the alc_cleanup error:
static function main()
{
try {
// do stuff
} catch (e:Dynamic) {
trace('ERROR: $e');
trace(haxe.CallStack.toString(haxe.CallStack.exceptionStack()));
Sys.exit(1);
}
}
You could also:
try to find the proper API in the frameworks you use to destroy the OpenAl context
neko.Lib.rethrow the exception after doing the necessary cleanup yourself

Why Exception inside a method should be handled within the method itself and not outside?

Consider a method() that throws some exception in its body.
Consider the following scenarios:
Scenario 1:
{
//..
// ..
method(); //Exception handled inside the method
//..
//..
}
In this case the exception should be handled within the method() itself.
Also consider this:
Scenario 2:
{
//..
//..
try{
method(); //Exception not handled with-in the method
}
catch(){}
//..
// ..
}
Why a situation like scenario 2 is not allowed? ie why it is forced that the exception should be handled within the method?
You can add throws clause to your method and make it throw an exception, which can be handled, as mentioned in Situation 2. So its allowed, like this:-
void method() throws Exception{
}
Both scenarios are allowed. The restriction (if that's the right term) that Java imposes is that the exception must be handled somewhere.
In the first scenario, the called method handles the exception itself - so there's no need for the try-catch in the calling method.
The second scenario is valid - but only if method() includes the throws declaration to indicate that the exception must be handled somewhere else.
void method() throws Exception
{
}
It is allowed!
use as follows
public void method() throws ClassNotFoundException {
to catch a ClassNotFoundException.
(In most cases you should not throw a bare Exception, like other posters simplified)
Whether to chatch inside or outside is software design. There is no rule of thumb.
My experience is that catching outside leads to less complex code, which can be better unit tested .
Look for design pattern "last line of defense":
That means that in your top most class e.g in main() there is a catch (Exception ex) {
which catches when no other method catched it. in that case you can log the exception and (try to) safely shut down your system. This is the last line of defense.
Note: spmetimes it also makes sense to catch(Throweable th),
If you handle exception using senario-2, then cannot map the exception to the actual one. i.e you cannot state it as per the code in block. So please handle the exception to the spot itself, so that you can specifically explain why the exception has occurred.
As said above, the idea is to throw early and catch late. Overall, you want to minimize exceptions you throw by simply making your logic "flow". But there are always situations which are tricky to handle, or obfuscate code too much, so it is worth ensuring the user understands the risks of using certain methods and handles them accordingly.
TL;DR: Never trap InterruptedException unless you really mean to. It almost always needs to be thrown.
This great question is actually a very important design decision. Getting this right is difficult and getting this right across an entire team is even more difficult. The answer to the question lies within your implementation. Does the error need to be immediately shown to the user? Do you have an auxiliary method to recover from the failure? Is the exception a fatal event?
Please do yourself a favor and never write an empty exception handler. You will be very happy to have put in a log.debug statement in there when things go awry. Other than that: learn what every exception means and respond to it in the most graceful way possible.

What is the usefulness of using throw? and in catch?

From what I understand throw causes an exception.
It looks like it can be used to test your catch exception.
What are the benefits/uses for it? Why would you want to purposely cause an exception?
Why use throw in catch? Seems like it catches the exception just to cause an exception again.
try
{
//blah
}
catch
{
throw;
}
throw; rethrows the current exception. It's used for when you want to catch an exception and do some handling of your own, but otherwise still want the exception to propagate more-or-less as if you never caught it.
The difference (in languages that let you just say throw;, like C#) is that when you rethrow an exception, the original stack trace remains mostly intact. (It includes the line where you rethrew the exception rather than the line where the exception occurred in the corresponding try block, but otherwise the whole stack trace is preserved.) If you say throw the_exception_you_caught;, it's usually treated as if you threw a brand new exception from right there -- the existing stack trace gets obliterated and a new one starts from that point.
Exceptions are mechanism for error handling. For instance, you may throw an exception to indicate that a webservice call has timed out, or bad input as been provided to a method. The idea is that calling code knows how to deal with these exceptions and handles them gracefully — perhaps fixing what's wrong in the case of bad input (by prompting the user) or by trying a callout a second time.
A catch block is where you do your handling of the error, and in certain scenarios you may want to do some local cleanup in the method running, but then you still need to report the error to calling methods, so you throw the exception once more (or throw a different, maybe more generic or specific exception) which you then handle in your calling code.
Description
You can do this to, for example, log something and give the exception back to the calling method / assembly.
You can handle the exception and signals the caller that a exception is happend instead of return a boolean that indicates if the method has success.
This is useful for unit tests and more.
Sample
try
{
//blah
}
catch
{
// log exception to textfile of database
throw;
}
This is a common pattern in .Net code. It's used when the caller wants to either log, wrap or react to an exception and then pass it back up to the caller. For example
try {
SomeFunction();
} catch {
CloseMyResource();
throw;
}
The advantage of throw vs throw exceptionVariable is that throw preserves the original stack trace. The next person to catch the exception sees the original stack trace. This is essentially for tracking down errors in deep call stacks.
I think it may be better to think of a throw as your informed reaction to an exception in your code rather than the cause. Semantics I know but it helps.
You throw a different exception in a catch to add information. Your converting what may be a generic OS exception into one meaningful to your application. e.g. Out of memory exception may be caught and a new exception with the out of memory as the inner exception be throw saying something like "Error while computing the answer to life the universe and everything". More useful that just an out of memory exception.
You may use a 'throw' on its own as a rethrow. The catch allows you to do something before rethrowing. If we are talking C# check out 'finally'.
When something really bad happens, that ought not happen, then you can abort and inform the caller by throwing an exception. It means that you do not need to have every method returning result codes and every caller testing fault/success codes. It also nicely abstracts who handles such 'exceptions' or even if you just leave it to the OS.
Quick answer ... it makes your code simpler and gives you better control of aborting and handling exceptions. Think of it as a messaging/abort system.
You would re-throw the same exception if you wanted to do some logging here or some clean up but would like to still have the calling functions further up the call stack to have to handle that same exception.
A more typical use would be:
try {
// ...
} catch (EmailException ex) {
SMS.AlertError("Email is not working", ex);
throw;
}
If you throw ex you will have stripped out information such as the call stack from the exception.
The some function above that would:
try {
// ...
} catch (Exception ex) {
WorkFlowProblems.Add(new OrderNotSentException("Email did not work", ex));
View.ShowError("Could not send order!");
}
Here you make a new exception and set it's "inner exception" to be original cause. This is a good way for multi-part systems to have the right level of information about what went wrong and at what level.
Doing this preserves the stack trace. In your example, it's not useful, however, you could catch the exception, log it and then rethrow so that the exception bubbles up to be handled by code higher up.
The place where throwing exception (in my opinion) is MOST useful is when you want to create an instance of a new object and there's some possibility that the instance needs to fail in creation, in which case the instance can be made to remain null (since constructors don't "return" anything... so for example...
Foo foo = new Foo();//
//at this line foo may or may not be the exact thing you want it to be, depending on whatever conditions made the creation of Foo possible.
So, Foo throws an exception you can do this:
Foo foo = null;
try{
foo = new Foo();
}catch(FooException fe){
//here you can find out if Foo didn't get instantiated as you wanted it to
}
//and here you can test if foo is still null.

Why are empty catch blocks a bad idea? [closed]

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I've just seen a question on try-catch, which people (including Jon Skeet) say empty catch blocks are a really bad idea? Why this? Is there no situation where an empty catch is not a wrong design decision?
I mean, for instance, sometimes you want to get some additional info from somewhere (webservice, database) and you really don't care if you'll get this info or not. So you try to get it, and if anything happens, that's ok, I'll just add a "catch (Exception ignored) {}" and that's all
Usually empty try-catch is a bad idea because you are silently swallowing an error condition and then continuing execution. Occasionally this may be the right thing to do, but often it's a sign that a developer saw an exception, didn't know what to do about it, and so used an empty catch to silence the problem.
It's the programming equivalent of putting black tape over an engine warning light.
I believe that how you deal with exceptions depends on what layer of the software you are working in: Exceptions in the Rainforest.
They're a bad idea in general because it's a truly rare condition where a failure (exceptional condition, more generically) is properly met with NO response whatsoever. On top of that, empty catch blocks are a common tool used by people who use the exception engine for error checking that they should be doing preemptively.
To say that it's always bad is untrue...that's true of very little. There can be circumstances where either you don't care that there was an error or that the presence of the error somehow indicates that you can't do anything about it anyway (for example, when writing a previous error to a text log file and you get an IOException, meaning that you couldn't write out the new error anyway).
I wouldn't stretch things as far as to say that who uses empty catch blocks is a bad programmer and doesn't know what he is doing...
I use empty catch blocks if necessary. Sometimes programmer of library I'm consuming doesn't know what he is doing and throws exceptions even in situations when nobody needs it.
For example, consider some http server library, I couldn't care less if server throws exception because client has disconnected and index.html couldn't be sent.
Exceptions should only be thrown if there is truly an exception - something happening beyond the norm. An empty catch block basically says "something bad is happening, but I just don't care". This is a bad idea.
If you don't want to handle the exception, let it propagate upwards until it reaches some code that can handle it. If nothing can handle the exception, it should take the application down.
I think it's okay if you catch a particular exception type of which you know it's only going to be raised for one particular reason, and you expect that exception and really don't need to do anything about it.
But even in that case, a debug message might be in order.
There are rare instances where it can be justified. In Python you often see this kind of construction:
try:
result = foo()
except ValueError:
result = None
So it might be OK (depending on your application) to do:
result = bar()
if result == None:
try:
result = foo()
except ValueError:
pass # Python pass is equivalent to { } in curly-brace languages
# Now result == None if bar() returned None *and* foo() failed
In a recent .NET project, I had to write code to enumerate plugin DLLs to find classes that implement a certain interface. The relevant bit of code (in VB.NET, sorry) is:
For Each dllFile As String In dllFiles
Try
' Try to load the DLL as a .NET Assembly
Dim dll As Assembly = Assembly.LoadFile(dllFile)
' Loop through the classes in the DLL
For Each cls As Type In dll.GetExportedTypes()
' Does this class implement the interface?
If interfaceType.IsAssignableFrom(cls) Then
' ... more code here ...
End If
Next
Catch ex As Exception
' Unable to load the Assembly or enumerate types -- just ignore
End Try
Next
Although even in this case, I'd admit that logging the failure somewhere would probably be an improvement.
Per Josh Bloch - Item 65: Don't ignore Exceptions of Effective Java:
An empty catch block defeats the purpose of exceptions
At the very least, the catch block should contain a comment explaining why it is appropriate to ignore the exception.
Empty catch blocks are usually put in because the coder doesn't really know what they are doing. At my organization, an empty catch block must include a comment as to why doing nothing with the exception is a good idea.
On a related note, most people don't know that a try{} block can be followed with either a catch{} or a finally{}, only one is required.
An empty catch block is essentially saying "I don't want to know what errors are thrown, I'm just going to ignore them."
It's similar to VB6's On Error Resume Next, except that anything in the try block after the exception is thrown will be skipped.
Which doesn't help when something then breaks.
This goes hand-in-hand with, "Don't use exceptions to control program flow.", and, "Only use exceptions for exceptional circumstances." If these are done, then exceptions should only be occurring when there's a problem. And if there's a problem, you don't want to fail silently. In the rare anomalies where it's not necessary to handle the problem you should at least log the exception, just in case the anomaly becomes no longer an anomaly. The only thing worse than failing is failing silently.
Empty catch blocks are an indication of a programmer not knowing what to do with an exception. They are suppressing the exception from possibly bubbling up and being handled correctly by another try block. Always try and do something with the exception you are catching.
I think a completely empty catch block is a bad idea because there is no way to infer that ignoring the exception was the intended behavior of the code. It is not necessarily bad to swallow an exception and return false or null or some other value in some cases. The .net framework has many "try" methods that behave this way. As a rule of thumb if you swallow an exception, add a comment and a log statement if the application supports logging.
If you dont know what to do in catch block, you can just log this exception, but dont leave it blank.
try
{
string a = "125";
int b = int.Parse(a);
}
catch (Exception ex)
{
Log.LogError(ex);
}
Because if an exception is thrown you won't ever see it - failing silently is the worst possible option - you'll get erroneous behavior and no idea to look where it's happening. At least put a log message there! Even if it's something that 'can never happen'!
I find the most annoying with empty catch statements is when some other programmer did it. What I mean is when you need to debug code from somebody else any empty catch statements makes such an undertaking more difficult then it need to be. IMHO catch statements should always show some kind of error message - even if the error is not handled it should at least detect it (alt. on only in debug mode)
It's probably never the right thing because you're silently passing every possible exception. If there's a specific exception you're expecting, then you should test for it, rethrow if it's not your exception.
try
{
// Do some processing.
}
catch (FileNotFound fnf)
{
HandleFileNotFound(fnf);
}
catch (Exception e)
{
if (!IsGenericButExpected(e))
throw;
}
public bool IsGenericButExpected(Exception exception)
{
var expected = false;
if (exception.Message == "some expected message")
{
// Handle gracefully ... ie. log or something.
expected = true;
}
return expected;
}
Generally, you should only catch the exceptions you can actually handle. That means be as specific as possible when catching exceptions. Catching all exceptions is rarely a good idea and ignoring all exceptions is almost always a very bad idea.
I can only think of a few instances where an empty catch block has some meaningful purpose. If whatever specific exception, you are catching is "handled" by just reattempting the action there would be no need to do anything in the catch block. However, it would still be a good idea to log the fact that the exception occurred.
Another example: CLR 2.0 changed the way unhandled exceptions on the finalizer thread are treated. Prior to 2.0 the process was allowed to survive this scenario. In the current CLR the process is terminated in case of an unhandled exception on the finalizer thread.
Keep in mind that you should only implement a finalizer if you really need one and even then you should do a little as possible in the finalizer. But if whatever work your finalizer must do could throw an exception, you need to pick between the lesser of two evils. Do you want to shut down the application due to the unhandled exception? Or do you want to proceed in a more or less undefined state? At least in theory the latter may be the lesser of two evils in some cases. In those case the empty catch block would prevent the process from being terminated.
I mean, for instance, sometimes you want to get some additional info from somewhere (webservice, database) and you really don't care if you'll get this info or not. So you try to get it, and if anything happens, that's ok, I'll just add a "catch (Exception ignored) {}" and that's all
So, going with your example, it's a bad idea in that case because you're catching and ignoring all exceptions. If you were catching only EInfoFromIrrelevantSourceNotAvailable and ignoring it, that would be fine, but you're not. You're also ignoring ENetworkIsDown, which may or may not be important. You're ignoring ENetworkCardHasMelted and EFPUHasDecidedThatOnePlusOneIsSeventeen, which are almost certainly important.
An empty catch block is not an issue if it's set up to only catch (and ignore) exceptions of certain types which you know to be unimportant. The situations in which it's a good idea to suppress and silently ignore all exceptions, without stopping to examine them first to see whether they're expected/normal/irrelevant or not, are exceedingly rare.
There are situations where you might use them, but they should be very infrequent. Situations where I might use one include:
exception logging; depending on context you might want an unhandled exception or message posted instead.
looping technical situations, like rendering or sound processing or a listbox callback, where the behaviour itself will demonstrate the problem, throwing an exception will just get in the way, and logging the exception will probably just result in 1000's of "failed to XXX" messages.
programs that cannot fail, although they should still at least be logging something.
for most winforms applications, I have found that it suffices to have a single try statement for every user input. I use the following methods: (AlertBox is just a quick MessageBox.Show wrapper)
public static bool TryAction(Action pAction)
{
try { pAction(); return true; }
catch (Exception exception)
{
LogException(exception);
return false;
}
}
public static bool TryActionQuietly(Action pAction)
{
try { pAction(); return true; }
catch(Exception exception)
{
LogExceptionQuietly(exception);
return false;
}
}
public static void LogException(Exception pException)
{
try
{
AlertBox(pException, true);
LogExceptionQuietly(pException);
}
catch { }
}
public static void LogExceptionQuietly(Exception pException)
{
try { Debug.WriteLine("Exception: {0}", pException.Message); } catch { }
}
Then every event handler can do something like:
private void mCloseToolStripMenuItem_Click(object pSender, EventArgs pEventArgs)
{
EditorDefines.TryAction(Dispose);
}
or
private void MainForm_Paint(object pSender, PaintEventArgs pEventArgs)
{
EditorDefines.TryActionQuietly(() => Render(pEventArgs));
}
Theoretically, you could have TryActionSilently, which might be better for rendering calls so that an exception doesn't generate an endless amount of messages.
You should never have an empty catch block. It is like hiding a mistake you know about. At the very least you should write out an exception to a log file to review later if you are pressed for time.

When to dodge exceptions and when to handle them

What guidlines do you use when deciding whether to let a method dodge an exception (ie: let the exception propogate up) or handle it once the exception is recieved?
Here is an example of what I am trying to ask
If I have three methods method1,2,3 and 3. Method1 calls Method2 which Calls Method3. and the exception is only thrown in method 3 when should I let the exception propogate upward as follows (excuse my pseudo java ;) )
method1 {
try {
call method2;
} catch (exception e) {
doErrorProcessing;
}
}
method2 throws exception {
call method3;
}
method3 throws exception {
call readFile;
}
And when should I handle the exception once it is raised as follows
method1 {
call method2;
}
method2 {
call method3;
}
method3 {
try {
call readFille
} catch (exception e) {
doErrorProcessing;
}
}
The rule I follow:
If I can fix an exception, or nullify the problem that caused it (sometimes this means just ignoring it altogether), I'll handle it. Otherwise it gets passed up to the next level.
And I always try to fix exceptions as low in the tree as possible (i.e. as soon as possible after they occur) - this localizes exception handling and avoids big honkin' exception handlers in your upper levels.
Like all answers in software, this one for me is "it depends".
Most exceptions should be, in fact, exceptional, so generally I tend to like them to break the app when they occur. If the exception represents some recoverable error condition, then it should be handled at the point in the call stack when you have the information you need to do so safely. This would include situations where the error can be corrected by the user, i.e. catching the exception to report it back to the user so that they can take appropriate actions.
If the lower level routine knows what to do about the exceptional condition, it should probably handle it. If it is an exceptional condition unrelated to the task that function is intended to perform, it would probably make more sense to let it be handled at a higher level.
Only catch exceptions you can handle. Let everything else pass you by.
From a Java point of view, I always try and use unchecked exceptions to avoid adding the throws declarations in the method signatures.
Then where I actually catch the exception will be depending on the situation. I'd always want to handle the exception as high in the chain as possible where the exception is applicable. And if it's a system level exception where you expect the application to fall over, then I might have an exception handling mechanism where it will "catch all".