I am trying to load an xml file from wikipedia into my flash movie.
loader = new URLLoader();
loader.addEventListener(Event.COMPLETE, tweetLoaded);
loader.load(new URLRequest("http://en.wikipedia.org/w/api.php?action=query&rvprop=content&format=xml&pageids="+subNum));
loader.addEventListener(IOErrorEvent.IO_ERROR, onIOErrorFunction);
This works fine when the flash file is run locally but when I upload to my domain it does not seem to work. I have read elsewhere that the cross domain rule does not apply to XML files only to images and other media. Is this true? If not is there a work around so that I can load in XML files from domains other than the one the swf is hosted on?
thanks
EDIT:
Okay I am really confused, my program queries both Bing API and the media wiki API. The Bing api call works fine, I can retrieve the XML search results back from it fine. But the wikipedia call does not work (online). I have tried listening for the Security_Error on the wikipedia call but it does not fire.
Does anyone have any ideas? Losing it a bit.
Thanks so much for you help. In the end i used http://pipes.yahoo.com
I created a pipe that took in an ID number then spat out a JSON object with the title of the corresponding wikipedia page.
which you can use here http://pipes.yahoo.com/wikibyid
For anyone else doing this you need to make sure you access the pipe from the yahoo api URL
http://pipes.yahooapis.com/
as this domain has the crossdomain.xml file.
A workaround is setting up a proxy with some server side language, so your swf loads data from your domain. This proxy forwards the request to the real host and returns the response to the swf. From the flash side, this works transparently.
You could make your proxy more or less sofisticated, but it could be as simple as (in php):
echo file_get_contents($_GET['target_url']);
This is just to give you an idea, you might want to validate the target_url parameter.
Have your swf call this php script and pass target_url as a parameter. Something like this:
var url:String = "proxy.php";
var paramVal:String = encodeURIComponent("http://en.wikipedia.org/w/api.php?action=query&rvprop=content&format=xml&pageids="+subNum);
url += "?target_url=" + paramVal;
loader.load(new URLRequest(url));
Note that for php this will require allowing fopen for urls (similar permissions might be neccesary for other server side technologies). Also, keep in mind this will affect your server bandwith consumption.
PS
Bing works because they have a crossdomain policy file in place to allow access to swfs from other domains.
http://api.bing.net/crossdomain.xml
Wikipedia doesn't have a crossdomain policy file that grants you access from other domains, so you cannot connect directly from your swf.
Related
I know it's 2016 and this is a question about Flash...
Sadly a lot of the Flash AS3 resources are no longer available as the format has fallen out of favour with web devs and the tutorials I have managed to find are all done on earlier versions of Flash - I have CS6, and some of the functions/commands don't seem to work the same way.
So my question for you S.O gurus...
How do I load any kind of data into a swf movie via a GET URL.
For example :
www.example.com/mymovie.swf?loadfile=myfile.mp3
I know I can do the following to load an external file :
var url:String = "http://example.com/myfile.mp3";
var soundFile:URLRequest = new URLRequest(url);
But instead of hard coding the url how do I tell it to look for the data in the loadfile variable delivered via the incoming request?
The answer in case anybody else stumbles across this :
loaderInfo.parameters['loadfile']
Gets the variable from the url
I'm streaming data from a server and passing it into a net stream in data generation mode. I'm successfully wrapping H264 and PCMU to be played back through NetStream, however I need to be able to capture this output from the video display it's on and store it in an image. When using an RTMP server, I'd configure it to send an RtmpSampleAccess command, with true,true for audio and video access allowed. When using RTMFP I'd do the same, send() a RtmpSampleAccess true,true from the peer to allow access.
I believe I need to send in an FLV tag for a script data object to represent the RtmpSampleAccess command, however I can't find any information on what the format of that tag needs to be. I've tried using the OSMF FLVTagScriptDataObject with the objects set to the following combinations:
["|RtmpSampleAccess", true, true];
["|RtmpSampleAccess", [true, true]];
And various attempts at guessing the naming for object parameters (though looking at the protocol docs, I'm not sure there is one).
Could someone out there help me here, would be much appreciated.
Where you put your Netstream into Data Generation mode you add a second Play command. The second one simply plays "a blank" and for some reason this overrides the security error.
ns.play(null);
ns.play(""); //works to avoid all security errors
ns.appendBytesAction(NetStreamAppendBytesAction.RESET_BEGIN);
Then to draw just setup a button to run the draw_VideoFrame function when clicked, or try real-time drawing with something like below (using enterFrame):
vid_Obj.addEventListener(Event.ENTER_FRAME, draw_VideoFrame);
and then create a function like this example.
function draw_VideoFrame (e:Event) : void
{
vid_BMD.draw( vid_Obj ); //draw into a BitMapData variable
}
Let me introduce my problem step by step:
I was using a socket connection on the address www.mydomain.com:1925 to provide a chat service for my users. When I moved to cloudflare, I could not connect to port 1925 directly because of the fact that my requests were reaching my origin server over cloudflare and the port was changing.
How did I solve it?
I created a subdomain chat.mydomain.com whose DNS settings point to my origin server not cloudflare. I bypassed cloudflare by this way and I connected my chat service by using chat.mydomain.com:1925 on the browser. So far so good.
Here is the problem.
I am also using Flash and AS3. It is the core of my game on the site. Chat is working on html and my game in flash is in some part of my website. In flash, I was sending scores of players using again a socket connection on www.mydomain.com:1925 by a different namespace.(Since swf's host and url's host matched, I didn't have any problem I think).Since I have changed the domain to chat.mydomain.com:1925, Flash started to request a crossdomain.xml on chat.mydomain.com:1925. There is a crossdomain.xml file on chat.mydomain.com however I cannot serve it from chat.mydomain.com:1925. Here is my code:
Security.loadPolicyFile("https://chat.mydomain.com/crossdomain.xml");
var urlLoader:URLLoader = new URLLoader ();
var url:String = "https://chat.mydomain.com:1925/socket.io/1/";
var request:URLRequest = new URLRequest(url);
request.method = URLRequestMethod.POST;
urlLoader.dataFormat = URLLoaderDataFormat.TEXT;
urlLoader.addEventListener(Event.COMPLETE, completeHandler);
urlLoader.addEventListener(IOErrorEvent.IO_ERROR,ioErrorHandler);
urlLoader.load(request);
Since flash cannot find crossdomain.xml by getting 404, the requests in my code do not work. How can I solve this problem?
I have solved the problem. The URLRequest was trying to connect https://chat.example.com:1925/socket.io/1/. Since the swf was on the domain https://www.example.com, the swf was asking for https://chat.example.com:1925/crossdomain.xml. The port did not understand the https since it was used for my websocket. So I could not find any way to call this request in the swf. Then, I came up with an idea that I can call this url outside of the swf. Since I needed only handshakeid, I called this function via javascript. After getting the response, I loaded my swf by giving the handshakeid as an argument. That has solved my problem. For ones who need to call a function like this dynamically, they can use ExternalInterface calls. I hope it helps.
I have created a Jar that I want to fill with fireflies, depending on how many users are online.
I did a little digging and I found how to create a XMLSocket. It worked but I didn't know how to get the information how many people are online and also it required a CMD window to run all the time.
The second way I found was trough a PHP,MYSQL witch I have runing with my Apache server, but the tutorials and scripts I found did not work for me, for example. I did not create the required tables.
My question is what is the simplest way to find the current count of users online on your page/flash file? Is there a quick way to do it inside flash and not get involved with MYSQL or PHP?
No, there is not a simple way to only do it in Flash without using any external part (PHP, MySQL, Java, and more...). Remember that Flash is run locally, and thus needs to interact with PHP or similar to interact with the server to tell the server about the activity by the user and to ask the server about other users activities (number of users online).
If you only want to display the users online, I recommend the way that is shown in the example you posted. Simply update the database when activity has been seen by a user and count the user as offline when no activity has been seen for x minutes. There's no need to involve XMLSockets for this unless you want the users to interact with each other in any way.
If you want more than just displaying the users online, I recommend using XMLSockets in ActionScript and looking into PHP Sockets.
i dont think so, the flash player must need a way to "check" on the server the number of users who are online. the simplest would be to send a URLRequest (i hope i got the class name right) to a server script, which could be either a php or an aspx (or any server technology) script / page.
that server script should return the number of users the site has.
e.g.
var numberOfVisitors:Int = 0;
function onLoaded(e:Event):void {
numberOfVisitors = e.target.data;
// now print this 'numberOfVisitors' where you want to on the client
}
var numVisitors:URLLoader = new URLLoader();
numVisitors.addEventListener(Event.COMPLETE, onLoaded);
numVisitors.load(new URLRequest("num_users.php"));
the next part would be a php script (or any other server script) that keeps track of the number of users. that i think you should post as another SO question perhaps?
I got it to work, but I hat to link the php file not trough it's HTTP address, instead just the path relative to the .swf file (just myFile.php or path/myFile.php).
AS3 file:
NewRequest = new URLRequest("numOnline.php");
var numberOfVisitors:int = 10;
var NewRequest:URLRequest;
var UrlLoader:URLLoader;
UrlLoader = new URLLoader();
UrlLoader.dataFormat = URLLoaderDataFormat.TEXT;
UrlLoader.addEventListener(Event.COMPLETE, onLoaded);
UrlLoader.load(NewRequest);
function onLoaded(e:Event):void {
trace(e.target.data);
numberOfVisitors = int(e.target.data);
}
I convert the text As3 receives to int, because i don't know yet how to send veria
php files
main PHP file (the file that as3 connects to):
<?php
include_once 'config.php'; //This file would contain the variables needed to connect to the database with $link, below
include_once 'functions.php'; //We include the functions we have created
$database = "online";
$link = mysql_connect($server, $db_user, $db_pass)or die ("Could not connect to mysql because ".mysql_error());
mysql_select_db($database)or die ("Could not select database because ".mysql_error());
usersOnline(5); //We call the usersOnline function with a time span of 5 minutes
showUsersOnline(1); //Show the number of users online, and the list of users
mysql_close($link);
?>
the function file sends the number of Visiters Online with echo $count;
Yes, you can do it without a database (MYSQL) and PHP; BUT you will still need a (Media) Server.
I wouldn't suggest the following if your "only" purpose is to count the connecting clients, but if you have the reasons and have access to a Flash Media Server, you can try the following:
On Server Side:
Create an application (folder) on FMS, create the main.asc file inside that folder.
Inside the main.asc; create a (remote) SharedObject (server-side) (e.g.: users_so)
Watch for connecting clients on application.onConnect event. Add each connecting client to that SharedObject inside this handler.
Also watch for disconnecting clients on application.onDisconnect event. Remove each disconnecting client from the SharedObject inside this handler.
On Client Side:
Connect each Flash client to FMS (with your new app-folder path in the URI) when the application loads in the browser.
Watch for the NetStatusEvent.NET_STATUS event and "NetConnection.Connect.Success" code. When connected; create a SharedObject (client-side) and get the remote from the server.
Add the SyncEvent.SYNC event listener to the SharedObject. This will sync with each Flash client when a user connects or disconnects from the server.
Inside the sync event handler, get and count the users from the event response.
Display the count on your Flash client.
See Server-Side ActionScript Language Reference for Flash Media Server 4.5, especially the Application Class.
Also useful: Flash Media Server Developer Center
Hope this helps.
I've recently started putting together a Facebook Connect AS3 app and retrieving objects and images through the Graph API.
Running anywhere but locally, I receive security errors of the form:
SecurityError: Error #2122: Security sandbox violation: Loader.content: xxxx cannot access http://photos-a.ak.fbcdn.net/xxxx.jpg
A policy file is required, but the checkPolicyFile flag was not set when this media was loaded.
If I add a line of the form:
Security.loadPolicyFile("ht_tp://photos-a.ak.fbcdn.net/crossdomain.xml");
-then I'm fine for that server, but it seems that there are any number of domains with the photos-[letter] format. I've added the one for each in the alphabet - which happily retrieves crossdomain files successfully - but it doesn't seem like a nice solution, and doesn't accommodate any new hosting setups Facebook may will implement in the future.
One thing I'd considered was retrieving the crossdomain policy file on a per image basis, capturing the domain from the image URL before making the image request. Unfortunately, at least via the Graph solution (and I haven't looked too closely at the others), their servers resolve the image url after the request is made, from something more generic like:
ht_tps://graph.facebook.com/[objectId]/picture?type=small&access_token=[accessToken]
Has anyone found a more dependable means of ensuring that images can be retrieved without security sandbox violations? Or do Facebook maintain a definitive list that developers need to keep an eye on?
Thanks!
Load the facebook crossdomains on the initial of your application as below;
Security.allowDomain("*");
Security.allowInsecureDomain("*");
Security.loadPolicyFile("http://graph.facebook.com/crossdomain.xml");
Security.loadPolicyFile("https://graph.facebook.com/crossdomain.xml");
Security.loadPolicyFile("http://profile.ak.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile("https://profile.ak.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile("http://profile.cc.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile("https://profile.cc.fbcdn.net/crossdomain.xml");
Security.loadPolicyFile("http://fbcdn-profile-a.akamaihd.net/crossdomain.xml");
Security.loadPolicyFile("https://fbcdn-profile-a.akamaihd.net/crossdomain.xml");
Security.loadPolicyFile("http://fbcdn-sphotos-a.akamaihd.net/crossdomain.xml");
Security.loadPolicyFile("https://fbcdn-sphotos-a.akamaihd.net/crossdomain.xml");
and then whenever you want to load an image from facebook, set the checkPolicy flag to true using the Loader's LoaderContext as below;
var context:LoaderContext = new LoaderContext();
context.applicationDomain = ApplicationDomain.currentDomain;
context.checkPolicyFile = true;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadFacebookPhoto);
loader.load(new URLRequest(YOUR_FACEBOOK_PHOTO_URL),context);
private function onLoadFacebookPhoto(e:Event):void
{
addChild(Bitmap(LoaderInfo(e.target).content));
}
Ideally I would guess that you'd want Flash to get the policy file on its own, rather than triggering it with Security.loadPolicyFile. Have you tried simply setting the checkPolicyFile flag for your Loader's LoaderContext?
Alternately, I believe that when you use URLLoader instead of Loader, Flash will request a policy file automatically, so you could try that as well. The tricky thing is that if you use Loader, Flash will let you display what you've loaded even without a crossdomain policy, so it doesn't load one unless you tell it to. When you use URLLoader, the load itself is not allowed unless there's a policy file, so Flash gets it automatically.