I just started using the chrome developer tools for some basic html websites and I used the audit tool.
I had two identical images, one with the height and width attribute, and one without. On the Resources section, both the latency and the download time were identical. However, the Audit showed
Specify image dimensions (1)
A width and height should be specified for all images in order to speed up page display.
Does this actually help? And are there any other ways to speed up page time?
This is only a splash page for the website I am building and as such it is only html, no css or javascript or anything. I have already compressed the images but I want to speed up load time even more. Is there a way?
Generally speaking: If you specify the image dimensions in the <img> tag, the browser will know how much space to allot for it and will proceed to render the rest of the page while simultaneously downloading the image. Otherwise, the browser will have to wait a few more milliseconds to get the size of the image from the image itself before rendering the rest of the page.
Since you have only a splash page, I doubt that there will be anything else for the browser to render, so it doesn't much matter whether you specify dimensions or not.
Related
I need to implement image previews via thumbnails. Now I'm not certain how to implement it.
One option would be to do it straight with CSS, so something like this:
.thumbnail {
background-image: url(path/to/image);
background-size: 300px, 400px;
}
Is that practical? Are there any performance issues?
If you scale image in CSS to be smaller than it it actually is, browser still have to download the same amount of data. You should create separate file with the thumbnail.
With images, you need to focus on three things: size, format and the src attribute.
Image size
Oversized images take longer to load, so it’s important that you keep your images as small as possible. Use image editing tools to:
Crop your images to the correct size. For instance, if your page is 570px wide, resize the image to that width. Don’t just upload a 2000px-wide image and set the width parameter (width=”570”). This slows your page load time and creates a bad user experience.
Reduce color depth to the lowest acceptable level.
Remove image comments.
Image format
JPEG is your best option.
PNG is also good, though older browsers may not fully support it.
GIFs should only be used for small or simple graphics (less than 10×10 pixels, or a color palette of 3 or fewer colors) and for animated images.
Do not use BMPs or TIFFs.
Src attribute
Once you’ve got the size and format right, make sure the code is right too. In particular, avoid empty image src codes.
In HTML, the code for an image includes this:
When there’s no source in the quotation marks, the browser makes a request to the directory of the page or to the actual page itself. This can add unnecessary traffic to your servers and even corrupt user data.
Pro Tip: Take time to re-size your images before uploading them. And always include the src attribute with a valid URL.
To ensure your images load quickly, consider adding the WP Smush.it plugin to your website.
from: http://blog.crazyegg.com/2013/12/11/speed-up-your-website/
I currently have a page with about 20 or images with source data pulled from a database.
I display them at width of 100px and I have a hover function that appends an element with the full size image with a width of 250px.
I decided to use the full size version for the original image and just scale it down to 100px instead of using a thumbnail version. My thinking on this was that on this page it is very likely that the user will hover over most of the images so the page would end up having to load the full size version for most of the images anyway so why make them download the thumbnail AND full size version for each element. Also scaling from 250px to 100px didn't seem to display much if any distortion in the smaller element.
Now I am running my page through Google page speed analyzer and it really does not like me using larger than necessary images for the smaller elements. Of course it is ignoring the fact that those larger images are being used for the dynamically created popups.
In order to make my page play nice with Google's page speed tester I am giving in and using thumbnails for the smaller elements but I also want to prefetch the larger image to avoid an annoying delay when the user hovers over the element. This means I am essentially loading 2 versions of the same image just to make Google speed test not yell at me.
This seems ridiculous to me so I wanted to ask if this is really the best way to do this or is there another way to make my page play nice with Google speed test.
Thanks,
Adam
If you know what you're doing, there's no need to be a slave to the PageSpeed score.
Loading two copies of the images could make actual page speed slower. However, it depends on what you are trying to optimize for. Loading thumbnails first and then large versions could be better if you want time to full render to be fast (so the users can see the page) and then load the big images in the background to add interactivity later.
Or is it better to have fast time to interactivity, and time to full render doesn't matter that much. Then maybe having one copy of each image is better.
I do not know why I get the comment "insert-dimensional images ..."
When I check the site in terms of its load time
I got it and still I get this remark.
I'd love help how to do this right.
It is important to note the page was validated - WC3HTML 4.01 + WC3SCC.
http://www.class-a-studio.co.il/gallery.php
Boker tov! It means that GTmetrix suggests that you specify your images' or placeholders' dimensions (width/height) in the HTML or CSS so a viewer's browser can reserve their space in the layout and continue constructing the DOM, even if the images still need time to download. Or, you have specified dimensions but serve images which are too large so the viewer's browser has to scale them down. Both issues have an impact on a site's performance.
I know of 3 main ways to shrink images:
Using the img tag WIDTH HEIGHT
Putting all the images in a DIV and then scaling the whole div.
User zooming with ctrl + mouse wheel.
I have some pages with huge amounts of images. What I have noticed is that there is massive speed difference between the methods. Method 1 kills firefox very quickly. Method 3 seems to be the fastest on all broswers I have tried.
Does anyone know of any other methods? And is there a way through javascript/css to specify what the browser zoom level should be so I can at least use the fastest way?
The easist on the client would be scaling the images on the server and sending them to the browser, however it would take some serious CPU power on the server end (unless you cache them, and serve them up afterwards). You can achieve this with PHP quite easily. Depending on your purposes, you could simply write a script that takes all the images in a directory, resizes them and saves them to "thumbs/".
If you don't want to use anything on the server, I would either go with option 1 or question why there are so many images on one page to bein with. Try adding some pagination or something. If the browser slows down while using such a basic method of resizing images, there might be some refactoring in order.
If you're going to be resizing images why not have the images themselves be smaller. That will load the fastest out of any method you try. You can use PHP to create thumbnail sized images, and a link to the full sized image if they need to see it. Remember, even if you resize an image with the height/width the browser still loads the full image.
See http://articles.sitepoint.com/article/image-resizing-php for a tutorial on image resizing in php.
If I have a logo image, and I want to use it on another page where I require it to be a smaller size, it is my instinct to create a new image, resized with a graphics editor. However, I am hearing that it is better for the user if I instead refer to the original image and resize it with the browser by changing the height and width in the image tag.
So I ask the crowd, what is the best practice here?
Thank you for your time,
-- Henry
My default response would be "Resize it in a graphics application", but it depends on how you're using it.
When you leave image resizing to the browser, the original (full-size) image has to be downloaded before the browser can display it at a smaller scale. This means that you use more bandwidth and your webpage takes longer to load. However, if you mainly use the larger image throughout your site, then it will be faster to always use this image, since the browser can cache it.
If you're concerned about image quality, you would get better results and would have more control over the downsampling process using a dedicated graphics application to resize the image.
It's fine to resize images with CSS or the height and width tags. The only thing you want to be careful of is making really large images small because it obviously doesn't decrease the download size.
Doing this would work best when you're effectively caching your images so it doesn't get downloaded a second time. Then you will be getting a tangible benefit from doing so. I usually just append the last modified time of the image to the URL, eg:
<img src="/images/log.png?1233454568">
and then set the Expires header to a year from now. If the image changes, the mtime changes and it will force the browser to reload it.
That's suggested for images, Javascript and CSS files.
If the browser resizes the image for you by using height/width tag, you might end with a lesser quality image, really depends on the image type (like photo vs. simple graphics), so try it out in some common browsers. But resizing the image in a graphics editor is the only way to ensure a high-quality resize operation.
Create the smaller image in a graphics editor, for several reasons:
If users have not already cached the larger image, they will be downloading the larger file unnecessarily.
Resizing the image client-side results in some unpredictable scaling quality.
Doing it in HTML is ill-advised anyway, for presentational issues (such as element sizes) you should do it via CSS.