What is this symbolic code transformation called? - terminology

I often cross this kind of code transformation (or even mathematical transformation). (Python example, but applies to any language.)
I've go a function
def f(x):
return x
I use it into another one.
def g(x):
return f(x)*f(x)
print g(2)
leads to 4
But I want to remove the functional dependency, and I change the function g into
def g(f):
return f*f
print g( f(2) )
leads to 4 too
How do you call this kind of transformation, locally turning a function into a scalar ?

I'm not sure there is a specific term for it.
In general terms for functional programming there usually isn't a distinction made between passing scalar arguments and passing functions as arguments.
In the first example I could still call g(f(2)) and it should calculate f(f(2))*f(f(2)), which (since f(x) is the identity transformation) will also result in 4 as the answer.

Related

Derivative in function

I'd like to write a Mathematica function that takes an expression as argument, takes the derivative of that expression, and then does something to the expression. So (as a toy example) I'd like to write
F[f_] = D[f, x] * 2
so that
F[x^2] = 4x
Instead, I get
F[x^2] = 0
Can someone point me to the relevant docs? I spent some time poking around the Mathematica reference, but didn't find anything helpful.
You've used assignment = when you mean to use delayed assignment :=. When you evaluate F[f_]=D[f,x]*2 using (non-delayed) assignment, Mathematica looks at D[f,x] and sees that f (an unassigned symbol) does not depend on x; hence, its derivative is 0. Thus, F[f_]=0 for any arguments to F, which is what it returns later.
If you want F to be evaluated only after you have specified what f_ should be, you need to use delayed assignment by replacing = with :=.

SML : why functions always take one-argument make language flexible

I have learned (from a SML book) that functions in SML always takes just one argument: a tuple. A function that takes multiple arguments is just a function that takes one tuple as argument, implemented with a tuple binding in function binding. I understand this point.
But after this, the book says something that I don't understand:
this point makes SML language flexible and elegant design, and you can do something useful that you cannot do in Java.
Why does this design make the language Flexible? What is the text referring to, that SML can but java cannot?
Using tuples instead of multiple arguments adds flexibility in the sense that higher-order functions can work with functions of any "arity". For example to create the list [f x, f y, f z], you can use the higher-order function map like this:
map f [x, y, z]
That's easy enough - you can do that in any language. But now let's consider the case where f actually needs two arguments. If f were a true binary function (supposing SML had such functions), we'd need a different version of map that can work with binary functions instead of unary functions (and if we'd want to use a 3-ary functions, we'd need a version for those as well). However using tuples we can just write it like this:
map f [(x,a), (y,b), (z,c)]
This will create the list [f (x,a), f (y,b), f (z,c)].
PS: It's not really true that all functions that need multiple arguments take tuples in SML. Often functions use currying, not tuples, to represent multiple arguments, but I suppose your book hasn't gotten to currying yet. Curried functions can't be used in the same way as described above, so they're not as general in that sense.
Actually I don't think you really understand this at all.
First of all, functions in SML doesn't take a tuple as argument, they can take anything as argument. It is just sometimes convenient to use tuples as a means of passing multiple arguments. For example a function may take a record as argument, an integer, a string or it may even take another function as argument. One could also say that it can take "no arguments" in the sense that it may take unit as the argument.
If I understand your statement correctly about functions that takes "multiple arguments" you are talking about currying. For example
fun add x y = x + y
In SML, currying is implemented as a derived form (syntactic sugar). See this answer for an elaboration on how this actually works. In summary there is only anonymous functions in SML, however we can bind them to names such that they may "referred to"/used later.
Behold, ramblings about to start.
Before talking about flexibility of anything, I think it would be in order to state how I think of it. I quite like this definition of flexibility of programming languages: "[...] the unexpectedly many ways in which utterings in the language can be used"
In the case of SML, a small and simple core language has been chosen. This makes implementing compilers and interpreters easy. The flexibility comes in the form that many features of the SML language has been implemented using these core language features such as anonymous functions, pattern matching and the fact that SML has higher-order functions.
Examples of this is currying, case expressions, record selectors, if-the-else expressions, expression sequences.
I would say that this makes the SML core language very flexible and frankly quite elegant.
I'm not quite sure where the author was going regarding what SML can do, that java can't (in this context). However I'm quite sure that the author might be a bit biased, as you can do anything in java as well. However it might take immensely amounts of coding :)

What is the difference between a function and a subroutine?

What is the difference between a function and a subroutine? I was told that the difference between a function and a subroutine is as follows:
A function takes parameters, works locally and does not alter any value or work with any value outside its scope (high cohesion). It also returns some value. A subroutine works directly with the values of the caller or code segment which invoked it and does not return values (low cohesion), i.e. branching some code to some other code in order to do some processing and come back.
Is this true? Or is there no difference, just two terms to denote one?
I disagree. If you pass a parameter by reference to a function, you would be able to modify that value outside the scope of the function. Furthermore, functions do not have to return a value. Consider void some_func() in C. So the premises in the OP are invalid.
In my mind, the difference between function and subroutine is semantic. That is to say some languages use different terminology.
A function returns a value whereas a subroutine does not. A function should not change the values of actual arguments whereas a subroutine could change them.
Thats my definition of them ;-)
If we talk in C, C++, Java and other related high level language:
a. A subroutine is a logical construct used in writing Algorithms (or flowcharts) to designate processing functionality in one place. The subroutine provides some output based on input where the processing may remain unchanged.
b. A function is a realization of the Subroutine concept in the programming language
Both function and subroutine return a value but while the function can not change the value of the arguments coming IN on its way OUT, a subroutine can. Also, you need to define a variable name for outgoing value, where as for function you only need to define the ingoing variables. For e.g., a function:
double multi(double x, double y)
{
double result;
result = x*y;
return(result)
}
will have only input arguments and won't need the output variable for the returning value. On the other hand same operation done through a subroutine will look like this:
double mult(double x, double y, double result)
{
result = x*y;
x=20;
y = 2;
return()
}
This will do the same as the function did, that is return the product of x and y but in this case you (1) you need to define result as a variable and (2) you can change the values of x and y on its way back.
One of the differences could be from the origin where the terminology comes from.
Subroutine is more of a computer architecture/organization terminology which means a reusable group of instructions which performs one task. It is is stored in memory once, but used as often as necessary.
Function got its origin from mathematical function where the basic idea is mapping a set of inputs to a set of permissible outputs with the property that each input is related to exactly one output.
In terms of Visual Basic a subroutine is a set of instructions that carries out a well defined task. The instructions are placed within Sub and End Sub statements.
Functions are similar to subroutines, except that the functions return a value. Subroutines perform a task but do not report anything to the calling program. A function commonly carries out some calculations and reports the result to the caller.
Based on Wikipedia subroutine definition:
In computer programming, a subroutine is a sequence of program
instructions that perform a specific task, packaged as a unit. This
unit can then be used in programs wherever that particular task should
be performed.
Subroutines may be defined within programs, or separately in libraries
that can be used by many programs. In different programming languages,
a subroutine may be called a procedure, a function, a routine, a
method, or a subprogram. The generic term callable unit is sometimes
used.
In Python, there is no distinction between subroutines and functions.
In VB/VB.NET function can return some result/data, and subroutine/sub can't.
In C# both subroutine and function referred to a method.
Sometimes in OOP the function that belongs to the class is called a method.
There is no more need to distinguish between function, subroutine and procedure because of hight level languages abstract that difference, so in the end, there is very little semantic difference between those two.
Yes, they are different, similar to what you mentioned.
A function has deterministic output and no side effects.
A subroutine does not have these restrictions.
A classic example of a function is int multiply(int a, int b)
It is deterministic as multiply(2, 3) will always give you 6.
It has no side effects because it does not modify any values outside its scope, including the values of a and b.
An example of a subroutine is void consume(Food sandwich)
It has no output so it is not a function.
It has side effects as calling this code will consume the sandwich and you can't call any operations on the same sandwich anymore.
You can think of a function as f(x) = y, or for the case of multiply, f(a, b) = c. Yes, this is programming and not math. But math models and begs to be used. So we use math in cs. If you are interested to know why the distinction between function and subroutine, you should check out functional programming. It works like magic.
From the view of the user, there is no difference between a programming function and a subroutine but in theory, there definitely is!
The concept itself is different between a subroutine and a function. Formally, the OP's definition is correct. Subroutines don't take arguments or give return values by formal semantics. That's just an interpretion with conventions. And variables in subroutines are accessible in other subroutines of the same file although this can be achieved as well in C with some difficulties.
Summary:
Subroutines work only based on side-effects, in the view of the programming language you are programming with. The concept itself has no explicit arguments or return values. You have to use side effects to simulate them.
Functions are mappings of input to output value(s) in the original sense, some kind of general substitution operation. In the adopted sense of the programming world, functions are an abstraction of subroutines with information about return value and arguments, inspired by mathematical functions. The additional formal abstraction differentiates a function from a subroutine in programming context.
Details:
The subroutine originally is simply a repeatable snippet of code which you can call in between other code. It originates in Assembly or Machine language programming and designates the instruction sequence itself. In the light of this meaning, Perl also uses the term subroutine for its callable code snippets.
Subroutines are concrete objects.
This is what I understood: the concept of a (pure) function is a mathematical concept which is a special case of mathematical relations with an own formal notation. You have an input or argument and it is defined what value is represented by the function with the given argument. The original function concept is entirely unrelated to instructions or calculations. Mathematical operations (or instructions in the programming world) only are a popular formal representation (description) of the actual mapping. The original function term itself is not defined as code. Calculations do not constitute the function, so that functions actually don't have any computational overhead because they are direct mappings. Function complexity considerations only arrived as there is an overhead to find the mapping.
Functions are abstract objects.
Now, since the whole PC-stuff is running on small machine instructions, the easiest way to model (or instantiate) mathematics is with a sequence of instructions itself. Computer Science has been founded by mathematicians (noteworthy: Alan Turing) and the first programming concepts are based on it so there is a need to bring mathematics into the machine. That's how I imagine the reason why "function" is the name of something which is implemented as subroutine and why the term "pure" function was coined to differentiate the original function concept from the overly broad term-use in programming languages.
Note: in Assembly Language Programming, it is typically said, that a subroutine has been passed arguments and gives a return value. This is an interpretation on top of the concrete formal semantics. Calling conventions specify the location where values, to be considered as arguments and return values, should be written to before calling a subroutine or returning. The call itself takes only a subroutine address, and has no formal arguments or return values.
PS: functions in programming languages don't necessarily need to be a subroutine (even though programming language terminology developed this way). Functions in functional programming languages can be constant variables, arrays or hash tables. Isn't every datastructure in ECMAScript a function?
The difference is isolation. A subroutine is just a piece of the program that begins with a label and ends with a go to. A function is outside the namespace of the rest of the program. It is like a separate program that can have the same variable names as used in the calling program, and whatever it does to them does not affect the state of those variables with the same name in the calling program.
From a coding perspective, the isolation means that you don’t have to use the variable names that are local to the function.
Sub double:
a = a + a
Return
fnDouble(whatever):
whatever = whatever + whatever
Return whatever
The subroutine works only on a. If you want to double b you have to set a = b before calling the subroutine. Then you may need to set a to null or zero after. Then when you want to double c you have to again set a to equal c.
Also the sub might have in it some other variable, z, that is changed when the sub is jumped to, which is a bit dangerous.
The essential is isolation of names to the function (unless declared global in the function.)
I am writing this answer from a VBA for excel perspective. If you are writing a function then you can use it as an expression i. e. you can call it from any cell in excel.
eg: normal vlookup function in excel cannot look up values > 256 characters. So I used this function:
Function MyVlookup(Lval As Range, c As Range, oset As Long) As Variant
Dim cl As Range
For Each cl In c.Columns(1).Cells
If UCase(Lval) = UCase(cl) Then
MyVlookup = cl.Offset(, oset - 1)
Exit Function
End If
Next
End Function
This is not my code. Got it from another internet post. It works fine.
But the real advantage is I can now call it from any cell in excel. If wrote a subroutine I couldn't do that.
Every subroutine performs some specific task. For some subroutines, that task is to compute or retrieve some data value. Subroutines of this type are called functions. We say that a function returns a value. Generally, the returned value is meant to be used somehow in the program that calls the function.

Is there a relationship between calling a function and instantiating an object in pure functional languages?

Imagine a simple (made up) language where functions look like:
function f(a, b) = c + 42
where c = a * b
(Say it's a subset of Lisp that includes 'defun' and 'let'.)
Also imagine that it includes immutable objects that look like:
struct s(a, b, c = a * b)
Again analogizing to Lisp (this time a superset), say a struct definition like that would generate functions for:
make-s(a, b)
s-a(s)
s-b(s)
s-c(s)
Now, given the simple set up, it seems clear that there is a lot of similarity between what happens behind the scenes when you either call 'f' or 'make-s'. Once 'a' and 'b' are supplied at call/instantiate time, there is enough information to compute 'c'.
You could think of instantiating a struct as being like a calling a function, and then storing the resulting symbolic environment for later use when the generated accessor functions are called. Or you could think of a evaluting a function as being like creating a hidden struct and then using it as the symbolic environment with which to evaluate the final result expression.
Is my toy model so oversimplified that it's useless? Or is it actually a helpful way to think about how real languages work? Are there any real languages/implementations that someone without a CS background but with an interest in programming languages (i.e. me) should learn more about in order to explore this concept?
Thanks.
EDIT: Thanks for the answers so far. To elaborate a little, I guess what I'm wondering is if there are any real languages where it's the case that people learning the language are told e.g. "you should think of objects as being essentially closures". Or if there are any real language implementations where it's the case that instantiating an object and calling a function actually share some common (non-trivial, i.e. not just library calls) code or data structures.
Does the analogy I'm making, which I know others have made before, go any deeper than mere analogy in any real situations?
You can't get much purer than lambda calculus: http://en.wikipedia.org/wiki/Lambda_calculus. Lambda calculus is in fact so pure, it only has functions!
A standard way of implementing a pair in lambda calculus is like so:
pair = fn a: fn b: fn x: x a b
first = fn a: fn b: a
second = fn a: fn b: b
So pair a b, what you might call a "struct", is actually a function (fn x: x a b). But it's a special type of function called a closure. A closure is essentially a function (fn x: x a b) plus values for all of the "free" variables (in this case, a and b).
So yes, instantiating a "struct" is like calling a function, but more importantly, the actual "struct" itself is like a special type of function (a closure).
If you think about how you would implement a lambda calculus interpreter, you can see the symmetry from the other side: you could implement a closure as an expression plus a struct containing the values of all the free variables.
Sorry if this is all obvious and you just wanted some real world example...
Both f and make-s are functions, but the resemblance doesn't go much further. Applying f calls the function and executes its code; applying make-s creates a structure.
In most language implementations and modelizations, make-s is a different kind of object from f: f is a closure, whereas make-s is a constructor (in the functional languages and logic meaning, which is close to the object oriented languages meaning).
If you like to think in an object-oriented way, both f and make-s have an apply method, but they have completely different implementations of this method.
If you like to think in terms of the underlying logic, f and make-s have a type build on the samme type constructor (the function type constructor), but they are constructed in different ways and have different destruction rules (function application vs. constructor application).
If you'd like to understand that last paragraph, I recommend Types and Programming Languages by Benjamin C. Pierce. Structures are discussed in §11.8.
Is my toy model so oversimplified that it's useless?
Essentially, yes. Your simplified model basically boils down to saying that each of these operations involves performing a computation and putting the result somewhere. But that is so general, it covers anything that a computer does. If you didn't perform a computation, you wouldn't be doing anything useful. If you didn't put the result somewhere, you would have done work for nothing as you have no way to get the result. So anything useful you do with a computer, from adding two registers together, to fetching a web page, could be modeled as performing a computation and putting the result somewhere that it can be accessed later.
There is a relationship between objects and closures. http://people.csail.mit.edu/gregs/ll1-discuss-archive-html/msg03277.html
The following creates what some might call a function, and others might call an object:
Taken from SICP ( http://mitpress.mit.edu/sicp/full-text/book/book-Z-H-21.html )
(define (make-account balance)
(define (withdraw amount)
(if (>= balance amount)
(begin (set! balance (- balance amount))
balance)
"Insufficient funds"))
(define (deposit amount)
(set! balance (+ balance amount))
balance)
(define (dispatch m)
(cond ((eq? m 'withdraw) withdraw)
((eq? m 'deposit) deposit)
(else (error "Unknown request -- MAKE-ACCOUNT"
m))))
dispatch)

What fun can be had with lambda-definitions?

Not having them used them all that much, I'm not quite sure about all the ways
lambda-definitions can be used (other than map/collect/do/lightweight local function syntax). For anyone interested in posting some examples:
provide explanations to help readers understand how lambda-definitions are being used;
preferred languages for the examples: Python, Smalltalk, Haskell.
You can make a functional data structure out of lambdas. Here is a simple one - a functional list (Python), supporting add and contains methods:
empty = lambda x : None
def add(lst, item) :
return lambda x : x == item or lst(x)
def contains(lst, item) :
return lst(item) or False
I just coded this quickly for fun - notice that you're not allowed to add any falsy values as is. It also is not tail-recursive, as a good functional structure should be. Exercises for the reader!
You can use them for control flow. For example, in Smalltalk, the "ifTrue:ifFalse:" method is a method on Boolean objects, with a different implementation on each of True and False classes. The expression
someBoolean ifTrue: [self doSomething] ifFalse: [self doSomethingElse]
uses two closures---blocks, in [square brackets] in Smalltalk syntax---one for the true branch, and one for the false branch. The implementation of "ifTrue:ifFalse:" for instances of class True is
ifTrue: block1 ifFalse: block2
^ block1 value
and for class False:
ifTrue: block1 ifFalse: block2
^ block2 value
Closures, here, are used to delay evaluation so that a decision about control flow can be taken, without any specialised syntax at all (besides the syntax for blocks).
Haskell is a little different, with its lazy evaluation model effectively automatically producing the effect of closures in many cases, but in Scheme you end up using lambdas for control flow a lot. For example, here is a utility to retrieve a value from an association-list, supplying an optionally-computed default in the case where the value is not present:
(define (assq/default key lst default-thunk)
(cond
((null? lst) (default-thunk)) ;; actually invoke the default-value-producer
((eq? (caar lst) key) (car lst))
(else (assq/default key (cdr lst) default-thunk))))
It would be called like this:
(assq/default 'mykey my-alist (lambda () (+ 3 4 5)))
The key here is the use of the lambda to delay computation of the default value until it's actually known to be required.
See also continuation-passing-style, which takes this to an extreme. Javascript, for instance, relies on continuation-passing-style and closures to perform all of its blocking operations (like sleeping, I/O, etc).
ETA: Where I've said closures above, I mean lexically scoped closures. It's the lexical scope that's key, often.
You can use a lambda to create a Y Combinator, that is a function that takes another function and returns a recursive form of it. Here is an example:
def Y(le):
def _anon(cc):
return le(lambda x: cc(cc)(x))
return _anon(_anon)
This is a thought bludgeon that deserves some more explanation, but rather than regurgitate it here check out this blog entry (above sample comes from there too).
Its C#, but I personally get a kick out of this article every time I read it:
Building Data out of Thin Air - an implementation of Lisp's cons, car, and cdr functions in C#. It shows how to build a simple stack data structure entirely out of lambda functions.
It isn't really quite the same concept as in haskell etc, but in C#, the lambda construct has (optionally) the ability to compile to an objcet model representing the code (expression-trees) rather than code itself (this is itself one of the cornerstones of LINQ).
This in turn can lead to some very expressive meta-programming opportunities, for example (where the lambda here is expressing "given a service, what do you want to do with it?"):
var client = new Client<ISomeService>();
string captured = "to show a closure";
var result = client.Invoke(
svc => svc.SomeMethodDefinedOnTheService(123, captured)
);
(assuming a suitable Invoke signature)
There are lots of uses for this type of thing, but I've used it to build an RPC stack that doesn't require any runtime code generation - it simply parses the expression-tree, figures out what the caller intended, translates it to RPC, invokes it, gathers the response, etc (discussed more here).
An example in Haskell to compute the derivative of a single variabled function using a numerical approximation:
deriv f = \x -> (f (x + d) - f x) / d
where
d = 0.00001
f x = x ^ 2
f' = deriv f -- roughly equal to f' x = 2 * x