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I remember somewhere seeing such a notation for formally defining a variable:
variable_name: type
And similarly:
function_name(....): return_type
But I don't remember and I can't find the formal definition of this syntax.
My question first is, is this really a formal syntax or did somebody just make it up? My second question, can you give me the name for it, or a reference?
I am asking because I was wondering how the function arguments are defined. Would it be like this?
function(arg1:type1, arg2:type2): type
If so, how are default values shown?
The syntax you describe is used in the ML family of programming languages. In Standard ML, which has a formal semantics, there are no default values, everything must be initialized when declared.
In Flex I can specify a * as datatype.
What is it and how should I use it.
I've written a inArray() method that takes as argument something to search for and something to search in. The "something to search for" looks like a great candidate for the * datatype.
Should I not use it?
Thank you.
* indicates an untyped identifier. You'd use it when you can't guarantee that the type of an object will conform to any specific class or interface definition.
Whether * is appropriate in your example depends on what operations you use in your search. If you just rely on common equality operations, you should be fine, and in fact it would probably be the best choice.
The * is to AS3 as Object is to Java. See the following:
http://livedocs.adobe.com/flex/3/html/help.html?content=03_Language_and_Syntax_11.html
The * actually explicitly says, that something has no type. In fact it's the default type, all untyped variables or functions fall back to.
It basically tells the compiler: "I don't want you to perform any typecheck on this, because this simply gets handled at runtime".
In fact * is no type. There is simply no value corresponding to it.
Please note, that only expressions of type * can return the value of undefined. Anything, that is of type Object (i.e. anything that is of a different type, than no type), can only hold null.
You will see that many Array methods use that type. That's specifically, because Array elements are of no type and can thus be undefined.
Therefore, I suppose you could have a slight performance difference based on whether your parameter is typed * or Object (or whether you use strict comparison or not, for that matter).
Personally, I would advise you use * in this case, mostly, because it is consistent with Array methods.
you have to use * when strict mode of compilation is enabled. It's just 'no type', and it will be checked at runtime.
When I'm programming, I often find myself writing functions that -should- (to be proper english) contain apostrophes (too bad C started everyone thinking that an apostrophe was an appropriate delimiter). For example: get_user's_group() -> get_users_group() . What do you guys do with that forced-bad-english ambiguous english? Just ignore the apostrophe? Create a different phrasing?
In that case, I would do get_group_for_user().
So, yes, I would "create a different phrasing" :)
Either that, or user.get_group().
getGroupForUser()
or
getGroupByUser()
My original answer of Ignore it, move on! is incomplete. You should ignore the fact you can't use ' in your method/function names. But you should continue to look at the naming of them to better explain what they do. I think this is a worthwhile pursuit in programming.
Picking on JavaScript, you could if you wanted to use apostrophes:
const user = {
"get_user's_group": () => console.log("Naming things! Am I right?!")
}
user["get_user's_group"]()
But don't do that 😬
Taking it further, you could if you wanted to, use a transpiler to take your grammatically correct name and transform it into something you never see.
Again with JavaScript as an example, maybe you could write a babel transform.
But don't do that 😛
As others have said, if there is context available from an object, that's a nice option:
user.get_group()
Failing that, the context of the surrounding code should be enough to make this your choice:
get_users_group()
How about getGroupByUser?
Either get_user_ApostropheShouldBeHereButLanguageWillNotLetMe_s_group or just ignore it because it really doesn't matter.
I ignore the apostraphe getGroupyUser and group_from_user are both perfectly understandable. Worrying about having correct grammer in your function names is a waste of time and distracts from the correct goal of having clear and understandable user names.
the point of proper english in function naming is a bit extreme ...
i mean why is the apostrophe bothering you but the _ instead of a space is not ?
Depending on the programming language you may be able to use Unicode variable names, this SO thread lists a few.
With Unicode identifiers you could use one of the unicode apostrophes to give the proper english language formatting to your variable name. Though this only speculative. And it would be hard to maintain. Actually, now that I think about it, it sounds downright evil.
Two points: First, don't use a name that would otherwise require an apostrophe if you can avoid it. Second, you are right in being concerned about ambiguity. For example, you could have:
getUsersGroup: gets the group of a list of users. If you are using an object-oriented language, this could have more information than just a group ID string. You could also have something like createUsersGroup, which would create a group object from a list of users passed in.
getGroupOfUser: takes in some sort of user object; returns the name of the group of the user
getGroupByUserId: takes in the user's name or a unique ID associated with that user; returns the name of the group of the user
The best way to delineate the difference between all of these is to just use standard method comments that explain the method names. This would depend on what language you are working with and what style of method comments your organization conventionally uses.
Normally I just drop the apostrophe, but do back-ticks work? (get_user`s_group)
getGroupOfUser? getUserGroup?
It's a programming language, not literature...
It would be getBackgroundColour in proper English (rather than getBackgroundColor)
Personally I'd write get_user_group() rather than get_group_for_user() since it feels like it reads better to me. Of course, I use a programming language where apostrophes are allowed in names:
proc get_user's_group {id} {#...}
Although, some of the more prolific non-English-native European users use it as a word separator:
proc user'group {id} {#...}
to each his own I guess..
Typically languages have keywords that you are unable to use directly with the exact same spelling and case for naming things (variables,functions,classes ...) in your program. Yet sometimes a keyword is the only natural choice for naming something. What is your system for avoiding/getting around this clash in your chosen technology?
I just avoid the name, usually. Either find a different name or change it slightly - e.g. clazz instead of class in C# or Java. In C# you can use the # prefix, but it's horrible:
int #int = 5; // Ick!
There is nothing intrinsically all-encompassing about a keyword, in that it should stop you from being able to name your variables. Since all names are just generalized instances of some type to one degree or another, you can always go up or down in the abstraction to find another useful name.
For example, if your writing a system that tracks students and you want an object to represent their study in a specific field, i.e. they've taken a "class" in something, if you can't use the term directly, or the plural "classes", or an alternative like "studies", you might find a more "instanced" variation: studentClass, currentClass, etc. or a higher perspective: "courses", "courseClass" or a specfic type attribute: dailyClass, nightClass, etc.
Lots of options, you should just prefer the simplest and most obvious one, that's all.
I always like to listen to the users talk, because the scope of their language helps define the scope of the problem, often if you listen long enough you'll find they have many multiple terms for the same underlying things (with only subtle differences). They usually have the answer ...
Paul.
My system is don't use keywords period!
If I have a function/variable/class and it only seems logical to name it with a keyword, I'll use a descriptive word in front of the keyword.
(adjectiveNoun) format. ie: personName instead of Name where "Name" is a keyword.
I just use a more descriptive name. For instance, 'id' becomes identifier, 'string' becomes 'descriptionString,' and so on.
In Python I usually use proper namespacing on my modules to avoid name clashes.
import re
re.compile()
instead of:
from re import *
compile()
Sometimes, when I can't avoid keyword name clashes I simply drop the last letter off the name of my variable.
for fil in files:
pass
As stated before either change class to clazz in Java/C#, or use some underscore as a prefix, for example
int _int = 0;
There should be no reason to use keywords as variable names. Either use a more detailed word or use a thesaraus. Capitalizing certain letters of the word to make it not exactly like the keyword is not going to help much to someone inheriting your code later.
Happy those with a language without ANY keywords...
But joke apart, I think in the seldom situations where "Yet sometimes a keyword is the only natural choice for naming something." you can get along by prefixing it with "my", "do", "_" or similar.
I honestly can't really think of many such instances where the keyword alone makes a good name ("int", "for" and "if" are definitely bad anyway). The only few in the C-language family which might make sense are "continue" (make it "doContinue"), "break" (how about "breakWhenEOFIsreached" or similar ?) and the already mentioned "class" (how about "classOfThingy" ?).
In other words: make the names more reasonable.
And always remember: code is WRITTEN only once, but usualy READ very often.
Typically I follow Hungarian Notation. So if, for whatever reason, I wanted to use 'End' as a variable of type integer I would declare it as 'iEnd'. A string would be 'strEnd', etc. This usually gives me some room as far as variables go.
If I'm working on a particular personal project that other people will only ever look at to see what I did, for example, when making an add-on to a game using the UnrealEngine, I might use my initials somewhere in the name. 'DS_iEnd' perhaps.
I write my own [vim] syntax highlighters for each language, and I give all keywords an obvious colour so that I notice them when I'm coding. Languages like PHP and Perl use $ for variables, making it a non-issue.
Developing in Ruby on Rails I sometime look up this list of reserved words.
In 15 years of programming, I've rarely had this problem.
One place I can immediately think of, is perhaps a css class, and in that case, I'd use a more descriptive name. So instead of 'class', I might use 'targetClass' or something similar.
In python the generally accepted method is to append an '_'
class -> class_
or -> or_
and -> and_
you can see this exemplified in the operator module.
I switched to a language which doesn't restrict identifier names at all.
First of all, most code conventions prevent such a thing from happening.
If not, I usually add a descriptive prose prefix or suffix:
the_class or theClass infix_or (prefix_or(class_param, in_class) , a_class) or_postfix
A practice, that is usually in keeping with every code style advice you can find ("long names don't kill", "Longer variable names don't take up more space in memory, I promise.")
Generally, if you think the keyword is the best description, a slightly worse one would be better.
Note that, by the very premise of your question you introduce ambiguity, which is bad for the reader, be it a compiler or human. Even if it is a custom to use class, clazz or klass and even if that custom is not so custom that it is a custom: it takes a word word, precisely descriptive as word may be, and distorts it, effectively shooting w0rd's precision in the "wrd". Somebody used to another w_Rd convention or language might have a few harsh wordz for your wolds.
Most of us have more to say about things than "Flower", "House" or "Car", so there's usually more to say about typeNames, decoratees, class_params, BaseClasses and typeReferences.
This is where my personal code obfuscation tolerance ends:
Never(!!!) rely on scoping or arcane syntax rules to prevent name clashes with "key words". (Don't know any compiler that would allow that, but, these days, you never know...).
Try that and someone will w**d you in the wörd so __rd, Word will look like TeX to you!
My system in Java is to capitalize the second letter of the word, so for example:
int dEfault;
boolean tRansient;
Class cLass;
I was training a new developer the other day and realized I don't know the actual term for "catching" a return value in a variable. For example, consider this pseudocoded method:
String updateString(newPart) {
string += newPart;
return string;
}
Assume this is being called to simply update the string - the return value is not needed:
updateString("add this");
Now, assume we want to do something with the returned value. We want to change the call so that we can use the newly updated string. I found myself saying "catch the return value", meaning I wanted to see:
String returnedString = updateString("add this");
So, if you were trying to ask someone to make this change, what terminology would you use? Is it different in different languages (since technically, you may be calling either a function or a method, depending on the language)?
assign the return value to a variable?
Returned values can be assigned or discarded/ignored/not used/[insert synonym here].
There isn't really a technical term for it.
I would say "returnedString is to be initialised with the return value of updateString".
"Catch" makes me think of exceptions, which is a bit misleading. How about something like "use" or "store" or "assign"?
Common ones that I know:
You assign a value to a variable.
You store a value into a variable.
check the function's return value, do not ignore return values
In the example, you're simply assigning the return value of the function to a new variable.
When describing the behavior of that single line of code, it doesn't really matter that the return value is not essential to the use of the function. However, in a broader context, it is very important to know what purpose this "Interesting Return Value" serves.
As others have said there isn't really a word for what you describe. However, here's a bit of terminology for you to chew on: the example you give looks like it could be a Fluent Interface.
I suggest "cache", meaning store it for later.
Maybe there's a subliminal reason you're saying "catch".
It's better too state the purpose rather than the implementation details (because actual implementation can be different in different programming langugages).
Generally speaking:
- Save the return value of the call.
If you know the return value is a result of something:
- Save the result of the call.
If you know the return value is to signify a status (such as error):
- Save the status of the call.
By using the word "save", you can use that same statement across the board, regardless of the mechanism used in that particular language to save the return value.