multiple tinyMce instances not working in chrome - google-chrome

As with the title in Chrome (v.4.1) multiple tinyMce (v2.08) instances do not work. To be exact the first two instances are ok, the others not, and chrome gives this error:
Uncaught Error: INDEX_SIZE_ERR: DOM Exception 1
Has this happened before?
Unfortunately I can't show you any code because it's for an admin area, I just need some clue for the moment.

Yes, as user XP1 noted, at this link you can find resolution for a comprimed TinyMCE source:
http://my.opera.com/XP1/blog/2011/07/21/tinymce-javascript-error-in-opera-getrangeat-index-size-err
But if you want to work with original uncomprimed source (it's just a bit easier), here is the solution:
Look for code "setRng : function(r) {" (without quotes) and exchange the whole function with:
setRng : function(r) {
var s, t = this;
if (!t.tridentSel) {
s = t.getSel();
if (s) // this block fixed according to TinyMCE JavaScript error in Opera (getRangeAt, INDEX_SIZE_ERR); http://my.opera.com/XP1/blog/2011/07/21/tinymce-javascript-error-in-opera-getrangeat-index-size-err
{
if(s.anchorNode === null && s.focusNode === null)
{
t.explicitRange = r;
try {
s.removeAllRanges();
} catch (ex) {
// IE9 might throw errors here don't know why (NOW WE KNOW WHY DAMMIT!)
}
s.addRange(r);
}
if (s.rangeCount > 0)
t.selectedRange = s.getRangeAt(0);
}
} else {
// Is W3C Range
if (r.cloneRange) {
t.tridentSel.addRange(r);
return;
}
// Is IE specific range
try {
r.select();
} catch (ex) {
// Needed for some odd IE bug #1843306
}
}
},
ONE NOTE: please make sure variables match. I am not sure how it is between different TinyMCE versions BUT the variables are not the same between comprimed and src mutations of the script file.
Take Care and God Speed

Related

Is there a way to have a bookmark be created upon clicking a button/link?

I'm trying to figure out if it's possible to make it so that if you click a link or button, a bookmark will be created. Anything that comes up on Google has to do with ebooks, and I can't seem to find anything. If anyone has the answer, it would be a huge help!
function addFavorites(a) {
pageTitle = document.title;
pageURL = document.location;
try {
// Internet Explorer solution
eval("window.external.AddFa-vorite(pageURL, pageTitle)".replace(/-/g, ''));
} catch (e) {
try {
// Mozilla Firefox solution
window.sidebar.addPanel(pageTitle, pageURL, "");
} catch (e) {
// Opera solution
if (typeof(opera) == "object") {
a.rel = "sidebar";
a.title = pageTitle;
a.url = pageURL;
return true;
} else {
// The rest browsers (i.e Chrome, Safari)
alert('Press ' + (navigator.userAgent.toLowerCase().indexOf('mac') != -1 ? 'Cmd' : 'Ctrl') + '+D to bookmark this page.');
}
}
}
return false;
}
Add to Favorites
Source: https://rudrastyh.com/javascript/favorite-button.html
Be aware of eval()
eval() may be a dangerous function under certain circumstances, which executes the code it's passed with the privileges of the caller.
Get advised by Mozilla.org and use with caution
No, there's no stright forward way for that.
Opera, Google Chrome and Safari do not provide a way to add new elements to the Favorites (Bookmarks) from JavaScript.
There was an API for that however, which is the Window.external API, and I believe it used to work as window.external.AddFavorite() in Internet Explorer, and window.sidebar.addPanel() in Firefox (obsolete, deprecated, i.e. dead, see for the API).
Not sure this info would help, but you might have to create a browser extension for that, then connect your button with your extension, this way you can ensure its stability.
My suggestion is to simply ask the users to bookmark the webpage they're in if that would help to solve the problem you're trying to solve (not sure what you're trying to create).

Forge tool handleButtonDown and handleButtonUp functions not getting called

I was looking at the sample code for the tutorial at https://forge.autodesk.com/blog/custom-window-selection-forge-viewer-part-iii which is located at https://github.com/Autodesk-Forge/forge-rcdb.nodejs/blob/master/src/client/viewer.components/Viewer.Extensions.Dynamic/Viewing.Extension.SelectionWindow/Viewing.Extension.SelectionWindow.Tool.js as well as the documentation at https://developer.autodesk.com/en/docs/viewer/v2/reference/javascript/toolinterface/ --- Most of these functions are getting called properly in my tool such as handleSingleClick, handleMouseMove, handleKeyDown, and so on, but two of them are not getting hit -- handleButtonDown and handleButtonUp. I was using viewer version 3.3.x but I have updated to use 4.0.x thinking that that might help to resolve the problem, but the same issue occurs in both versions. Thanks for any help.
The following code block from theAutodesk.Viewing.ToolController#__invokeStack(), _toolStack stands for activated tools in the ToolController, the method stands for callback functions started with handle, i.e. handleSingleClick, handleMouseMove, handleKeyDown, handleButtonDown, handleButtonUp, etc.
for( var n = _toolStack.length; --n >= 0; )
{
var tool = _toolStack[n];
if( tool[method] && tool[method](arg1, arg2) )
{
return true;
}
}
Based on my experience, if there is a handle function such as handleButtonDown or handleButtonUp executed before your custom tools' and returned true, then your handles will never be called.
Fortunately, Forge Viewer (v3.2) starts invoking a priority mechanism for custom tools registered in ToolController. ToolController will use the priority number to sort the tools in it, and the priority number of each tool is 0 by default. You can override the priority to make your tools be hit before other tools like this way, to add a function getPriority() to return a number greater than 0:
this.getPriority = function() {
return 100;
};
I found out that when using ES6 and the class syntax, extending your tool from Autodesk.Viewing.ToolInterface will prevent the overrides to work properly, probably because it is not implemented using prototype in the viewer source code.
You can simply create a class and implement the methods that are of interest for your tool:
// KO: not working!
class MyTool extends Autodesk.Viewing.ToolInterface {
getName () {
return 'MyTool'
}
getNames () {
return ['MyTool']
}
handleButtonDown (event, button) {
return false
}
}
// OK
class MyTool {
getName () {
return 'MyTool'
}
getNames () {
return ['MyTool']
}
handleButtonDown (event, button) {
return false
}
}

onClick communication between content and background scripts not working

I am making an application that highlights key words in the current page after the user clicks my icon. I am trying to communicate between my content scripts and background script. However,my code is not working. Does anyone know how it should be written?
Here is my content script:
chrome.extension.onRequest.addListener(function(active,sender,sendResponse){
if(active.length>0){
jQuery(document).ready(function($) {
//rest of word highlighting code
}
})
here is my background.js :
chrome.browserAction.onClicked.addListener(function(tab) {
chrome.extension.sendRequest(active);
});
Do not use the deprecated chrome.extension.sendRequest and matching events. They are old, broken and not supported, which is quite clearly said in the documentation - which shows that you did not go and read it.
The correct ones to use are chrome.runtime.sendMessage and .onMessage, but otherwise the signature is the same.
Well.. Why did you expect that to work? (unless you're not really showing us all relevant code, which is.. not helpful)
chrome.browserAction.onClicked.addListener(function(tab) {
// There is no "active" in the code anywhere to this point.
// It is treated like a variable name, one that was not yet used,
// so its contents are "undefined", and that's what you're sending.
chrome.runtime.sendMessage(active);
// Equivalent code: chrome.runtime.sendMessage(undefined);
});
And on the receiving side:
chrome.runtime.onMessage.addListener(function(active,sender,sendResponse){
// So, here "active" is undefined. It does not have a length
// parameter, and as such causes a fatal exception
// "Cannot read property 'length' of undefined"
// that you might have seen in the console of the page
if(active.length>0){
/* something */
}
})
Whatever you send is usually, but not always, an object (well, it must be JSON-serializable). If you just want to trigger something and not pass any data, there are 2 often-used conventions, either is fine:
Pass command as a value.
// Sender
chrome.runtime.sendMessage({action: "active"});
// Receiver
chrome.runtime.onMessage.addListener(function(message,sender,sendResponse){
if(message.command == "active"){
/* something */
}
// or, useful if you have many different commands:
switch(message.command){
case "active":
/* something */
break;
}
});
Set a boolean in the message:
// Sender
chrome.runtime.sendMessage({active: true});
// Receiver
chrome.runtime.onMessage.addListener(function(message,sender,sendResponse){
if(message.active){
/* something */
}
});

Text field not working on converting swf file to html5 using swiffy

I have following issues on conversion:
Text field not working on converting swf file to html5 using swiffy..
some animation are not working..
There is also sound problem in in some browser.
Is there any way to identify the textfield actions ?
I have googled but nothing works.. I think they are saying use js.
1) The key is to send the value to the swiffy object with this line in javascript:
function sendValue() {
myValue=inputFieldName.value;
stage.setFlashVars('myMessageFromTextfield='+myValue);
}
2) Then, inside the fla file, in actionscript2, get the value:
getValue = function() {
if(_level0.myMessageFromTextfield == "undefined" || _level0.myMessageFromTextfield == undefined) {
this.cat.animCat.myText.text = "";
} else {
this.cat.animCat.myText.text = _level0.myMessageFromTextfield;
returnButton._visible = true;
}
}
3) You need to constantly monitor when te data apears so use a setInterval:
myInterval = setInterval(this, "getValue", 100);
4) Now, to send the value back to html file, we use getURL with the data attached:
returnButton.onRelease = function() {
getURL("Javascript:showMessage('"+_level0.myMessageFromTextfield+" says the cat');");
}
5) And finally, again in javascript inside the html we execute the function with the parameter:
function showMessage(message) {
alert(message);
}
It works perfectly in IE, Firefox, Chrome, safari (ios).
So you now can send text in ipad or iphone.
I attached the source files in the next link:
https://onedrive.live.com/redir?resid=E64343A7ADE7D670!1401&authkey=!AO86aUEdyZRqQN4&ithint=file%2czip
Hope this help you (I've been trying to solve this during many months and until today i could).

IE9 HTML5 placeholder - how are people achieving this?

I'm trying to use the placeholder="xxx" attribute in my web application, and I don't want to have a special visual for IE9. Can people throw out some good suggestions for achieving this functionality in IE9?
I've found a couple links on here but none of the suggested scripts were sufficient... and the answers were from mid-2011, so I figured maybe there is a better solution out there. Perhaps with a widely-adopted jQuery plugin? I do not want to use anything that requires intrusive code such as requiring a certain css class or something.
Thanks.
EDIT - I also need this to work for password input fields.
// the below snippet should work, but isn't.
$(document).ready(function() {
initPlaceholders()();
}
function initPlaceholders() {
$.support.placeholder = false;
var test = document.createElement('input');
if ('placeholder' in test) {
$.support.placeholder = true;
return function() { }
} else {
return function() {
$(function() {
var active = document.activeElement;
$('form').delegate(':text, :password', 'focus', function() {
var _placeholder = $(this).attr('placeholder'),
_val = $(this).val();
if (_placeholder != '' && _val == _placeholder) {
$(this).val('').removeClass('hasPlaceholder');
}
}).delegate(':text, :password', 'blur', function() {
var _placeholder = $(this).attr('placeholder'),
_val = $(this).val();
if (_placeholder != '' && (_val == '' || _val == _placeholder)) {
$(this).val(_placeholder).addClass('hasPlaceholder');
}
}).submit(function() {
$(this).find('.hasPlaceholder').each(function() { $(this).val(''); });
});
$(':text, :password').blur();
$(active).focus();
});
}
}
}
We just researched the same thing. We decided on reusing this gist, by Aaron McCall, after making some minor changes. The main advantage is that it's simple, easy to understand code:
Remove the kernel and setup_placeholders parts. Just call it immediately in an anonymous function.
Add var before test.
For browsers that support placeholder, it simply falls back to that. It also handles new input elements (note the use of delegate) in existing forms. But does not handle dynamic new form elements. It could probably be modified to do so with jQuery.on.
If you don't like this one, you can use one of the ones here. However, some of them are overcomplicated, or have questionable design decisions like setTimeout for detecting new elements.
Note that it needs to use two pairs of parens, since you're calling an anonymous function, then calling the returned function (this could be factored out differently):
(function () {
// ...
})()();
I wrote a jquery plugin a while back that adds the placeholder support to any browser that does not support it and does nothing in those that do.
Placeholder Plugin
Here's a jQuery plugin that works with password fields as well. It's not as tiny as the code suggested by Matthew but it has a few more fixes in it. I've used this successfully together with H5Validate as well.
http://webcloud.se/code/jQuery-Placeholder/