doubt regarding carrying data in custom events using actionscript - actionscript-3

I am working on actionscript to generate a SWF dynamically using JSON data coming from an HTTP request. I receive the data on creationComplete and try to generate a tree like structure. I don’t create the whole tree at the same time. I create 2 levels, level 1 and level 2. My goal is to attach custom events on the panels which represent tree nodes. When users click the panels, it dispatches custom events and try to generate the next level. So, it goes like this :
On creation complete -> get JSON-> create top tow levels -> click on level 2-> create the level 2 and level 3 -> click on level 3-> create level 3 and 4. …and so on and so on. I am attaching my code with this email. Please take a look at it and if you have any hints on how you would do this if you need to paint a tree having total level number = “n” where n = 0 to 100
Should I carry the data around in CustomPageClickEvent class.
[code]
import com.iwobanas.effects.*;
import flash.events.MouseEvent;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.filters.GradientGlowFilter;
import mx.controls.Alert;
private var roundedMask:Sprite;
private var panel:NewPanel;
public var oldPanelIds:Array = new Array();
public var pages:Array = new Array();
public var delPages:Array = new Array();
public function DrawPlaybook(pos:Number,title:String,chld:Object):void {
panel = new NewPanel(chld);
panel.title = title;
panel.name=title;
panel.width = 100;
panel.height = 80;
panel.x=pos+5;
panel.y=40;
var gradientGlow:GradientGlowFilter = new GradientGlowFilter();
gradientGlow.distance = 0;
gradientGlow.angle = 45;
gradientGlow.colors = [0xFFFFF0, 0xFFFFFF];
gradientGlow.alphas = [0, 1];
gradientGlow.ratios = [0, 255];
gradientGlow.blurX = 10;
gradientGlow.blurY = 10;
gradientGlow.strength = 2;
gradientGlow.quality = BitmapFilterQuality.HIGH;
gradientGlow.type = BitmapFilterType.OUTER;
panel.filters =[gradientGlow];
this.rawChildren.addChild(panel);
pages.push(panel);
panel.addEventListener(MouseEvent.CLICK,
function(e:MouseEvent){onClickHandler(e,title,chld)});
this.addEventListener(CustomPageClickEvent.PANEL_CLICKED,
function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)});
}
public function onClickHandler(e:MouseEvent,title:String,chld:Object):void {
for each(var stp1:NewPanel in pages){
if(stp1.title==title){
var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked");
eventObj.panelClicked = stp1;
dispatchEvent(eventObj);
}
}
}
private function onCustomPanelClicked(e:CustomPageClickEvent,title:String):void {
Alert.show("onCustomPanelClicked" + title);
var panel:NewPanel;
for each(var stp:NewPanel in pages){
startAnimation(e,stp);
}
if(title == e.panelClicked.title){
panel = new NewPanel(null);
panel.title = title;
panel.name=title;
panel.width = 150;
panel.height = 80;
panel.x=100;
panel.y=40;
this.rawChildren.addChild(panel);
var slideRight:SlideRight = new SlideRight();
slideRight.target=panel;
slideRight.duration=750;
slideRight.showTarget=true;
slideRight.play();
var jsonData = this.map.getValue(title);
var posX:Number = 50;
var posY:Number = 175;
for each ( var pnl:NewPanel in pages){
pages.pop();
}
for each ( var stp1:Object in jsonData.children){
panel = new NewPanel(null);
panel.title = stp1.text;
panel.name=stp1.id;
panel.width = 100;
panel.id=stp1.id;
panel.height = 80;
panel.x = posX;
panel.y=posY;
posX+=150;
var s:String="hi" + stp1.text;
panel.addEventListener(MouseEvent.CLICK,
function(e:MouseEvent){onChildClick(e,s);});
this.addEventListener(CustomPageClickEvent.PANEL_CLICKED,
function(e:CustomPageClickEvent){onCustomPnlClicked(e)});
this.rawChildren.addChild(panel);
pages.push(panel);
this.addEventListener(CustomPageClickEvent.PANEL_CLICKED,
function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)});
var slide:SlideUp = new SlideUp();
slide.target=panel;
slide.duration=1500;
slide.showTarget=false;
slide.play();
}
}
}
public function onChildClick(e:MouseEvent,s:String):void {
for each(var stp1:NewPanel in pages){
if(stp1.title==e.currentTarget.title){
var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked");
eventObj.panelClicked = stp1;
dispatchEvent(eventObj);
}
}
}
private function onCustomPnlClicked(e:CustomPageClickEvent):void {
for each ( var pnl:NewPanel in pages){
pages.pop();
}
}
private function fadePanel(event:Event,panel:NewPanel):void{
panel.alpha -= .005;
if (panel.alpha <= 0){
panel.removeEventListener(Event.ENTER_FRAME,
function(e:Event){fadePanel(e,panel);});
};
panel.title="";
}
private function startAnimation(event:CustomPageClickEvent,panel:NewPanel):void{
panel.addEventListener(Event.ENTER_FRAME,
function(e:Event){fadePanel(e,panel)});
}
[/code]
Thanks in advance.
Palash

completely forgot i don't have enough rep to edit...
import com.iwobanas.effects.*;
import flash.events.MouseEvent;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.filters.GradientGlowFilter;
import mx.controls.Alert;
private var roundedMask:Sprite;
private var panel:NewPanel;
public var oldPanelIds:Array = new Array();
public var pages:Array = new Array();
public var delPages:Array = new Array();
public function DrawPlaybook(pos:Number,title:String,chld:Object):void {
panel = new NewPanel(chld);
panel.title = title;
panel.name=title;
panel.width = 100;
panel.height = 80;
panel.x=pos+5;
panel.y=40;
var gradientGlow:GradientGlowFilter = new GradientGlowFilter();
gradientGlow.distance = 0;
gradientGlow.angle = 45;
gradientGlow.colors = [0xFFFFF0, 0xFFFFFF];
gradientGlow.alphas = [0, 1];
gradientGlow.ratios = [0, 255];
gradientGlow.blurX = 10;
gradientGlow.blurY = 10;
gradientGlow.strength = 2;
gradientGlow.quality = BitmapFilterQuality.HIGH;
gradientGlow.type = BitmapFilterType.OUTER;
panel.filters = [gradientGlow];
this.rawChildren.addChild(panel);
pages.push(panel);
panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onClickHandler(e,title,chld)});
this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)});
}
public function onClickHandler(e:MouseEvent,title:String,chld:Object):void {
for each(var stp1:NewPanel in pages){
if(stp1.title==title){
var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked");
eventObj.panelClicked = stp1;
dispatchEvent(eventObj);
}
}
}
private function onCustomPanelClicked(e:CustomPageClickEvent,title:String):void {
Alert.show("onCustomPanelClicked" + title);
var panel:NewPanel;
for each(var stp:NewPanel in pages){
startAnimation(e,stp);
}
if(title == e.panelClicked.title){
panel = new NewPanel(null);
panel.title = title;
panel.name=title;
panel.width = 150;
panel.height = 80;
panel.x=100;
panel.y=40;
this.rawChildren.addChild(panel);
var slideRight:SlideRight = new SlideRight();
slideRight.target=panel;
slideRight.duration=750;
slideRight.showTarget=true;
slideRight.play();
var jsonData = this.map.getValue(title);
var posX:Number = 50;
var posY:Number = 175;
for each ( var pnl:NewPanel in pages){
pages.pop();
}
for each ( var stp1:Object in jsonData.children){
panel = new NewPanel(null);
panel.title = stp1.text;
panel.name=stp1.id;
panel.width = 100;
panel.id=stp1.id;
panel.height = 80;
panel.x = posX;
panel.y=posY;
posX += 150;
var s:String="hi" + stp1.text;
panel.addEventListener(MouseEvent.CLICK, function(e:MouseEvent){onChildClick(e,s);});
this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPnlClicked(e)});
this.rawChildren.addChild(panel);
pages.push(panel);
this.addEventListener(CustomPageClickEvent.PANEL_CLICKED, function(e:CustomPageClickEvent){onCustomPanelClicked(e,title)});
var slide:SlideUp = new SlideUp();
slide.target=panel;
slide.duration=1500;
slide.showTarget=false;
slide.play();
}
}
}
public function onChildClick(e:MouseEvent,s:String):void {
for each(var stp1:NewPanel in pages){
if(stp1.title==e.currentTarget.title){
var eventObj:CustomPageClickEvent = new CustomPageClickEvent("panelClicked");
eventObj.panelClicked = stp1;
dispatchEvent(eventObj);
}
}
}
private function onCustomPnlClicked(e:CustomPageClickEvent):void {
for each ( var pnl:NewPanel in pages){
pages.pop();
}
}
private function fadePanel(event:Event,panel:NewPanel):void{
panel.alpha -= .005;
if (panel.alpha <= 0){
panel.removeEventListener(Event.ENTER_FRAME,
function(e:Event){fadePanel(e,panel);});
};
panel.title="";
}
private function startAnimation(event:CustomPageClickEvent,panel:NewPanel):void{
panel.addEventListener(Event.ENTER_FRAME,
function(e:Event){fadePanel(e,panel)});
}

Related

How do I remove eventlisteners and objects from an array upon game completion?

I have written a drag and drop game and, for the most part, it works.
It runs and does what I need it to do.
However, I cannot figure out two things.
How to remove the toy objects from the screen and re-add them after game over.
How to remove the event listeners for dragging/collision action after game over has initiated.
At the moment, after score is displayed you can still drop items in the toybox and make the score rise even when game over has been displayed.
Does anyone have any idea what I am doing wrong?
I would love to figure this out but it is driving me crazy.
Any help would be great.
Here is my code ...
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.text.Font;
import flash.filters.GlowFilter;
public class MainGame extends MovieClip {
const BG_SPEED:int = 5;
const BG_MIN:int = -550;
const BG_MAX:int = 0;
const PBG_SPEED:int = 3;
var bg:BackGround = new BackGround;
var paraBg:ParaBg = new ParaBg;
var toybox:TargetBox = new TargetBox;
var toy:Toy = new Toy;
var tryAgain:TryAgain = new TryAgain;
var cheer:Cheer = new Cheer;
var eightBit:EightBit = new EightBit;
var countDown:Number = 30;
var myTimer:Timer = new Timer(1000, 30);
var myText:TextField = new TextField;
var myText2:TextField = new TextField;
var myTextFormat:TextFormat = new TextFormat;
var myTextFormat2:TextFormat = new TextFormat;
var font1:Font1 = new Font1;
var kids:Kids = new Kids;
var count:int = 0;
var finalScore:int = 0;
var score:Number = 0;
var toy1:Toy1 = new Toy1;
var toy2:Toy2 = new Toy2;
var toy3:Toy3 = new Toy3;
var toy4:Toy4 = new Toy4;
var toy5:Toy5 = new Toy5;
var toy6:Toy6 = new Toy6;
var toy7:Toy7 = new Toy7;
var toy8:Toy8 = new Toy8;
var toy9:Toy9 = new Toy9;
var toy10:Toy10 = new Toy10;
var toy11:Toy11 = new Toy11;
var toy12:Toy12 = new Toy12;
var toy13:Toy13 = new Toy13;
var toy14:Toy14 = new Toy14;
var toy15:Toy15 = new Toy15;
var toy16:Toy16 = new Toy16;
var toy17:Toy17 = new Toy17;
var toy18:Toy18 = new Toy18;
var toy19:Toy19 = new Toy19;
var toy20:Toy20 = new Toy20;
var toyArray:Array = new Array(toy1, toy2, toy3, toy4, toy5, toy6, toy7, toy8, toy9, toy10, toy11, toy12, toy13, toy14, toy15, toy16, toy17, toy18, toy19, toy20);
public function mainGame():void
{
trace("HI");
eightBit.play(0, 9999);
addChildAt(paraBg, 0);
addChildAt(bg, 1);
addChildAt(kids, 2);
kids.x = 310;
kids.y = 200;
addChild(toy);
toy.x = 306;
toy.y = 133;
addChild(toybox);
toybox.x = 295;
toybox.y = 90;
function addToys(xpos:int, ypos:int)
{
addChild(toyArray[i]);
toyArray[i].x = xpos;
toyArray[i].y = ypos;
}
for (var i:int = 0; i < toyArray.length; i++)
{
addToys(1140 * Math.random() + 20, 170 * Math.random() + 230);
}
}
public function bgScroll (e:Event)
{
stage.addEventListener(MouseEvent.MOUSE_UP, arrayDrop);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
myTimer.start();
e.target.addEventListener(Event.ENTER_FRAME, collision);
if (stage.mouseX > 600 && bg.x > BG_MIN)
{
bg.x -= BG_SPEED;
paraBg.x -= PBG_SPEED;
for (var m:int=0; m< toyArray.length; m++)
{
(toyArray[m] as MovieClip).x -=BG_SPEED
}
}
else if (stage.mouseX < 50 && bg.x < BG_MAX)
{
bg.x += BG_SPEED;
paraBg.x += PBG_SPEED;
for (var j:int=0; j< toyArray.length; j++)
{
(toyArray[j] as MovieClip).x +=BG_SPEED
}
}
for (var k:int = 0; k < toyArray.length; k++)
{
toyArray[k].addEventListener(MouseEvent.MOUSE_DOWN, arrayGrab);
}
bg.addEventListener(Event.ENTER_FRAME, bgScroll);
} // End of BGScroll
public function collision (e:Event)
{
for (var l:int=0; l< toyArray.length; l++)
{
if (toyArray[l].hitTestObject(toy))
{
removeChild(toyArray[l]);
toyArray[l].x=100000;
toybox.gotoAndPlay(2);
cheer.play(1, 1);
score = score + 10;
trace(score);
}
if (score == 200)
{
timerDone();
myTimer.stop();
}
}
}
public function arrayGrab(e:MouseEvent)
{
e.target.startDrag();
}
public function arrayDrop(e:MouseEvent)
{
stopDrag();
}
public function resetGame(e:Event):void {
trace("CLICK");
countDown = 30;
myText.text = "0" + countDown.toString();
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
myTimer.reset();
removeChild(tryAgain);
myText2.visible = false;
score = 0;
}
public function countdown(e:TimerEvent):void
{
if (countDown > 0)
{
countDown--;
}
if (countDown < 10)
{
myText.text = "0" + countDown.toString();
myText.x = 270;
displayText();
}
else if (countDown < 20 && countDown > 9)
{
myText.text = countDown.toString();
myText.x = 280;
displayText();
}
else
{
myText.text = countDown.toString();
myText.x = 270;
displayText();
}
} // end of countdown function
public function displayText():void
{
myText.filters = [new GlowFilter(0x00FF00, 1.0, 5, 5, 4)];
addChild(myText);
myText.width = 500, myText.height = 50, myText.y = 10;
myTextFormat.size = 50, myTextFormat.font = font1.fontName;
myText.setTextFormat(myTextFormat);
}
public function displayText2():void
{ myText2.filters = [new GlowFilter(0xFF0000, 1.0, 5, 5, 4)];
addChild(myText2);
myText2.width = 500, myText2.height = 35, myText2.x = 204, myText2.y = 200;
myTextFormat2.size = 30, myTextFormat2.font = font1.fontName;
myText2.setTextFormat(myTextFormat2);
}
public function timerDone(e:TimerEvent=null):void
{
if (countDown == 0)
{
count = 0;
finalScore = score;
}
else
{
count = (30) - (myTimer.currentCount);
finalScore = (count * 10) + (score);
}
myText.text = "GAME OVER!";
myText.x = 195;
displayText();
myText2.text = "Your score = " + (finalScore);
displayText2();
addChild(tryAgain);
tryAgain.x = 300;
tryAgain.y = 300;
tryAgain.addEventListener(MouseEvent.CLICK, resetGame);
}
} // End of class
} //End of package
Nevermind ... solved it.
Easiest was was to change
function addToys(xpos:int, ypos:int)
{
addChild(toyArray[i]);
toyArray[i].x = xpos;
toyArray[i].y = ypos;
}
To
function addToys(xpos:int, ypos:int)
{
stage.addChild(toyArray[i]);
toyArray[i].x = xpos;
toyArray[i].y = ypos;
}
And then, in the timerDone function I added thisif statement ...
for (var m = 0; m < toyArray.length; m++) {
if (stage.contains(toyArray[m])) {
stage.removeChild(toyArray[m]);
}
Worked a treat!

How to get indexof a Bitmap image?

I am having a hard time to get an index of a bitmap image. I am not sure how should i suppose to do it.
What i am trying to do is:
1.)Loop a URLRequest and load bitmap pictures.
2.)Put them in individual _contentHolder
3.)Put everything in a viewport
4.)Check the index of the image when its clicked
Thanks for your time
Code
public var _contentHolder:Sprite = new Sprite;
public var _contentHolder1:Sprite;
public var loadedArray:Array = new Array;
public var blackBox:Sprite = new Sprite();
private var somedata:Array;
protected var Holder:Listing9 = new Listing9;
public var viewport:Viewport = new Viewport();
public var scroller:TouchScroller = new TouchScroller();
var my_url:Array = somedata;
function loadImage():void
{
somedata = SearchVectorTest.lists;
for (var i:int = 5; i < somedata.length; i++)
{
if (somedata[i])
{
var loader:Loader = new Loader();
loader.load(new URLRequest("http://www.rentaid.info/rent/" + somedata[i]));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoaded);
}
}
}
function onImageLoaded(e:Event):void
{
loadedArray.push(e.currentTarget.loader.content as Bitmap);
for (var i:int = 0; i < loadedArray.length; i++)
{
var currentY1:int = 200;
e.currentTarget.loader.content.height = 200;
e.currentTarget.loader.content.y += currentY1;
currentY1 += e.currentTarget.loader.content.height + 300;
_contentHolder.mouseChildren = false; // ignore children mouseEvents
_contentHolder.mouseEnabled = true; // enable mouse on the object - normally set to true by default
_contentHolder.useHandCursor = true; // add hand cursor on mouse over
_contentHolder.buttonMode = true;
_contentHolder.addChild(loadedArray[i]);
}
var viewport:Viewport = new Viewport();
viewport.y = 0;
viewport.addChild(_contentHolder);
var scroller:TouchScroller = new TouchScroller();
scroller.width = 300;
scroller.height = 265;
scroller.x = 10;
scroller.y = 100;
scroller.viewport = viewport;
addChild(scroller);
_contentHolder.addEventListener(MouseEvent.CLICK, gotoscene);
}
loadImage();
public function gotoscene(e:MouseEvent):void
{
BitmapArray.push(loadedArray);
var index:Number;
index = BitmapArray.indexOf(e.target);
trace(index);
trace(_contentHolder);
trace(_contentHolder.parent);
blackBox.graphics.beginFill(0x000000);
blackBox.graphics.drawRect(-1, -1, stage.width, stage.height);
blackBox.alpha = 0.7;
addChild(blackBox);
Holder.height = 300;
Holder.width = stage.width;
Holder.x = 0;
Holder.y = 100;
trace(blackBox);
trace(blackBox.parent);
addChild(Holder);
}
function gotoscene1(e:MouseEvent):void
{
removeChild(Holder);
removeChild(blackBox);
}

ActionScript 3.0 AddChild Function Not Working

I have tested out my code and the addchild won't work. No errors are outputted.
package{
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.*;
import flash.events.*;
import flash.geom.Rectangle;
import flash.media.Sound;
import flash.text.*;
public class Game extends flash.display.MovieClip{
public static const STATE_INIT:int = 10;
public static const STATE_PLAY:int = 20;
public static const STATE_END_GAME:int = 30;
public var gameState:int = 0;
public var score:int = 0;
public var chances:int = 5;
public var bg:MovieClip;
public var enemies:Array;
public var player:MovieClip;
public var level:Number = 0;
public var scoreLabel:TextField = new TextField
public var levelLabel:TextField = new TextField
public var chancesLabel:TextField = new TextField
public var scoreText:TextField = new TextField
public var levelText:TextField = new TextField
public var chancesText:TextField = new TextField
public const SCOREBOARD_Y:Number = 380
public function Game(){
addEventListener(Event.ENTER_FRAME, gameLoop);
bg = new BackImage();
addChild(bg);
scoreLabel.text = "Score:";
levelLabel.text = "level:";
chancesLabel.text = "Misses:";
scoreText.text = "0";
levelText.text = "1";
chancesText.text = "5";
scoreLabel.y = SCOREBOARD_Y;
levelLabel.y = SCOREBOARD_Y;
chancesLabel.y = SCOREBOARD_Y;
scoreText.y = SCOREBOARD_Y;
levelText.y = SCOREBOARD_Y;
chancesText.y = SCOREBOARD_Y;
scoreLabel.x = 5;
scoreText.x = 50;
chancesLabel.x = 105;
chancesText.x = 155;
levelLabel.x = 205;
levelText.x = 260
addChild(scoreLabel);
addChild(levelLabel);
addChild(chancesLabel);
addChild(scoreText);
addChild(levelText);
addChild(chancesText);
gameState = STATE_INIT;
}
public function gameLoop(e:Event):void{
switch(gameState){
case STATE_INIT:
initGame();
break;
case STATE_PLAY:
playGame();
break;
case STATE_END_GAME:
endGame();
break;
}
}
public function initGame():void{
score = 0;
chances = 5;
player = new playerImage();
enemies = new Array();
level = 1;
levelText.text = level.toString();
addChild(player);
player.startDrag(true,new Rectangle(0,0,550,400))
gameState = STATE_PLAY
}
public function playGame():void{
player.rotation += 15;
makeEnemies();
moveEnemies();
testCollisions();
testForEnd();
}
public function makeEnemies():void{
var chance:Number = Math.floor(Math.random()*100);
var tempEnemy:MovieClip;
if (chance < 2 + level) {
tempEnemy = new EnemyImage()
tempEnemy.speed = 3 + level;
tempEnemy.gotoAndStop(Math.floor(Math.random()*5)+1);
tempEnemy.y = 435;
tempEnemy.x = Math.floor(Math.random()*515)
addChild(tempEnemy);
enemies.push(tempEnemy);
}
}
public function moveEnemies():void{
var tempEnemy:MovieClip;
for (var i:int = enemies.length -1;i >= 0;i--){
tempEnemy = enemies[i];
tempEnemy.y -= tempEnemy.speed;
if (tempEnemy.y < -35){
chances -= 1;
chancesText.text = chances.toString();
enemies.splice(i,1);
removeChild(tempEnemy);
}
}
}
public function testCollisions():void {
var sound:Sound = new Pop();
var tempEnemy:MovieClip;
for (var i:int = enemies.length -1;i >= 0;i--){
tempEnemy = enemies[i];
if(tempEnemy.hitTestObject(player)){
score++;
scoreText.text = score.toString();
sound.play();
enemies.splice(i,1);
removeChild(tempEnemy);
}
}
}
public function testForEnd():void{
if(chances == 5){
gameState = STATE_END_GAME;
}
else if(score > level*20) {
level++;
levelText.text = level.toString();
}
}
public function endGame():void{
for(var i:int = 0; i< enemies.length; i++) {
removeChild(enemies[i]);
}
enemies = [];
player.stopDrag()
}
}
}
I have already tried adding this. and stage. in front of addchild and it still doesn't work.
This inside a file called Game.as
When you create your Game instance you need to add it as a child to the stage:
// I would probably rename the variable to 'game'
// 1st character of a variable name is conventionally lower-case
// var game:Game = new Game();
var Script:Game = new Game();
this.addChild(Script);

AS3 Flash CS6 access of undefined properties? Help will be much obliged

Properties such as score1; score2, lives1, lives2 and STAGE seem to be undefined properties. I dont see why? Please help...
e.g.
C:\Users\PC\Desktop\Whack My Mole - Android\Game.as, Line 429 1120: Access of undefined property score1.
C:\Users\PC\Desktop\Whack My Mole - Android\Game.as, Line 430 1120: Access of undefined property score1.
package {
import flash.display.Stage;
import flash.events.TouchEvent;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.utils.Timer;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.filters.DropShadowFilter;
import flash.text.AntiAliasType;
import flash.text.Font;
public class Game{
//Global Declarations
private var STAGE:Stage;
'Graphics'
private var Title:Title_mc;
private var Score_lbl:Label_Score_txt;
private var Lives_lbl:Label_Lives_txt;
private var holes:MoleHoles_mc;
private var Lives_txt:TextField;
private var Score_txt:TextField;
private var Shadow:DropShadowFilter;
private var Pause_btn:Button_Pause;
'Game Properties'
private var SLEEP:Timer;
private var countdown:Timer;
private var countdownComplete:Timer;
private var countdownDelay:Timer;
private var count:TextField;
private var count_inc:int;
private var Paused:Boolean;
private var moles:int;
public static var mole_spawn_delay:int = 1000;
public static var mole_death_delay:int = 1000;
public static var molePlacable:Boolean = true;
private var unavailableHole:int;
public static var molesName:String;
private var lvl:int = 51;
private var score1:Anim_Score1_mc;
private var score2:Anim_Score2_mc;
private var lives1:Anim_Lives1_mc;
private var lives2:Anim_Lives2_mc;
'Player Properties'
public static var Score:int = 0;
public static var Lives:int = 3;
public static var incrementer:int = 1;
public function Game(STAGE:Stage) {
this.STAGE = STAGE;
//Enable Touch Events
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
//Instantiate Objects
Shadow = new DropShadowFilter();
//Handle new frames
STAGE.addEventListener(Event.ENTER_FRAME, handle_ENTER_FRAME);
//Draw Graphics
'Menu Title'
Title = new Title_mc();
Title.x = 250.5;
Title.y = 62.35;
STAGE.addChild(Title);
'Content'
holes = new MoleHoles_mc();
holes.x = 0;
holes.y = 123.9;
STAGE.addChild(holes);
'Score Label'
Score_lbl = new Label_Score_txt();
Score_lbl.x = 19.65;
Score_lbl.y = 146.75;
STAGE.addChild(Score_lbl);
'Lives Label'
Lives_lbl = new Label_Lives_txt();
Lives_lbl.x = 358.25;
Lives_lbl.y = 141.05;
STAGE.addChild(Lives_lbl);
'Score Value'
Score_txt = new TextField();
Score_txt.x = 19.65;
Score_txt.y = 209.95;
Score_txt.width = 100;
Score_txt.defaultTextFormat = new TextFormat("Balloonist", 40, 0xFFFFFF);
Score_txt.selectable = false;
Score_txt.text = String(Score);
STAGE.addChild(Score_txt);
'Lives Value'
Lives_txt = new TextField();
Lives_txt.x = 410;
Lives_txt.y = 204.70;
Lives_txt.defaultTextFormat = new TextFormat("Balloonist", 40, 0xFFFFFF);
Lives_txt.selectable = false;
Lives_txt.text = String(Lives);
STAGE.addChild(Lives_txt);
'Pause Button'
Pause_btn = new Button_Pause();
Pause_btn.x = 22.40;
Pause_btn.y = 772.85;
STAGE.addChild(Pause_btn);
Pause_btn.buttonMode = true;
Pause_btn.addEventListener(TouchEvent.TOUCH_BEGIN, handle_Pause);
//Start Countdown
countDown();
}
//Pause/resume game
private function handle_Pause(e:TouchEvent):void
{
//...
}
//Sleep Method
private function sleep(seconds:int):void
{
SLEEP = new Timer(seconds, 1); // 1 second
SLEEP.addEventListener(TimerEvent.TIMER_COMPLETE, sleep_end);
SLEEP.start();
STAGE.frameRate = 0;
}
//Sleep Method Complete
private function sleep_end(e:TimerEvent):void
{
SLEEP.removeEventListener(TimerEvent.TIMER_COMPLETE , sleep_end);
STAGE.frameRate = 24;
}
//Count Down Timer
private function countDown():void
{
Paused = true;
count_inc = 5;
count = new TextField();
count.x = 213.9;
count.y = 158.05;
count.height = 150;
count.width = 150;
count.defaultTextFormat = new TextFormat("Balloonist", 150, 0xFFFFFF);
count.filters = [Shadow];
count.antiAliasType = AntiAliasType.ADVANCED;
count.sharpness = 400;
count.text = String(count_inc);
STAGE.addChild(count);
countdownComplete = new Timer(5000, 1);
countdownComplete.addEventListener(TimerEvent.TIMER, coutdown_Complete);
countdownDelay = new Timer(100);
countdownDelay.addEventListener(TimerEvent.TIMER, countDown_Tick);
countdown = new Timer(1000);
countdown.addEventListener(TimerEvent.TIMER, countDown_end);
countdownComplete.start();
countdownDelay.start();
countdown.start();
}
//Handle countdown tick
private function countDown_Tick(e:TimerEvent):void
{
if(count_inc <= 0)
{
countdown.stop();
countdown.removeEventListener(TimerEvent.TIMER, countDown_end);
}else {
countdownDelay.delay = 100;
}
}
//Handle countown complete
private function countDown_end(e:TimerEvent):void
{
if(count_inc <= 0)
{
countdownDelay.stop();
countdownDelay.removeEventListener(TimerEvent.TIMER, countDown_Tick);
}else{
count_inc -= 1;
count.text = String(count_inc);
}
}
//Countdown cleanup
private function coutdown_Complete(e:TimerEvent):void
{
STAGE.removeChild(count);
Paused = false;
}
//Main Game Loop
private function handle_ENTER_FRAME(e:Event):void
{
//Update game stuff
if(!Paused)
{
if(molePlacable)
{
sleep(mole_spawn_delay);
newMole();
}
Score_txt.text = String(Score);
Lives_txt.text = String(Lives);
}
//Clear stage & display game over interface
if(Lives <= 0)
{
STAGE.removeEventListener(Event.ENTER_FRAME, handle_ENTER_FRAME);
STAGE.removeChild(Title);
STAGE.removeChild(holes);
STAGE.removeChild(Score_lbl);
STAGE.removeChild(Lives_lbl);
STAGE.removeChild(Pause_btn);
STAGE.removeChild(Score_txt);
STAGE.removeChild(Lives_txt);
var gameOver:GameOver = new GameOver(STAGE);
}
//Update mole stats
if(moles > 50)
{
lvl = 71;
}
//Dissallow score to go below 0
if(Score < 0)
{
Score = 0;
}
}
//Create new Mole
private function newMole():void
{
'Specify mole hole'
var rnd = Math.ceil(Math.random()*11);
'Ensure mole does not spawn from preceding hole'
while(rnd == unavailableHole)
{
rnd = Math.ceil(Math.random()*11);
}
var X:int;
var Y:int;
switch(rnd)
{
case 0:
X = -14.75;
Y = 293.45;
break;
case 1:
X = 109.25;
Y = 291.35;
break;
case 2:
X = 223.75;
Y = 291.35;
break;
case 3:
X = 337.2;
Y = 291.35;
break;
case 4:
X = 0;
Y = 430;
break;
case 5:
X = 118.7;
Y = 430;
break;
case 6:
X = 226.9;
Y = 430;
break;
case 7:
X = 342.45;
Y = 430
break;
case 8:
X = 0;
Y = 561.35
break;
case 9:
X = 112.4;
Y = 561.35;
break;
case 10:
X = 229;
Y = 561.35;
break;
case 11:
X = 339.3;
Y = 561.35;
break;
}
'Specify molde to add'
rnd = lvl * Math.random();
if(rnd <=40)
{
//Default + 10*incrementer
var mole:Mole_Default_mc = new Mole_Default_mc(STAGE, X, Y);
}else if(rnd <=42){
//Crazy - 5*incrementer
var mole2:Mole_Crazy_mc = new Mole_Crazy_mc(STAGE, X, Y);
}else if(rnd <=43){
//Crazy2 - 10*inrementer
var mole3:Mole_Crazy2_mc = new Mole_Crazy2_mc(STAGE, X, Y);
}else if(rnd <45){
//Lady + 1 life
var mole4:Mole_Lady_mc= new Mole_Lady_mc(STAGE, X, Y);
}else if(rnd <46){
//Ninja - 2*inrementer
var mole5:Mole_Ninja_mc = new Mole_Ninja_mc(STAGE, X, Y);
}else if(rnd <47){
//Zombie + 5 * lives
var mole6:Mole_Zombie_mc = new Mole_Zombie_mc(STAGE, X, Y);
}else if(rnd <48){
//reaper - Lives
var mole7:Mole_Reaper_mc = new Mole_Reaper_mc(STAGE, X, Y);
}else if(rnd <49){
//Snob + 250
var mole8:Mole_Snob_mc = new Mole_Snob_mc(STAGE, X, Y);
}else if(rnd <52){
//Angel + 3 lives
var mole9:Mole_Angel_mc = new Mole_Angel_mc(STAGE, X, Y);
}else if(rnd <54){
//Demon - 3 lives
var mole10:Mole_Demon_mc = new Mole_Demon_mc(STAGE, X, Y);
}else if(rnd <55){
//Creature - 3+incrementer
var creature:Mole_Creature_mc = new Mole_Creature_mc(STAGE, X, Y);
}else if(rnd <56){
//Cyber + 50+incrementer
var cyber:Mole_Cyber_mc = new Mole_Cyber_mc(STAGE, X, Y);
}else if(rnd <57){
//Grumpy + 5
var grumpy:Mole_Grumpy_mc = new Mole_Grumpy_mc(STAGE, X, Y);
}else if(rnd <58){
//Hippie Lives+3 Score+100
var hippie:Mole_Hippie_mc = new Mole_Hippie_mc(STAGE, X, Y);
}else if(rnd<59){
//Hyper 30*incrementer
var hyper:Mole_Hyper_mc = new Mole_Hyper_mc(STAGE, X, Y);
}else if(rnd<60){
//Love timer-100
var love:Mole_Love_mc = new Mole_Love_mc(STAGE, X, Y);
}else if(rnd<61){
//LoveZombie - 20*Lives
var loveZombie:Mole_LoveZombie_mc = new Mole_LoveZombie_mc(STAGE, X, Y);
}else if(rnd<70){
//Sleepy Timer+100
var sleepy:Mole_Sleepy_mc = new Mole_Sleepy_mc(STAGE, X, Y);
}else if(rnd<71){
//Warrior + (10*incrementer)*2
var warrior:Mole_Warrior_mc = new Mole_Warrior_mc(STAGE, X, Y);
}
//Update mole stats
moles += 1;
if(mole_spawn_delay > 20 && mole_death_delay > 20)
{
mole_spawn_delay -= 10;
mole_death_delay -= 5;
}
//Update incrementer
if(moles > 100)
{
incrementer = 50;
}else if(moles > 80)
{
incrementer = 40;
}else if(moles > 60)
{
incrementer = 30;
}else if(moles > 20)
{
incrementer = 20;
}else if(moles > 10)
{
incrementer = 10;
}
}
//Animation
public static function animate(type:int)
{
if(type == 0)
{
score1 = new Anim_Score1_mc();
score1.x = 40;
score1.y = 250.6;
STAGE.addChild(score1);
var anim_timer:Timer = new Timer(2000, 1);
anim_timer.addEventListener(TimerEvent.TIMER, remove_score1);
anim_timer.start();
}else if(type == 1)
{
score2 = new Anim_Score2_mc();
score2.x = 32;
score2.y = 248.6;
STAGE.addChild(score2);
var anim_timer2:Timer = new Timer(2000, 1);
anim_timer2.addEventListener(TimerEvent.TIMER, remove_score2);
anim_timer2.start();
}else if(type == 2)
{
lives1 = new Anim_Lives1_mc();
lives1.x = 430.9;
lives1.y = 237.95;
STAGE.addChild(lives1);
var anim_timer3:Timer = new Timer(2000, 1);
anim_timer3.addEventListener(TimerEvent.TIMER, remove_lives1);
anim_timer3.start();
}else{
lives2 = new Anim_Lives2_mc();
lives2.x = 430.9;
lives2.y = 237.95;
STAGE.addChild(lives2);
var anim_timer4:Timer = new Timer(2000, 1);
anim_timer4.addEventListener(TimerEvent.TIMER, remove_lives1);
anim_timer4.start();
}
}
//Handle remove_score1
private function remove_score1(e:TimerEvent):void
{
STAGE.removeChild(score1);
}
//Handle remove_score2
private function remove_score2(e:TimerEvent):void
{
STAGE.removeChild(score2);
}
//Handle remove_lives1
private function remove_lives1(e:TimerEvent):void
{
STAGE.removeChild(lives1);
}
//Handle remove_lives2
private function remove_lives2(e:TimerEvent):void
{
STAGE.removeChild(lives2);
}
}
}
Replace:
public static function animate(type:int)
with
public function animate(type:int)
Or if you want to have that method static add:
private static var _instance:Game = null;
in Game Class definition and change animate function:
public static function animate(type:int):void{
if(_instance!=null) _instance.hidden_animate(type);
}
protected function hidden_animate(type:int){
// PLACE HERE CODE FROM YOUR ORIGINAL ANIMATE FUNCTION
}
in constructor function add:
_instance = this;
If you often use static methods (like in this code) read more bout design patterns like singleton :)

How to skew a Textfield in Actionscript 3.0?

How can I skew a Textfield in order to set a ascending space for each line.
Following image should illustrate my intention:
Got it:
adobe
public class TextBlock_createTextLineExample extends Sprite {
public function TextBlock_createTextLineExample():void {
var str:String = "I am a TextElement, created from a String and assigned " +
"to the content property of a TextBlock. The createTextLine() method " +
"then created these lines, 300 pixels wide, for display." ;
var fontDescription:FontDescription = new FontDescription("Arial");
var format:ElementFormat = new ElementFormat(fontDescription);
format.fontSize = 16;
var textElement:TextElement = new TextElement(str, format);
var textBlock:TextBlock = new TextBlock();
textBlock.content = textElement;
createLines(textBlock);
}
private function createLines(textBlock:TextBlock):void
{
var lineWidth:Number = 300;
var xPos:Number = 15.0;
var yPos:Number = 20.0;
var textLine:TextLine = textBlock.createTextLine (null, lineWidth);
while (textLine)
{
//increase textLine every Line 10 px to get an offset
textLine.x += 10
textLine.y = yPos;
yPos += textLine.height + 2;
addChild (textLine);
textLine = textBlock.createTextLine (textLine, lineWidth);
}
}
}
}
private static const _DEG2RAD:Number = Math.PI/180;
public static function skew(target:DisplayObject, skewXDegree:Number, skewYDegree:Number):void
{
var m:Matrix = target.transform.matrix.clone();
m.b = Math.tan(skewYDegree*_DEG2RAD);
m.c = Math.tan(skewXDegree*_DEG2RAD);
target.transform.matrix = m;
}
public static function skewY(target:DisplayObject, skewDegree:Number):void
{
var m:Matrix = target.transform.matrix.clone();
m.b = Math.tan(skewDegree*_DEG2RAD);
target.transform.matrix = m;
}
public static function skewX(target:DisplayObject, skewDegree:Number):void
{
var m:Matrix = target.transform.matrix.clone();
m.c = Math.tan(skewDegree*_DEG2RAD);
target.transform.matrix = m;
}