Using Mercurial with TFS-like work item tracking - mercurial

Does Mercurial offer any type of extensions that offer functionality similar to TFS's work items that when you check in changes that you can associate them to features/defects?
If there isn't much (or any) support for this, how do you handle ALM using Mercurial?

What you may be looking for is called a distributed bugtracker. There is a number of those available on top of that or another dvcs.
I've come across a couple of links:
Bugs Everywhere
DisTract
Distributed bug tracking

there is the Bugzilla extension but this isn't quite what you want out of the box i think? it may be a good starting point though if you want to write your own extension/hooks to do exactly what you want
if you want to pay money cash then there is fogbugz and kiln

I think that your best shot here is so far to add it yourself by using the hooks feature in Mercurial.
I've been looking at this for our in-house installation of TargetProcess. You can find more at this post which I've found in my own search for this: http://mattadamson.blogspot.com/2009/11/building-mercurial-external-hook-to.html
This should be feasible as long as your system for handling features/defects offer an API for manipulating its data.

You can check it out from this wikipedia, and go to "Revision Control System Integration" section which is at the end of the wiki.
I think your question should be what issue tracking systems can integrate with mercurial, not the way around since mercurial is just a source control system. Famous free issue tracking system like BugTracker.NET, Bugzilla, Redmine, Trac are all supporting mercurial integration, which means you can integrate your mercurial repository with them to keep track of your changes etc.

I stumbled upon this project : http://hgtfshook.codeplex.com/documentation
Am about to try it myself.

You can try the Artemis extension which is a lightweight issue tracking that handles each issue as an email thread, storing them in the same repository. It's easy to install, just download it and add one line to your .hgrc file. To add or modify an issue, just type hg iadd. I personally found it easy and simple to use. It's missing a web interface, though.

Related

bzr/launchpad vs. hg/Bitbucket

Very soon we are going to start on open-source (py+qt) project which is supposed to be multi-platform (we're using FreeBSD as native platform) and we're not sure which DVCS/hosting to use.
In the past we were using darcs for very long time, but moved away from it due to not having adequate public hosting available. Played for some time with Monotone - nicely designed, but mostly niche today. Fossil is nice, but it uses non-standard wiki and its tracker is functional, but we expect more.
Considering that we won't work on kernel-like sized project we do not nee Git which we consider too complex to deal with it, especially for potential contributors which might use Windows OS and prefer GUI tools.
So, the story comes to Bazaar/Launchpad and Mercurial/Bitbucket...
Here are some pro/cons which we gathered together, but would like to hear if we missed something which might help us to decide...
Bazaar pro/cons:
2.4 is probably quick enough for our needs ,
simple to use,
has nice GUI tool (explorer),
handles empty directories,
(probably) less popular than Mercurial,
does not have equivalent of hg's named branches
The last point is probably not to important 'cause there are nicks and there is colo-branches plugin, so one can get same/similar functionality.
The most problematic quirk we find in Bazaar it its revision numbers scheme and problem which can arise if one pushes from feature branch into upstream which would change revids.
Maybe it's a lesser problem when using Launchpad...
As far s Launchpad is concerned:
- it has very nice bug tracker with email interface
- it's (maybe) more project-oriented than Bitbucket
- no private repos as with Bitbucket
- no wiki for projects - bug (https://bugs.launchpad.net/launchpad/+bug/240067) is more than 3 years old and still with 'Low priority'. LP is the only one amongst {LP,Sourceforge,Bitbucket, Google, Github} which lacks this feature and it really sucks and degrades, otherwise, nice hosting solution.
What we've found in The other camp...
Mercurial is:
(probably) more popular than Bazaar,
quick,
simple to use,
there is nice TortoiseHG for non cli-savvy users,
we like named branches,
some quirks like handling empty directories (or https://www.mercurial-scm.org/bts/issue29)
However, what we like the most over Bazaar is, as we believe, great merging capabilities without the hassle of changed revids due to revno:hash schema.
As far as Bitbucket:
we like to have unlimited/private repos
we like having wikis available for the project(s)
we miss email interface for the tracker and the tracker is (maybe) not on par with the one at LP (reviews etc.)
At the end, let's say that there are some projects which we are interested in which are under Git #github, so we would like to use single DVCS which can helps us inter-operate with git#github projects.
We find that bzr-git plugin is very capable and do not have experience with hg-git.
Although there is bzr-hg plugin (not as mature as bzr-git), but we do not know about something like hg-bzr except hg's convert extension which does the job of hg-bzr conversion.
Is there any important feature which we did miss having important consequence in deciding about the two?
Finally, we use DVCS for all our needs (simple project, writings...) and we'd prefer to settle on one DVCS/hosting which can serve all our purposes and be useful in contributing to git(hub) projects as well.
What do you recommend?
In Bazaar:
You can avoid the problem of revision numbers being renumbered by setting append_revisions_only in branch.conf, which will make sure people only merge into trunk, rather than switching the trunk around.
I like bzr-colo a lot for dealing with named colocated branches.
I would certainly like to see Launchpad get wikis. It's assigned and in progress at the moment so perhaps it will get done soon.
Update: Seing this comment makes it easier for us to abandon bzr/LP and embrace hg/bitbucket.

How software configuration management help in improving project management?

Which best practice involved in software configuration management to help in improving project management?
It mitigates a whole bunch of project risks, including:
The risk of making a change which is found to be incorrect: SCM software allows you to see the change and roll back
The risk that you could lose all your source code (much less likely since everyone has a copy on their machine)
The risk that two people could make incompatible changes: good SCM will allow you to merge the two and get the best of both worlds.
Also, these days SCM is so easy and cheap to set up that embarking on a software project without it is madness.
Assuming you're really focused on best practices, I can outline a couple of possibilities.
Using the best (SCM) tools available. While this might depend on your specific goals and constraints, Mercurial and Git are hard to beat (distributed, excellent branch/merge capabilities, multiplatform, FOSS, really fast, flexible workflow etc.).
You can analyse the data in your source repository using a tool like PanBI (disclaimer: I wrote it). A short screencast shows off what you can learn from repository contents analysis. In brief:
general work dynamics on the codebase
breakdown per developer
daily work dynamics
type of changes to the codebase (add/remove/modify), part of the source tree
...and much more.
Connecting an SCM tool with an issue tracker can also add value. Developers place issue ID's in commit messages, e.g. "[#1455]: improved performance a bit" and the issue tracker relates the issue with the changes in the code repository. From a project management perspective, this allows you to loosely track the time spent on individual issues, project phases or complete projects. A simple commit hook refusing commits without an issue number can go a long way in ensuring data consistency. Such "measured" data can be compared to the baseline to understand what's working and what isn't.
Building official releases on a build server from a tagged source version pulled from the repository could also be considered beneficial from a project management perspective because it's a way to control quality. Building software this way detaches the build process from any dependencies or specifics of developer machine environments, provide reproducibility, allows robust automatic/semiautomatic publishing of the build etc., i.e. streamlines and shields parts of the deployment process.
These are just some of the possibilities, it doesn't stop here.

Best Practices for Setup and Management of an Open Source Project

Later this year I want to release a PHP framework that I've been working on as open source. I do use source control (SVN), but it's on an extremely limited basis. I'm self-taught, I develop by myself and don't have the experience of working with large teams. I have some ideas about what can help make a project successful, but I'm fuzzy on some of the details. Since it's not yet released, I want to do everything I can to set up the right infrastructure from the beginning. What do I need to know in order to setup and manage a successful project?
Some ideas that I have to make it successful (beyond marketing it):
Good documentation and tutorials
Automated unit tests and builds to
push update to the website
A clear roadmap
Bug Tracking integrated with the
source control
A style guide to keep the code
consistent
A forum for the community to get
support, share ideas, etc.
A good example application built with
the framework
A blog to keep the community informed
Maintaining backwards compatibility
wherever possible
Some of my questions:
How do I setup and automate a one
step submit-test-commit-generate API
docs-push update to website process? Edit: Would Ant or Maven be good candidates for this? If so, do you know of any resources for setting up a PHP project using them?
How do I handle (technically)
submissions from other users? How can
I ensure that those submissions must
be approved before being integrated?
What are some of the pitfalls that
can be avoided in terms of the
project community? I'd prefer to have
it be as friendly and helpful as
possible without a lot of drama.
I'd love to learn from your experience on any of these points. If you think I'm missing anything big, please share that as well. Any resources (preferably geared toward a beginner) that you could point me towards would also be greatly appreciated.
I'm just getting started in community projects, but I'll give you some advice on what I know.
How do I setup and automate a one step submit-test-commit-generate API docs-push update to website process?
I've never implemented it as one process. You could just have a checklist, and possibly even create some scripts to do certain tasks. I've never worked with any source control that automates the uploading and such to be done by a script. Most of the time, there is some web interaction to be involved.
You don't want to push API changes until it's an official release.
EDIT: Working Environment
For PHP, most of the time, I either edit directly on the server and test it there, using a beta.example.com, or similar, before pushing to example.com. You could also set up an web environment on your home PC (using XAMPP for Windows, or the standard LAMP installation on Linux). You would probably just use a mirror of your repository here, so you'd do svn commit, or whichever is appropriate for the VCS or DVCS you choose.
The fun part is testing this with different PHP versions. I've not done this myself, but you could probably use a .htaccess file to run a different PHP binary in order to test it out. I'm not really sure what the best option is for this is.
I've not done much with API, as I've never created a library, but just doing a quick search I found http://www.phpdoc.org/. It looks like a mature project, so that might be a starting point.
As far as creating releases go, I generally create a script that only includes the files that are part of the distribution (it will filter out any VCS files, and anything that you don't want in the distributed file). You could write a script around find on linux (which is what I do most of the time), or there may be other better options.
How do I handle (technically) submissions from other users? How can I ensure that those submissions must be approved before being integrated?
This is mostly handled by the bug tracker, and limited access in the Version Control System. Usually, you, and the people you allow, can commit to the VCS. Other users can submit patches, but then you might have someone review the patch, test the patch, and commit. You could split these tasks up as a team, or assign a patch to one person and have them do it all.
What are some of the pitfalls that can be avoided in terms of the project community? I'd prefer to have it be as friendly and helpful as possible without a lot of drama.
I would just make sure to keep it as positive as possible with the project members and community. There's going to be some disagreements, and it will drive a few people away, but as long as you have a stable product that meets the needs of most people, I think that's all that anyone can expect.
One minor suggestion that's worked well for me: start using first-person plural pronouns, rather than singular ones. That is, talk about "we" and "us" rather than "I" and "me." It encourages other people to participate when they feel like part of team, rather than when they feel like they're contributing your own self-aggrandizement.
The most important thing you have to do is to attract users. Without users, you won't get any contributions and developers helping you out. Because developers are users first, and then they decide to extend/fix something they use and might become contributors.
So to get users, you should consider
describe what your framework does in one or two sentences at the top of your project page
mention how your framework can be used and for what, what situations it is most useful for
add a lot of examples on how to use it
mention whether your framework is stable, beta or alpha. That's important because user need to know that before they start using it
also mention whether you want to keep improving it and keep working on it - most users don't want to use a framework that's abandoned (also keep in mind that a lot of users check your commits to see whether you really are working on it - if your last commit to the repository was months ago then you're not really working on it, so cheating isn't possible)
If you got all this, and people start submitting patches, you can use a patch tool to apply those to your source. Depending on your version control system, you can either use the GNU patch, a diff/patch tool that comes with your version control or maybe even a GUI tool that helps you with this. SVN doesn't have a patch tool (yet), but 'svn diff' will create a patchfile which you can then apply with the GNU patch tool, or in case you're using TortoiseSVN, right-drag the patchfile to your working copy and have TortoiseMerge apply it for you.
And on how to best deal with the community:
answer questions in time, don't wait more than two or three days to answer questions
try to be nice, even with upset and angry people. Only if they keep bothering tell them to (still in a nice way if possible) go elsewhere
always keep discussions about the project on a mailing list. You don't want to repeat the same discussions over and over again - if you have a mailing list, just point users to the archives before the discussion starts all over again
And you should watch the talk "How Open Source Projects Survive Poisonous People (And You Can Too)" - it's really good and tells you a lot on how to deal not just with 'poisonous people' but also how to deal with all people involved in your project.
I'd like to add that you should make it as easy as possible for your users to get the whole thing running and modify the code - these 'power users' can be 'converted' into developers or at least people who send smaller patches.
Don't try to do it all yourself - for open source projects there are several hosting providers that solve most of the problems. I recommend codeplex or google code.
Setting up build scripts will depend a certain amount on what platform you set up, but in general it's easy to add any tool you want into the script once you start using any sort of build script.
If you really need the one step process you describe, you need a build server. I use TeamCity, which I have set up to watch for any changes in svn and trigger build/test whenever something is checked in. The build server will generally be able to perform any steps that you put into the build script.
Read up on Git as an alternative to SVN
free public repository/bug tracker/wiki/fork-enabled community in Github (which hosts symfony and PHPUnit amongst others)
"How do I handle (technically) submissions from other users? How can I ensure that those submissions must be approved before being integrated?" - with Git, pull what you/your closest team finds most interesting to the master branch
Consistent API
be inspired of other public API:s
only change in major versions
guessable
Interesting for both users & developers
clear goal (your roadmap - excellent)
useful, contra everything else available
easy to use, but still not easy-enough-to-write/maintain-yourself
You could check out either Ant or Phing to build your project. Include CodeSniffer in the build and you'll save time checking for basic formatting errors/differences.
These are all technical tips, about the soft part... treat humans with respect, a lot of interest and be overly excited about their contributions and make them feel that they're not wasting their time. That would appeal to me.
Take a look at Karl Fogel's book on Producing Open Source Software. It probably has everything that you asked.
You should also plan for engaging the community. I'd recommend reading Jono Bacon's The Art of Community [http://www.artofcommunityonline.org/].
You have a great set of ideas to start. You might have to start by trimming them down! Ask yourself what's necessary for a first release.
For automating the builds and tests, the scripting can be done with ant, maven or phing for PHP projects.
You'll probably need a host so you can demo the product. For PHP that is pretty easy to find.
You need an open source hosting provider-- especially github (but also google code, source forge, etc). Github provides bug tracking, default licenses, blog and great mechanisms for accepting changes from the community. Built on git, it facilitates distributed projects quite well.
Although it's good to have a one-step build and install in place, automating integration of others changes probably isn't important (or desirable) off the bat.
Good luck!

Are Mercurial's bundled extensions considered part of it's core feature set and approach to version control?

I'm currently trying to evaluate Mercurial, to get a feel for the philosophy the system tries to promote - but one thing that's got me confused is the presence of the bundled 'extensions' and how they fit into the mix.
In the core package, Mercurial ships with a bunch of functionality that is implemented as extensions but is disabled by default. (See: https://www.mercurial-scm.org/wiki/UsingExtensions#Extensions_Bundled_with_Mercurial)
Here's the thing I'm confused about:
Are these extensions considered first class citizens by the Mercurial dev team and therefore part of the overall Mercurial approach to DVCS?
Why are they implemented outside of the default features and disabled by default?
I don't need info on how activate extensions, that's pretty straight forward - it's the logic behind the separation that I'm curious about.
The reason I'm trying to get my head around this is because I don't really want to try and crowbar an opposing approach into Mercurial via extensions if it differs from the overall philosophy of the project.
Are these extensions considered first class citizens by the Mercurial dev team and therefore part of the overall Mercurial approach to DVCS?
Yes, although we won't generally advocate their use to new users, they are very useful for advanced usage. I guess everybody in the dev team has extension enabled (at least mq, patchbomb, and sometimes record).
Extension accepted in hgext/ are reviewed priori to inclusion, and we generally require them to provides tests. But they are often owned by outside contributors and aren't updated by the dev team except for API changes within core hg.
Why are they implemented outside of the default features and disabled by default?
We generally think that hg should stay simple and adding more commands might confuse users (e.g. if you have a simple workflow you don't need to learn about mq). But if a command is deemed useful for most users, it can migrate from an extension into core (that was the case for bisect, and it is the case of the subrepo functionality).
Almost immediately after posting, I learnt about the following hg command:
hg help extensions
This contained some information that I don't think is available in the Mercurial help docs:
Extensions are not loaded by default for a variety of reasons: they can increase startup overhead; they may be meant for advanced usage only; they may provide potentially dangerous abilities (such as letting you destroy or modify history); they might not be ready for prime time; or they may alter some usual behaviors of stock Mercurial. It is thus up to the user to activate extensions as needed.
This helps answer part of my question.

StatHG is non-existent

In the CVS/SVN world, there are various statistics/metrics tools. E.G., StatCVS, StatSVN. There are others I've seen.
However, I've not seen similar statistics and visualizations for Mercurial(aka hg).
(1) Are there any out there?
(2) If so, what are they?
Thanks.
We just made the project StatHG publicly available. The project had the goal to develop a tool to extract statistical information from a Mercurial repository and build reports about the work done within a group of developers in a similar spirit as StatCVS. Please take a look and see if it fits your needs. If it doesn’t let us know so we can list the requirements on the TODO list. Thanks for any feedback we can get!
Well as an initial tool, there's the churn extension that get's you some basic statistics about repository. For details on how to activate and use it see ChurnExtension on the mercurial wiki.
If you are interested in a specific (group of) changesets and what files the change, then diffstat is also a good help.
not sure, but your best bet is to ask on the Mercurial mailing list.
Hg is still relatively new so it's "behind" SVN when it comes to tools.
Distributed version control systems such as Mercurial are often used in a way that produces a complex history with lots of merges. That makes some of the plots that StatCVS produces such as lines of code against time harder to read.