Obfuscating Geocode results to protect privacy? - google-maps

I have an app that finds other users within a 20 mile radius on a google map and associates an icon with each of them. However, I do not want their exact points to be given but rather an approximation. I've wrestled with a few ideas on how to do this:
Only Geocode the Zip Code, make graphic icons for 1-99, use the icon to represent how many results are within the zip code, and use the info window to show hyperlinks to the individual results. The only problem is, I'd like each individual icon to be shown because it just looks a lot better.
Add/Subtract a random number to the lat/lng values stored with each user and add a translucent circle around the icon.
What do you guys suggest?

It depends on the level of privacy you want (the 1st option protects privacy better), but I'd be tempted to go with randomly moving the indicators because it's a more natural representation (people on a map, not groups of people on a map) without too much of a compromise in terms of usefulness.

That depends on how hard you think someone will try to defeat your system.
If you plan to track these positions over time, you give away more information over time than you do in a snapshot. For instance, if you choose a fixed-offset from the center of the circle, it may be possible to find this offset by mapping the path over time to the street map. On the other hand if you continually change the offset, the position may be discoverable by averaging.
Here's one possible scheme based on hysteresis. Leave the visible circle in place until the user exits an invisible bounding circle with a random radius. Then compute a new visible circle with a different random offset, and also set up a new invisible circle with a different random radius. This should generate a visible-circle movement that is almost impossible to reverse engineer, but also avoids lots of jittery movement.

Related

Polygonal Search

I have read several of the posts concerning Polygonal Search, but they are all about fixing or updating the programs. I am just wondering how it works. If there is a way I can get something like pseudo code of it or an explanation of how a shape captures the data points.
To further specify my goal, I am trying to make a constant square that will be held over a map (such as google maps), but the map can move around behind the square, however, the square will continue to report whatever cities lie within its bounds. [I will eventually proceed to building it, I just need some guidance]
Thank you.
There is an open-source library which has a function to check if two shapes overlap. You can check source code:
http://turfjs.org/static/docs/module-turf_inside.html
If you look for theory behind it check Hyperplane separation theorem

Changing Maps "detail/resolution" while still zooming in/out

I'm toying around with d3.js and some other javascript libraries plotting geoJSON data in the browser. I've done some cool things with the data, but to give it a bit more context I want to lay it over a map that fills the browser (i'll probably make it opaque to not distract). I've spent a few hours with the google and bing API, which have great "zoom" options, but I want to specify how detailed the map becomes without further restricting how far I can zoom in. Is there a way to do this? I.e. I want to zoom further in and be able to pan around, without all of the side streets appearing-- maintaining the "main drags" of the city I'm working with.
I'm open to using different resources, but this is not a commercial product so I don't want to pay anything. As far as I know, the option for increasing and decreasing the detail/resolution of the pane is by increasing or decreasing the zoom variable. Thanks.
Edit: There really doesn't need to be much interaction with the map. This is kind of the intention http://www.caudillweb.com/temp/d3_choropleth.html, but since it will be at the city level, as you can see when you zoom in that far all sorts of different elements and side streets appear, taking away from the clean view at a more zoomed-out level and it begins to distract from the data.

open earth map with irregular station measurement overlays

I would like to draw a map of current temperatures (or air pressures, etc.) from many weather stations, with the underlying map still recognizable. the problem is easiest to think of as follows:
I have an array of spot measurements from irregularly spaced dots---think triples of GPS coordinates with one temperature value each. my stations can be very close to or very far apart from one another, and a user may want to zoom in or out. cold should be blue, warm should be red. Ideally, I would like to just pass the array, the color range, and have the rest be taken care of. I would prefer everything to be inside a web browser. The user needs to be able to zoom in, zoom out, move around, and get back to his current location.
I do not even know how to think about this problem. If a user has zoomed out enough, non-transparent dots could be so close as to obscure the terrain. However, zooming in, it would be nice to recognize the dot that is the station itself. This presumably requires some intelligence that realizes how many dots there are, e.g., relative to the density of the display? not sure.
I believe google maps charges for many API calls, so I would prefer using an open map and/or open API that can use different underlying maps. It does not have to be fancy. I don't care about directions, etc.---just a map that is recognizable at most zoom settings, with landmark and street names, and my nice temperature station overlay coloring, so that a user can visualize where it is cold and where it is warm.
(Stations come online and offline, but I don't need to update this more than once an hour. I can place the map measurements into a file that is URL web-accessible.)
is this an easy or a hard problem for the high-level web programmer?
/iaw
after looking around for a long time, I think the best way to do this is with html5 openlayers nexrad.
alas, the docs seem to be a mess. half the examples that I found did not seem to work. it's pretty hit-or-miss. similarly, the openlayers cookbook also seems to be outdated and has incorrect examples, but they did have a reasonably short example of such a nexrad map overlaid on the U.S., that one can further study.

Subway lines in KML with different colors on one track?

My first KML project was an animated map of the Washington DC Metro system (see Animating Metro with KML and Google Earth). Unfortunately, where Metro lines share the same track, only one color prevails. The real map shows a wider line with both colors side by side.
Is there a way to draw a line in KML (Google Earth) with two side-by-side colors? I've seen a way to have a different color on the edges of the line, but that's different.
I could cheat by changing the coordinates of each station, but aside from computational difficulties, I'd have to continuously changes to positions every time the user zooms, to prevent a gap between colors (or an overlap).
Other subway systems show more than two colors running alongside each other, so an option to show multiple colors would be nice. And this is not really a gradient, as the colors don't fade together; they should be distinct, assuming the pixel width is wide enough.
This is probably a feature request, though surely someone else has run across this problem before Google Earth v6? Would love to be able to do this, or find a good workaround in the interim.
Michael
http://www.mvjantzen.com/blog/
The short answer is no, although you could probably create a custom MVC object that renders the line for you as desired (i.e. you would not need to alter the Kml)
http://code.google.com/apis/maps/articles/mvcfun.html
That said, your cheat method could work too - and I would disagree that
"...I'd have to continuously changes to positions every time the user
zooms, to prevent a gap between colors"
You can set the <gx:physicalWidth> property which allows you to set the width of a LineString to be in meters, rather than pixels.
https://developers.google.com/kml/documentation/kmlreference#gxphysicalwidth
In the case of your track example, this means you can set the width of the track to match the underlying imagery no matter what altitude the end user views it from.

How to simplify (reduce number of points) in KML?

I have a similar problem to this post. I need to display up to 1000 polygons on an embedded Google map. The polygons are in a SQL database, and I can render each one as a single KML file on the fly using a custom HttpHandler (in ASP.NET), like this http://alpha.foresttransparency.org/concession.1.kml .
Even on my (very fast) development machine, it takes a while to load up even a couple dozen shapes. So two questions, really:
What would be a good strategy for rendering these as markers instead of overlays once I'm beyond a certain zoom level?
Is there a publicly available algorithm for simplifying a polygon (reducing the number of points) so that I'm not showing more points than make sense at a certain zoom level?
For your second question: you need the Douglas-Peucker Generalization Algorithm
For your first question, could you calculate the area of a particular polygon, and relate each zoom level to a particular minimum area, so as you zoom in or out polygon's disappear and markers appear depending on the zoom level.
For the second question, I'd use Mark Bessey's suggestion.
I don't know much aobut KML, but I think the usual solution to question #2 involves iterating over the points, and deleting any line segments under a certain size. This will cause some "unfortunate" effects in some cases, but it's relatively fast and easy to do.
I would recommend 2 things:
- Calculate and combine polygons that are touching. This involves a LOT of processing and hard math, but I've done it so I know it's possible.
- Create your own overlay instead of using KML in PNG format, while you combine them in the previous suggestion. You'll have to create a LOT of PNGs but it is blazing fast on the client.
Good luck :)
I needed a solution to your #2 question a little bit ago and after looking at a few of the available line-simplification algorithms, I created my own.
The process is simple and it seems to work well, though it can be a bit slow if you don't implement it correctly:
P[0..n] is your array of points
Let T[n] be defined as the triangle formed by points P[n-1], P[n], P[n+1]
Max is the number of points you are trying to reduce this line to.
Calculate the area of every possible triangle T[1..n-1] in the set.
Choose the triangle T[i] with the smallest area
Remove the point P[i] to essentially flatten the triangle
Recalculate the area of the affected triangles T[n-1], T[n+1]
Go To Step #2 if the number of points > Max