Google Maps: How can I change the z-index of a Marker? - google-maps

There are about 100 markers on a google map plus there is one special marker that needs to be visible. Currently, the markers around it hide it totally or partially when the map is zoomed out. I need that marker to be fully visible and I think keeping it on top of all other markers should do the trick. But I cannot find a way to modify its stacking order (z-index).

This is for Google Maps API 2.
For Google Maps API 3 use the setZIndex(zIndex:number) of the marker.
See:
http://code.google.com/apis/maps/documentation/javascript/reference.html#Marker

Use the zIndexProcess option in GMarkerOptions when you create the marker that you want on top. For example:
var pt = new GLatLng(42.2659, -83.74861);
var marker = new GMarker(pt, {zIndexProcess: function() { return 9999; }});
map.addOverlay(marker);
I believe the default is to have a z-index that is the latitude of the point of the marker, so this should be fairly safe at bringing a single marker to the front. Further, this was just a simple example; you can set the z-index of all your markers in whatever simple or complex way you want. Another example is to have two functions: one for special markers and one for the rest.
var pt1 = new GLatLng(42.2659, -83.74861);
var pt2 = new GLatLng(42.3000, -83.74000);
var marker1 = new GMarker(pt1, {zIndexProcess: specialMarker});
var marker2 = new GMarker(pt2, {zIndexProcess: normalMarker});
map.addOverlay(marker1);
map.addOverlay(marker2);
function specialMarker() {
return 9999;
}
function normalMarker() {
return Math.floor(Math.random()*1000);
}

Adding on to jhanifen's answer, if you want to get your one special marker to be on top of all the rest, set it's zIndex to google.maps.Marker.MAX_ZINDEX + 1. This will make sure that it is on top of any marker on the map.

Related

Control Google Map zoom level with a hyperlink

How can I control the Zoom Level of my Google Map with hyperlinks? For instance I want three defined levels (Location in UK, UK in Europe, Europe in the World). Clicking on these links will display the map with a different zoom level.
I'm using Google Maps API v3
That shouldn't be too difficult to do.
When you create the map, you get a reference to the map object, e.g.
var mapOptions = {mapTypeId: google.maps.MapTypeId.TERRAIN};
var map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions);
Once you have the object, you can zoom to a specific level like this:
function zoomToLevel() {
map.setZoom(8);
}
So you'd just need to set the click event of your hyperlink to run the javascript function:
Zoom to level 8
For what you're doing though, it might be better to get the map to select it's own zoom level based on the area. This function is actually zooming to show the Pyrenees, but the idea could be used for any area, as long as your points are at diagonally opposite corners:
function zoomPyrenees() {
var startPoint;
var endPoint;
var boundsPyrenees;
startPoint = new google.maps.LatLng(43.373403, -1.774107);
endPoint = new google.maps.LatLng(42.482463, 3.129875);
boundsPyrenees = new google.maps.LatLngBounds();
boundsPyrenees.extend(startPoint);
boundsPyrenees.extend(endPoint);
map.fitBounds(boundsPyrenees);
}

Calling map.fitBounds() Multiple Times in Google Maps API v3.0

I've just begun using the Google Maps API (v3.0) and have had a good deal of success so far. I am loading a set of objects with Latitude & Longitude values from a database, passing them into my script, and looping over them in the script in order to add them to the map.
I am using the "bounds.extend() / map.fitBounds()" method of setting the map's zoom & bounds (see code below), which works as expected the first time around; however, if I clear out the existing markers, fetch another set of objects, and do the same thing on the same map instance, it sets the bounds incorrectly, usually resulting in a minimum zoom (an astronaut's view).
My suspicion is that my map object has some memory of the previous set of bounds that I've given it and that I need to find a way to clear these bounds before assigning my new ones, but I really can't be too sure.
Any help is greatly appreciated!
var locationList = [];
for (var i = 0; i < mapPoints.length; i++) { // mapPoints is a collection of DTOs
var mapPoint = mapPoints[i];
var location = new google.maps.LatLng(mapPoint.Latitude, mapPoint.Longitude);
locationList.push(location);
var marker = new google.maps.Marker({
map: map,
icon: '/Content/images/map/' + mapPoint.Status.Icon,
shadow: '/Content/images/map/shadow.png',
position: location
});
markers.push(marker); // markers is an Array that is managed outside this loop
}
var bounds = new google.maps.LatLngBounds();
for (var j = 0; j < locationList.length; j++)
bounds.extend(locationList[j]);
map.fitBounds(bounds);
This isn't the answer, so to speak, but a (slightly hacky) workaround that I discovered on a thread in the Google Maps Javascript API v3 group:
//map.fitBounds(bounds);
setTimeout( function() { map.fitBounds( bounds ); }, 1 );
if the above answer doesn't work for you (it didn't for me), the problem might lie in bootstrap (assuming you're using it). bootstrap modals specifically generate all sorts of wonky behaviour when i embed a map object in it.. curiously correcting itself if/when i drop an 'alert' in there.. in any case, i solved all my problems by just building my own modal (ie, not using bootstraps modals).

How do I toggle 'draggable' for Google Maps GMarker object?

I want to have draggable markers (already done), but I need to be able to turn off draggability in certain conditions.
Marker is created like this;
var Marker = new GMarker(center,{draggable:true});
...which works fine. But I can't figure out how to make it undraggable.
like this
var myMarker = new GMarker(center,{draggable:true});
myMarker.disableDragging();
http://code.google.com/apis/maps/documentation/javascript/v2/reference.html#GMarker.disableDragging

How to access Google Maps API v3 marker's DIV and its pixel position?

Instead of Google Maps API's default info window, I'm going to use other jQuery tooltip plugin over marker. So I need to get marker's DIV and its pixel position.
But couldn't get it because there are no id or class for certain marker. Only I can access map canvas div from marker object and undocumented pixelBounds object.
How can I access marker's DIV?
Where can I get DIV's pixel position? Can I convert lat-lng position to pixel values?
==
appended:
I also tried with below code, but it doesn't change when I scroll the map.
var marker = new google.maps.Marker({...});
google.maps.event.addListener(marker, 'click', function() {
var px = this.getMap().getProjection().fromLatLngToPoint(this.getPosition());
console.log("(" + px.x + "," + px.y + ")");
});
I don't really get why would you want to get specific div for marker? If you want to display tooltip then all you need is pixel position of markers anchor (and knowledge about size of marker and placement of anchor), not div element. You can always trigger opening and closing tooltip by hand when event occurs on google.maps side.
For getting pixel position of anchor of given marker you can use this code:
var scale = Math.pow(2, map.getZoom());
var nw = new google.maps.LatLng(
map.getBounds().getNorthEast().lat(),
map.getBounds().getSouthWest().lng()
);
var worldCoordinateNW = map.getProjection().fromLatLngToPoint(nw);
var worldCoordinate = map.getProjection().fromLatLngToPoint(marker.getPosition());
var pixelOffset = new google.maps.Point(
Math.floor((worldCoordinate.x - worldCoordinateNW.x) * scale),
Math.floor((worldCoordinate.y - worldCoordinateNW.y) * scale)
);
In pixelDistance you get offset of specific marker anchor counted from left upper corner of the map (and you can get it's position from map.getDiv() div). Why it works like this (or is there a better way?) you can read in documentation of google maps overlays.
var overlay = new google.maps.OverlayView();
overlay.draw = function() {};
overlay.setMap(map);
var proj = overlay.getProjection();
var pos = marker.getPosition();
var p = proj.fromLatLngToContainerPixel(pos);
You can now access your pixel coordinates through p.x and p.y.
FOLLOWING ADDED POST COMMENT:
The downfall of the overlay projection is that until it your map canvas finishes loading it isn't initialized. I have the following listener that will force whatever method I need to trigger when the map does finish loading.
google.maps.event.addListener(map, 'idle', functionName());
In the mean time I use the following check to avoid any errors before it does draw.
if(overlay.getProjection()) {
// code here
}
One thing to remember when using MBO's code:
When the map tiles are repeated, map.getBounds().getSouthWest() returns "-180" independent of the map's position. A fallback I'm using in this case is calculating the pixel distance to the center instead of the upper left corner, since map.getCenter() seems to return the currently centered point in any case. E.g. (using jQuery):
// Calculate marker position in pixels form upper left corner
var pixelCoordsCenter = map.getProjection().fromLatLngToPoint(map.getCenter());
pixelOffset = new google.maps.Point(
Math.floor((pixelCoordsMarker.x - pixelCoordsCenter.x) * scale + $(container).width()/2),
Math.floor((pixelCoordsMarker.y - pixelCoordsCenter.y) * scale + $(container).height()/2)
);
anyone still looking for an answer to this, have a look here: http://code.google.com/p/google-maps-utility-library-v3/wiki/Libraries
among some other useful google maps stuff there's RichMarker which allows you to add DOM elements of your choice as draggable markers. just add class/id to handle with jQuery.
Rene's answer only gives you the "world coordinates" (that is, coords independent of zoom level and viewport). MBO's answer seems right, though, so that's the one you should accept and vote up (I can't as I just registered) as the solution might easily be overlooked otherwise.
As for an "easier" version, you can use the methods in MapCanvasProjection instead, but that means you'll have to make your own overlay. See here for an example. :P
MapCanvasProjection's fromLatLngToContainerPixel() is probably what the author's after. It will give you the pixel offset relative to the map's container. I did some experiments and found the "simplest" working solution. (I wish Google makes this feature more accessible!)
First you declare a subclass of OverlayView somewhere like so:
function CanvasProjectionOverlay() {}
CanvasProjectionOverlay.prototype = new google.maps.OverlayView();
CanvasProjectionOverlay.prototype.constructor = CanvasProjectionOverlay;
CanvasProjectionOverlay.prototype.onAdd = function(){};
CanvasProjectionOverlay.prototype.draw = function(){};
CanvasProjectionOverlay.prototype.onRemove = function(){};
Then somewhere else in your code where you instantiate the map, you also instantiate this OverlayView and set its map, like so:
var map = new google.maps.Map(document.getElementById('google-map'), mapOptions);
// Add canvas projection overlay so we can use the LatLng to pixel converter
var canvasProjectionOverlay = new CanvasProjectionOverlay();
canvasProjectionOverlay.setMap(map);
Then, whenever you need to use fromLatLngToContainerPixel, you just do this:
canvasProjectionOverlay.getProjection().fromLatLngToContainerPixel(myLatLng);
Note that because the MapCanvasProjection object will only be available once draw() is called, which is sometime before the map's idle, I suggest creating a boolean "mapInitialized" flag, set it to true on the first map idle callback. And then do what you need to do only after that.
Well, if you MUST access the DIV, here's some code. Beware that this will only work with the standard marker (20x34px), and it'll find all markers. You might want to improve this hack to suit your needs...
BEWARE! THIS IS A HACK
var a=document.getElementById('map_canvas');
var b=a.getElementsByTagName('img');
var i, j=b.length;
for (i=0; i<j; i++) {
if(b[i].src.match('marker_sprite.png')){
if(b[i].style.width=='20px' && b[i].style.height=='34px') {
c=b[i].parentElement;
console.log(c.style.top+":"+c.style.left);
// this is a marker's enclosing div
}
}
}
A working snippet jQuery style ready to copy/paste:
step 1 - initialize your map and options
<html>
<head>
<script src="get-your-jQuery" type="text/javascript"></script>
<script src="get-your-maps.API" type="text/javascript"></script>
<script type="text/javascript">
<!--
$(document).ready(function(){
var bucharest = new google.maps.LatLng(44.43552, 26.10250);
var options = {
zoom: 14,
center: bucharest,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
As you can see, lower, the variable map is not preceded by VAR, because it should be Global as we use another function to get the fromLatLngToContainerPixel. For more details check closures.
map = new google.maps.map($("#map_canvas")[0], options);
var marker = new google.maps.Marker({
position: google.maps.LatLng(44.4407,26.0864),
map: map
});
new google.maps.event.addListener(marker, 'mouseover', function(){
placeMarker( marker.getPosition(),'#tooltip');//param1: latlng, param2: container to place result
});
new google.maps.event.addListener(map, 'bounds_changed', function(){
$("#tooltip").css({display:'none'}); //this is just so you can see that all goes well ;)
});
overlay = new google.maps.OverlayView();
overlay.draw = function() {};
overlay.setMap(map);
}); //here ends jQuery.ready
function placeMarker(location, ID){
var containerPixel = overlay.getProjection().fromLatLngToContainerPixel(location);
var divPixel = overlay.getProjection().fromLatLngToDivPixel(location);
$(ID).css({top:containerPixel.y, left:containerPixel.x, 'dislay':'block'});
}
//-->
</script>
</head>
<body>
<div id="tooltip" style="width:100px; height:100px; position:absolute; z-index:1; background:#fff">Here I am!</div>
<div id="map_canvas" style="width:300px; height:300px"></div>
</body>
</html>
I found it's easiest to assign a custom icon and use the img src attribute to get to the element. You can still use the default google maps icon, just save it locally.
$("#map img[src='my_marker.png']").getBoundingClientRect();
For many circumstances the complex math used the calculate and change the pin position in the accepted answer may be appropriate.
For my particular use I just created a transparent PNG with a canvas significantly larger than I needed for the icon. Then I just experimented moving the pin around within the transparent background and applying the new image to the map.
Here is the spec for adding the custom pin image, with examples:
https://developers.google.com/maps/documentation/javascript/examples/icon-simple
This method will definitely scale as an offset in pixels instead of an actual different long/lat even when you zoom in.
Try this way, got div by event.
marker.addListener("click", markerClicked);
function markerClicked(event) {
// here you can get the marker div by event.currentTarget
}

How do I change the color of a GMarker in Google Maps?

Pretty simple request, but there doesn't seem to be a way to do it. I just want my GMarkers to be green instead of red.
Do I really have to make my own icons?
This is the simplest method:
var greenIcon = new GIcon(G_DEFAULT_ICON);
greenIcon.image = "http://www.google.com/intl/en_us/mapfiles/ms/micons/green-dot.png";
var markerOptions = { icon:greenIcon };
var marker = new GMarker(point, markerOptions);
That marker image is Google's, but you could also use your own.
MapIconMaker is great if you need to generate unique markers on the fly.
The best way I have found is with the following scripts...
labeledmarker.js
mapiconmaker.js
you then need the following code snippet:
var iconOptions = {};
iconOptions.width = 32;
iconOptions.height = 32;
iconOptions.primaryColor = "#66CC6600";
iconOptions.cornerColor = "#66CC6600";
iconOptions.strokeColor = "#000000FF";
var iconSeller = MapIconMaker.createMarkerIcon(iconOptions);
function createMarker(icon, point,html,label)
{
opts =
{
"icon": icon,
"labelText": label,
"labelClass": "markerLabel",
"labelOffset": new GSize(-4, -31)
};
var marker = new LabeledMarker(point, opts);
GEvent.addListener(marker, "click",
function()
{
marker.openInfoWindowHtml(html);
});
return marker;
}
Make sure you have a class in your stylesheet called markerLabel so you can style the div which contains the label. I pinched most of this code from the excellent econym tutorial site where there are many clear examples and code samples.
See this: Map Overlays > Markers > Icons
Icons
Markers may define an icon to show in
place of the default icon. Defining an
icon is complex because of the number
of different images that make up a
single icon in the Maps API. At a
minimum, an icon must define the
foreground image, the size of type
GSize, and an icon offset to
position the icon.
The simplest icons are based on the
G_DEFAULT_ICON type. Creating an
icon based on this type allows you to
quickly change the default icon by
modifying only a few properties.
It looks like this is the simplest case. You use G_DEFAULT_ICON as the base GIcon, then extend it by altering the .image property of that new object. The simple example is pretty simple.
I need project for add gmarker in map and getting data from web services