submit partial changes to datacontext - linq-to-sql

is there a way to insert an entity without using the SubmitChanges() function of the datacontext? I want to do this because I have other changes done on my datacontext which I do not want to submit yet, if I call the SubmitChanges function it will submit all changes including the ones I do not want to save yet.

Either use the new DataContext instance as it is a light-weight
OR
Use the InsertOnSubmit method for those entities you want to add. Than calling the SubmitChanges only update desired entities.

Related

JavaFX FXML Parameter passing from Controller A to B and back

I want to create a controller based JavaFX GUI consisting of multiple controllers.
The task I can't accomplish is to pass parameters from one Scene to another AND back.
Or in other words:
The MainController loads SubController's fxml, passes an object to SubController, switches the scene. There shall not be two open windows.
After it's work is done, the SubController shall then switch the scene back to the MainController and pass some object back.
This is where I fail.
This question is very similar to this one but still unanswered. Passing Parameters JavaFX FXML
It was also mentioned in the comments:
"This work when you pass parameter from first controller to second but how to pass parameter from second to first controller,i mean after first.fxml was loaded.
– Xlint Xms Sep 18 '17 at 23:15"
I used the first approach in the top answer of that thread.
Does anyone have a clue how to achieve this without external libs?
There are numerous ways to do this.
Here is one solution, which passes a Consumer to another controller. The other controller can invoke the consumer to accept the result once it has completed its work. The sample is based on the example code from an answer to the question that you linked.
public Stage showCustomerDialog(Customer customer) {
FXMLLoader loader = new FXMLLoader(
getClass().getResource(
"customerDialog.fxml"
)
);
Stage stage = new Stage(StageStyle.DECORATED);
stage.setScene(
new Scene(
(Pane) loader.load()
)
);
Consumer<CustomerInteractionResult> onComplete = result -> {
// update main screen based upon result.
};
CustomerDialogController controller =
loader.<CustomerDialogController>getController();
controller.initData(customer, onComplete);
stage.show();
return stage;
}
...
class CustomerDialogController() {
#FXML private Label customerName;
private Consumer<CustomerInteractionResult> onComplete
void initialize() {}
void initData(Customer customer, Consumer<CustomerInteractionResult> onComplete) {
customerName.setText(customer.getName());
this.onComplete = onComplete;
}
#FXML
void onSomeInteractionLikeCloseDialog(ActionEvent event) {
onComplete.accept(new CustomerInteractionResult(someDataGatheredByDialog));
}
}
Another way to do this is to add a result property to the controller of the dialog screen and interested invokers could listen to or retrieve the result property. A result property is how the in-built JavaFX dialogs work, so you would be essentially imitating some of that functionality.
If you have a lot of this passing back and forth stuff going on, a shared dependency injection model based on something like Gluon Ignite, might assist you.
I've used AfterBurner.fx for dependency injection, which is very slick and powerful as long as you follow the conventions. It's not necessarily an external lib if you just copy the 3 classes into your structure. Although you do need the javax Inject jar, so I guess it is an eternal reference.
Alternately, if you have a central "screen" from which most of your application branches out you could use property binding probably within a singleton pattern. There are some good articles on using singleton in JavaFX, like this one. I did that for a small application that works really great, but defining all of those bindings can get out of hand if there are a lot of properties.
To pass data back, the best approach is probably to fire custom Events, which the parent controller subscribes to with Node::addEventHandler. See How to emit and handle custom events? for context.
In complex cases when the two controllers have no reference to each other, a Event Bus as #jewelsea mentioned is the superior option.
For overall architecture, this Reddit comment provides some good detail: https://www.reddit.com/r/java/comments/7c4vhv/are_there_any_canonical_javafx_design_patterns/dpnsedh/

Why use custom events instead of direct method calling?

I'm new to programming and I've been checking a lot of game coding tutorials. I've noticed that on most of them they use custom events to trigger methods instead of calling a method directly.
What's the reasoning behind this practice? Why aren't they just calling the method?
For example:
We have two objects: A and B. A has method A.methodA() that B needs to use when X condition is triggered.
Why implement:
B dispatches an event to A that tells A to run A.methodA()
Instead of:
B uses A.methodA()
The main reason is separation of interests. When using events, class A doesn't need to know about the existence of class B (and vice versa).
Some benefits to this are:
Much easier unit testing (you can test Class A without class B)
Less chance of breaking your code when you change class A or B
Less references to other classes in your code, which reduces the potential for memory leaks
Cleaner code
More flexible/reusable code (a bunch of other classes could all listen/respond to the event without any additional code in the your dispatcher)
Typically in bigger applications using events will help abstract everything. When you have 15+ classes and they're all ditpatching events to a controller, it's a lot easier to figure out what's going on than reading through all different parts of the code to trace functions. Using callbacks begins to create spaghetti code.
However, direct function calls are going to be executed faster than events.
Personally, I use custom events simply for the ease of use. I can have one class dispatch an event when something happens (say an animation finishes or an error occurs in a download) and any number of other classes run any number of other functions based on that event. In addition, I code for reusability. The goal of each class is complete independence so that it can run in any project without needing other packages. So rather than have one class call a method of another class, I dispatch an event from the first class that the second class listens for and then run that method. Then when I need that first class for another project, I can just copy/paste it without having to modify it and without losing any functionality.
EDIT:
Also, it's worth noting that sometimes people do what you describe to get around having to pass in event arguments.
Say you have a button on the stage and you need to be able to click it, but you also need to be able to manually call that method. Some people don't realize you can pass in a null event and have only the single method. Or you can set it as a null default argument, see below:
private function onClickHandler( e:MouseEvent = null ):void{
//as long as you never reference "e" within this method, this method can be used both for MouseEvent listeners and manually calling it elsewhere in the code
}
That technique can help avoid having an event handler that only calls another method and nothing else. At this point in my programming, every single AS3 event handler I write sets the event argument to null by default. It just makes things easier later on.
You might want to read this.
And also note using the callback method allows you to pass parameters to it directly and not via a custom event model.
I built my own, very simplified, events dispatcher system. AS Event model is very powerful, but in 99% of situations you don't need that power. A simple callback with parameters fired as an event is more than enough. You can still retain the versatility from an event model, but don't need to write too many lines of code for, let's say, a simple button.
I can setup a simple event like this:
Buttonizer.autoButton(_buttQuit, this, "onPress");
public function onPressQuit(c:Sprite) {
// Execution goes here
}
You can build your own event model, it will make life simpler, and your code much more concise.

MVC controller and view relationship

First off, I've done a lot of research on the web (including this site) and have found lots of conflicting information on how the model and controller communicate in an MVC pattern. Here is my specific question (I'm using AS3), but it's a general MVC question...
I have two main components... a list of recipes and a form that displays a selected recipe. The form has an edit state that allows you to edit the recipe and then save or cancel the changes. What is the best way (using MVC principles) to handle changes made to a recipe? So far, I have the save button trigger an event which is captured by the controller.
Should I have the save button (the view) pass an object with the current state of the fields along with the event (some logic in view)? Should I allow the controller to hold access to the view and have the controller figure out what's in the fields on its own (added coupling)? Should events be made every time a field in the form is changed and the controller keeps track of the state of each field (lots of events)? Or is their another way? Note: I don't want to bind the fields to the model because I only want the data to save if the save button is clicked.
Any help would be greatly appreciated. Thanks!
Should I have the save button (the view) pass an object with the
current state of the fields along with the event (some logic in view)?
yes, this is not 'logic in the view', it does not decide anything, simply reporting an action and its current state
Should I allow the controller to hold access to the view and have the
controller figure out what's in the fields on its own (added
coupling)?
no, this would become very messy, pass a VO with the event
Should events be made every time a field in the form is changed and
the controller keeps track of the state of each field (lots of
events)?
is an option, but this basically is the same as hitting the save button, the trigger is different (TextField.onChange), but you can dispatch the same event (setup is form = view, dispatches one general event with a VO, not an event for each field)
Or is their another way?
MVC flow w/ events:
onClick save btn: a RecipeEvent.SAVE is dispatched (from the view), with a VO (value object) containing the Recipe data (e.g. RecipeVO)
the controller catches this, and as the controller is where the logic resides, it decides what to do with it: update the RecipesModel (either directly by calling a method on the model, or by a custom event e.g. RecipeModelEvent.SAVE)
the model stores the data, and dispatches the RecipeEvent.UPDATE event (with the RecipeVO)
the views updated itself accordingly (check if the RecipeVO.ID is same, update data representation e.g. title…)
optionally, a controller could save the data to a back-end/remote database
As for the event listeners: views listen to the model, controller listen to the views.
About de-coupling:
use interfaces (by using an IModel you can swap out the model easily by another implementation, as you register the event listeners against the interface instead of the actual implementation)
Obviously, all this results in a lot of registering/removing event listeners, and keeping reference to the models/views/controllers to be able to register to the appropriate instance. An alternative is to use a framework as RobotLegs, as it makes a central event-bus available + easy/automatic cleanup of event listeners in the mediator class of a view.
I think this is really a database question. what I would do is create a stored procedure that first checks to see if the recipe already exists. If yes then update it. If not then add a new recipe. (you'll have to bind your entity to a stored procedure. other MVC frameworks can do this. I don't know about actionscript)
if that's not an option then I guess you would have to cache the original form in a helper class in the controller and then compare it to what the user is trying to save. And have the controller decide whether to update the recipe.
I think it's much cleaner to use the first way, but I've never used actionscript so...
Colin Moock's lecture on MVC in ActionScript is quite old, but still one of the best explications: http://www.moock.org/lectures/mvc/
Your model should populate your view, and your view should send input events to the controller, which should decide what to do with the input. As g10 says, wait until the save button is clicked and then pass an object with the modified fields up to the controller for processing. The controller can then decide whether or not to accept it, and whether to update an existing model object or create a new one.

Hooking entity creation in SQLAlchemy

I want to write a SessionExtension that fires a 'Foo-created' event or 'Bar-created' event every time a new Foo or new Bar is committed to the database. However, once inside the after_commit method, I don't know where to find which entities have been committed. Where do I get this information?
The Session instance has attribute new, dirty, deleted holding added, updated and deleted objects respectively. They will be already empty when after_commit is executed, but they are available in after_flush. You can extent your own list of added instances for each flush in after_flush hook and use them for events and clear in after_commit.
Look at the Mapper Extension bits. It provides you before/after insert/update/delete hooks that you can place your code for this kind of thing.
http://www.sqlalchemy.org/docs/mappers.html?highlight=mapper%20extension#extending-mapper

MS Access raise form events programmatically

Is it possible to raise built-in MS Access form events programmatically? I have a
feeling it isn't but thought I would check. (I am using Access 2003).
For instance, I want to do something like this within a private sub on the
form:
RaiseEvent Delete(Cancel)
and have it trigger the Access.Form delete event -- i.e. without actually
deleting a bound record.
Note my delete event is not handled by the form itself but by an external
class, so I can't simply call Form_Delete(Cancel).
I can understand your confusion -- I didn't explain any of the bigger context. Sorry.
Basically, the situation is I have an 'index' i.e. 'continuous-forms' form which is bound to a read-only query. The query has to be read only because it involves an outer join. But, I want to be able to delete underlying records from this form.
So my first thought was to do the deletion outside the form recordset, eg. using a delete query. And I was hoping to hook the standard Delete/BeforeDelConfirm/AfterDelConfirm events around this manual deletion routine by raising these events myself. But alas, this is not possible.
If the form itself handled these events, I could simply call the handlers (Form_Delete, etc), but my project has custom classes that handle form delete and update events (validation, confirmation, logging, etc.) for all the forms. (#Smandoli, it's not well-documented, I just discovered it a few months ago and use it extensively now -- maybe you know about it already -- you can set up external classes to handle your form events. See for example here)
Long story short, I found a workaround I'm satisfied with. It involves making the 'index' form a subform of another form that is bound to a recordset that can be deleted from. So the deletion can be done in the outer form using the standard Access form events, based on the selection in the inner form.
#Knox, I disagree in principle that being able to raise 'built-in' events yourself is difficult to document and maintain. Plenty of other frameworks depend on it. In practice, I agree with you, since we all have to work within the limitations of our tools and 'best practices' that evolve around those limitations. The blessing and curse of Access is its tight binding between recordsets and forms...
In common, there is simply no need to fire standard form events on your own, normally this shows a wrong understanding of form events in general (if not even events in general).
The form events exists to react on user interaction with the form or to notify the code behind of something that generally happens (like the Form_Load event). The event subs are there to react on these event - nothing more.
It is an often seen thing that people wants to execute event subs directly, but that's also a wrong way. There is a reason why event subs are in general declared as "Private" and not "Public", it should prevent calling them directly from outside the code module, but in fact you should also not execute any of them inside the same code module. Event subs always has to be called exclusively by their events, although it's possible to call them directly.
If an event sub has any code which should be executed also elsewhere then create a private or public sub inside the same module (depending on if you want to execute them from outside or not) and then call this sub from the event sub. If you think you must execute the same sub from elsewhere you can now also call the same sub. This is not a question of "it is possible to call the event sub directly", it is mainly a design question. You should always be sure that an event sub was called only by the event itself and never by any code. The problem when calling an event sub by code is that you can get in trouble very fast if you execute a code and also a real event executes it. In the end you get a big chaos of code which is very hard to debug.
It is, by the way, of course possible to call the event subs from a class module which has a reference to the form (which is needed if you use the class module to handle general events). You only would need to declare the event subs as Public and then you can call them with the form reference, but as stated above: Don't do that.
If a class module is used to handle the events then you can do anything here, you don't need the form code.
If a query is read only and you want to delete a record of a base table no event sub could help you. They are fired when the user wants to delete something which he can't do because it's read only so DoCmd does also not help you.
Like David said in the comment above, simply create a Delete button anywhere you want which can then read out the ID of the current row in the continous form and start a "DELETE" SQL command, then simply requery the continous form and you're done. You can also handle this in your standard class module because you can not only forward form events you can also forward control events on the same way. Create an Init procedure in your class module which takes all the controls from your form you want to handle with it any maybe additional the name of the base table in each continous form, then the class module can assign it to a standard "WithEvents" defined control variable of for example type CommandButton and save the base table name to a string variable. (Don't forget to set the OnClick event to "[Event Procedure]" in the Init procedure.)
In the Load event of your continous form where you probably initialize your class module you can then forward the base table name and the delete button control to the Init procedure of the class module which then can handle the deletion on a very generic way by starting a DELETE query on the base table and requery the form because it already has the form reference also. No need to call any event procedure.
Last but not least: Maybe there are frameworks which allow you to raise events directly but in common I would say that the creators of such frameworks also didn't understand the purpose of event procedures. If you have ever created an own event in a class module of your own you will see that they also cannot be raised outside the class module. Of course, you CAN create a "RaiseEvent" sub on your own to call them externally - and in fact, in case of own events it can make sense in some scenarios. In case of form (control...) events they should inform the code about something happened and there should be a reaction now. If you use events in own class modules you would normally also create a "WithEvents" variable in the outside module to get informed when an event happened in the other class module. An event should make it possible to make the module objects independent of each other. The module with the event will only raise the event and it doesn't know if anyone is listening to it or react on this event. It informs "the world" that there was something which happened in the class module, nothing else. Like a radio station which sends the daily news "to the world" but it doesn't know about if anyone listens to it. Normally, no listener of the radio station would go to the radio station and reads his own news for other listeners. Only the people at the radio station decides what to send and when. Same story.