Hiding the toolbars surrounding an embedded pdf? - html

Though I think the answer maybe in this other question's answer concerning the pdf specification, is it possible to not display the adobe acrobat toolbars in an embedded pdf document?

If you use any browser besides Firefox browser, then the following code will embed a PDF file without any toolbars:
<embed
src="http://URL_TO_PDF.com/pdf.pdf#toolbar=0&navpanes=0&scrollbar=0"
width="425" height="425" />
Please note that this does not work on Firefox
See the Web Designer's Guide blog post for details.
See the full list of embedded tag parameters for more information.

You can use #toolbar to hide above toolbar.. if toolbar =0, it will disable it.. when toolbar=1, this will enable it.. hope so it will work. this works for me
<embed src="filename.pdf#toolbar=0" width="500" height="375"> (Disable toolbar)
<embed src="path/filename.pdf#toolbar=1" width="500" height="375"> (Enable toolbar

There is no guarantee that using #toolbar=0 in the URL will work, as this is exclusive to browsers that use the Adobe viewer, it may be that other viewers even have similar parameters to maintain compatibility, but certainly not everyone follows that, such as browsers for MacOS browsers or Linux.
In most browsers it is possible to change the view, which also probably will not work with #toolbar=0, because the viewer is something apart from the browser, for example Firefox has its own viewer internally and that does not work with this #toolbar=0, see the result of:
<iframe
src="sample.pdf#toolbar=0"
width="900"
height="200"
></iframe>
<br>
<embed type="application/pdf"
src="sample.pdf#toolbar=0"
width="900"
height="200"
>
And even if it works in Firefox as well as Chrome with extensions, it is possible to change the PDF viewer to anything else that may not support this parameter.
Even if you can remove all the buttons you want, you can still copy your PDF, or images, because everything is downloaded to your computer before rendering, the user can simply press F12 to open DevTools (Chrome / Firefox), look the network tab and filter it to get all PDFs loaded on the current page and by DevTools it will copy the PDF to any folder of it.
There is no way to stop, it is only possible to hinder. As already seen neither "iframe" nor "embed" will solve, I suggest (it's just a suggestion) use PDF.js.
So you can create your own buttons, navigation and the like and everything will run in <canvas>, example:
var url = 'https://raw.githubusercontent.com/mozilla/pdf.js/ba2edeae/web/compressed.tracemonkey-pldi-09.pdf';
var pdfjsLib = window['pdfjs-dist/build/pdf'];
pdfjsLib.GlobalWorkerOptions.workerSrc = '//mozilla.github.io/pdf.js/build/pdf.worker.js';
var pdfDoc = null,
pageNum = 1,
pageRendering = false,
pageNumPending = null,
scale = 1.5,
canvas = document.getElementById('pdf-example'),
ctx = canvas.getContext('2d');
function renderPage(num) {
pageRendering = true;
pdfDoc.getPage(num).then(function(page) {
var viewport = page.getViewport({scale: scale});
canvas.height = viewport.height;
canvas.width = viewport.width;
var renderContext = {
canvasContext: ctx,
viewport: viewport
};
var renderTask = page.render(renderContext);
renderTask.promise.then(function() {
pageRendering = false;
if (pageNumPending !== null) {
renderPage(pageNumPending);
pageNumPending = null;
}
});
});
document.getElementById('page_num').textContent = num;
}
function queueRenderPage(num) {
if (pageRendering) {
pageNumPending = num;
} else {
renderPage(num);
}
}
/**
* show previous page
*/
function onPrevPage() {
if (pageNum > 1) {
pageNum--;
queueRenderPage(pageNum);
}
}
document.getElementById('prev').addEventListener('click', onPrevPage);
/**
* show next page
*/
function onNextPage() {
if (pageNum < pdfDoc.numPages) {
pageNum++;
queueRenderPage(pageNum);
}
}
document.getElementById('next').addEventListener('click', onNextPage);
/**
* PDF async "download".
*/
pdfjsLib.getDocument(url).promise.then(function(pdfDoc_) {
//Set loaded PDF to main pdfDoc variable
pdfDoc = pdfDoc_;
//Show number of pages in document
document.getElementById('page_count').textContent = pdfDoc.numPages;
renderPage(pageNum);
});
#pdf-example {
border: 1px solid black;
}
<script src="//mozilla.github.io/pdf.js/build/pdf.js"></script>
<div>
<button id="prev">Previous page</button>
<button id="next">Next page</button>
<span>Page: <span id="page_num"></span> / <span id="page_count"></span></span>
</div>
<canvas id="pdf-example"></canvas>
Note that I used 1.5 to scale:
scale = 1.5,
...
var viewport = page.getViewport({scale: scale});
You can change this as needed. I recommend that you adjust it according to the view-port measurement (you can use window.innerWidth to calculate), but also make a minimum measurement, so it will be adaptive to different resolutions.

This works for me for hiding the pdf print view in react application
<iframe src={`${resumeUrl}#toolbar=0`} width="100%" height={500} />

Related

iOS - Safari - images not rendering fully / cut off

We are loading images in a popup, via an Ajax request, and they intermittently only partially render.
I've basically removed any weird Javascript/nonsense other than the core flow - just a basic HTML image, and it is still happening - only on iOS.
Once you 'rotate' the device, the image renders correctly - so, it's not a weird div floating above or anything (I can select the image in iOS debugger mode when attached to a Mac)
Any help would be most appreciated.
Setting decoding="sync" on the img tag didn't help in my case where a lot of images are loaded simultaneously. Loading the image manually before did the trick though.
const imageLoader = new Image();
imageLoader.src = url;
imageLoader.decoding = 'sync';
imageLoader.onload = () => {
// allow drawing image
};
For anyone who stumbles across this and is working in a react environment
const [didLoadMainImage, setDidLoadMainImage] = useState(false);
useMemo(() => {
setDidLoadMainImage(false);
const imageLoader = new Image();
imageLoader.src = url;
imageLoader.decoding = 'sync';
imageLoader.onload = () => {
setDidLoadMainImage(true);
};
}, [url]);
return (
<div>
{didLoadMainImage ? (
<img src={url} />
) : null}
</div>
);
It seems this is an issue within the iOS image decoder - some kind of race condition.
This has been fixed by forcing the decoder to operate on the main thread, using:
<img decoding="sync" src="#Url" />
Hopefully this helps someone else!
In my case, the solution was to decrease the size of the images I was displaying. Our images were about 10x the size of the HTML element they were displayed in.
Apple's developer document states:

How to (hack and) maximize Google Doc's Drawing Window to full screen?

Friends of the Internets,
Google Docs's Intert Drawing tool works, except for the fact that it wastes half of all 16:9 screens, since it opens a forced-square window that is UNRESIZABLE, cripling all drawings that are intended for LANDSCAPE and/or PORTRAIT format! Think of all the standard formats like A4, A3, 16:9 monitors.
I've been asking this quetsion to super users, to no avail. NOBODY seems to know the answer! I'm resorting to skilled programmers to hack our way into this and am planning on opening a bounty worth 500 as soon as this this becomes available for this question! This is an essential yet overlooked potential portion of Google Docs that has been overlooked.
Any and all solutions that make this work in Google's own browser Chrome will be:
Awarded 500 bounty points
Accepted as answer
I think the simplest way is make a Chrome Extension Plugin for solve this problem. I made an example of how you should work, of course, a rudimentary but for the purpose is ok. Check it on github (Download the zip, unpack, go to chrome extensions and => "Load unpacked", enjoy :D). For more complex solutions you need to use google document api.
Example of code
document.addEventListener('DOMContentLoaded', function () {
let fullScreenBtn = document.getElementById('fullScreenBtn');
fullScreenBtn.onclick = function (element) {
function modifyDOM() {
function setToFullScreen(iteration, drawer) {
drawer.style.left = '0';
drawer.style.top = '0';
drawer.style.borderRadius = '0';
drawer.style.width = '100%';
drawer.style.height = '100vh';
document.getElementsByClassName('modal-dialog-content')[iteration].style.height = '100vh';
var iframe = drawer.getElementsByTagName("IFRAME")[0]
iframe.width = '100%';
iframe.height = '100%';
var canvas = iframe.contentWindow.document.getElementById('canvas-container');
canvas.style.borderLeft = 'solid 2px red';
canvas.style.borderRight = 'solid 2px red';
}
var drawers = document.getElementsByClassName('modal-dialog');
let drawerCount = drawers.length;
if (drawerCount) {
for (let i = 0; i < drawerCount; i++) {
setToFullScreen(i, drawers[i]);
}
} else {
alert('First off all open the drawer!')
}
return document.body.innerHTML;
}
chrome.tabs.query({ active: true }, function (tabs) {
var tab = tabs[0];
chrome.tabs.executeScript(tab.id, {
code: '(' + modifyDOM + ')();'
}, (results) => {
// console.log(results[0]);
});
});
};
If you want, you can resize the drawing canvas also, but if you do, it make some bugs (like #Anthony Cregan said) ...
You can do with changing the code in this section
var canvas = iframe.contentWindow.document.getElementById('canvas-container');
canvas.style.left = '0';
//canvas.style.position = ''; // works but in resizing elemnts bug
canvas.style.minWidth = '100%';
In action
I acheived this by opening in chrome, pressing F11 (fullscreen), F12 (console). I then navigated the dom in the Elements tab to:
#canvas-container
then set the element styles manually
left: 41px
width: 1787px
EDIT: unfortunately subsequent edits seem to reset the styles you enter manually, there may be a way to enforce these after subsequent draw actions but for now this solution is only good for displaying the end result, not drawing full-screen.
EDIT EDIT: you can enforce these by adding them to the element in the styles sidebar and maintain them with !important but this causes the draw functions to lose their co-ordinates (pen tool draws away from the pointer along the x-axis for instance).
Boom! As you said it's a hack. But this works:
F12->Console->Paste->Enter
let modal = document.getElementsByClassName("sketchy-dialog")[0];
modal.style.width="100%";
modal.style.height="100%";
modal.style.left="0px";
modal.style.top="0px";
let content = document.getElementsByClassName("modal-dialog-content")[0];
content.style.height="100%";
let iframe;
let iframes = document.getElementsByTagName("iframe");
for(let x=0;x<iframes.length;x++)
{
let elem = iframes[x];
if(elem.src.startsWith("https://docs.google.com/drawings"))
{
iframe = elem;
}
}
iframe.style.width="100%";
iframe.style.height="100%";
I use this simple “hack” from console. Just open the drawing modal > press F12 > Click Console > and paste this following js.
modal = document.getElementsByClassName('modal-dialog');
frame = modal[0].getElementsByTagName('iframe');
modal[0].style.width = window.innerWidth+"px";
modal[0].style.height = window.innerHeight+"px";
modal[0].style.top = 0;
modal[0].style.left = 0;
frame[0].width = window.innerWidth;
frame[0].height = window.innerHeight;

Is there a way to change the frame rate of a video playing in html5? [duplicate]

How to change the video play speed in HTML5? I've checked video tag's attributes in w3school but couldn't approach that.
According to this site, this is supported in the playbackRate and defaultPlaybackRate attributes, accessible via the DOM. Example:
/* play video twice as fast */
document.querySelector('video').defaultPlaybackRate = 2.0;
document.querySelector('video').play();
/* now play three times as fast just for the heck of it */
document.querySelector('video').playbackRate = 3.0;
The above works on Chrome 43+, Firefox 20+, IE 9+, Edge 12+.
Just type
document.querySelector('video').playbackRate = 1.25;
in JS console of your modern browser.
(Tested in Chrome while playing videos on YouTube, but should work anywhere--especially useful for speeding up online training videos).
For anyone wanting to add these as "bookmarklets" (bookmarks containing JavaScript code instead of URLs) to your browser, use these browser bookmark names and URLs, and add each of the following bookmarks to the top of your browser. When copying the "URL" portion of each bookmark below, copy the entire multi-line code block, new-lines and all, into the "URL" field of your bookmark creation tool in your browser.
Name: 0.5x
URL:
javascript:
document.querySelector('video').playbackRate = 0.5;
Name: 1.0x
URL:
javascript:
document.querySelector('video').playbackRate = 1.0;
Name: 1.5x
URL:
javascript:
document.querySelector('video').playbackRate = 1.5;
Name: 2.0x
URL:
javascript:
document.querySelector('video').playbackRate = 2.0;
Here are all of my playback-speed bookmarklets:
I added all of the above playback speed bookmarklets, and more, into a folder named 1.00x on my bookmark bar, as shown here:
References:
The main answer by Jeremy Visser
Copied from my GitHub gist here: https://gist.github.com/ElectricRCAircraftGuy/0a788876da1386ca0daecbe78b4feb44#other-bookmarklets
Get other bookmarklets here too, such as for aiding you on GitHub.
I prefer having a more fine tuned approach for video speed. I like being able to speed up and slow down the video on command. Thus I use this:
window.addEventListener("keypress", function(e) {
if(e.key==="d") document.getElementsByTagName("video")[0].playbackRate += .1; else if(e.key==="s") document.getElementsByTagName("video")[0].playbackRate -= .1;
}, false);
Press d to speed up, s to slow down.
You can use this code:
var vid = document.getElementById("video1");
function slowPlaySpeed() {
vid.playbackRate = 0.5;
}
function normalPlaySpeed() {
vid.playbackRate = 1;
}
function fastPlaySpeed() {
vid.playbackRate = 2;
}
In chrome, create a new bookmark
Enter an arbitarary name for example speed selector then Enter the following code in the URL
javascript:
var speed = prompt("Please enter speed", "1");
document.querySelector('video').playbackRate = speed,void(0);
then when you click on this bookmark, a popup window appears then you can enter the speed of video
solutions
dom event onloadstart="this.playbackRate = 1.5;"
<video
onloadstart="this.playbackRate = 1.5;"
controls
src="https://cdn.xgqfrms.xyz/HTML5/video/controlslist.mp4">
</video>
js video.volume = 0.5;
<video
id="custom-video"
controls
src="https://cdn.xgqfrms.xyz/HTML5/video/controlslist.mp4">
</video>
const video = document.querySelector('#custom-video');
if(video) {
video.playbackRate = 1.5;
}
demo
https://codepen.io/xgqfrms/pen/bGLOrjM
javascript:document.getElementsByClassName("video-stream html5-main-video")[0].playbackRate = 0.1;
you can put any number here just don't go to far so you don't overun your computer.
suppose that your video/audio id is myVideo, then you can simply use JavaScript for doing that you wanna do, By just typing the following simple JS code:-
var vid = document.getElementById("myVideo");
vid.playbackRate = 0.5;`
That will decrease the speed of your video/audio to it's half speed.
playbackspeed
Indicates the current playback speed of the audio/video.
Example values:
1.0 is normal speed
0.5 is half speed (slower)
2.0 is double speed (faster)
-1.0 is backwards, normal speed
-0.5 is backwards, half speed
source: w3schools.com
Firefox has a speed control context menu when you right-click
.
It works always you can try this
var vid = document.getElementById("myVideo");
vid.playbackRate = 0.5;
If there are multiple videos on the page, most of other answers will only change the first one.
javascript:document.querySelectorAll('video').forEach( (vid) => vid.playbackRate = 1.5 );
^^ this bookmarklet will speed up all videos on the open page.
Just type the following command in the javascript console of your browser:
document.querySelector('video').playbackRate = 2.0;
You can get it by choosing the inspect option from the right-click menu as follows:

Enable pinch to zoom inside iframe - Ionic 2 AngularJS 2

I added zooming="true" inside the tag but when the page is loaded I cannot zoom to increase or decrease the view. I've also set webkitallowfullscreen mozallowfullscreen allowfullscreen to scale the page in order to fit the device screen but nothing changed and the page is still cut.
To explain this concept a little better I take for example Android native apps. Now, if you want to load a page from the web you use a WebView and the result is exactly like using an iframe on Ionic. But on android things become simpler regarding customization:
webview.getSettings().setBuiltInZoomControls(true);
to enable pinch-to-zoom, and
webview.getSettings().setUseWideViewPort(true);
to fit and scale the web page depending on the size of the (mobile) screen.
Now, using Windows 10 it's not possible for me to build native iOS apps so I have to rely on cross-platform development.
Here's my detail-page:
html:
<ion-content>
<iframe sandbox class="link" frameborder="0" [src]="webPage()" zooming="true" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
</ion-content>
scss:
detail-page {
.scroll-content{
padding: 0px ;
}
::-webkit-scrollbar,
*::-webkit-scrollbar {
display: none;
}
iframe.link {
width: 100%;
height: 100%;
max-width: 100%;
max-height: 100%;
}
}
ts:
webPage() {
return this.sanitizer.bypassSecurityTrustResourceUrl(this.entry.getElementsByTagName('link')[0].textContent);
}
Hope you can help me.
Edit
I added document.getElementsByTagName('iframe').contentWindow.document.body.style = 'zoom:50%'; but I'm getting a Typescript error:
Typescript Error
Property 'contentWindow' does not exist on type 'NodeListOf<HTMLIFrameElement>'.
Here's my whole .ts file:
export class DetailPage {
entry:any = [];
constructor(private sanitizer: DomSanitizer, public nav: NavController, navParams:NavParams) {
console.log('run');
this.nav = nav;
this.entry = navParams.get('selectedEntry');
console.log('My entry is: "'+ this.entry.getElementsByTagName('title')[0].textContent + '"');
document.getElementsByTagName('iframe').contentWindow.document.body.style = 'zoom:50%';
}
webPage() {
return this.sanitizer.bypassSecurityTrustResourceUrl(this.entry.getElementsByTagName('link')[0].textContent);
}
}
Edit 2
After adding id="myframe" inside <iframe> I've also tried with the function ngAfterViewInit() but still no changes there.
ngAfterViewInit() {
var x = document.getElementById("myframe");
var y = (<HTMLIFrameElement> x).contentWindow.document;
y.body.style.zoom = "50%";
}
And in this form too:
ngAfterViewInit() {
var iframe:HTMLIFrameElement = <HTMLIFrameElement>document.getElementById('myframe');
var iWindow = (<HTMLIFrameElement>iframe).contentWindow.document;
iWindow.body.style.zoom = "50%";
}
I think it is not possible to do in a IFrame as that will be a security flaw.
what you are basically doing is trying to access a webpage from your mobile hybrid app (Ionic App in your case).
it must not allow you to run javascript on that webpage, workaround for it will be by disabling web security on that browser or in your case webview (not sure how to do that in mobile but that is manual browser customization so will not work in your scenario).
more explanation on this post
SecurityError: Blocked a frame with origin from accessing a cross-origin frame
You will need to track the gesture and apply the change of zoom to the iframe like this
document.getElementByTagName('iframe').contentWindow.document.body.style = 'zoom:50%';
Here the zoom is set to 50%, but this can be added dynamically using the gesture event values.

Image has no zoom effect with Fancy Zoom (jQuery Plugin)

I'm having problems using the jQuery Fancy Zoom plugn.
In my page I have the following HTML snippet:
<a href="ProjectImage?ID=#img.ID&Full=true">
<img class="content-image zoom" alt="#img.Name" src="ProjectImage?ID=#img.ID"/>
</a>
On page ProjectImage have:
#{
if (Request["ID"].IsInt())
{
var imgID = Request["ID"].AsInt();
var full = (!string.IsNullOrEmpty(Request["Full"]) && Request["Full"].IsBool() && Request["Full"].AsBool());
//Data
var db = Database.Open("AMSDArquiteturaConnectionString");
var image = db.QuerySingle("select * from Images where [ID] = #0", imgID);
if (image.MimeType.StartsWith("image"))
{
Response.AddHeader("content-disposition", "inline; filename=" + image.Name);
}
else
{
Response.AddHeader("content-disposition", "attachment; filename=" + image.Name);
}
Response.ContentType = image.MimeType;
if (full)
{
Response.BinaryWrite((byte[])image.ImageFull);
}
else
{
Response.BinaryWrite((byte[])image.File);
}
}
}
Note that the same, the low image of the database once the user clicks on the image to show larger picture.
The problem is that this way the plugin does not work.
It simply displays the image in actual size on your browser and loads the whole page again.
If I put an image, it works normally.
I'm getting stuck. Thanks for the help.
Here are a few links from the plugin I used:
http://www.hardleers.org/multimedialab/js/demo.html
http://static.railstips.org/orderedlist/demos/fancy-zoom-jquery/
http://www.dfc-e.com/metiers/multimedia/opensource/jquery-fancyzoom/
This is the javascript I use to configure the plugin
//Set Zoom
$.fn.fancyzoom.defaultsOptions.imgDir='../Images/';
$('.project-imagepreview a').fancyzoom({Speed:400, scaleImg: false, closeOnClick: true});
$('img.zoom').fancyzoom();
I guess your Javascript's 3rd line should be $('img.fanzyzoom').fancyzoom(); as given in the references.
In my case when zoom out the image, It show me picture with alot of meanless symbols.
can show up my image, but plugin can not zoom it. I had tried with fancyboxm lightbox, thickbox....
plugin still work fine if I replace url: web/images?id=..... with web/images/somepicture.png