What are the implications of deleting a user account? [closed] - language-agnostic

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Most of the websites I've used in the past (including this one) do not offer an option to delete your own account.
I think the main reason is to avoid the orphanage of the items created (or the delete on cascade of those items).
Modern sites (like this one) have a place where those items go when an account is abandoned (in the case of SO it is the user "Community").
What is, in your opinion, the rationale of not providing a "delete my account" feature?
Security? Laziness? Ignorance? Bug? Or feature?
We are designing a small web app, and we are discussing precisely this topic. We can't find too many reasons though for not allowing the user to delete the account.

This is a pretty broad topic, but some of the ones I've experienced are:
Accounts can be tied to comments, deleting the account screws up the comments
Accounts can tied to other systems (community server, authorize.net and blackbox web services) and can be hard to delete on those
Cascade, like you mentioned
Prevent user stupidity - accidental delete is hard to undo, and even trickier on a subscription site
Return on investment - try explaining to your boss why you're doing a weeks worth of data integrity testing instead of setting a boolean to false
Marketing - "We have 85,000 registered users" (see: myspace)

Will it be more work to maintain those abandoned accounts than you would normally have? Also, are people that visit your site likely to come back to it after long periods of time? These are questions your team might want to discuss.
Personally, unless it is going to cause a disruption or slowdown in work, I would keep the accounts. That way, users won't complain when they visit six months down the road and find they cannot log in.

This may not apply to you. But in our system, we deal with patient data. Because of privacy, security and regulatory concerns, we do not delete users. We have extensive audit trails indicating who accessed/entered/changed which pieces of information. We provide a mechanism to disable access, but the audit trails must remain in tact, so the health care facilities can monitor and enforce their privacy policies.

I'm pretty sure I've quoted this Udi Dahan article but it's worth posting again here.
The key point is to model the task, not the data. Do you truly want to nullify the existence of a user (he/she never existed)?

I'd say either lack of foresight or "not worth the effort" judgement.

As a user, I want to be able to contact a company and request that my account be wiped.

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User stories for integration in Scrum [closed]

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I am working on a project that has very complex integration needs, specifically with receiving and sending EDI data and all the "fun" stuff that happens in between. I can definitely focus efforts around data processing (validation, required fields, transformation), but the problem I am having is how to frame stories and epics in the backlog to plan and track work.
It is very easy to say "As a manager, I can deny a vacation request so that I can make sure that I have enough workers on staff to meet my commitments." Actually, I am very very good at this, but I am very new to this kind of integration effort.
For a big integration project, it is tougher to indicate who the user is, and what the value is. The EDI integration are just interface (non-functional) requirements, but the implementation is a big effort.
Can anyone provide some guidance on how to structure / frame these kinds of requirements in the product backlog I am creating?
Mike Cohn has something to say about this, I think this last paragraph is very relevant
But, you should be careful not to get obsessed with that template. It’s a thinking tool only. Trying to put a constraint into this template is a good exercise as it helps make sure you understand who wants what and why. If you end up with a confusingly worded statement, drop the template. If you can’t find a way to word the constraint, just write the constraint in whatever way feels natural
Scrum does not specify that requirements should be written as user stories and you should use what ever technique best works for you. If you are battling with "AS A" type stories, try "IN ORDER TO AS A I WANT ". If that does not use, use use case modeling.
Requriments are not contracts, but placeholders for communication. The key here is to have just enough information for planning purposes giving the team a sense of knowing what has to be done. The details can be discussed in sprint.
What I do in situations like this is:
1) Try and come up with the simplest bit of end-to-end functionality that we can implement for the integration.
2) Try and come up with a use case for that integration
3) Translate that into stories (optional step: Stories aren't a law of physics. You use 'em if they're useful.)
For example:
1) Okay - looks like authentication is the most trivial thing to implement that touches everything.
2) Hey - authentication by itself is useful. We can use it to know whether this group of users can access the data.
3) "As a site administrator I want to make sure that only authorised stuff have access to Foo to prevent valuable information being publicly accessible"
This way you'll always have a working EDI system - it just cover a subset of the functionality. A subset you can grow over time - hopefully in order of the importance of the functionality to your business.
My real preference however would be to dig a bit further in to why the EDI is being done. Generally it won't be because "EDI" is a feature that people want. It'll be because the EDI is necessary for some other bit of functionality in the system.
In which case, rather than having a separate EDI project, I would much rather use whatever the thing-that-needs-EDI is to drive the development of the EDI layer. The stories in (3) above will then be coming from a live project - and you'll be much more likely to build what you need and avoid waste.

Best free registration process to avoid spammers/scammers [closed]

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AT the moment, the site I look over sends an activation email to new members which have a link they must click to activate their account. While this seems like a good idea, it has many faults such as occasionally the email lands in their spam/junk folder and its yet another step the user has to do.
I was try to make it easier for users to join and activation seems to be the biggest hurdle. We have put this in place to avoid spammers and scammers and it does work. I don't want to go for the 'moderation' method either.
Any suggestions?
One alternative is to do it the the way StackOverflow does and create an account by linking it to their gmail account (or similar) automatically. Theres minimal hassle to the user then and its a valid way of attempting to ensure that the user is legitimate
I think at this point, email activations and CAPTCHAs are so common, the users are used to it. I wouldn't worry about email activations, but I would warn against overuse of CAPTCHA. I'm thinking of one forum I checked out recently which insisted on an image and logic CAPTCHA on registration, and then again for each of your first five posts. Considering the image CAPTCHA was the same generation each time and the logic CAPTCHA was identical each time, I think it was overkill.
I'm guessing that by the "'moderation' method" you mean actually have moderators that watch over the site and ban spammers. I can understand your dislike for such a system, but an alternative that a lot of sites use is peer moderation (e.g. StackOVerflow or Slashdot). This still means that spam gets posted, but it usually gets flagged or otherwise modded down so far that no one will ever see it.
Another tactic is a reputation system that requires a certain level of rep before one is allowed to post links. StackOverflow has a system like this as well (you can't even comment before you reach a certain level of reputation). This can be a little annoying at the beginning, but it's definitely effective at eliminating spam.
And as already mentioned by others, CAPTCHAs are probably the easiest anti-spam technique to implement. There are many libraries and APIs out there for generating CAPTCHAs, and you can even put the tests to good use by using reCAPTCHAs to help digitize books. The drawback is that automated CAPTCHA-deciphering algorithms are getting better and better, and the spammers without the ability to implement them can often farm the work of solving CAPTCHAs out to 2nd/3rd world workers.
Whatever method you choose, there's going to be some level of inconvenience for the user, but most of the common techniques are readily accepted by users and worth the trade-off to eliminate spam.
The most used way is a verification mail + captcha, because usually emails from unknown sources aren't sent to spam folder. I tried this way with Gmail and Hotmail and both are working perfectly.
You can also use other systems such as using the OpenID (I think this is a very good way), Gmail account, Facebook acccount etc...

Open sourcing a commercial site [closed]

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I am building a 'software as a service' website that will be charging users a small monthly fee. I am considering changing the Github repository over from Private to Public. Essentially open sourcing it. Is this suicide? I would like the community to be able to benefit from the code. It is unlikely that I will accept any push request so I'm not going to gain anything in that regard. It is community based, so I think most of the value would be lost by someone self hosting it. It is for a very niche audience so I doubt someone else will start a competing hosting. I would really like the code to be in the open, but not at the expense of my idea of course. How does everyone else feel about this? What is common practice?
Conclusion, I'm keeping it closed for the time being. I may look to open source sometime after launch however.
Since you are not going to accept pushes you might as well hold on get your code stable and then publish it for others to learn and benefit from. You are still building the service, so its not going to attract too many eyeballs either.
From a business point of you, you might want to have a reasonable community around your service before you opensource it. if you are still budding who knows if its taken up by a stronger competitor. If your idea is patented its a different story.
To be honest, and this is not likely going to be a popular answer, but to myself, I would keep it closed for a period of time.
The reasons for this are simple, establish your foothold in the marketplace, build your userbase, your brand, then it gives you a mechanism to market your product further by selectively or completely open sourcing components of your system.
I say do it for both personal benefit and potential strategic benefit ... afterall, alot of software IS a service
Most open-source projects stand to provide a return in the right circumstances. Don't forget, unless you have a patent or some massive advance that is so complex and unfathomable that nobody can re-implement it .. if they want to they will anyway, so you have little protection staying closed source anyway ... even more interesting is that the open-source equivalent may well overtake your proprietary one if it garners support.
People may send you great ideas you never thought of, or take your codebase in a direction you would not have predicted. Unless you have significant value in terms of IP or strategic position tied up in the source code ... releasing it will probably do more good than harm.
Also, by being first to the open-source arena with your code, you gain control over any resulting community driven development ... if somone reimplemented your functionality and went open source ... could you compete on any front?
I know it is a cliche, but probably for good reason, but read The Cathedral and the Bazaar and the essay Open Source as a Signalling Device - An Economic Analysis which is an interesting read. Michael E. Porter's texts on competition analysis are interesting when held up against the mixed value economics and competitive forces of open source and shows how disruptive open-sourcing a product can be to competitors ... and how it can add value to your market position. Also, whilst counterintuative, it can raise the barriers to a successful entry by competitors.
More food for thought on the advantages and disadvantages of open sourcing:
What the DoD thinks of open source
Alfred H. Essa "Innovation and strategic advantage: lessons from open source" (warning, journal link)
I like to fix flaws wherever I see them, and perhaps I am one of your users. I'd rather send a patch than send a potentially nagging-sounding email any day.
What benefit are you hoping to gain from making the code open source? If you don't want the input of other developers then there are very few advantages and a whole lot of potential disadvantages.

How to achieve effective democratic governance for an Open Source project? [closed]

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How to successfully implement democratic (non-BDFL controlled) type of management for the open source project?
More specifically - for the project using distributed source repositories.
What style of communication is best to adopt in such environment?
How to encourage merging branches into the master?
I am mostly interested in establishing the situation where people can directly merge into the master branch under the "social contract" agreement that they follow the project roadmap (which they themselves help to define) and that code they commit is tested.
I specifically want to encourage workflow
define the problem->define requirements and specific metrics of success->architect->build and test
The reason is that - I often see emails like here is the problem and here is how I think it should be solved
Immediately somebody else jumps in and starts a fight.
Not productive at all.
Often disagreement of that kind stems from not being on the same page on the problem definition, requirements or architecture. Or sometimes just because nobody even thought about such things.
How to encourage people to analyze the problem properly, share great ideas and select the best solutions?
How to organize communication so to avoid silly fights, make good decisions without being overly bureaucratic and move along at a good pace ?
Would you have any suggestions? Are there examples of projects managed this way?
How do you think adoption of distributed revision control instead of centralized affects the style of project management?
edit: found some interesting links in related questions
http://gettingreal.37signals.com/toc.php
http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/
Sorry for this somewhat off-topic answer (i.e. one not addressing directly the question). Please edit at your heart's delight!
Projects _do_ need executive governance!
Such may come from a single Benevolent (or not) Dictator, or a [IMHO, small] group, possibly open, of diverse but like-minded individuals. A standard joke on this is that: "The group should be made of an odd number of members, and 3 is already too many"; in truth, small collegial committees can be very effective.
This requirement for a "non fully democratic" decision making entity is however somewhat aligned with the processes suggested in the question. To effectively harness the good will of contributors to the project, the executive team needs to
be perceived as legitimate
communicate effectively
empower "the masses" to contribute with roadmap definition, problem identification, solution scoping and all other design-level tasks. (All the while it remaining clear that in the end, and after all has been said, final decision will be done in committee.
DELIVER a good and vibrant product (BTW by adopting agile development processes, the time between deliveries is lessened)
compromise when needed
advocate the interest of pooling resources in a coordinated fashion, rather than branching out.
Share the glory!
To support all of this formal documentation and processes are very useful. For example, the define the problem->define requirements and specific metrics of success->architect->build procedure indicated in the question can be implemented in the form a single collaboratively edited document (wiki-based or other), i.e. one per issue/idea. This document is templated with a defined format: required attributes such as date, initial posting info... and sections which are opened (and closed) for editing following a given schedule. This allows keeping a clean(er) record of the way the collective though of a given issue, what was suggested etc, what was [authoritatively] decided and why.
With such a process, the community feels engaged and hopefully individuals not too disappointed when the eventual decisions do not go "their" way. They can read and comment on the what and why of the decisions.
Another useful approach is to reward effective participation by informally (or factually) provide more weight to the contributors who effectively help with the project. The more active members can either gain their way into the "inner circle" or be handed-out leadership roles on subsets of the project.
Finally, the leaders of a project (whether in the context of a "democratic" or of a "partially dicatorial" leadership) need to be ever vigilant about "peace keeping". Contributors to Open Source projects are typically energetic, smart and opinionated individuals; conflict of opinion, conflict of personalities, impatience etc. is to be expected. These clashes however can be eased by systematically addressing issues with clear facts, moderating/editing aggressively against name calling and non-productive forms etc.
Originally posted on MetaOptimize.
Constitution for Governance of Open-Source Projects (v20100227)
Let it be affirmed that the primary goal in instituting governance of an open-source project be to ensure the long-term health of the project.
Accordingly, the default bias should be towards openness and inclusiveness.
However, policy should be changed as issues present themselves, in order to maintain the long-term health of the project.
For the model of decision making, we favor a "do-ocracy".
The people who contribute the most generally command the respect of the community.
Alienating them is the best way to derail the project.
The repository should be open the committers, given that commits can easily be reverted and commit-access easily revoked. This is preferable to alienating potential committers.
To ensure transparency for developers new and old, and allow them to decide their involvement in a project based upon the history of the project, their should be transparency and openess in the inner working of the project. For example, the email archive should be public.
Lastly, let us remember that too much red-tape gets in the way of progress. So red-tape and other barriers to contribution should be avoided, and only added as issues present themselves.
This Constitution can and should be amended as issues present themselves.
Therefore be it resolved.
access to repository
there are several options ranging from one controlling committer to anyone can commit - but upon social agreement that they respect the project guidelines and the roadmap.
in my opinion distributed repository allows you to be more relaxed with who you allow to commit, because there are multiple backups and the repo becomes virtually unbreakable.
on a separate note - anyone can commit approach - which I would like to test out - sounds more like a "wiki". I can directly compare this with my experience managing a wiki (nmrwiki.org): where despite complete openness - where not even user registration is required to edit the resource, people are often wary about "breaking stuff" and this worry becomes a mental barrier to making a contribution. So a permissive approach to repository management may just work.
Communication style:
email and mailing lists:
discuss everything concerning the project in public (?)
when asking questions - do not bundle
questions with your own opinions
encourage people to propose more than one solution
ask people to weigh pros and cons
be brief and to the point
avoid frivolous language that can be perceived negatively with people that do not know you well

How to measure "usability" in a specification-requirements document? [closed]

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Starting to look at my last year project now, and so I'm doing the specification-requirements document. Now, it just so happens that this project requires a high degree of "usability" - I dunno if this is the right word in english, but what I mean is that it should be really easy to use from a user PoV. Now - in all the projects I've worked on so far, usability haven't really been a great factor, and so I could just write some gibberish to get around it. I always asked our teachers how they would specify the requirements of usability though, but no one have yet given me an answer I felt was good enough.
Our teachers have always preached that any requirement given on a project should be "test-able", but how do you test how easily accessable your user-interface is?
Say I had a real-time application running. Here it wouldnt be too hard to say "an entry should be deleted in less then 100ms after the initial call". But it's a lot harder to say "The userinterface should be 86% intuitive".
I guess this is a tough nut to crack, but surely I can't be the first person in the world to have thought about this, let alone having problems with it.
... how do you test how easily accessible your user-interface is?
With usability tests.
Basically, you grab a bunch of your friends (because you won't have any money to encourage strangers to participate) give them the documentation a new user would have and ask them to perform the system's key use cases.
Ideally, you want your test users to have at least some of the qualities of your target users, so if your system is aimed at a technical audience then your classmates will work; however, if your system is aimed at the general public then you're going to want to get your friends in Arts, Human Kinetics, etc. to participate.
So how do you turn that into requirements? You identify your key use cases and stipulate what how usable should they be (walk-up usable, a few minutes with the documentation, real actual training...) and then verify that your test subjects can complete the use cases without too much frustration, with the right amount of training, in a reasonable time.
Try to define usability in terms of "test-able" requirements.
You already gave yourself the answer, because usability can be described in terms of requirements like "an entry should be deleted in less then 100ms after the initial call".
What makes a user interface 86% intuitive? This can’t be answered without some form of measurement. You need to ask what features can make a user interface intuitive. Talk to the customer and the potential future users. Gather features (or better dig for them!), which would make working with the piece of software easier.
Maybe you get a list of features like:
The department’s organization must be
shown in a hierarchical tree view.
In this tree view drag & drop must be
possible.
The font size must be
configurable and saved for each user.
On the top of the screen there must
be a list of important links. Each
user may configure and save his own
personal list.
...
Make requirements out of these features. They are “testable” and thus “measureable”. If in the acceptance tests it turns out that 17 out of 20 features are working, you have 85% success.
EDIT: This works in a project environment, where you need to deliver measurements (like in many commercial projects). If you have a "softer" form of project environment where not everybody is poking on figures, then sticking too much on this formalism may be counterproductive since flexibility and agility may suffer from this.
I would advise you against quantifying usability requirements. The problem is not so much that you can't define metrics. You could say, for instance, that
it should take a person not longer than x seconds to find y on the site, or
the conversion rate of the store has to be higher than z%
etc etc
The problem is rather that you have to spend time and resources on finding acceptable target values for your metrics that you can actually reach. What is an acceptable time to find a piece of content?