What is the equivilant of C#'s generic Dictionary in ActionScript 3? - actionscript-3

I want to have a collection of objects, which will be of a class I created called Server. A Server has a string property which is it's IP address, as well as many other pieces of data and objects.
I will have methods for adding and removing servers to this collection, and there will be a need to find a server by it's IP address occasionally. If I were doing this in C# I would use a Dictionary< where the IP string would be the key and the Server object would be the value. I could easily check to see if an item exists in the Dictionary before attempting to add it.
So my requirements are:
1. Ability to add items to the collection (I don't care where they go, front, back, middle)
2. Ability to remove items from anywhere in the collection.
3. Ability to determine if a particular IP address already exists in the collection.
4. Ability to get a reference to a Server object by it's IP.
Edit: Oh yes, I would like it to be strongly typed like the Vector... I guess it's not absolutely necesary, but would be nice.
So it seems like an associative arrays will give me what I need, except I'm not sure about how to do #3 or #4.
public var Servers:Object = new Object( );
public function AddServer(server:Server):void
{
//TODO:need to check if it exists first and throw an error if so
//(it's the caller's responsibility to call DoesServerExist first)
Servers[server.IP] = server;
}
public function RemoveServer(IP:string):void
{
//is it OK to attempt to delete an item if it doesn't already exist?
//do I need to check if it exists before doing delete?
delete Servers[IP];
}
public function DoesServerExist(IP:string):bool
{
//Do I loop through all the elements testing it's IP property?
//Or can I just do something like this?
if(Servers[IP] == null)
{
return false;
}
else
{
return true;
}
}
public function GetServer(IP:string):Server
{
return Servers[IP];//what is returned if this IP doesn't exist?
}

Call me goofy, but why not use the Dictionary class? That gets you everything except strong typing.
If you want strong typing then I'd say you need a custom container, which wraps up a Vector of Servers, and a Dictionary or associative array of IP strings that indexes into the Vector. Then you'd need to expose methods for access, test, insert and remove.

You can just use an array. Example:
var dict:Array = [];
var ip = "164.157.012.122"
dict[ip] = "Server name"
if (dict[ip] == "Server name"){
trace("Yay");
}
//membership
if (dict[ip]){
trace(ip + " is a member of dict");
} else {
trace (ip + " is not a member");
}
//removal:
dict[ip] = null;
AS3 does not really have a built in Dictionary class, unfortunately.

Related

What is the difference between Set,Map,WeakSet,WeakMap in ES6? [duplicate]

There is already some questions about map and weak maps, like this: What's the difference between ES6 Map and WeakMap? but I would like to ask in which situation should I favor the use of these data structures? Or what should I take in consideration when I favor one over the others?
Examples of the data structures from:https://github.com/lukehoban/es6features
// Sets
var s = new Set();
s.add("hello").add("goodbye").add("hello");
s.size === 2;
s.has("hello") === true;
// Maps
var m = new Map();
m.set("hello", 42);
m.set(s, 34);
m.get(s) == 34;
// Weak Maps
var wm = new WeakMap();
wm.set(s, { extra: 42 });
wm.size === undefined
// Weak Sets
var ws = new WeakSet();
ws.add({ data: 42 });
// Because the added object has no other references, it will not be held in the set
Bonus. Which of the above data structures will produce the same/similar result of doing: let hash = object.create(null); hash[index] = something;
This is covered in ยง23.3 of the specification:
If an object that is being used as the key of a WeakMap key/value pair is only reachable by following a chain of references that start within that WeakMap, then that key/value pair is inaccessible and is automatically removed from the WeakMap.
So the entries in a weak map, if their keys aren't referenced by anything else, will be reclaimed by garbage collection at some point.
In contrast, a Map holds a strong reference to its keys, preventing them from being garbage-collected if the map is the only thing referencing them.
MDN puts it like this:
The key in a WeakMap is held weakly. What this means is that, if there are no other strong references to the key, then the entire entry will be removed from the WeakMap by the garbage collector.
And WeakSet does the same.
...in which situation should I favor the use of this data structures?
Any situation where you don't want the fact you have a map/set using a key to prevent that key from being garbage-collected. Here are some examples:
Having instance-specific information which is truly private to the instance, which looks like this: (Note: This example is from 2015, well before private fields were an option. Here in 2021, I'd use private fields for this.)
let Thing = (() => {
var privateData = new WeakMap();
class Thing {
constructor() {
privateData[this] = {
foo: "some value"
};
}
doSomething() {
console.log(privateData[this].foo);
}
}
return Thing;
})();
There's no way for code outside that scoping function to access the data in privateData. That data is keyed by the instance itself. You wouldn't do that without a WeakMap because it would be a memory leak, your Thing instances would never be cleaned up. But WeakMap only holds weak references, and so if your code using a Thing instance is done with it and releases its reference to the instance, the WeakMap doesn't prevent the instance from being garbage-collected; instead, the entry keyed by the instance is removed from the map.
Holding information for objects you don't control. Suppose you get an object from some API and you need to remember some additional information about that object. You could add properties to the object itself (if it's not sealed), but adding properties to objets outside of your control is just asking for trouble. Instead, you can use a WeakMap keyed by the object to store your extra information.
One use case for WeakSet is tracking or branding: Suppose that before "using" an object, you need to know whether that object has ever been "used" in the past, but without storing that as a flag on the object (perhaps because if it's a flag on the object, other code can see it [though you could use a private field to prevent that]; or because it's not your object [so private fields wouldn't help]). For instance, this might be some kind of single-use access token. A WeakSet is a simple way to do that without forcing the object to stay in memory.
Which of the above data structures will produce the same/similar result of doing: let hash = Object.create(null); hash[index] = something;
That would be nearest to Map, because the string index (the property name) will be held by a strong reference in the object (it and its associated property will not be reclaimed if nothing else references it).

Can a second parameter be passed to Controller constructors?

Castle Windsor passes the registered concrete type to Controller's constructors. A typical implementation (no pun intended) is:
private readonly IDepartmentRepository _deptsRepository;
public DepartmentsController(IDepartmentRepository deptsRepository)
{
if (deptsRepository == null)
{
throw new ArgumentNullException("deptsRepository");
}
_deptsRepository = deptsRepository;
}
I need to pass the ctor a second parameter, if possible, so that I can pass that val on to the Repository constructor (I know: tramp data alert, but I don't know if there's a straightforward way around it:
public DepartmentsController(IDepartmentRepository deptsRepository, int DBInstance)
{
if (deptsRepository == null)
{
throw new ArgumentNullException("deptsRepository");
}
_deptsRepository = deptsRepository(DBInstance);
}
REPOSITORY
public DepartmentRepository(int dbInst)
{
string connStr = string.Format("Phoo{0}Bar", dbInst);
using (var conn = new OleDbConnection(connStr))
{
using (var cmd = conn.CreateCommand())
{
. . .
Is it possible to tweak what Castle Windsor sends to the Controller constructor this way? If so, how?
AND/BUT: For this to be of any value (to me, anyway), I need to be able to get the int val (that will be passed to the Controller) from the URL the client sends. IOW, if the client asks the server for data via:
http://locohost:4242/Platypus/GetAll/1
I need to pass a "1" as the second argument to PlatypusController.
If the user asks the server for data via:
http://locohost:4242/Platypus/GetAll/42
I need to pass a "42" as the second argument to PlatypusController.
etc.
This is what I did to solve my Controller/Repository data context Dilemma:
0) Added a database context argument to the Controller's routing attribute. IOW, this:
[Route("api/HHSUsers/GetAll")]
...got changed to this:
[Route("api/HHSUsers/GetAll/{dbContext=03}")]
1) Passed that database context arg to the Repository. To wit, this:
return _hhsusersrepository.GetAll();
...got changed to this:
return _hhsusersrepository.GetAll(dbContext);
...so that the Controller method is now:
[Route("api/HHSUsers/GetAll/{dbContext=03}")]
public IEnumerable<HHSUsers> GetAllHHSUsersRecords(int dbContext)
{
return _hhsusersrepository.GetAll(dbContext);
}
2) Changed the corresponding method in the Repository interface from:
IEnumerable<HHSUsers> GetAll();
...to this:
IEnumerable<HHSUsers> GetAll(string dbContext);
3) Changed the Repository method from this:
public HHSUsersRepository()
{
// All the data is loaded here in the ctor
}
public IEnumerable<HHSUsers> GetAll()
{
return hhsusers;
}
....to this:
public IEnumerable<HHSUsers> GetAll(string dbContext)
{
LoadHHSUsers(dbContext);
return hhsusers;
}
private void LoadHHSUsers(int dbContext)
{
string connStr = string.Format("Foo{0}Bar", dbContext);
// The same as previously from this point on, except that this:
// using (var conn = new OleDbConnection(#"Foo Bar Phoo Bar etc"...
// becomes:
// using (var conn = new OleDbConnection(connStr))
4) Tack the dbcontext val to the end of the URL when calling the method, so that it is this:
http://localhost:28642/api/HHSUsers/GetAll/42
...instead of this:
http://localhost:28642/api/HHSUsers/GetAll
If the data context to use is "03" I can omit the dbcontext arg from the URL, as 03 is the default value I set when I appended "=03" to the Controller's "dbContext" routing attribute arg.
I know some fancy-pants propeller-heads will find fault with this for some reason (for one reason because of the tramp data going here and there and everywhere like a hobo on steroids), but my response is the same as that of an athlete who is getting trash-talked by an opposing player and yet whose team is winning: just point at the scoreboard. IOW, this works for me, so that's pretty much all I care about. Style points are for runway models and, again, fancy-pants propeller-heads (AKA Star-Bellied Sneeches (as opposed to us plain
cats with the unstarred bellies)); see "The perfect is the enemy of the good."
This simple way has that self-same benefit -- of being (relatively) simple to grok and, thus, modify/refactor as necessary. Inelegant? Sure, but so was Joe Kapp.

In AS3, where do you draw the line between Dictionary and ArrayCollection?

Basically I have been using a Dictionary object in my program that basically took ints as its keys and stored RTMFP peer IDs in the appropriate locations. Each int was unique and represented one user.
Now I'm needing to expand on this where users are identified by a combination of the int and a Boolean value, kind of like this:
private var m_iUID:int;
private var m_blnIsCurrent:Boolean;
Only the combination between those two really uniquely identifies the user. That being said I was just about to use a new class made out of this for the Dictionary keys; but then it occurred to me that instead of doing it this way, I could just add the peer ID to the class definition and turn the Dictionary object into an ArrayCollection:
private var m_iUID:int;
private var m_blnIsCurrent:Boolean;
public var m_strNearID:String;
So now I'm wondering which is really better in this scenario. And that question has led to a bigger question: where do you really draw the line between these two collection types in general? They're suddenly starting to not seem all that different after all, except where you're trying to avoid messing with class definitions. I guess I'm really asking for advice about both the specific scenario and the general question. Thanks!
ArrayCollection is just a wrapper for an Array, and is only available in Flex.
In AS3 you really have 3 fundamental hash table types: Array, Object, and Dictionary. You choose which one to use based on the type of key you want to use: an integer, a string, or an object reference. Arrays will convert any key to an int, Object will convert any key to a string. Dictionary works like Object for string keys (and will convert primitives to a string) but what it is really good at is using object references as keys.
It you want to use a single int as the unique key, use an array. If you want to use a single string as the unique key, use an object. If you want to use object references as the unique key, use a Dictionary.
In your case you should probably use an Object, and a custom toString() method on your "key" class. This is because you want to use a composite of primitive values (NOT an object reference) as your unique key. There is no way to do this natively, so you'll have to mash the values together as a single string. Objects are the best (fastest) hash table for string keys, so that is the collection you should use.
Example:
class User {
private var m_iUID:int;
private var m_blnIsCurrent:Boolean;
public var m_strNearID:String;
public function User(UID:int, IsCurrent:Boolean) {
m_iUID = UID;
m_blnIsCurrent = IsCurrent;
}
// Custom toString to mash together primitives
public function toString() {
return m_iUID.toString() + "-" + (m_blnIsCurrent ? "1" : "0");
}
}
// Later:
var allUsers:Object = {}
var user1:User = new User(231049, true);
var user2:User = new User(0x2309, false);
// Implicitly calls toString():
allUsers[user1] = "User 1";
allUsers[user2] = "User 2";
// All of the following will successfully retrieve the value for user1 ("User 1"):
// ONLY the first would work if allUsers was a Dictionary
trace(allUsers[user1]);
trace(allUsers[user1.toString()]);
trace(allUsers["231049-1"]);
trace(allUsers[new User(231049, true)]);
Dictionary and ArrayCollection have some important differences:
Dictionary maps objects to other objects, while ArrayCollection is just a list of objects.
ArrayCollection is Flex only, so unusable in a generic AS3 project.
Which one you should use really depends on what you need in your app:
Will you be using the "identity" object (with user id and "is current") somewhere else, without an associated peer id? In that case, make it a separate Identity class or so and use a Dictionary to map Identity instances to peer ids.
Do you need to perform lookups based on identities? In other words, do you need to ask "which peer id is associated with this identity?". If so, go for Dictionary + Identity once more, to avoid looping through a list instead.
I'm sure there are more considerations, but these should get you started.

Creating a "true" HashMap implementation with Object Equality in ActionScript 3

I've been spending some of my spare time working a set of collections for ActionScript 3 but I've hit a pretty serious roadblock thanks for the way ActionScript 3 handles equality checks inside Dictionary Objects.
When you compare a key in a dictionary, ActionScript uses the === operator to perform the comparison, this has a bit of a nasty side effect whereby only references to the same instance will resolve true and not objects of equality. Here's what I mean:
const jonny1 : Person = new Person("jonny", 26);
const jonny2 : Person = new Person("jonny", 26);
const table : Dictionary = new Dictionary();
table[jonny1] = "That's me";
trace(table[jonny1]) // traces: "That's me"
trace(table[jonny2]) // traces: undefined.
The way I am attempting to combat this is to provide an Equalizer interface which looks like this:
public interface Equalizer
{
function equals(object : Object) : Boolean;
}
This allows to to perform an instanceOf-esq. check whenever I need to perform an equality operation inside my collections (falling back on the === operator when the object doesn't implement Equalizer); however, this doesn't get around the fact that my underlying datastructure (the Dictionary Object) has no knowledge of this.
The way I am currently working around the issue is by iterating through all the keys in the dictionary and performing the equality check whenever I perform a containsKey() or get() operation - however, this pretty much defeats the entire point of a hashmap (cheap lookup operations).
If I am unable to continue using a Dictionary instance as the backing for map, how would I go about creating the hashes for unique object instances passed in as keys so I can still maintain equality?
How about you compute a hash code for your objects when you insert them, and then look them up by the hash code in your backing dictionary? The hashcode should compare === just fine. Of course, that would require you to have a Hashable interface for your object types instead of your Equalizer interface, so it isn't much less work than you are already doing, but you do get the cheap lookups.
How about rather doing this:
public interface Hashable {
function hash():String;
}
personally, I ask myself, why you want to do this ... hashing objects to obtain keys makes little sense if they are mutable ...
also, you might consider using a different approach, as for example this factory:
package {
public class Person {
/**
* don't use this!
* #private
*/
public function Person(name:String, age:int) {
if (!instantiationAllowed)
throw new Error("use Person.getPerson instead of constructor");
//...
}
private static var instantiationAllowed:Boolean = false;
private static var map:Object = {};
private static function create(name:String, age:int):Person {
instantiationAllowed = true;
var ret:Person = new Person(name, age);
instantiationAllowed = false;
}
public static function getPerson(name:String, age:int):Person {
var ageMap:Array = map[name];
if (ageMap == null) {
map[name] = ageMap = [];
return ageMap[age] = Person.create(name, age);
}
if (ageMap.hasOwnProperty(age))
return ageMap[age];
return ageMap[age] = Person.create(name, age);
}
}
}
it ensures, there's only one person with a given name and age (if that makes any sense) ...
Old thread I know, but still worth posting.
const jonny1 : Person = new Person("jonny", 26); const jonny2 : Person = new Person("jonny", 26);
is creating two completely different objects that will not compare using ==, guess I don't see why it's any more of a road block because of as3
The problem with AS3/JavaScript/EcmaScript is not that they create two different, equivalent objects.
The problem is that they cannot equate those two equivalent objects--only identity works, since there is no equals or hashCode methods that can be overriden with class-specific comparison logic.
For Map implementations such as dynamic Object or Dictionary, this means that you have to either use Strings or references as keys: you cannot recover objects from a map using different but equivalent objects.
To work around that problem, people either resort to strict toString implementations (for Object maps) which is undesirable, or to instance control for Dictionaries, as in #back2dos example, which introduces different problems (Also, note that #back2dos solution does not really guarantee unique Person instances since there is a time window during which asynchronous threads will be allowed to instantiate new Persons).
#A.Levy's solution is good except that in general, hashCodes are not strictly required to issue unique values (they are meant to map entries to buckets allowing for fast lookups, wherein fine-grained differentiation is done through equals method).
You need both a hashCode and an equals method, e.g.
public interface IEquable
{
function equals(object : Object) : Boolean;
function hash():String;
}
In any programming language,
const jonny1 : Person = new Person("jonny", 26);
const jonny2 : Person = new Person("jonny", 26);
is creating two completely different objects that will not compare using ==, guess I don't see why it's any more of a road block because of as3

Linq to SQL and concurrency with Rob Conery repository pattern

I have implemented a DAL using Rob Conery's spin on the repository pattern (from the MVC Storefront project) where I map database objects to domain objects using Linq and use Linq to SQL to actually get the data.
This is all working wonderfully giving me the full control over the shape of my domain objects that I want, but I have hit a problem with concurrency that I thought I'd ask about here. I have concurrency working but the solution feels like it might be wrong (just one of those gitchy feelings).
The basic pattern is:
private MyDataContext _datacontext
private Table _tasks;
public Repository(MyDataContext datacontext)
{
_dataContext = datacontext;
}
public void GetTasks()
{
_tasks = from t in _dataContext.Tasks;
return from t in _tasks
select new Domain.Task
{
Name = t.Name,
Id = t.TaskId,
Description = t.Description
};
}
public void SaveTask(Domain.Task task)
{
Task dbTask = null;
// Logic for new tasks omitted...
dbTask = (from t in _tasks
where t.TaskId == task.Id
select t).SingleOrDefault();
dbTask.Description = task.Description,
dbTask.Name = task.Name,
_dataContext.SubmitChanges();
}
So with that implementation I've lost concurrency tracking because of the mapping to the domain task. I get it back by storing the private Table which is my datacontext list of tasks at the time of getting the original task.
I then update the tasks from this stored Table and save what I've updated
This is working - I get change conflict exceptions raised when there are concurrency violations, just as I want.
However, it just screams to me that I've missed a trick.
Is there a better way of doing this?
I've looked at the .Attach method on the datacontext but that appears to require storing the original version in a similar way to what I'm already doing.
I also know that I could avoid all this by doing away with the domain objects and letting the Linq to SQL generated objects all the way up my stack - but I dislike that just as much as I dislike the way I'm handling concurrency.
I worked through this and found the following solution. It works in all the test cases I (and more importantly, my testers!) can think of.
I am using the .Attach() method on the datacontext, and a TimeStamp column. This works fine for the first time that you save a particular primary key back to the database but I found that the datacontext throws a System.Data.Linq.DuplicateKeyException "Cannot add an entity with a key that is already in use."
The work around for this I created was to add a dictionary that stored the item I attach the first time around and then every subsequent time I save I reuse that item.
Example code is below, I do wonder if I've missed any tricks - concurrency is pretty fundamental so the hoops I'm jumping through seem a little excessive.
Hopefully the below proves useful, or someone can point me towards a better implementation!
private Dictionary<int, Payment> _attachedPayments;
public void SavePayments(IList<Domain.Payment> payments)
{
Dictionary<Payment, Domain.Payment> savedPayments =
new Dictionary<Payment, Domain.Payment>();
// Items with a zero id are new
foreach (Domain.Payment p in payments.Where(p => p.PaymentId != 0))
{
// The list of attached payments that works around the linq datacontext
// duplicatekey exception
if (_attachedPayments.ContainsKey(p.PaymentId)) // Already attached
{
Payment dbPayment = _attachedPayments[p.PaymentId];
// Just a method that maps domain to datacontext types
MapDomainPaymentToDBPayment(p, dbPayment, false);
savedPayments.Add(dbPayment, p);
}
else // Attach this payment to the datacontext
{
Payment dbPayment = new Payment();
MapDomainPaymentToDBPayment(p, dbPayment, true);
_dataContext.Payments.Attach(dbPayment, true);
savedPayments.Add(dbPayment, p);
}
}
// There is some code snipped but this is just brand new payments
foreach (var payment in newPayments)
{
Domain.Payment payment1 = payment;
Payment newPayment = new Payment();
MapDomainPaymentToDBPayment(payment1, newPayment, false);
_dataContext.Payments.InsertOnSubmit(newPayment);
savedPayments.Add(newPayment, payment);
}
try
{
_dataContext.SubmitChanges();
// Grab the Timestamp into the domain object
foreach (Payment p in savedPayments.Keys)
{
savedPayments[p].PaymentId = p.PaymentId;
savedPayments[p].Timestamp = p.Timestamp;
_attachedPayments[savedPayments[p].PaymentId] = p;
}
}
catch (ChangeConflictException ex)
{
foreach (ObjectChangeConflict occ in _dataContext.ChangeConflicts)
{
Payment entityInConflict = (Payment) occ.Object;
// Use the datacontext refresh so that I can display the new values
_dataContext.Refresh(RefreshMode.OverwriteCurrentValues, entityInConflict);
_attachedPayments[entityInConflict.PaymentId] = entityInConflict;
}
throw;
}
}
I would look at trying to utilise the .Attach method by passing the 'original' and 'updated' objects thus achieving true optimistic concurrency checking from LINQ2SQL. This IMO would be preferred to using version or datetime stamps either in the DBML objects or your Domain objects. I'm not sure how MVC allows for this idea of persisting the 'original' data however.. i've been trying to investigate the validation scaffolding in the hope that it's storing the 'original' data.. but i suspect that it is as only as good as the most recent post (and/or failed validation). So that idea may not work.
Another crazy idea i had was this: override the GetHashCode() for all of your domain objects where the hash represents the unique set of data for that object (minus the ID of course). Then, either manually or with a helper bury that hash in a hidden field in the HTML POST form and send it back to your service layer with your updated domain object - do the concurrency checking in your service layer or data layer (by comparing the original hash with a newly extracted domain object's hash) but be aware that you need to be checking for and raising concurrency exceptions yourself. It's nice to use the DMBL functions but the idea of abstracting away the data layer is so to not depend on the particular implementation's features etc. So having full control of the optimistic concurrency checking on your domain objects in your service layer (for example) seems like a good approach to me.