Benefits of cross-platform development? - language-agnostic

Are there benefits to developing an application on two or more different platforms? Does using a different compiler on even the same platform have benefits?

Yes, especially if you plan to distribute your code for multiple platforms.
But even if you don't cross platform development is a form of futureproofing; if it runs on multiple (diverse) platforms today, it's more likely to run on future platforms than something that was tuned, tweeked, and specialized to work on a version 7.8.3 clean install of vendor X's Q-series boxes (patch level 1452) and nothing else.

There seems to be a benefit in finding and simply preventing bugs with a different compiler and a different OS. Different CPUs can pin down endian issues early. There is the pain at the GUI level if you want to stay native at that level.

Short answer: Yes.
Short of cloning a disk, it is almost impossible to make two systems exactly alike, so you are going to end up running on "different platforms" whether you meant to or not. By specifically confronting and solving the "what if system A doesn't do things like B?" problem head on you are much more likely to find those key assumptions your code makes.
That said, I would say you should get a good chunk of your base code working on system A, and then take a day (or a week or ...) and get it running on system B. It can be very educational.
My education came back in the 80's when I ported a source level C debugger to over 100 flavors of U*NX. Gack!

Are there benefits to developing an application on two or more different platforms?
If this is production software, the obvious reason is the lure of a larger client base. Your product's appeal is magnified the moment the client hears that you support multiple platforms. Remember, most enterprises do not use a single OS or even a single version of the OS. It is fairly typical to find a section using Windows, another Mac and a smaller version some flavor of Linux.
It is also seen that customizing a product for a single platform is often far more tedious than to have it run on multi-platform. The law of diminishing returns kicks in even before you know.
Of course, all of this makes little sense, if you are doing customization work for an existing product for the client's proprietary hardware. But even then, keep an eye out for the entire range of hardware your client has in his repertoire -- you never know when he might ask for it.
Does using a different compiler on even the same platform have benefits?
Yes, again. Different compilers implement different extensions. See to it that you are not dependent on a particular version of a particular compiler.
Further, there may be a bug or two in the compiler itself. Using multiple compilers helps sort these out.
I have further seen bits of a (cross-platform) product using two different compilers -- one was to used in those modules where floating point manipulation required a very high level of accuracy. (Been a while I've heard anyone else do that, but ...)

I've ported a large C++ program, originally Win32, to Linux. It wasn't very difficult. Mostly dealing with compiler incompatibilities, because the MS C++ compiler at the time was non-compliant in various ways. I expect that problem has mostly gone now (until C++0x features start gradually appearing). Also writing a simple platform abstraction library to centralize the platform-specific code in one place. It depends to what extent you are dependent on services from the OS that would be hard to mimic on a new platform.
You don't have to build portability in from the ground up. That's why "porting" is often described as an activity you can perform in one shot after an initial release on your most important platform. You don't have to do it continuously from the very start. Purely for economic reasons, if you can avoid doing work that may never pay off, obviously you should. The cost of porting later on, when really necessary, turns out to be not that bad.

Mostly, there is an existing platform where the application is written for (individual software). But you adress more developers (both platforms), if you decide to provide an independent language.
Also products (standard software) for SMEs can be sold better if they run on different platforms! You can gain access to both markets, WIN&LINUX! (and MacOSx and so on...)
Big companies mostly buy hardware which is supported/certified by the product vendor only to deploy the specified product.

If you develop on multiple platforms at the same time you get the advantage of being able to use different tools. For example I once had a memory overwrite (I still swear I didn't need the +1 for the null byte!) that cause "free" to crash. I brought the code up to speed on Windows and found the overwrite in about 1 minute with Rational Purify... it had taken me a week under Linux of chasing it (valgrind might have found it... but I didn't know about it at the time).
Different compilers on the same or different platforms is, to me, a must as each compiler will report different things, and sometimes the report from one compiler about an error will be gibberish but the other compiler makes it very clear.
Using things like multiple databases while developing means you are much less likely to tie yourself to a particular database which means you can swap out the database if there is a reason to do so. If you want to integrate something that uses Oracle into a existing infrastructure that uses SQL Server for example it can really suck - much better if the Oracle or SQL Server pieces can be moved to the other system (I know of some places that have 3 different databases for their financial systems... ick).
In general, always developing for two or three things means that the odds of you finding mistakes is better, and the odds of the system being more flexible is better.
On the other hand all of that can take time and effort that, at the immediate time, is seen as an unneeded expense.

Some platforms have really dreadful development tools. I once worked in an IB where rather than use Sun's ghastly toolset, peole developed code in VC++ and then ported to Solaris.

Related

Term for a smallish program built on top a larger library/framework?

What exactly do you call a relatively smallish program/application built on top a larger library/framework?
The small program (foo) in question does a whole lot but much of the heavy lifting is done by the library (bar) on top of which this program is built. When I say that I designed/developed 'foo' with such and such capabilities I do not want to convey the wrong idea that I coded everything, including the low level stuff, all by myself.
Edit: Just to clarify, this is a numerical code built on top of a numerical library.
TL;DR, almost nobody is going to think you invented everything. If they do, it's a good opportunity to educate them high-level information about computers and software architecture.
In general, this is just an application, utility, or tool. Your runtime context may throw in additional adjectives (e.g. command-line tool, web application, etc).
I think your worries regarding attribution are probably unfounded. If your project is open source, your documentation will certainly need to list the build and runtime dependencies. If there are different licenses, you'll likely also have to ship those with your tool. So it's unlikely that anyone other than people entirely unfamiliar with software engineering would get the "wrong idea".
Furthermore, nearly every software package is built on top of some sort of toolkit. For example, even basic utilities like ls, cp, etc. are built on top of the standard C library and make use of system calls provided by the operating system. Indeed, without the OS, such utilities have no runtime environment in which to execute. The OS has nothing to do if there is no hardware for it to manage (and even some of that hardware is likely to have firmware -- which is just software-on-chip -- to control some of its behavior regardless of an operating system).
The higher up the stack you move, the harder it becomes for someone to mistake the work you did versus the work you built upon. A web application needs an HTTP server, possibly a module interface or CGI environment, a language to express the intent of the software, etc. And then all of this is built on top of the OS, which goes down to hardware, some firmware, etc.
Finally, even if the library does the heavy lifting, that doesn't detract from the value of your software. If your software does a number of very useful things, it doesn't matter whether the library enabled your software to do those things. Some of the most important inventions in history are super simple in retrospect. It just took someone to see how to combine the parts in a different way. This is effectively what we do with software.
If someone does seem to get the wrong idea, this is perhaps a good time to educate them about the complexities of computing environments, the interrelationships between software components, the software stack, etc. It also might be fine to just let it slide and say, "Thank you!"

Developing using pre-release dev tools

We're developing a web site. One of the development tools we're using has an alpha release available of its next version which includes a number of features which we really want to use (ie they'd save us from having to implement thousands of lines to do pretty much exactly the same thing anyway).
I've done some initial evaluations on it and I like what I see. The question is, should we start actually using it for real? ie beyond just evaluating it, actually using it for our development and relying on it?
As alpha software, it obviously isn't ready for release yet... but then nor is our own code. It is open source, and we have the skills needed to debug it, so we could in theory actually contribute bug fixes back.
But on the other hand, we don't know what the release schedule for it is (they haven't published one yet), and while I feel okay developing with it, I wouldn't be so sure about using it in production so if it isn't ready before we are then it may delay our own launch.
What do you think? Is it worth taking the risk? Do you have any experiences (good or bad) of similar situations?
[EDIT]
I've deliberately not specified the language we're using or the dev-tool in question in order to keep the scope of the question broad, as I feel it's a question that can apply to pretty much any dev environment.
[EDIT2]
Thank you to Marjan for the very helpful reply. I was hoping for more responses though, so I'm putting a bounty on this.
I've had experience contributing to an open source project once, like you said you hope to contribute. They ignored the patch for one year (they have customers to attend of course, although they don't sell the software but the support). After one year, they rejected the patch with no alternative solution to the problem, and without a sound foundation to do that. It was just out of their scope at that time, I guess.
In your situation I would try to solve one or two of their not-so-high priority, already reported bugs and see how responsive they are, and then decide. Because your success on deadlines will be compromised to theirs. If you have to maintain a copy of their artifacts, that's guaranteed pain.
In short: not only evaluate the product, evaluate the producers.
Regards.
My personal take on this: don't. If they don't come through for you in your time scale, you're stuck and will still have to put in the thousands of lines yourself and probably under a heavy time restriction.
Having said that, there is one way I see you could try and have your cake and eat it too.
If you see a way to abstract it out, that is to insulate your own code from the library's, for example using adapter or facade patterns, then go ahead and use the alpha for development. But determine beforehand what the latest date is according to your release schedule that you should start developing your own thousands of lines version behind the adapter/facade. If the alpha hasn't turned into an RC by then: grin and bear it and develop your own.
It depends.
For opensource environments it depends more on the quality of the release than the label (alpha/beta/stable) it has. I've worked with alpha code that is rock solid compared to alleged production code from another producer.
If you've got the source then you can fix the any bugs, whereas with closed source (usually commercially supported) you could never release production code built with a beta product because it's unsupported by the vendor who has the code, and so you can't fix it.
So in your position I'd be assessing the quality of the alpha version and then deciding if that could go into production.
Of course all of the above doesn't apply to anything even remotely safety critical.
It is just a question of managing risks. In open source, alpha release can mean a lot of different things. You need to be prepared to:
handle API changes;
provide bug fixes and workarounds;
test stability, performance and scalability yourself;
track changes much more closely, and decide whether to adopt then yet;
track the progress they are making and their responsiveness to patches/issues.
You do use continuous integration, do you?

Is this possible to transport orders from a system in ECC 6.0 to a SAP R3 system in 46C?

Sounds not logic but I think there are many cases when a production system is in 46C and (for budget restrictions) the corresponding test system was recently upgraded to ECC 6.0 before doing the same in production.
If not possible, which is the best solution under the indicated scenario?
It may be technically possible to transport between 46C and ECC6, but it is advisable to employ a change freeze.
The main reason for this is that your test landscape now is significantly different from your productive system. It will be very hard to regression/integration test anything fully.
If you also changed from a unicode to a non-unicode system you should be particularly careful.
Custom programs may be reasonably safe to transport, but you have to measure the risk very carefully - particularly in business-critical processes.
Doing transports of SAP-Repairs or enhancements may have very unpredictable results (and may not even be allowed). It will really not be a good idea to transport any SAP objects, as the functionality is likely to have changed during the upgrade.
It may be necessary to create a second DEV/TEST landscape that is 46C in the interim, if you cannot afford a change freeze. However this will require dual maintenance, and can result in it's own set of issues.
Yes, it possible and feasible also. But after import of codes to non unicode system from unicode system some tweaking of program required according to coding standards of 4.6C.
We have done the same and executed complete project from 7.4 to 4.6C

Flow Based Programming

I have been doing a little reading on Flow Based Programming over the last few days. There is a wiki which provides further detail. And wikipedia has a good overview on it too. My first thought was, "Great another proponent of lego-land pretend programming" - a concept harking back to the late 80's. But, as I read more, I must admit I have become intrigued.
Have you used FBP for a real project?
What is your opinion of FBP?
Does FBP have a future?
In some senses, it seems like the holy grail of reuse that our industry has pursued since the advent of procedural languages.
1. Have you used FBP for a real project?
We've designed and implemented a DF server for our automation project (dispatcher, component iterface, a bunch of components, DF language, DF compiler, UI). It is written in bare C++, and runs on several Unix-like systems (Linux x86, MIPS, avr32 etc., Mac OSX). It lacks several features, e.g. sophisticated flow control, complex thread control (there is only a not too advanced component for it), so it is just a prototype, even it works. We're now working on a full-featured server. We've learnt lot during implementing and using the prototype.
Also, we'll make a visual editor some day.
2. What is your opinion of FBP?
2.1. First of all, dataflow programming is ultimate fun
When I met dataflow programming, I was feel like 20 years ago, when I met programming first. Altough, DF programming differs from procedural/OOP programming, it's just a kind of programming. There are lot of things to discover, even sooo simple ones! It's very funny, when, as an experienced programmer, you met a DF problem, which is a very-very basic thing, but it was completely unknown for you before. So, if you jump into DF programming, you will feel like a rookie programmer, who first met the "cycle" or "condition".
2.2. It can be used only for specific architectures
It's just a hammer, which are for hammering nails. DF is not suitable for UIs, web server and so on.
2.3. Dataflow architecture is optimal for some problems
A dataflow framework can make magic things. It can paralellize procedures, which are not originally designed for paralellization. Components are single-threaded, but when they're organized into a DF graph, they became multi-threaded.
Example: did you know, that make is a DF system? Try make -j (see man, what -j is used for). If you have multi-core machine, compile your project with and without -j, and compare times.
2.4. Optimal split of the problem
If you're writing a program, you often split up the problem for smaller sub-problems. There are usual split points for well-known sub-problems, which you don't need to implement, just use the existing solutions, like SQL for DB, or OpenGL for graphics/animation, etc.
DF architecture splits your problem a very interesting way:
the dataflow framework, which provides the architecture (just use an existing one),
the components: the programmer creates components; the components are simple, well-separated units - it's easy to make components;
the configuration: a.k.a. dataflow programming: the configurator puts the dataflow graph (program) together using components provided by the programmer.
If your component set is well-designed, the configurator can build such system, which the programmer has never even dreamed about. Configurator can implement new features without disturbing the programmer. Customers are happy, because they have personalised solution. Software manufacturer is also happy, because he/she don't need to maintain several customer-specific branches of the software, just customer-specific configurations.
2.5. Speed
If the system is built on native components, the DF program is fast. The only time loss is the message dispatching between components compared to a simple OOP program, it's also minimal.
3. Does FBP have a future?
Yes, sure.
The main reason is that it can solve massive multiprocessing issues without introducing brand new strange software architectures, weird languages. Dataflow programming is easy, and I mean both: component programming and dataflow configuration building. (Even dataflow framework writing is not a rocket science.)
Also, it's very economic. If you have a good set of components, you need only put the lego bricks together. A DF program is easy to maintain. The DF config building requires no experienced programmer, just a system integrator.
I would be happy, if native systems spread, with doors open for custom component creating. Also there should be a standard DF language, which means that it can be used with platform-independent visual editors and several DF servers.
Interesting discussion! It occurred to me yesterday that part of the confusion may be due to the fact that many different notations use directed arcs, but use them to mean different things. In FBP, the lines represent bounded buffers, across which travel streams of data packets. Since the components are typically long-running processes, streams may comprise huge numbers of packets, and FBP applications can run for very long periods - perhaps even "perpetually" (see a 2007 paper on a project called Eon, mostly by folks at UMass Amherst). Since a send to a bounded buffer suspends when the buffer is (temporarily) full (or temporarily empty), indefinite amounts of data can be processed using finite resources.
By comparison, the E in Grafcet comes from Etapes, meaning "steps", which is a rather different concept. In this kind of model (and there are a number of these out there), the data flowing between steps is either limited to what can be held in high-speed memory at one time, or has to be held on disk. FBP also supports loops in the network, which is hard to do in step-based systems - see for example http://www.jpaulmorrison.com/cgi-bin/wiki.pl?BrokerageApplication - notice that this application used both MQSeries and CORBA in a natural way. Furthermore, FBP is natively parallel, so it lends itself to programming of grid networks, multicore machines, and a number of the directions of modern computing. One last comment: in the literature I have found many related projects, but few of them have all the characteristics of FBP. A list that I have amassed over the years (a number of them closer than Grafcet) can be found in http://www.jpaulmorrison.com/cgi-bin/wiki.pl?FlowLikeProjects .
I do have to disagree with the comment about FBP being just a means of implementing FSMs: I think FSMs are neat, and I believe they have a definite role in building applications, but the core concept of FBP is of multiple component processes running asynchronously, communicating by means of streams of data chunks which run across what are now called bounded buffers. Yes, definitely FSMs are one way of building component processes, and in fact there is a whole chapter in my book on FBP devoted to this idea, and the related one of PDAs (1) - http://www.jpaulmorrison.com/fbp/compil.htm - but in my opinion an FSM implementing a non-trivial FBP network would be impossibly complex. As an example the diagram shown in
is about 1/3 of a single batch job running on a mainframe. Every one of those blocks is running asynchronously with all the others. By the way, I would be very interested to hearing more answers to the questions in the first post!
1: http://en.wikipedia.org/wiki/Pushdown_automaton Push-down automata
Whenever I hear the term flow based programming I think of LabView, conceptually. Ie component processes who's scheduling is driven primarily by a change to its input data. This really IS lego programming in the sense that the labview platform was used for the latest crop of mindstorm products. However I disagree that this makes it a less useful programming model.
For industrial systems which typically involve data collection, control, and automation, it fits very well. What is any control system if not data in transformed to data out? Ie what component in your control scheme would you not prefer to represent as a black box in a bigger picture, if you could do so. To achieve that level of architectural clarity using other methodologies you might have to draw a data domain class diagram, then a problem domain run time class relationship, then on top of that a use case diagram, and flip back and forth between them. With flow driven systems you have the luxury of being able to collapse a lot of this information together accurately enough that you can realistically design a system visually once the components are build and defined.
One question I never had to ask when looking at an application written in labview is "What piece of code set this value?", as it was inherent and easy to trace backwards from the data, and also mistakes like multiple untintended writers were impossible to create by mistake.
If only that was true of code written in a more typically procedural fashion!
1) I build a small FBP framework for an anomaly detection project, and it turns out to have been a great idea.
You can also have a look at some of the KNIME videos, that give a good idea of what a flow based framework feels like when the framework is put together by a great team. Admittedly, it is batch based and not created for continuous operation.
By far the best example of flow based programming, however, is UNIX pipes which is one of the oldest, most overlooked FBP framework. I don't think I have to elaborate on the power of nix pipes...
2) FBP is a very powerful tool for a large set of problems. The intrinsic parallelism is a great advantage, and any FBP framework can be made completely network transparent by using adapter modules. Smart frameworks are also absurdly fault tolerant, and able to dynamically reload crashed modules when necessary. The conceptual simplicity also allows cleaner communication with everybody involved in a project, and much cleaner code.
3) Absolutely! Pipes are here to stay, and are one of the most powerful feature of unix. The power inherent in a FBP framework compared to a static program are many, and trivialise change, to the point where some frameworks can be reconfigured while running with no special measures.
FBP FTW! ;-)
In automotive development, they have a language agnostic messaging protocol which is part of the MOST specification (Media Oriented Systems Transport), this was designed to communicate between components over a network or within the same device. Systems usually have both a real and visualized message bus - therefore you effectively have a form of flow based programming.
That was what made the light bulb go on for me several years ago and brought me here. It really is a fantastic way to work and so much more fun than conventional programming. The message catalog form the central specification and point of reference. It works well for both developers and management. i.e. Management are able to browse the message catalog instead of looking at source.
With integrated logging also referencing the catalog to produce intelligible analysis things can get really productive. I have real world experience of developing commercial products in this way. I am interested in taking things further, particularly with regards to tools and IDEs. Unfortunately I think many people within the automotive sector have missed the point about how great this is and have failed to build on it. They are now distracted by other fads and failed to realize that there was far more to most development than the physical bus.
I've used Spring Web Flow extensively in Java Web applications to model (typically) application processes, which tend to be complex wizard-like affairs with lots of conditional logic as to which pages to display. Its incredibly powerful. A new product was added and I managed to recut the existing pieces into a completely new application process in an hour or two (with adding a couple of new views/states).
I also looked into using OS Workflow to model business processes but that project got canned for various reasons.
In the Microsoft world you have Windows Workflow Foundation ("WWF"), which is becoming more popular, particularly in conjunction with Sharepoint.
FBP is just a means of implementing a finite state machine. It's nothing new.
I realize that it is not exactly the same thing, but this model has been used for years in PLC programming. ISO calls it Sequential Flow Chart, but many people call it Grafcet after a popular implementation. It offers parallel processing and defines transitions between states.
It's being used in the Business Intelligence world these days to mashup and process data. Data processing steps like ETL, querying, joining , and producing reports can be done by the end-user. I'm a developer on an open system - ComposableAnalytics.com In CA, the flow-based apps can be shared and executed via the browser.
This is what MQ Series, MSMQ and JMS are for.
This is cornerstone of Web Services and Enterprise Service Bus implementations.
Products like TIBCO and Sun's JCAPS are basically flow-based without using this particular buzz-word.
Most of the work of the application is done with small modules that pass messages through a processing network.

Have you ever used code virtualizer or vmprotect to protect from reverse engineering?

I know that there is no way to fully protect our code.
I also know that if a user wants to crack our app, then he or she is not a user that would buy our app.
I also know that it is better to improve our app.. instead of being afraid of anticracking techniques.
I also know that there is no commercial tool that can protec our app....
I also know that....
Ok. Enough. I've heard everything.
I really think that adding a little protection won't hurt.
So.... have you ever used code virtulizer from oreans or vmprotect?
I've heard that they are sometimes detected as virus by some antivirus.
Any experiences that I should be aware of before buying it.
I know it creates some virtual machines and obfuscates a little the code to make it harder to find the weaknesses of our registration routines.
Is there any warning I should know?
Thanks.
Any advice would be appreciated.
Jag
In my humble opinion, you should be lucky or even eager to be pirated, because that means your product is successful and popular.
That's plain incorrect. My software that I worked many months on was cracked the moment it was released. There are organised cracking groups that feed off download.com's RSS channel etc and crack each app that appears. It's a piece of cake to extract the keygen code of any app, so my response was to:
a) resort to digital certificate key files which are impossible to forge as they are signed by a private AES key and validated by a public one embedded in the app (see: aquaticmac.com - I use the stl c++ implementation which is cross-platform), along with.
b) The excellent Code Virtualizerâ„¢. I will say that the moment I started using Code Virtualizerâ„¢ I was getting some complaints from one or two users about app crashes. When I removed it from their build the crashes ceased. Still, I'm not sure whether it was a problem with CV per se as it could have been an obscure bug in my code, but I since reshuffled my code and I have since heard no complaints.
After the above, no more cracks. Some people look at being cracked as a positive thing, as it's a free publicity channel, but those people usually haven't spent months/years on an idea only to find you're being ripped off. Quite hard to take.
Unfortunately, VM-protected software is more likely to get affected by false positives than conventional packing software. The reason for that is that since AV protection is so complicated, AV software are often unable to analyze the protected code, and may rely on either pattern libraries or may issue generic warnings for any files protected by a system it can't analyze. If your priority is to eliminate false positives, I suggest picking a widely-used protection solution, e.g. AsProtect (although Oreans' products are becoming quite popular as well).
Software VM protection is quite popular today, especially as it's now available at an accessible price for small companies and independent software developers. It also takes a considerable amount of effort to crack in comparison to non-VM techniques - the wrappers usually have the standard anti-debugging tricks that other protections have, as well as the VM protection. Since the virtual machine is generated randomly on each build, the crackers will need to analyze the VM instruction set and reverse engineer the protected code back to machine code.
The main disadvantage of VM protection is that if it's overused (used to protect excessive parts of the code), it can slow down your application considerably - so you'll need to protect just the critical parts (registration checks, etc). It also doesn't apply to certain application types - it likely won't work on DLLs that are used for injection, as well as device drivers.
I've also heard that StrongBit EXECryptor is a decent protection package at a decent price. (I'm not affiliated with said company nor guarantee any quality what-so-ever, it's just word of mouth and worth checking out IMO).