Paying open source project members for bug fixes and features [closed] - open-source

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I have a problem to solve that I think will take 4 days, but if I had a feature request sorted and a snapshot release then I reckon I could have it done in one. Superficially this creates a budget of 3 x my daily rate to get it the feature-request actioned.
So my questions are, have you ever paid an O/S project member to fix something for you? Did it work out OK? How did you sell the idea to your manager / colleagues and where did the money come from?
Most importantly how did you go about asking nicely? Is there an etiquette for these things? Are the project leaders likely to be receptive to the idea?
In case it matters, the software with the the missing feature is a JBoss project - the home of professional open source - and I'm able to claim expenses as I'm a contractor.

At work, we've had good luck hiring open source maintainers to enhance libraries that we use.
Here are some projects we've done in the past:
We needed to integrate Quake 2 with wxWidgets. We hired Vadim Zeitlin, a major contributor to wxWidgets. In less than 4 days, he built a wxQuake2 widget by adapting the Windows version of Quake 2.
Later on, we needed portable access to raw bitmaps. So we hired Vadim again, and worked with him to produce a new raw bitmap API. This involved a substantial bit of design work, but we really liked the resulting API, and we use it to this day.
At a later date, we hired another one of the core contributors to improve wxWidgets accessibility support. As it turned out, we ended up not using this code right away, for various technical reasons. But other people have been enhancing this code since then, and we hope to use it some day.
In other words, hiring open source maintainers is a lot like hiring any other kind of contractor. But some things are a bit different, too. Here's some advice based on our experiences:
You'll have the most luck if you want to enhance an existing project and release the changes as open source.
In general, you want to hire members of the core team. They have the best track records, they're the most productive, and they have the best chance of getting your changes merged upstream.
You want to get your changes merged upstream. If you don't, you'll be maintaining a local fork, which is a headache.
Before hiring, do some research. Who works on the features you care about? Are they somebody you'd enjoy working with? Read the mailing lists and glance at the version control history, and pick out a few people to approach.
During the design phase, there may be a bit of give-and-take. The developers are looking at the larger health of the project, and you're looking at the needs of a specific business. This has occasionally made negotiations a bit more complicated for us, but the final result has typically been a better design than we would have chosen on our own.
And most importantly, don't be shy. In any sufficiently large open source project, several members of the core team will already run consulting businesses. In smaller open source projects, you'll generally find several contributors who want to run consulting businesses.
And if you're still hesitant to approach somebody, you can always ask, "Do you know anybody who'd be interested in getting paid to work on $FEATURE?" If they're not interested, you haven't put them on the spot, and they may tell you who to ask.
On the whole, we've been impressed with the professionalism and productivity of open source maintainers, and I would recommend this route for others.

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Open sourcing a commercial site [closed]

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I am building a 'software as a service' website that will be charging users a small monthly fee. I am considering changing the Github repository over from Private to Public. Essentially open sourcing it. Is this suicide? I would like the community to be able to benefit from the code. It is unlikely that I will accept any push request so I'm not going to gain anything in that regard. It is community based, so I think most of the value would be lost by someone self hosting it. It is for a very niche audience so I doubt someone else will start a competing hosting. I would really like the code to be in the open, but not at the expense of my idea of course. How does everyone else feel about this? What is common practice?
Conclusion, I'm keeping it closed for the time being. I may look to open source sometime after launch however.
Since you are not going to accept pushes you might as well hold on get your code stable and then publish it for others to learn and benefit from. You are still building the service, so its not going to attract too many eyeballs either.
From a business point of you, you might want to have a reasonable community around your service before you opensource it. if you are still budding who knows if its taken up by a stronger competitor. If your idea is patented its a different story.
To be honest, and this is not likely going to be a popular answer, but to myself, I would keep it closed for a period of time.
The reasons for this are simple, establish your foothold in the marketplace, build your userbase, your brand, then it gives you a mechanism to market your product further by selectively or completely open sourcing components of your system.
I say do it for both personal benefit and potential strategic benefit ... afterall, alot of software IS a service
Most open-source projects stand to provide a return in the right circumstances. Don't forget, unless you have a patent or some massive advance that is so complex and unfathomable that nobody can re-implement it .. if they want to they will anyway, so you have little protection staying closed source anyway ... even more interesting is that the open-source equivalent may well overtake your proprietary one if it garners support.
People may send you great ideas you never thought of, or take your codebase in a direction you would not have predicted. Unless you have significant value in terms of IP or strategic position tied up in the source code ... releasing it will probably do more good than harm.
Also, by being first to the open-source arena with your code, you gain control over any resulting community driven development ... if somone reimplemented your functionality and went open source ... could you compete on any front?
I know it is a cliche, but probably for good reason, but read The Cathedral and the Bazaar and the essay Open Source as a Signalling Device - An Economic Analysis which is an interesting read. Michael E. Porter's texts on competition analysis are interesting when held up against the mixed value economics and competitive forces of open source and shows how disruptive open-sourcing a product can be to competitors ... and how it can add value to your market position. Also, whilst counterintuative, it can raise the barriers to a successful entry by competitors.
More food for thought on the advantages and disadvantages of open sourcing:
What the DoD thinks of open source
Alfred H. Essa "Innovation and strategic advantage: lessons from open source" (warning, journal link)
I like to fix flaws wherever I see them, and perhaps I am one of your users. I'd rather send a patch than send a potentially nagging-sounding email any day.
What benefit are you hoping to gain from making the code open source? If you don't want the input of other developers then there are very few advantages and a whole lot of potential disadvantages.

What are the benefits of contributing to open source projects? [closed]

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A year ago I was a big fan of .NET. I was developing custom applications on demand and it was not hard to understand how you can live by doing this kind of job - the customer asks you to make a custom application, you arrange the price, do the job and earn money.
Now I hear more and more people talking about open source projects and collective intelligence which seems a great concept to contribute something to the innovation. But of course as a full-time employee it is hard to find time to work for free and I don't understand what are other benefits of contributing to open source projects beside personal satisfaction.
I would be very thankful if you could explain how the contribution to the open source project could be paid off.
Thanks.
There are a few benefits to working on open source projects. I'll be brief here and allow you to work out the detail as you go.
Experience. You'll get to use some stuff you probably won't get to use in your day job.
Fun. It will be a project you've chosen, so you can enjoy it a bit more.
Freedom. There will probably be less rules about what you can use and how funky you can make things (within reason)
You Need It! You'll probably choose a product that you have some need for but you want to contribute to the features.
Just because something is open source, doesn't mean it isn't "commercially viable". For example, you might charge for the service of installing, configuring and guiding a client who uses the application and the fact that the software is open source is a big selling point. You don't make money from license fees, you make money from consultancy.
As far as employability is concern? Street cred.
Peer-interviewers often take (varying degrees of) stock in a fellow programmer's contribution to open source projects, especially if you're at a junior level. It shows self-motivation, proactive-ness, ability to work in distributed teams, proof that you've actually used some sort of version control, etc.
One other reason: Suppose you use version 1.4 of an open source product and want a feature added to it. You add it on your own copy and do not contribute back to the open source version. When version 1.5 is released with a lot of other goodies that you would love to have, you will again need to patch up 1.5 with your required feature. If you had contributed back and it went into the open source version, you will not have this maintenance problem.
For me to work as in open source projects has the following advantages:
Make you learn more
Shows to the world your development skills
Make you a reference in a specific subject or for a group of people
Give a good impression about you that you work with development because you love it. Love enough to spend your free time on a free project
It can become a product in the future or with a "key module" or plugins that a user must pay for it
One more time: make you learn more, specially if you are doing a project without relation with your "daily job"
For personal use, many people want to contribute to the open source because they use so much themselves. And the only way they can use open source is if people contribute to it. Also if people want a feature added, they can help others by giving it away.
For many companies, creating open source software means they can benefit largely from additions made by other people, while still getting the software they need.
Also there is the great amount of personal experience, and a good item on your CV that helps.
However, in the end, most open source projects are run/created by people that do it make the software they work on better, to help others.
Contributing to open source shows that you like software development, not just the salary - that can make you more interesting to a prospective employer.
Here's my reasons:
Why I spend so much time working on an Opensource project
And my views about the differences between paid jobs and working on open source projects might also be interesting here.
You might also ask, what are the benefits of giving or volunteering for a charity?
In terms of getting paid, some companies employ people to work on open source projects, full time. But the vast majority of minor contributions will see no direct monetary payback, apart from knowing that the software has been improved for everyone using it. Of course, things such as reputation can be built, you learn more skills and potential employers can see your work, but these in themselves will not necessary equal a monetary payback.
If you write you own software and open-source is you can still sell it, and sell support services for it (e.g. helplines, support, paper manuals, custom programming) This is a common business model for open source companies.
Help to improve code
You can get all updates to you software. You can find out pitfalls and defects in your code if someone else edited some functionality in your code.
Added functionality
Any one can add functionality to your software. By this you will be aware of what all things you missed in the design and can contribute to your future software development.
You might like to try reading The Cathedral and the Bazaar, by Eric S Raymond (a big open source contributor). It's a very good overview of the history of the open source movement, how it works and where it might be going, written in an informal and approachable style. I'm pretty familiar with the ins and outs of open source (my husband's last two jobs have been in open source based companies) but I still learnt a lot from it.
you will be listed as contributors in the project website (if any) and this is great because you can tell your clients that you are the contributor of that open source product. It would add value to you.
it would be good for your portofolio/resume if you are involved in open source project in the past / present.
for fun. you help eagerly to make a better software for yourself and others. it also fun to see your open source project grows and being used by many companies.
experience that you would have for being work together as team. also you can learn from others how to code.

Inducting Fresh Computer Graduates as Programmers [closed]

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What are the key practical concepts that a fresh graduate should be educated with when he starts with his first programming job and how soon should you expect him/her to be productive and actually deliver the code you expect ?
source control and testing
Get them started with checking out code and writing unit tests first, learn what its about, and then go from there.
Yeah, that's a subjective question. We have done several summer and during-school internships as well as hired recent grads in CS.
If we start with a student who knows:
An OOP-ish language (Java, C#, VB.NET, C++)
How to fire up a compiler/debugger
How to work with our Source Code Control
Then given a defined problem domain with prerequisites (for example, for a recent intern, the problem domain was "adding autogenerated annotation metadata to TIFF files using self-describing barcodes"), the student needed to therefore know
How to generate and parse XMP
How to read/write metadata into TIFFs (we have tools for that)
How to read from a barcode scanner
Write unit tests
We saw progress in a week and saw demo code in a month. This was all within expectation. I mostly let him work on his own, but stepped in and course corrected some of his style and coding practice.
The important part of this is how goals were set and met. I made the important parts crystal clear (ie, requirements) and left the less important parts up to his design. After all, who wants to do paint by number all the time? For setting goals, I try in general to follow the SMART guidelines. A good goal is
Specific
Measurable
Avhievable
Realistic
Timely
It's very important that the project has a good feedback loop for communication. We were somewhat wanting in this regard.
Don't assume anything.
I made it through college without source control. Testing was stepping through the code with the debugger. No paperwork was needed for any assignment.
These 3 things are vital for production-grade code.
Just my thoughts and experiences:
Mentor. Assign a senior or lead programmer to mentor them. Not everyone is geared for this sort of assignment and a good mentor makes a difference. We have a mentor assigned to every new programmer - regardless of how long they have been coding - just to get the new employee familiar with our systems.
Start small. Depending on how your organization / team / etc is configured have the new grad start on some small maintenance projects, with a mentor reviewing their code and guiding them.
Get them training in the development environment your shop works in - expect that they will know a little about a few languages but that most of their development experience will be with school projects - not exactly solid production code. They will need a solid base to work from in the environment you use.
Code review and best practices - give them guidelines and make sure that they stick to them - if you are not using best practices internally, then start. Makes a huge difference when a large development group is involved. Review code frequently - this does not have to be a large group of developers in a meeting - one on one reviews, informal inspections, etc work wonders.
Develop an environment of cooperation - allow developers to mingle and talk and brainstorm - give them the opportunity to discuss ideas and thoughts that might not be related to the code at hand - they will rely on each other more then plants in the cube farm and production will higher quality. Allow them to read blogs and sites related to their craft - sights such as this one, coding horror, hacker news, etc. Support them going to local user groups and developer conferences.
Productive? That depends on the individual - some new graduates will never be productive coders but might be productive analysts or managers - some will be code machines out of the gate but will quickly churn out 1000 lines of maintenance nightmare code where 20 would suffice. I would say a fresh programmer out of school should be productive in 6 to 8 months - this is to say up to speed with you average programmers on staff, able to take a new project for your product, design and implement it, and able to handle any maintenance task required. It takes time to get the experience required to be productive - experience that can only come from actually developing in a production environment.
First: If you are a fresh graduate or a skilled developer - you always can gain new experience. So developers should be ready to always learn.
For the question: If your dev-team Practices Test-Driven-Development the first thing should be to show him how to write tests and how it can be useful.
Naturally the freshman should be able to use version-control, so if he relly has no skills at version-control a short introduction for this should be made.
Here are a few things I've found to be important for recent grads as well as new hires that have experience:
be proactive about including them in the corporate culture, don't assume they will fit in on their own
include them in meetings even if they are only there to listen
encourage them to interact in meetings when appropriate
be careful when dismissing their ideas as bad I've seen this discourage people from mentioning good ideas later down the road
Use of source control would be first on my list as very few schools need or rely on this. Really sit down and explain how to use the product you use and why it is necessary. Then for at least the first month, make sure to frequently check to make sure they are using it.
Next would be basic database skills. I've yet to see anyone come out of school really understanding how to query a database.
Third would be an introduction to your database and code base, explaining how things are done and organized and why.
Fourth, testing procedures and policies including how to do a code review, unit testing, QA etc. Tesing is not something that most students need to worry about either.
Fifth, assign a mentor if at all possible, someone the new person can go to for advice, to ask questions about company basics. You probably need someone to give them the basics of professional behavior as well. What is acceptable in terms of dress, attendance, etc.

How are open source projects managed [closed]

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I am working in a small team on some projects in my spare time. We are having the problem that we seem to go in circles and are not able to get our products developed - however this is not a problem during my day job. The lack of face-to-face communication seems to have a real impact on productivity.
Any examples of software or methodologies in use by the open source development community would be appreciated.
If you read the history of most open source projects, they start with one person doing a lot of the initial work. If there's a team, it's small, and one person actually leads the team.
To pick one example. In the Python community, they refer to Guido van Rossum as the Benevolent Dictator for Life (BDFL). His word is (more-or-less) final. In many cases there are folks don't agree with him -- but for the sake of the Python community -- they seem to acquiesce to his judgment.
I think every open source project has a (singular) lead programmer who assures that decisions get made, and made in a consistent way.
Back in the olden days, Fred Brooks (The Mythical Man Month) described "chief programmer teams". Same concept. Someone is in charge of the technical content. Emphasis on the one. Nowadays we call the the "architect" or some such term.
No real methodology here, but I think 2 things are important:
Have well defined goals and
responsibilities.
Let each developer
have the last say in how their
allocated part should be done.
In open source projects the only real and strongest motivation is the fun to be had coding the product. Relating to #2 above, if people are told what to do, and they don't agree with it, the motivation starts lacking. Of course there will always be a bit of give-and-take like in any other type of relationship.
Also about the face time, Skype is great for having face to face meetings, which I recommend at least once a week or month (depending on the size and momentum of the project)
This is a difficult question to answer because "open source projects" is a very broad selection of projects. I think the defining characteristic is the project has a single unifying goal (perhaps, a set of related goals).
Are you on any open source mailing lists? I am subscribed to my favorite distro's mailing list and the developers e-mail each other many times a day. Also, there are other avenues of communication such as IRC / Instant Messenger.
I am not a RoR developer, but I would suggest skimming through Getting Real for some inspiration.
My guess is that your private projects are all run and coded by developers. Developers are known to... keep on developing. The big difference, in my experience is that a company has experienced managers that can define when things are DONE. I'd recommend putting someone on the task of defining goals and decide when things are done.
I've been on some projects where we had a lot more talkers than developers. My inclination is to ignore the talkers and listen to the coders. Even then there's usually one person who is in charge of accepting patches. There may be political issues they have to tread lightly around, but for all intents and purposes they have final say.
Linus has had some fairly famous issues with the same problem. Take note of this thread from 2006: Talk is cheap. Show me the code.
One more thing. Since you say in the comments that you do have code, just a lot of rewrites, I'd highly suggest you read Eric Raymond's The Cathedral and the Bazzaar. Eric's a bit of a nutter actually, but the essay is priceless for anyone wanting to run a Free Software project.
I'd have a think about your and your team mate's motivation and goals in this project. Are they to:
a) Create an awesome product
or
b) play around with software, and learn some new things
Both answers are equally valid, and i'm guessing it'd be a mix with a leaning towards one or the other.
If it's more of (a) then look at suggestions on methodology etc. Maybe even consider forming a company around your awesome idea. Because making such a thing takes work.. and well you probably get enough of that at work.
If it's mostly (b) then you're going to have a harder time making an awesome product, but an easier time in that you can forgive yourself for not getting there right away and suffering multiple re-writes. And you will all be learning new skills each time you look at it and work together which are very applicable to your long term careers.
Firstly i suggest you all be clear with each other on why you are there. Then look at paring back on what you are planning on doing, and release early and release often. If your project is made up of three components and one is complete, then release that as a separate component and start building a community of users. This will pay off as these users will possibly help you with your code, plus form a solid core of users for the full product and let you assess how you are going early rather than later.
Good luck.

What is your contribution to open source projects? [closed]

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I was always wondering about this seemingly utopic world of open source.
Assuming the vast majority of users here are professional software engineers which need some sort of income source, I assume most of us hold stable, money-making jobs.
So who are the key players in the open source community? Who are the people which devote their precious time to these projects? What is their benefit? Are the majority just people who see a bug, fix it, submit, and forget about the project? Or are they people constantly involved in the process of building the product?
How do you find yourself contributing to open source projects?
I earn my living doing professional projects that are based on either open source frameworks or commercial products, and quite often a combination of both.
A lot of the commercial products I have used over the years end up being really very expensive in the end. Let's say you buy a Single-Sign-On solution for web apps. By the time you're finished with what you have to do, I and a lot of others have experienced that you end up re-implementing 2/3ds of it, and sometimes there's almost nothing left of the commercial product you thought you were going to use.
So the problem with buying stuff is that it never fits, and quite often the purchase decision is based upon function-matrices that compare features whilst not actually considering the suitability of those features in your own environment.
What I'm trying to get at is that mature organizations understand that there's no such thing as a free lunch, even after you paid for the product license. The fact that you spent $1M for a content management system does not mean you're not going to spend another $2M doing 50% planned and 50% unplanned activities related to that.
So we can, will and do write patches for all OSS projects we're involved with. Sometimes we rework subsystems, and most of the time we submit it back. Sometimes we decide we only want 50% of the framework and we just fork of the rest for ourself. But we still want to stay with the framework for that 50% which we use. Try doing that with a commercial product ;) In general we try to stay on the "developers " mailing list, but we seldom bother to get commit rights for the projects.
My greatest contribution to open source projects has not been by contributing code to them, but by just actually using them.
Philosophically speaking, that is probably just as nearly as important to the health and utility of the project, actual users who submit feedback and leave suggestions and comments in daily conversation or in sites like this.
Are the majority just people who see a bug, fix it, submit, and
forget about the project? Or are they people constantly involved
in the process of building the product?
I definitely fall in the first category (focusing on a long term project is just not my thing) but there are plenty of people that are part of the second one. Without them we wouldn't have much of a viable Free Software ecosystem. A significant portion of these people are paid to write and maintain Open Source software but there are still a lot of hobbyists who do it just for fun. In fact, most people I know who are paid to work on Open Source software would still contribute if they had to do it for free (I certainly would). Contributions would just be less frequent.
How do you find yourself contributing to open source projects?
When I was a student I played with internals of various free/open source softwares (including gdb, OpenSSH, arping, some IRC clients, Snort, various Perl modules, some Debian specific packages things,...) and fixed some bugs as well as implementing a few features while doing so. Nothing big in term of SLOC and some of these contributions were rejected but it was still fun and interesting.
I co-founded a Free Software Users Group which has been running for over 4 years now. At meetings I sometimes give technical presentations about free softwares. We also try to regularly attend external events were LUG/FSUG are invited.
I also often buy T-shirts, sweaters and fluffs from projects I like as a mean to give them some financial contribution.
I am now doing technical support at an Open Source company and as such I report bugs and write fixes routinely. And they actually pay me for that. Why choose between contributing to Open Source and having a real job when you can do both?
It's a lot about pride in something you do. Also gaining the confidence when code you do is accepted by peers.
After that initial phase, is a lot about being able to manage code builds and releases, suggesting new ideas and practicing your skills.
Some people in open source projects do them because they feel the freedom they do not get from work is liberating.
I personally try to contribute as much as i can, from documentation to bug fixes. That isn't to say i do much, but i like it when i can.
I have started my project because at that time I couldn't find any application that was what I had in mind. I have made it open source beacuse Sourceforge had an excellent infrastructure I was not willing to cope personally with.
I barely make enough with Google adsense to pay for the domain name and hosting, apart from that it was a lot of fun over the years. And a refreshing experience being in complete control of what you do, which is certainly not the case in my day job.
I earn all my living doing professional projects based on open source web framework (Aida/Web) which author and active contributor I am. The same goes more and more for others in our community as well. They are earning money and at the same time contributing back to the tool which actually enables them earning that money. The loop is therefore closed, to the benefit of all. I'm quite sure that such a model is the best for the open source and many other open source guys are following it as well.
All my OS projects started as real business needs that needed to be satisfied. Once the job is done, I can release the applet or whatever to the public via Google Code. I haven't had anyone submit a bug report so far, and I doubt I ever will. Most of the things I post are fairly small but, hopefully, useful. Personally I don't beleive people who use OS software submit bug reports at all: they just go and donwnload something that actually works.
I do both.
I am not a "major player", but if I can help a little in improving a project that interest me, I do what I can, from adding a bit to the documentation, pointing out some possible improvements, fixing a bug, providing a patch.
I helped a bit to improve a PHP framework, for example. Sometime I provide or improve French translations.
There is at least a project in which I was (still am, although devoting much less time now) quite involved, Scintilla and SciTE (I am near the top of the chronological list of contributors in the SciTE credits). Of course, my main interest is to have an editor fitting my needs and tastes. That's the spirit of open source, to get contributions of people with a strong interest in the project.
I helped, but in the same time, I learned a lot, so it is a good deal for everybody.
I've been working exclusively on Open Source now for three years, in addition before that I did FOSS as "hobby projects". We're using our own Ra-Ajax to get consultancy gigs. This first of all makes it possible for us to create OSS which is very rewarding and fun! Second of all it create better tools for ourselves in addition to that we since we know the tools in and out often can charge better prices then if we were working with some "random thing" which "someone else made"...
How do you find yourself contributing to open source projects?
I think that, like programming itself, it has a lot to do with your passion and interests. If you are working on a project, or are interested in a topic, and find yourself needing a tool or a module that does X, go search it out. Chances are that there is at least one other person who has released an open source project that does it already. Depending on what you find you can:
Use a product and help the owner make it better via bug reports/fixes and feedback.
Improve on the product and submit your changes back to the owner.
Make your own product and release it as open source for others to do the first two with.
Chances are good that when you are first starting out that you won't become and overnight open source rockstar. Like the internet itself there is so much out there that you probably won't be noticed right away. However, just going through the process will teach you enough to make it worth while.
That is where I am. I have not made a name for myself in the open source community. I have learned the names of a handful of key players through reading blogs and just using the code, but that is really missing the point of open source. I have found some really great tools and have improved my knowledge and coding significantly, which is what is important to me.
In my experience, many people I have talked to see open source in one or more of the following ways:
A hobby for super hackers.
Something that people do for charity.
A source of free code examples.
A human right.
A place to find temporary solutions.
I see it as a great opportunity to learn, add tools to your toolbox, find out more about your industry and others in it and have fun all at the same time.
Well, I've started off an OS project on my blog to address some of the perceived shortcomings/process speedups in the Visual Studio XAML process. It's not 100% open source at the moment because I'm the only active developer on the project, but I have had people contribute source to the project which has been a fantastic incentive for me to continue developing it.
On a slightly different note, I've written applications and articles that have been posted on Code Project, so people are free to download them and use them as they see fit. My theory - if I've put it into the public domain, then it's free for you to use as you see fit; I don't want any money for it - that's not why I wrote the article.
Contributing to open source projects is a great way to hone skills that may not be in your main development set, so this is a really good way to improve your CV.
Reported bugs. Written articles. Answered questions on forums/IRC. Even started up my own OSS Project (Which I've handed over to someone else since)
I would really like to contribute to OS projects, however with three kids and a full-time job I never find myself with enough time to do anything but consume OS. Hopefully that will change sometime soon, but I do believe there are at least more than a handful of developers that are in the same boat with me.
Honest answer: Not much.
I've written a lot on my own, but I don't really consider that contribution. The most I've given to other projects is a few bug reports.
Using it.
Promoting it.
Creating a tiny open source project (Natural CLI).
I pretty much active in an open source project named :
JStock - Free Stock Market Software
I can improve my $ncome (by using JStock to perform investment) and write code at the same time :)