What is the difference between Type and Class? - language-agnostic

What makes a type different from class and vice versa?
(In the general language-agnostic sense)

The following answer is from Gof book (Design Patterns)
An object's class defines how the
object is implemented. The class
defines object's internal state and
the implementation of its
operations.
In contrast, an object's
type only refers to its interface - a
set of requests to which it can
respond.
An object can have many types,
and objects of different classes can
have the same type.
//example in c++
template<typename T>
const T & max(T const &a,T const &b)
{
return a>b?a:b; //> operator of the type is used for comparison
}
max function requires a type with operation > with its own type as one of it interface any class that satisfies the above requirement can be used to generate specific max<particular class/primitive type> function for that class.

Inspired by Wikipedia...
In type theory terms;
A type is an abstract interface.
Types generally represent nouns, such as a person, place or thing, or something nominalized,
A class represents an implementation of the type.
It is a concrete data structure and collection of subroutines
Different concrete classes can produce objects of the same abstract type (depending on type system).
*For example, one might implement the type Stack with two classes: SmallStack (fast for small stacks, but scales poorly) and ScalableStack (scales well but high overhead for small stacks).*
Similarly, a given class may have several different constructors.
The banana example.
A Banana type would represent the properties and functionality of bananas in general.
The ABCBanana and XYZBanana classes would represent ways of producing bananas.
(Different banana suppliers in real life, or different data structures and functions to represent and draw bananas in a video game).
The ABCBanana class could then produce particular bananas which are
instances of the ABCBanana class, they would be objects of type Banana.
It is not rare the programmer provide a single and only implementation for a type. In this case the class name is often identical with the type name. But there is still a type (which could be extracted in an interface if required), and an implementation (which would implement the separate interface) which builds instances (objects) of the class.

I always think of a 'type' as an umbrella term for 'classes' and 'primitives'.
int foo; // Type is int, class is nonexistent.
MyClass foo; // Type is MyClass, class is MyClass

Type is the umbrella term for all the available object templates or concepts. A class is one such object template. So is the structure type, the Integer type, the Interface type etc. These are all types
If you want, you can look at it this way: A type is the parent concept. All the other concepts: Class, Interface, Structure, Integer etc inherit from this concept.i.e They are types

Taken from the GoF citation from below:
An objects's class defines how the
object is implemented .The class
defines the object's internal state and
the implementation of its
operations.
In contrast, an objects's
type only refers to its interface - the
set of requests to which it can
respond.
I want to provide an example using Java:
public interface IType {
}
public class A implements IType {
public A{};
}
public class B implements IType {
public B{};
}
Both classes A and B implement the interface and thus are of the type IType. Additionally in Java, both classes produce their own type (respectively to their class name). Thus the class A is of type A and IType and the class B is of type B and IType satisfying:
An object can have many types,
and objects of different classes can
have the same type.
The difference between subtypes and subclass probably helps to understand that issue as well:
https://www.cs.princeton.edu/courses/archive/fall98/cs441/mainus/node12.html

In general language-agnostic sense - Class is an realization of the Type.
Often when this is the only realization of that type, you can use both terms to reference it in some context.
On the contrary, for example, in C# context - Class is just one of the many more implementations of a Type concept like primitives, structs, pointers etc.

Type contains description of the data (i.e. properties, operations, etc),
Class is a specific type - it is a template to create instances of objects.
Strictly speaking class is a special concept, it can be seen as a package containing subset of metadata describing some aspects of an object.
For example in C# you can find interfaces and classes. Both of them are types, but interface can only define some contract and can not be instantiated unlike classes.
Simply speaking class is a specialized type used to encapsulate properties and behavior of an object.
Wikipedia can give you a more complete answer:
Definition of class
Definition of data type

Type is conceptually a superset of class. In the broader sense, a class is one form of type.
Closely related to classes are interfaces, which can bee seen as a very special kind of class - a purely abstract one. These too are types.
So "type" encompasses classes, interfaces and in most languages primitives too. Also platforms like the dot-net CLR have structure types too.

To illustrate it the fastest way:
A Struct is a Type, but a Struct is not a Class.
As you can see, a Type is an "abstract" term for not only definitions of classes, but also structs and primitive data types like float, int, bool.

I think of a type as being the set of things you can do with a particular value. For instance, if you have an integer value, you can add it to other integers (or perform other arithmetic operations), or pass it to functions which accept an integer argument. If you have an object value, you can call methods on it that are defined by its class.
Because a class defines what you can do with objects of that class, a class defines a type. A class is more than that though, since it also provides a description of how the methods are implemented (something not implied by the type) and how the fields of the object are laid out.
Note also that an object value can only have one class, but it may have multiple types, since every superclass provides a subset of the functionality available in the object's class.
So although objects and types are closely related, they are really not the same thing.

To add another example of distinction: in C++ you have pointer and reference types which can refer to classes, but are not classes in and of themselves.
Bar b; // b is of type "class Bar"
Bar *b2 = &b; // b2 is of type "pointer to Class Bar"
Bar &b3 = b; // b3 is of type "reference to Class Bar"
Bar *b4[7]; // b4 is of type "7-element array of pointers to Class Bar"
Bar ***b5; //b5 is of type "pointer to a pointer to a pointer to Class Bar"
Note that only one class is involved, but a near infinite number of types can be used. In some languages, function are considered "first-class-objects" in which case, the type of a function is a class. In others, the type of a function is merely a pointer. Classes generally have the concepts of being able to hold data, as well as operations on that data.

My thoughts are pretty much in line with aku's answer.
I see classes as a template for building objects, while types are a way to classify those objects, and provide us with an interface to them.
Python also adds metaclasses, that are just a mechanism to build classes, in the same way as classes build objects (and well, classes and metaclasses are both objects).
This response to the same question in lamba the ultimate seems to me like a perfect explanation.

Types in C, like Int Float, char etc define data that can be acted on with specific methods that can operate on them. It's no more complicated than that. Like for int I can add, subtract multiply and maybe divide. Those are my methods (or operations) for int. A Class is simply a definition of a new type. I first define what the data looks like. Maybe its a single bit. Maybe it's two words like a complex with a real and imaginary part. Or maybe its this complex thingy with 309734325 bytes representing the atomic makeup of a weird particle on Jupiter. I don't care. Just like an integer, I get to make up the operations I can do with this new data type. In the case of the integer I had add, subtract, etc. With this new data type I can define whatever operations I think make sense. They might be add subtract etc. but they may add other things. These are whatever methods I decide to add to my class.
The bottom line is that with a type in C, you have a definition of what the data is, ie; a byte, word, float, char etc. But any of these also implies what operations are legal and will produce reliable results.
A class is no different except it is up to you to define the interface and acceptable operations. The class defines these things and when you instantiate it in an Object it defines the behavior of the object just like a type definition defines the behavior of an integer when you operate on it.
Classes just give you the flexibility to define new types and everything about how they operate.
Once this is defined, every time I instantiate an object of class "thingy", it has the data structure I defined and the operations (methods) that I said you can do with it. The class "thingy" is clearly nothing more or less than a new type that C++ lets me define.

Type generally refers to the classification of primitive values - integers, strings, arrays, booleans, null, etc. Usually, you can't create any new types.
Class refers to the named set of properties and methods which an object is associated with when it is created. You can usually define as many new classes as you want, although some languages you have to create a new object and then attach methods to it.
This definition is mostly true, but some languages have attempted to combine types and classes in various ways, with various beneficial results.

Types and classes are related but not identical. My take is that classes are used for implementation inheritance, whereas types are used for runtime substitution.
Here is a link explaining the substitution principle and why subclasses and subtypes are not always the same thing (in Java for example). The wikipedia page on covariance and contravariance has more information on this distinction.

In langugages like Haskell, the concept of Class doesn't exist. It only has Types. (And Type Class. Not to be confused with Class, Type Class is more of an abstracted version of Type).
Monad is a Type Class.
class Monad m where
(>>=) :: m a -> ( a -> m b) -> m b
(>>) :: m a -> m b -> m b
return :: a -> m a
fail :: String -> m a
From a (pure) functional programming perspective, Type is more fundemental than Class as one can trace its root to Type Theory (e.g. from a PTL perspective, lambda calculus with types and without types behave quite differently), while Class is really just a construct to enable OO.
In languages that only support Type and don't support Class, functions are often treated as first-class citizen.
Meanwhile, when a language makes a distinction between Type and Class, functions are more of a second-class citizens that can be attached to Objects, etc. And yup, often you can attach a function onto a Class itself (aka a static function).

Interesting question. I think aku's answer is spot on. Take the java ArrayList class as an example
public class ArrayList<E> extends AbstractList<E>
implements List<E>, RandomAccess, Cloneable, java.io.Serializable
An instance of the ArrayList class is said to be of type of every superclass it extends and every interface it implements. Therefore, an instance of the ArrayList class has a type ArrayList, RandomAccess, Cloneable, and so forth. In other words, values (or instances) belong to one or more types, classes define what these types are.

Different classes may describe the same type.
Type consists of these parts:
Operations = syntax
Description of operations = semantics
Class consists of these parts:
Operations = syntax
Implementation (= various implementations describe same semantics)
Some notes:
Interface (as in Java) is not type, because it does not describe semantics (describes only syntax)
Subclass is not subtype, because subclass may change semantics defined in superclass, subtype cannot change supertype semantics (see Liskov Substitution Principle, e.g. this LSP example).

Obviously, as there are languages with type system that are not OO programming languages, type must be a broader concept than class
Even in languages like Java, int is a (primitive) type, but not a class.
Hence: every class is a type, but not every type is a class.

If we think to this question in C# context, we reach bellow answer.
C# type system is divided into following categories:
Value types:
Simple types: like int, long, float, etc.
Enum types
Struct types
Nullable types
Reference types:
Class types
Interface types
Array types
Delegate types
As you can see there are many types in C# which Class is only one of them.
There is just one important note:
C#’s type system is unified such that a value of any type can be treated as an object. Every type in C# directly or indirectly derives from the object class type, and object is the ultimate base class of all types. Values of reference types are treated as objects simply by viewing the values as type object. Values of value types are treated as objects by performing boxing and unboxing operations.
so as I see, type is an umbrella over many items which class is one of them.
Referece: CSahrp Language Specification doc, page 4

This was a good question for me, which made me think hard. I would dare to say that Class is a compiletime thingy and Type is a runtime thingy. I say this because you write classes not types. The compiler then creates types from classes, and the runtime use types to create instances of objects.

types are programming constructs that helps the compiler to perform type checking and ensure that the variables have the right properties for an operation.
classes are user defined types that an objects or variables referencing them could have. These are also subjected to type checking.

Related

How do I represent the type of an argument in a UML class diagram, when the argument is a function?

For example, a class has a method compute() (using Python syntax and dropping the self argument for clarity):
def compute(computation_fn):
return computation_fn(5)
Let's assume that computation_fn maps int to int. In a UML class diagram, should I write something like this?
+ compute(computation_fn: (num: int): int): int
If this has already been answered somewhere, just drop a link! I've been trying to look for an answer.
UML does only have the basic types Integer, Boolean, String, UnlimitedNatural, and Real.
You can also use any class that you define in your model as type. In this regard, you can very well define a class that corresponds to a kind of functions, for example FunctionOfIntToInt. That's usual business in any design that uses callables.
UML may also be enriched with additional types in a profile. Very often, you'll see types of your favourite language used. This assumes the use of a language specific profile. But usually it's fixed type names (e.g. Date, UInt8, ...). You could imagine a type called as (int):int, but this would be ambiguous in regard of UML's syntax that uses already :.
Unfortunately, there's nothing in UML's typing system that would allow to represent functions with arbitrary number of arguments of flexible type. So it all depends how compliant you need to be with UML:
Python programmers would understand any python type that you'd use in the diagram, including function types, even if it's not "pure" UML. So this would be pragmatic approach. I'll recommend nevertheless to replace the : for the return type with -> to avoid lexical confusion
But if you have to go by the book, profiles don't allow for a syntax extension that would allow to compose types on the top of existing UML mechanisms. There's a workaround. You could use an UML template class to represent functions. The first argument would be the return type, and the remaining template arguments the argument types. You'd then use UML's native template binding syntax to instantiate the template for typing purpose. But I agree, it's more clumsy (even if it'd seem familiar to any user of C++ std::function template.

Why do some languages have metaclasses?

I see Java has only one metaclass (the Class class), but other languages, say Smalltalk, have one metaclass for each Class.
Why is that? What's the need for metaclasses? What difference does it make to have them one way or another?
The fundamental need for at least one metaclass is that if you want objects that represent classes (or want classes to be objects), then those objects must have a type.
Wikipedia says:
In early Smalltalks, there was only one metaclass called Class. This
implied that the methods all classes have were the same, in particular
the method to create new objects, i.e., new. To allow classes to have
their own methods and their own instance variables (called class
instance variables and should not be confused with class variables),
Smalltalk-80 introduced for each class C their own metaclass C class.
So the question is, do you want every class object to have the same type (and hence the same members), or do you want class objects to differ in ways that require them to have different types, so that there are type-checked operations which can be performed on the object that represents class A but not on the object that represents class B? Java and early Smalltalks answered that question differently from later Smalltalks.
So for example java.lang.Class.newInstance() takes no constructor arguments, whereas you can imagine that it might be nice to be able to call clz.newInstance(1) where clz is the class object for a class that has a constructor with takes an int. In Java you can still look through the constructors of the class yourself to find a match for the arguments you want to pass, but the type of the class object doesn't tell you whether you will find one.
Also note that Smalltalk stops at one level. The type of C is C class, but the type of C class is Metaclass. There's no infinite recursion of types C class class etc, because although different class objects in Smalltalk accept different messages, there's no demand for different metaclass objects to accept different messages.

Is the quality of a language where it's not required to declare a variables type an example of weak typing or dynamic typing

Is the quality of a language where it's not required to declare a variables type (such as PHP and Perl) known as weak typing or dynamic typing? I'm having trouble getting my head around the two terms.
Am I right that dynamic/static typing pertains to type conversion whereas weak/strong typing pertains to the deceleration of a variable?
According to: http://en.wikipedia.org/wiki/Type_system#Static_and_dynamic_type_checking_in_practice
Weak typing means that a language implicitly converts (or casts) types when used.
whereas:
A programming language is said to use static typing when type checking is performed during compile-time as opposed to run-time.
So, strong/weak and static/dynamic are two different dimensions. A language will be one of strong/weak, and also one of static dynamic. For instance, Ruby and Javascript are both dynamically typed, but Ruby is strongly typed while Javascript is weakly typed. That is, in Ruby the following code with give an error:
1.9.2p290 :001 > 'a'+1
TypeError: can't convert Fixnum into String
whereas in JavaScript, you get:
> 'a'+1
>> 'a1'
So, a strongly typed language requires you to convert two variables to the same type in order to combine them (eg. using 1.to_s), while a weakly typed language will attempt to coerce the two variables into the same type using some extra built-in language logic - in JavaScript's case, combining anything with a String will convert it into a String value.
See: http://www.artima.com/weblogs/viewpost.jsp?thread=7590 for a further explanation.
In simple terms, strong typing has more to do with how objects are bound (essentially early binding vs. late binding) than they have to do with how they are declared.
Let's say in C# I have this class:
public class Foo
{
public int Bar;
public double Baz;
}
And I declare a variable of type foo:
var myFoo = new Foo();
When I reference Foo, like this:
foo.
Visual Studio will display a list containing Bar and Baz when I type the ., because it already knows that myFoo contains those members; it is of type Foo. This is strong typing; it means that if I misspell Bar or Baz, my program won't even compile.
However, let's say I declare a variable of type dynamic This causes object binding to be deferred until the program is executed:
dynamic myFoo = new Foo();
myFoo.Grapes = 6;
This will compile. I won't get an error until the program is run; a runtime exception will be thrown because Grapes doesn't exist on Foo.
This is an old question, but for future readers this great article may clear things up: http://blogs.perl.org/users/ovid/2010/08/what-to-know-before-debating-type-systems.html
It's kind of long but it definitively worth it.
Strong and Weak Typing:
Probably the most common way type systems are classified is "strong"
or "weak." This is unfortunate, since these words have nearly no
meaning at all. It is, to a limited extent, possible to compare two
languages with very similar type systems, and designate one as having
the stronger of those two systems. Beyond that, the words mean nothing
at all.
Static and Dynamic Types
This is very nearly the only common classification of type systems
that has real meaning. As a matter of fact, it's significance is
frequently under-estimated [...] Dynamic and static type systems are
two completely different things, whose goals happen to partially
overlap.
A static type system is a mechanism by which a compiler examines
source code and assigns labels (called "types") to pieces of the
syntax, and then uses them to infer something about the program's
behavior. A dynamic type system is a mechanism by which a compiler
generates code to keep track of the sort of data (coincidentally, also
called its "type") used by the program. The use of the same word
"type" in each of these two systems is, of course, not really entirely
coincidental; yet it is best understood as having a sort of weak
historical significance. Great confusion results from trying to find a
world view in which "type" really means the same thing in both
systems. It doesn't.
Explicit/Implicit Types:
When these terms are used, they refer to the extent to which a
compiler will reason about the static types of parts of a program. All
programming languages have some form of reasoning about types. Some
have more than others. ML and Haskell have implicit types, in that no
(or very few, depending on the language and extensions in use) type
declarations are needed. Java and Ada have very explicit types, and
one is constantly declaring the types of things. All of the above have
(relatively, compared to C and C++, for example) strong static type
systems.

Understanding the difference between types and representations

This article speaks of the difference between types and classes. Since I've only worked with languages that treat both as identical, please suggest material/programming-languages that will teach me the difference.
Difference is not the right word - classes are certainly types. But not all types are classes. Note also that the word "class" is quite vague - it could be just a tuple type (with no operations except construction and projection - a C struct so to speak) or, on the other side of the spectrum, a class that contains only methods, but no state.
Sather is the oldest language i know of which treats types and classes separately. However, it is not completely rigorous, as one can still use a class as a variable type (i think), one just can't subtype it.
This is not terribly different from what C++ lets you do: you can use purely abstract classes to define types, and have all concrete classes implement them using public inheritance, but subclass each other using private inheritance. You then use the abstract classes for variable types, using the concrete classes only in constructor expressions.
Java lets you do more or less the same, defining types using interfaces and implementations using classes, but because there is no private inheritance, there is no way to hide the inheritance relationship of the classes.
Does that make any sense at all?
Java, pre-autoboxing. int and Integer are both types, but only the latter is a class.

Abstract in programming

The word abstract is when we talk about a queue class or any class. A class is abstract right? How's the word abstract used in programming. Somehing that is abstract? What does that mean?
Abstract in OO is used to indicate that the class cannot be instantiated directly and must be inherited from before instantiation. Wiki explains this nicely.
Abstract means that you are discussing an idea one or more levels away from any specific example that you can actually point to or create.
As far as classes are concerned, an abstract class is abstract because it can't be instantiated. A specific class that can be instantiated is concrete, and it may be an example of a certain abstract class.
Similarly, if your data structures class discusses an 'abstract' data type such as a Queue, the teacher means Queue as 'a FIFO data structure'. Slightly less absract is Java's AbstractQueue. A concrete queue that you can "point to" (not in the sense of pointers and memory, but in the sense "THERE is a queue!") could be Java's LinkedBlockingQueue
`Abstract` ... ... ... ... ... ... ... ... ... `Concrete`
a queue AbstractQueue LinkedBlockingQueue
a group an infinite group positive integers
a car a Ford 1995 Ford Taurus My 1995 Ford Taurus VIN# 3489230148230
The term "abstract" can mean a whole bunch of different things, depending on the context.
The two most common uses of "abstract" pertain to object-oriented programming. A method is called "abstract" (or, in C++-speak, "pure virtual") if the method does not have an implementation. The purpose of an abstract method is to indicate that classes that inherit from the given class will all have a method with the given signature, but there is no reasonable default behavior for that method. A common example is, in a class hierarchy of shapes, that the base class for shapes might have an abstract method that draws the shape on the screen. There is no good default behavior for drawing "a shape" - what shape it it? - but any individual shape will have a concrete implementation of this function.
A related term is an "abstract class," which is a class that contains an abstract method. Because the class contains this abstract method, you can't have a concrete object of that class type. Otherwise, if you tried calling the abstract method, you'd find out that there was no implementation associated with it.
In an entire different context, the word "abstract" sometimes shows up in the term "abstract data type," which is a term used to describe an object supporting some set of mathematical operations without necessarily explaining how those operations are implemented. For example, "stack," "queue," and "list" are all abstract data types, since they describe what behaviors are expected of a given type of object without giving implementation (e.g. dynamic array? linked list? hash table?)
The term "abstract" also comes up in "abstraction," which is some simplification of a complex system into something more managable. For example, network routing is usually broken down into a different number of "layers," each of which are responsible for handling some part of the end-to-end communication. Each layer is tasked with a specific job, and must take in input and produce output in a predetermined fashion. This lets programmers work on one layer treat all the other layers as "black boxes" that magically get the job done, since provided that you give input to the layer in the right form or read the output of some layer in a specific manner, you don't need to worry about the details of how that layer works.
Hope this helps!
Well a good example in OO is an Animal, you'd have an abstract class like so:
abstract class Animal
{
public AnimalType Type { get; set; }
}
Now you can't declare an animal outright, you must have a class that inherits from an animal, like a cat:
class Cat : Animal
{
public Cat()
{
Type = AnimalType.Feline;
}
}
So this wouldn't work:
Animal a = new Animal();
But this would:
Animal a = new Cat();
So in essence, what you're saying, is this is a base class, you can't make one on it's own, you need more information, say a class that inherits from it. Kind of hard to explain, so hope the example helps!
Abstract classes cannot be instantiated and instead are inherited from by other classes, generally concrete ones. They usually contain code that is common to inheriting classes to minimize code duplication.
I think it can mean a couple of things related to programming. But, for me, I think of it related to virtual methods, which may perform different tasks depending on the underlying object type. That would be in contrast to a method that always does the same, fixed set of operations.
In fact there are "abstract classes", where one or more methods are pure virtual, which means they are not implemented by that class. Such a class cannot be instantiated. Instead, you must derive a new class from it that implements the pure virtual methods, and then you can instantiate the second class.
Abstraction is a way of building compound objects from simpler ones. A function for example can be seen a form of black box abstraction ..where the inner workings of the function are hidden from the user.
Data abstraction in general is a methodology that enables programmers to isolate how a compound data object is used from the details of how it is constructed from more primitive data objects.