Are there any patterns/algorithms for dealing with localisable mnemonics? - language-agnostic

I work on a web application product which allows mnemonics (i.e. an underscore below the character 'C', to allow a keyboard combination and the key C to trigger the "Close" button).
Forms are created by different developers and they can each statically set mnemonics for buttons.
Forms can be nested, so it is not necessarily known at design time the exact mnemonics which will be required for one page.
There can be at most one mnemonic using any character on a page containing many forms.
And here's the kicker, the forms must be able to be localised into any language, meaning that the 'C' for close may not even appear in the... [insert language] word used for "Close".
The ideal solution would be some algorithm where developers didn't have to manually specify a mnemonic, instead they would be worked out at run-time, they would be localised, and they would be both convenient and consistent (I did say the ideal solution ;-D).
So I was wondering, are there any good strategies for achieving something anywhere near the ideal solution?
EDIT: To clarify,
I'm not talking about keyboard accelerators, such as Ctrl+S for save, which is hidden on a menu. The mnemonics are only used for actions which are presented on the screen, under button labels for example. Not hidden keyboard shortcuts that would change on localisation (there are none anyway, we run in a web browser, so the only accelerators are those which are part of whichever browser is being used).
The problem with attempting to choose the mnemonics at design time is that the people responsible for developing the UI are not aware of the localisation, as it could be done months later. Also, the problem of using nested and modular forms means that even without the localisation, there could still be conflict.
Some of the ideas I've batted around include having a global mnemonic registry which forms could use to apply for a certain mnemonic based on it's localised label, the registry would then calculate which was the best use of available characters. Somehow it would have to maintain the state of that - such that the same form does not appear with different mnemonic sets over the course of the application use, it could possibly even be done statically and persisted.
Surely if I was looking to do something like that it would fit a more general algorithm - I just have no idea which one! :-)

I tried to do something similar on a past project, and abandoned it. It was too complicated to get done in any reasonable amount of time.
One of the challenges is that some languages don't have a single displayable "letter" that maps to a single key on the keyboard. Another challenge, in English, was that usability standards required the mnemonic letters to be consistent with those in similar buttons/menus in other apps. This can be difficult if you are dynamically choosing the letters.
I don't know if it could be called "best practice," but consider what Microsoft Internet Explorer does in Japanese. Note the familiar F, E, V, A, and D mnemonics on the menu and the toolbar. I imagine that it follows the same convention, where appropriate, for buttons on forms and such.
(source: sidenet.ddo.jp)
(I snagged that screenshot from a google image search. If it goes stale, you can find other pictures of jp-localized IE pretty easily.)

This is really a design problem, not an algorithmic problem. It turns out that most applications don't localize keyboard accelerators, including most Microsoft ones, although there are some exceptions in certain markets. Not every keyboard shortcut is a mnemonic; really, only a few of the most common ones are.
I should note that this election not to localize accelerators is a rather recent trend; prior to 2000 or so, it was still quite common to localize shortcuts in some products (examples being ctrl-F for "Fett" instead of "bold" in German and Swedish products). But the pendulum has swung in the opposite direction, perhaps as a consequence of MUI and similar features.
A few localization tools will help you on this; I saw this feature as a bullet point on a product I've never used called Visual Localize. I'm not sure how useful automatic assignment is, as it's a fairly hard problem to automatically decide which character is the best mnemonic representation anyway, without domain knowledge of a particular product.
Generally, it only makes sense to localize the underlined mnemonic characters on dialogs, and maybe in menus. Most localization service firms are familiar with this process, and some have tools to detect duplicates in any build-time resources before handing back the localized resource package. You might actually want to invest in locating or building a tool that can do this duplicate check at runtime, and run the tool as part of acceptance criteria.
For regular menu items or keyboard command sequences, it can be more confusing than helpful, unless you have a fully baked keyboard to command mapping customization feature.

The problem I see with doing this is at runtime, is what happens when you deploy a version which has new forms, and changes Close from alt-c to ctrl-c. Or when you have two actions on two different pages but they are both close, you want to make sure close is always alt-c. Even worse would be if the algorithim was based on something non-deterministic and could change over time without a deploy.
It just seems like you might spend more time trying to build an algorithim for something that should be decided upon at design time.

Related

MvvmCross detecting RequestClose or back button pressed

I found this topic which says that MvvmCross has no way of detecting RequestClose or use pressing a back button: WP7 MVVMCross Detect RequestClose or BackKeyPressed inside ViewModels
backkeypressed-inside-viewmodels
Did anything change since May, 2012? Any reasons why this functionality isn't build into MvvmCross? I don't want to re-engineer the wheel it seems like this can be built very simply into Android, WP7, and iOS. If I don't find solution, I will end up building it.
The advice from before is still correct.
it seems like this can be built very simply into Android, WP7, and iOS
I may be wrong or missing something, but when in the past I've tried to build this, the simplicity seems to have become complicated quite quickly :(
While it may seem simple in one particular case, for a general framework there are numerous other cases to consider - e.g. when using pivots, tabs, popups, modals, split-views, etc - and in these multiple cases a standard approach may not be entirely universal.
iOS, in particular, sometimes makes this kind of detection much harder (especially in a general case where your UIViewController may or may not be inside a NavigationController).
What can be simpler is detecting and signalling the events for whether or not a view is visible - but even that doesn't seem to be entirely simple - there are cases in iOS where ViewDidDisappear will not get called - and besides, these events may simply not be what your app needs to respond to...
While it may feel like all you need is a wheel, the obvious fact is that there is no one universal wheel - wheels come in many different styles and sizes. I've now seen quite a lot of MvvmCross apps... and I've yet to work out what a standard app looks like. What's 'obviously' the right design and architecture in one app, can look totally different to the approach taken in others.
In general, I suspect that where individual apps need this kind of functionality then this will be in very well defined scenarios - e.g. with known view types inside a known presentation framework. In those cases, then I suspect implementing something just for that app scenario will be quite straight-forward for the app developer at the time. I also suspect that some of those scenarios can be shared between some apps - but I'm not sure that one code pattern will fit all - or even many.
I'm very, very happy to see users blog, github-post, or forum-talk about their experiences in this area when they write them. Blog posts like http://www.gregshackles.com/2012/11/returning-results-from-view-models-in-mvvmcross/ show how patterns can be applied and reused on top of Mvvm.
It may even be that out of such blog posts we find a way of getting more functionality inside the core mvvmcross (and other) libraries - but it's also important to me that we keep the core library as light, flexible and extensible as possible.
As people, like yourself, talk about their cross-platform mvvm experiences, I do my best to keep the links page up to date - http://slodge.blogspot.co.uk/p/mvvmcross-quicklist.html - that hopefully will help people share ideas, concepts and code.

Finding way around chromium's source code

I just checked out chromium's source, but I desperately need to learn how to navigate around this monster.
How would I search for parts of the code that implement behavior/features I'm interested in?
Let's say I want to see what happens after a URL is entered into the address bar. How do I find that piece of code?
Or, that I want to see what happens when, while parsing HTML, a certain tag is reached.
I have before me a huge amount of source code, and no skill of navigating around it. How do I learn that skill?
My recommendation for sort of diving in is to take a look at the source for http://code.google.com/p/chromiumembedded/.
It's sort of the condensed version of Chrome and if you look at the files it specifically uses, either ones included in its source tree, or files included therein from the Chromium repo at large. The Chromium code base is a huge amount of stuff, most of which isn't actually in the browser. There's a ton of pulled in code from third party repos which are then boiled down in the build process or Chromium's implementation is located somewhere else in the tree, there's a lot of side projects that (while interesting and an awesome resource for a wide breadth of stuff) will prevent you from achieving your goal of specifically honing in on the browser implementation and how that fits together.
CEF is great because you can see someone who's already done the process of pulling all that stuff together to build a project very specifically scoped at the browser view and nothing else. You can see which parts are primarily derived from webkit easily, you can see where the crossover comes in with Google's implementations, and you can see pretty easily how V8 gets tossed into the mix.
I do say "easily" in relative terms because we're still talking a huge amount of code overall. CEF will put you smack in the center of the requirements, but that stuff is still pulling in the massive amount of various things from the rest of the tree. Compiling it takes me about an hour on a really good computer with 12 gigs of ram and 8 cores, and the generated files take up like 6-10 gigs depending.
At the very least, there's not going to be any sort of quick jump into the shallow end to pick something here or there piecemeal. Browsers are incredibly complex pieces of engineering necessarily, because they have to subsume such a huge amount of individual pieces of functionality and then combine them into a shared context. You may find the one thing you're looking for, but you'll find that it's part of a class library that likely is composed of dozens or hundreds of files, which in turn relies on a hundred more of these libraries to handle each task, so to really take something away you'll have to commit time to taking in a lot more than any given piece of information.
Edit: oh also as your specific example.
src is root http://src.chromium.org/viewvc/chrome/trunk/src
/chrome http://src.chromium.org/viewvc/chrome/trunk/src/chrome
The "chrome" tree largely contains the direct implementations (a lot of stuff isn't in there though, most of it even, but that's the starting point). This has overlap with chromeos (chromeos is kind of chromium browser taken to a crazy extreme)
/chrome/browser http://src.chromium.org/viewvc/chrome/trunk/src/chrome/browser/
Is getting you to close to where you want to be. You start to see specific references to things that you can match to the browser, like the tabs and whatnot (ignoring the giant elephant of the actual browser implementation itself which is what takes up the majority of the mindspace in all this stuff)
/chrome/browser/ui http://src.chromium.org/viewvc/chrome/trunk/src/chrome/browser/ui/
Brings you to where most of the ui code is for the browser. It can be confusing when there's crossover or when stuff migrates, like there's a "ui" in the root src directory which has some crossover.
And finally http://src.chromium.org/viewvc/chrome/trunk/src/chrome/browser/ui/omnibox/
Which has a surprisingly small amount of code in it. But this is what you find a lot. The code here is an implementation of a number of classes that are built up elsewhere. For non-webview gui component you'll find them mostly pointing back to the root "ui" and the native widgets stuff there, which is where the bulk of the actual event handling code is if I remember correctly.
You can try this... it may actually lead somewhere too :-)
http://aaronboodman-com-v1.blogspot.com/2010/10/wherein-i-help-you-get-good-job.html
Reading through the dev forums may help too...
http://groups.google.com/a/chromium.org/group/chromium-dev/topics
Also, this section has a lot of useful documents, such as style guides, etc.
http://dev.chromium.org/developers/contributing-code
Last, but not least, IRC is your friend...
http://dev.chromium.org/developers/irc

iPhone apps development flexible UI

I have to make an iPhone app for a company which has a web based system, and wants to go mobile. Its known in advance that the UI of the screen will change fairly often (adding new labels, buttons, etc). Also, many elements on the screen have an If(condition) then (visible) else (hidden) type situation. For instance, if(user.isMember) then (showLoginButton) else (showRegisterButton) All this is a fairly common scenario for companies who want to take their we-offering as a mobile-app.
The challenge now is how to write a flexible UI. If I go the standard UIView type approach and add labels, buttons etc, it becomes static in nature. Further, since a lot of elements (for instance, in the above example, loginButton, registerButton, retrievePasswordButton) are overlapping (since they should be on the exact location on the canvas), the Interface Builder looks cluttered.
One solution I can see is to use HTML content in UIWebView. Considering HTML browsers were defines with the concept for Forms in mind, it makes logical sense. There would be some overhead of doing search/replace for the values in the locally stored html file (call it template now), but guess the flexibility provided will be worthy of it.
I would like to invite pros/cons for this approach, and any other approaches that may have worked for you in the past for making flexible UIs.
There are at least two basic approches, among many.
The first, as you mentioned, is to use stored HTML5/CSS/Javascript for each form, and run them in embedded UIWebViews. But there is no need to do search/replace on the device. Instead of modifying a template, just download a entire new "web page" for any form that has to be changed or updated. Very flexible, if all the elements you require are efficiently "webifiable".
The second approach is to use a Data Driven UI (there's an Apple WWDC 2010 video on this technique). Basically, for every view and every UI element, instead of putting it in a nib or creating it from hard coded parameters, you read a r/w database for everything needed to create the element: size, position, title, color, value, what method(s) it calls, etc. To modify, you download updates to this database.
If you need an updatable "native" UI plus application logic, you could use a mix of the above two methods: a Data Driven UI engine with optional string parameters consisting of Javascript for any object to call for custom logic, calculation, state changes, etc.

Are tabbed interfaces confusing?

We are designing a web site and have run into some UI challenges that would be neatly solved with a tabbed interface. Users will interact with different elements of the site (there are some basic view/edit/copy/paste functions available) and having only one object in one tab visible at a time simplifies things quite a bit.
We are, of course, completely comfortable with tabbed interfaces but what about novice users? I've searched the web for guidance and I haven't found anything definitive. Do you have experience presenting a tabbed interface to novice users and did they have trouble with it? Or, have we reached the point where everyone is comfortable with tabs and we can use them without reservation?
Usability is important-- more so for this project than most. If naive users are confused by a tabbed interface it just won't work and we'll have to find another way.
In his excellent book "Don't Make Me Think" (Sensible.com), Steve Krug discusses the benefits of using a tabbed interface:
They're self evident
They're hard to miss
They're slick
They suggest a physical space
He goes on to describe the keys to successful tabs as demonstrated by Amazon.com:
They were drawn correctly
They were color coded
There was a tab selected when you enter the site.
Obviously, he provides details to each of these bullet items in the book (I won't plagerize him here). The book is definitely worth a look if you want guidelines for creating web sites for novices and experts alike.
Tabs are becoming common place enough that I wouldn't worry about using them, as long as you implement them correctly. Make sure that you make the active tab visually distinct from the other tabs.
Also, try to create the tabs using progressive enhancement so that the content is still there with JavaScript disabled. There are two main ways of doing this:
Load every tab but the first using
AJAX. The tabs themselves should be
links to the content that the AJAX
fetches.
Keep all of your information on the
page, but hide it using JavaScript.
When you cycle through the tabs,
they are populated from the hidden
parts of the page.
A design resource you might find helpful is the YUI Design Pattern Library and their section on tabs.
I think as long as the tabs are visible as such it's understandable by the user. I have seen websites where they present a vertical bar with links that act like tabs but it's not immediately visible to the user and found that very confusing.
I would have to disagree with those are in favor of tabs. In a design test we did for a fairly high-traffic website (over 1mil uniques at the time), we found that tabs have not been used. Tabs were clearly marked, located to the right of the main content area. Based on that experience I would suggest either finding an alternative or, as staticscan suggested run usability tests to figure out which ones work.
Don't think you can decide a-priori what is usable and what isn't. Do usability testing
"It takes only five users to uncover 80 percent of high-level usability problems" Jakob Nielsen
Google usability testing and start learning. It's not hard.
I tend to agree with lothar and ricebowl - people seem pretty familiar with it these days. The most important thing with any GUI element is clarity - the user must innately know what will happen when they press something (they know that clicking an inactive tab will make it active); and in navigation - it must be very clear exactly which tab they are currently on. As lothar said, if it's not immediately visible to the user, it's very confusing. If you address those issues, then it should be fine.
Just wanted to note SmashingMagazine has a new article showcasing tabs: Showcase of Tabs
I think people are used to the metaphor (from binders, or card-indexes and so forth) of tabs. Especially those that use the web for any length of time. I think that, if IE's adopted a metaphor, it implies a common familiarity with that metaphor.
So, no, I'd suggest that they're not confusing and suggest that you go for it. Just, maybe, post a welcome/first-time introduction (or a prominent 'help' link to such an intro) to the use of the tabs.
I've been a developer for an intranet app that used a tabbed interface, generated with HTML and controlled by JavaScript. This was way before IE7 and Firefox. In fact, it was a bit of a novelty on websites in general, too.
Fortunately, a previous developer had discovered that if you made it look like a dialog box - even down to using a grey background, then people usually understood the metaphor. We also loaded all the content for all the tabs in the initial page-load, and had the Save/Cancel buttons outside the tabbed structure. Because of this, most people immediately understood that they could move between tabs (we used JavaScript to hide and show the DIVs) and a Save would save changes to all of them.
If you want to deviate from such an obvious metaphor, then you need to do some usability studies.
A well implemented Tab interface should not confuse users.
In line with what others have said one of the most ipmortant things to consider with Tabs, or any other navigation interface is for it to be obvious where they currently are in the navigation scheme.
Another important point is not to break the browser! Many AJAX or javascript implemtations break the back button. This is a minor annoyance to some and a major inconvieniece to others. Make sure to consider your target audience here.
Personaly I prefer the oldschool method of not preloading all of the tabs but having each tab as its own page and using a templating methodology to manage the navigation interface, be it tabbled or otherwise. This maintains the browser history and works fine with or without javascipt.
Tabs, etc are just tools. How we decide to lay them out and use them is what determines their effectiveness.
What I try to keep in mind is:
1) Keep it close. The things we use the most should be on the front or up close to the top as much as possible and bury the rest based on how often they are used/adjusted.
2) Easy enough for Mom to use. All interfaces are confusing if they are not laid out in a clear and logical manner.
3) Organize how it's used, not how you think it makes sense.* I often use tabs to break up steps in a process, or to break up areas such as basic / advanced options. I group them based on similarity or usage depending on what works better
4) Keep them few Either way I try to stay below the 7-10 range tops as the human brain has a hard time jumping beyond 7-10 digits, so I assume the same for pieces of information. Vertical Accordians might be something you want to look into as well.
I have also embedded tabs within tabs before. Works well but only one layer deep most of the time.

What are the "must have" features for a XML based GUI language

Summary for the impatient:
What I want to know is what you want to have in a new gui language. About the short answers mentioning $your_favorite_one; I assume you mean that, such a language should look like $your_favorite_one. These are not helpful. Resist the temptation.
I'm thinking on the user friendliness of XML based languages such as XHTML (or HTML, although not XML they are very similar), XUL, MXML and others ("others" in this context means that, I am aware of the existence of other languages and their implementations alternative to their original ones, and the purpose of the mentioning only these languages by name is, to give an idea of what I am talking about and I don't feel like mentioning any others and also, I see no point in trying to make a comprehensive list anyway.). I have some opinions about what features should such a language have;
The language should be "human writable" such that, an average developer should be able to code a good amount without constantly referring which tags have which properties, what is allowed inside what. XHTML/HTML is the best one in this regard.
There should be good collection of controls built-in for common tasks. XHTML/HTML just sucks here.
It should be able to be styled with css-like language (with respect to functionality). It should be easy to separate concerns about the structure and eye-candy. Layout algorithm of this combined whole should be simple and intuitive. Why the hell float removes the element from the layout? Why there is not a layout:not-included or something similar instead?
I know that I don't even mention very important design considerations like interaction with rendering engine and other general purpose languages, data binding, strict XML compliance (ability to define new tags? without namespaces?) but these are the points that I would like to ask what you consider important for such a language?
There will always be a tradeoff between ability and simplicity.
Personally I'm happy with the features of WPF (which uses XAML) for MS development. I dont find its complexity to be a barrier to developement at all.
However if your going to target your toolkit/language to a demographic that requires a higher degree of simplicity, you could possibly get away with leveraging an existing framework and provide the end user with a DSL specific to their needs.
Writing a new framework for the dev community as a whole is a mammoth undertaking though, and I suspect you will find that due to the wide range of features required that you will have to deal with a large degree of complexity at some point. Best of luck.
Most recent XML GUI language (not only for GUI actually) is called XAML. It has all that candies: styles, layout definition, objects initialization, etc. But it's a pain to write more or less large XAML files. Auto-completion helps but the core problem - forest of angle brackets - is not solved. Another problem with advanced XML-based GUI langs - they try to serve to several purposes at once, but XML syntax is not suitable for all situations. For example XAML supports data-binding, but why the hell I should write it in attribute string? It's first class feature and should have proper support.
IMO all modern XML-based langs suck terribly. Language intended for humans must not force it's users to write tons of brackets or do deep tags nesting. It must be user friendly, not computer friendly. My dream it to have GUI language with Python-like syntax.
In conclusion I want to say:
Dear XML-based langs authors, please be humane, don't create another language based on XML. Read some good book on Domain Specific Languages and please, don't make me type < and > symbols ever again.
You should have specified whether you mean web or rich client, but either way take a look at XAML/WPF. If you're anti-MS, then look at Moonlight, the Mono implementation of SilverLight.
I would like it to be easy to connect to any database, perform queries that return a recordset, and be able to parse and iterate easily said recordset to display its data in graphic controls, for example pie-charts, bar-charts, timeline charts (stock options like), node graphs with animation effects, all this at run time.
Easy mouse events catching, to implement any action on rollovers, mouseins, mouseouts, clicks, drag and drops, clipboard management, etc. A good infinite zooming capability would be great too.
I don't want to set a "datasource" that establishes a fixed connection between some column in my SQL query and some displayable element at design time, I want to perform any query that I want and show elements tied to any query field, anytime, in run time. I don't want to be only able to bind a datasource and displayable elements at design time.
css style capability for everything. Or something as simple and easy.
resize and layout taken care of automatically. Easy access to local files, to parse, play, display. Easy classes for image management, supporting transparency, resizing, etc. Basic and advanced classes for drawing in the screen: lineTo, rectangle, circle, animations. Even 3D.
Embedded fonts functionality. I don't want to worry about "will the user have this font installed?" Also I don't want to worry about DPI or screen resolutions.
Basic widgets: treeviews, etc.
A good designer. I don't want to add widgets writing the code. I want to place them visually in the screen.
Also, it would be good if it could connect to dlls made in C++ or COM objects in general.