What is the difference between
a parameter passed by reference
a parameter passed by value?
Could you give me some examples, please?
First and foremost, the "pass by value vs. pass by reference" distinction as defined in the CS theory is now obsolete because the technique originally defined as "pass by reference" has since fallen out of favor and is seldom used now.1
Newer languages2 tend to use a different (but similar) pair of techniques to achieve the same effects (see below) which is the primary source of confusion.
A secondary source of confusion is the fact that in "pass by reference", "reference" has a narrower meaning than the general term "reference" (because the phrase predates it).
Now, the authentic definition is:
When a parameter is passed by reference, the caller and the callee use the same variable for the parameter. If the callee modifies the parameter variable, the effect is visible to the caller's variable.
When a parameter is passed by value, the caller and callee have two independent variables with the same value. If the callee modifies the parameter variable, the effect is not visible to the caller.
Things to note in this definition are:
"Variable" here means the caller's (local or global) variable itself -- i.e. if I pass a local variable by reference and assign to it, I'll change the caller's variable itself, not e.g. whatever it is pointing to if it's a pointer.
This is now considered bad practice (as an implicit dependency). As such, virtually all newer languages are exclusively, or almost exclusively pass-by-value. Pass-by-reference is now chiefly used in the form of "output/inout arguments" in languages where a function cannot return more than one value.
The meaning of "reference" in "pass by reference". The difference with the general "reference" term is that this "reference" is temporary and implicit. What the callee basically gets is a "variable" that is somehow "the same" as the original one. How specifically this effect is achieved is irrelevant (e.g. the language may also expose some implementation details -- addresses, pointers, dereferencing -- this is all irrelevant; if the net effect is this, it's pass-by-reference).
Now, in modern languages, variables tend to be of "reference types" (another concept invented later than "pass by reference" and inspired by it), i.e. the actual object data is stored separately somewhere (usually, on the heap), and only "references" to it are ever held in variables and passed as parameters.3
Passing such a reference falls under pass-by-value because a variable's value is technically the reference itself, not the referred object. However, the net effect on the program can be the same as either pass-by-value or pass-by-reference:
If a reference is just taken from a caller's variable and passed as an argument, this has the same effect as pass-by-reference: if the referred object is mutated in the callee, the caller will see the change.
However, if a variable holding this reference is reassigned, it will stop pointing to that object, so any further operations on this variable will instead affect whatever it is pointing to now.
To have the same effect as pass-by-value, a copy of the object is made at some point. Options include:
The caller can just make a private copy before the call and give the callee a reference to that instead.
In some languages, some object types are "immutable": any operation on them that seems to alter the value actually creates a completely new object without affecting the original one. So, passing an object of such a type as an argument always has the effect of pass-by-value: a copy for the callee will be made automatically if and when it needs a change, and the caller's object will never be affected.
In functional languages, all objects are immutable.
As you may see, this pair of techniques is almost the same as those in the definition, only with a level of indirection: just replace "variable" with "referenced object".
There's no agreed-upon name for them, which leads to contorted explanations like "call by value where the value is a reference". In 1975, Barbara Liskov suggested the term "call-by-object-sharing" (or sometimes just "call-by-sharing") though it never quite caught on. Moreover, neither of these phrases draws a parallel with the original pair. No wonder the old terms ended up being reused in the absence of anything better, leading to confusion.4
(I would use the terms "new" or "indirect" pass-by-value/pass-by-reference for the new techniques.)
NOTE: For a long time, this answer used to say:
Say I want to share a web page with you. If I tell you the URL, I'm
passing by reference. You can use that URL to see the same web page I
can see. If that page is changed, we both see the changes. If you
delete the URL, all you're doing is destroying your reference to that
page - you're not deleting the actual page itself.
If I print out the page and give you the printout, I'm passing by
value. Your page is a disconnected copy of the original. You won't see
any subsequent changes, and any changes that you make (e.g. scribbling
on your printout) will not show up on the original page. If you
destroy the printout, you have actually destroyed your copy of the
object - but the original web page remains intact.
This is mostly correct except the narrower meaning of "reference" -- it being both temporary and implicit (it doesn't have to, but being explicit and/or persistent are additional features, not a part of the pass-by-reference semantic, as explained above). A closer analogy would be giving you a copy of a document vs inviting you to work on the original.
1Unless you are programming in Fortran or Visual Basic, it's not the default behavior, and in most languages in modern use, true call-by-reference is not even possible.
2A fair amount of older ones support it, too
3In several modern languages, all types are reference types. This approach was pioneered by the language CLU in 1975 and has since been adopted by many other languages, including Python and Ruby. And many more languages use a hybrid approach, where some types are "value types" and others are "reference types" -- among them are C#, Java, and JavaScript.
4There's nothing bad with recycling a fitting old term per se, but one has to somehow make it clear which meaning is used each time. Not doing that is exactly what keeps causing confusion.
It's a way how to pass arguments to functions. Passing by reference means the called functions' parameter will be the same as the callers' passed argument (not the value, but the identity - the variable itself). Pass by value means the called functions' parameter will be a copy of the callers' passed argument. The value will be the same, but the identity - the variable - is different. Thus changes to a parameter done by the called function in one case changes the argument passed and in the other case just changes the value of the parameter in the called function (which is only a copy). In a quick hurry:
Java only supports pass by value. Always copies arguments, even though when copying a reference to an object, the parameter in the called function will point to the same object and changes to that object will be see in the caller. Since this can be confusing, here is what Jon Skeet has to say about this.
C# supports pass by value and pass by reference (keyword ref used at caller and called function). Jon Skeet also has a nice explanation of this here.
C++ supports pass by value and pass by reference (reference parameter type used at called function). You will find an explanation of this below.
Codes
Since my language is C++, i will use that here
// passes a pointer (called reference in java) to an integer
void call_by_value(int *p) { // :1
p = NULL;
}
// passes an integer
void call_by_value(int p) { // :2
p = 42;
}
// passes an integer by reference
void call_by_reference(int & p) { // :3
p = 42;
}
// this is the java style of passing references. NULL is called "null" there.
void call_by_value_special(int *p) { // :4
*p = 10; // changes what p points to ("what p references" in java)
// only changes the value of the parameter, but *not* of
// the argument passed by the caller. thus it's pass-by-value:
p = NULL;
}
int main() {
int value = 10;
int * pointer = &value;
call_by_value(pointer); // :1
assert(pointer == &value); // pointer was copied
call_by_value(value); // :2
assert(value == 10); // value was copied
call_by_reference(value); // :3
assert(value == 42); // value was passed by reference
call_by_value_special(pointer); // :4
// pointer was copied but what pointer references was changed.
assert(value == 10 && pointer == &value);
}
And an example in Java won't hurt:
class Example {
int value = 0;
// similar to :4 case in the c++ example
static void accept_reference(Example e) { // :1
e.value++; // will change the referenced object
e = null; // will only change the parameter
}
// similar to the :2 case in the c++ example
static void accept_primitive(int v) { // :2
v++; // will only change the parameter
}
public static void main(String... args) {
int value = 0;
Example ref = new Example(); // reference
// note what we pass is the reference, not the object. we can't
// pass objects. The reference is copied (pass-by-value).
accept_reference(ref); // :1
assert ref != null && ref.value == 1;
// the primitive int variable is copied
accept_primitive(value); // :2
assert value == 0;
}
}
Wikipedia
http://en.wikipedia.org/wiki/Pass_by_reference#Call_by_value
http://en.wikipedia.org/wiki/Pass_by_reference#Call_by_reference
This guy pretty much nails it:
http://javadude.com/articles/passbyvalue.htm
Many answers here (and in particular the most highly upvoted answer) are factually incorrect, since they misunderstand what "call by reference" really means. Here's my attempt to set matters straight.
TL;DR
In simplest terms:
call by value means that you pass values as function arguments
call by reference means that you pass variables as function arguments
In metaphoric terms:
Call by value is where I write down something on a piece of paper and hand it to you. Maybe it's a URL, maybe it's a complete copy of War and Peace. No matter what it is, it's on a piece of paper which I've given to you, and so now it is effectively your piece of paper. You are now free to scribble on that piece of paper, or use that piece of paper to find something somewhere else and fiddle with it, whatever.
Call by reference is when I give you my notebook which has something written down in it. You may scribble in my notebook (maybe I want you to, maybe I don't), and afterwards I keep my notebook, with whatever scribbles you've put there. Also, if what either you or I wrote there is information about how to find something somewhere else, either you or I can go there and fiddle with that information.
What "call by value" and "call by reference" don't mean
Note that both of these concepts are completely independent and orthogonal from the concept of reference types (which in Java is all types that are subtypes of Object, and in C# all class types), or the concept of pointer types like in C (which are semantically equivalent to Java's "reference types", simply with different syntax).
The notion of reference type corresponds to a URL: it is both itself a piece of information, and it is a reference (a pointer, if you will) to other information. You can have many copies of a URL in different places, and they don't change what website they all link to; if the website is updated then every URL copy will still lead to the updated information. Conversely, changing the URL in any one place won't affect any other written copy of the URL.
Note that C++ has a notion of "references" (e.g. int&) that is not like Java and C#'s "reference types", but is like "call by reference". Java and C#'s "reference types", and all types in Python, are like what C and C++ call "pointer types" (e.g. int*).
OK, here's the longer and more formal explanation.
Terminology
To start with, I want to highlight some important bits of terminology, to help clarify my answer and to ensure we're all referring to the same ideas when we are using words. (In practice, I believe the vast majority of confusion about topics such as these stems from using words in ways that to not fully communicate the meaning that was intended.)
To start, here's an example in some C-like language of a function declaration:
void foo(int param) { // line 1
param += 1;
}
And here's an example of calling this function:
void bar() {
int arg = 1; // line 2
foo(arg); // line 3
}
Using this example, I want to define some important bits of terminology:
foo is a function declared on line 1 (Java insists on making all functions methods, but the concept is the same without loss of generality; C and C++ make a distinction between declaration and definition which I won't go into here)
param is a formal parameter to foo, also declared on line 1
arg is a variable, specifically a local variable of the function bar, declared and initialized on line 2
arg is also an argument to a specific invocation of foo on line 3
There are two very important sets of concepts to distinguish here. The first is value versus variable:
A value is the result of evaluating an expression in the language. For example, in the bar function above, after the line int arg = 1;, the expression arg has the value 1.
A variable is a container for values. A variable can be mutable (this is the default in most C-like languages), read-only (e.g. declared using Java's final or C#'s readonly) or deeply immutable (e.g. using C++'s const).
The other important pair of concepts to distinguish is parameter versus argument:
A parameter (also called a formal parameter) is a variable which must be supplied by the caller when calling a function.
An argument is a value that is supplied by the caller of a function to satisfy a specific formal parameter of that function
Call by value
In call by value, the function's formal parameters are variables that are newly created for the function invocation, and which are initialized with the values of their arguments.
This works exactly the same way that any other kinds of variables are initialized with values. For example:
int arg = 1;
int another_variable = arg;
Here arg and another_variable are completely independent variables -- their values can change independently of each other. However, at the point where another_variable is declared, it is initialized to hold the same value that arg holds -- which is 1.
Since they are independent variables, changes to another_variable do not affect arg:
int arg = 1;
int another_variable = arg;
another_variable = 2;
assert arg == 1; // true
assert another_variable == 2; // true
This is exactly the same as the relationship between arg and param in our example above, which I'll repeat here for symmetry:
void foo(int param) {
param += 1;
}
void bar() {
int arg = 1;
foo(arg);
}
It is exactly as if we had written the code this way:
// entering function "bar" here
int arg = 1;
// entering function "foo" here
int param = arg;
param += 1;
// exiting function "foo" here
// exiting function "bar" here
That is, the defining characteristic of what call by value means is that the callee (foo in this case) receives values as arguments, but has its own separate variables for those values from the variables of the caller (bar in this case).
Going back to my metaphor above, if I'm bar and you're foo, when I call you, I hand you a piece of paper with a value written on it. You call that piece of paper param. That value is a copy of the value I have written in my notebook (my local variables), in a variable I call arg.
(As an aside: depending on hardware and operating system, there are various calling conventions about how you call one function from another. The calling convention is like us deciding whether I write the value on a piece of my paper and then hand it to you, or if you have a piece of paper that I write it on, or if I write it on the wall in front of both of us. This is an interesting subject as well, but far beyond the scope of this already long answer.)
Call by reference
In call by reference, the function's formal parameters are simply new names for the same variables that the caller supplies as arguments.
Going back to our example above, it's equivalent to:
// entering function "bar" here
int arg = 1;
// entering function "foo" here
// aha! I note that "param" is just another name for "arg"
arg /* param */ += 1;
// exiting function "foo" here
// exiting function "bar" here
Since param is just another name for arg -- that is, they are the same variable, changes to param are reflected in arg. This is the fundamental way in which call by reference differs from call by value.
Very few languages support call by reference, but C++ can do it like this:
void foo(int& param) {
param += 1;
}
void bar() {
int arg = 1;
foo(arg);
}
In this case, param doesn't just have the same value as arg, it actually is arg (just by a different name) and so bar can observe that arg has been incremented.
Note that this is not how any of Java, JavaScript, C, Objective-C, Python, or nearly any other popular language today works. This means that those languages are not call by reference, they are call by value.
Addendum: call by object sharing
If what you have is call by value, but the actual value is a reference type or pointer type, then the "value" itself isn't very interesting (e.g. in C it's just an integer of a platform-specific size) -- what's interesting is what that value points to.
If what that reference type (that is, pointer) points to is mutable then an interesting effect is possible: you can modify the pointed-to value, and the caller can observe changes to the pointed-to value, even though the caller cannot observe changes to the pointer itself.
To borrow the analogy of the URL again, the fact that I gave you a copy of the URL to a website is not particularly interesting if the thing we both care about is the website, not the URL. The fact that you scribbling over your copy of the URL doesn't affect my copy of the URL isn't a thing we care about (and in fact, in languages like Java and Python the "URL", or reference type value, can't be modified at all, only the thing pointed to by it can).
Barbara Liskov, when she invented the CLU programming language (which had these semantics), realized that the existing terms "call by value" and "call by reference" weren't particularly useful for describing the semantics of this new language. So she invented a new term: call by object sharing.
When discussing languages that are technically call by value, but where common types in use are reference or pointer types (that is: nearly every modern imperative, object-oriented, or multi-paradigm programming language), I find it's a lot less confusing to simply avoid talking about call by value or call by reference. Stick to call by object sharing (or simply call by object) and nobody will be confused. :-)
Before understanding the two terms, you must understand the following. Every object has two things that can make it be distinguished.
Its value.
Its address.
So if you say employee.name = "John", know that there are two things about name. Its value which is "John" and also its location in the memory which is some hexadecimal number maybe like this: 0x7fd5d258dd00.
Depending on the language's architecture or the type (class, struct, etc.) of your object, you would be either transferring "John" or 0x7fd5d258dd00
Passing "John" is known as passing by value.
Passing 0x7fd5d258dd00 is known as passing by reference. Anyone who is pointing to this memory location will have access to the value of "John".
For more on this, I recommend you to read about dereferencing a pointer and also why choose struct (value type) over class (reference type).
Here is an example:
#include <iostream>
void by_val(int arg) { arg += 2; }
void by_ref(int&arg) { arg += 2; }
int main()
{
int x = 0;
by_val(x); std::cout << x << std::endl; // prints 0
by_ref(x); std::cout << x << std::endl; // prints 2
int y = 0;
by_ref(y); std::cout << y << std::endl; // prints 2
by_val(y); std::cout << y << std::endl; // prints 2
}
The simplest way to get this is on an Excel file. Let’s say for example that you have two numbers, 5 and 2 in cells A1 and B1 accordingly, and you want to find their sum in a third cell, let's say A2.
You can do this in two ways.
Either by passing their values to cell A2 by typing = 5 + 2 into this cell. In this case, if the values of the cells A1 or B1 change, the sum in A2 remains the same.
Or by passing the “references” of the cells A1 and B1 to cell A2 by typing = A1 + B1. In this case, if the values of the cells A1 or B1 change, the sum in A2 changes too.
When passing by reference you are basically passing a pointer to the variable. Pass by value you are passing a copy of the variable.
In basic usage this normally means pass by reference, changes to the variable will seen be in the calling method and in pass by value they won’t.
Pass by value sends a copy of the data stored in the variable you specify, and pass by reference sends a direct link to the variable itself.
So if you pass a variable by reference and then change the variable inside the block you passed it into, the original variable will be changed. If you simply pass by value, the original variable will not be able to be changed by the block you passed it into, but you will get a copy of whatever it contained at the time of the call.
Take a look at this photo:
In the first case (pass by reference), when the variable is set or changed inside the function, the external variable also changes.
But in the second case (pass by value), changing the variable inside the function doesn't have any effect on the external variable.
For reading the article, see this link.
Pass by value - The function copies the variable and works with a copy (so it doesn't change anything in the original variable)
Pass by reference - The function uses the original variable. If you change the variable in the other function, it changes in the original variable too.
Example (copy and use/try this yourself and see):
#include <iostream>
using namespace std;
void funct1(int a) // Pass-by-value
{
a = 6; // Now "a" is 6 only in funct1, but not in main or anywhere else
}
void funct2(int &a) // Pass-by-reference
{
a = 7; // Now "a" is 7 both in funct2, main and everywhere else it'll be used
}
int main()
{
int a = 5;
funct1(a);
cout << endl << "A is currently " << a << endl << endl; // Will output 5
funct2(a);
cout << endl << "A is currently " << a << endl << endl; // Will output 7
return 0;
}
Keep it simple, peeps. Walls of text can be a bad habit.
A major difference between them is that value-type variables store values, so specifying a value-type variable in a method call passes a copy of that variable's value to the method. Reference-type variables store references to objects, so specifying a reference-type variable as an argument passes the method a copy of the actual reference that refers to the object. Even though the reference itself is passed by value, the method can still use the reference it receives to interact with—and possibly modify—the original object. Similarly, when returning information from a method via a return statement, the method returns a copy of the value stored in a value-type variable or a copy of the reference stored in a reference-type variable. When a reference is returned, the calling method can use that reference to interact with the referenced object. So, in effect, objects are always passed by reference.
In c#, to pass a variable by reference so the called method can modify the variable's, C# provides keywords ref and out. Applying the ref keyword to a parameter declaration allows you to pass a variable to a method by reference—the called method will be able to modify the original variable in the caller. The ref keyword is used for variables that already have been initialized in the calling method. Normally, when a method call contains an uninitialized variable as an argument, the compiler generates an error. Preceding a parameter with keyword out creates an output parameter. This indicates to the compiler that the argument will be passed into the called method by reference and that the called method will assign a value to the original variable in the caller. If the method does not assign a value to the output parameter in every possible path of execution, the compiler generates an error. This also prevents the compiler from generating an error message for an uninitialized variable that is passed as an argument to a method. A method can return only one value to its caller via a return statement, but can return many values by specifying multiple output (ref and/or out) parameters.
see c# discussion and examples here link text
Examples:
class Dog
{
public:
barkAt( const std::string& pOtherDog ); // const reference
barkAt( std::string pOtherDog ); // value
};
const & is generally best. You don't incur the construction and destruction penalty. If the reference isn't const your interface is suggesting that it will change the passed in data.
If you don't want to change the value of the original variable after passing it into a function, the function should be constructed with a "pass by value" parameter.
Then the function will have only the value, but not the address of the passed in variable. Without the variable's address, the code inside the function cannot change the variable value as seen from the outside of the function.
But if you want to give the function the ability to change the value of the variable as seen from the outside, you need to use pass by reference. As both the value and the address (reference) are passed in and are available inside the function.
In short, Passed by value is WHAT it is and passed by reference is WHERE it is.
If your value is VAR1 = "Happy Guy!", you will only see "Happy Guy!". If VAR1 changes to "Happy Gal!", you won't know that. If it's passed by reference, and VAR1 changes, you will.
Pass by value means how to pass a value to a function by making use of arguments. In pass by value, we copy the data stored in the variable we specify, and it is slower than pass by reference because the data is copied.
Or we make changes in the copied data. The original data is not affected. And in pass by reference or pass by address, we send a direct link to the variable itself. Or passing a pointer to a variable. It is faster because less time is consumed.
Here is an example that demonstrates the differences between pass by value - pointer value - reference:
void swap_by_value(int a, int b){
int temp;
temp = a;
a = b;
b = temp;
}
void swap_by_pointer(int *a, int *b){
int temp;
temp = *a;
*a = *b;
*b = temp;
}
void swap_by_reference(int &a, int &b){
int temp;
temp = a;
a = b;
b = temp;
}
int main(void){
int arg1 = 1, arg2 = 2;
swap_by_value(arg1, arg2);
cout << arg1 << " " << arg2 << endl; //prints 1 2
swap_by_pointer(&arg1, &arg2);
cout << arg1 << " " << arg2 << endl; //prints 2 1
arg1 = 1; //reset values
arg2 = 2;
swap_by_reference(arg1, arg2);
cout << arg1 << " " << arg2 << endl; //prints 2 1
}
The “passing by reference” method has an important limitation. If a parameter is declared as passed by reference (so it is preceded by the & sign) its corresponding actual parameter must be a variable.
An actual parameter referring to “passed by value” formal parameter may be an expression in general, so it is allowed to use not only a variable but also a literal or even a function invocation's result.
The function is not able to place a value in something other than a variable. It cannot assign a new value to a literal or force an expression to change its result.
PS: You can also check Dylan Beattie answer in the current thread that explains it in plain words.
1. Pass By Value / Call By Value
void printvalue(int x)
{
x = x + 1 ;
cout << x ; // 6
}
int x = 5;
printvalue(x);
cout << x; // 5
In call by value, when you pass a value to printvalue(x) i.e. the argument which is 5, it is copied to void printvalue(int x). Now, we have two different values 5 and the copied value 5 and these two values are stored in different memory locations. So if you make any change inside void printvalue(int x) it won't reflect back to the argument.
2. Pass By Reference/ Call By Reference
void printvalue(int &x)
{
x = x + 1 ;
cout << x ; // 6
}
int x = 5;
printvalue(x);
cout << x; // 6
In call by reference, there's only one difference. We use & i.e. the address operator. By doing
void printvalue(int &x) we are referring to the address of x which tells us that it both refers to the same location. Hence, any changes made inside the function will reflect outside.
Now that you're here, you should also know about ...
3. Pass By Pointer/ Call By Address
void printvalue(int* x)
{
*x = *x + 1 ;
cout << *x ; // 6
}
int x = 5;
printvalue(&x);
cout << x; // 6
In pass by address, the pointer int* x holds the address passed to it printvalue(&x). Hence, any changes done inside the function will reflect outside.
The question is "vs".
And nobody has pointed to an important point. In passing with values, additional memory is occupied to store the passed variable values.
While in passing with a reference, no additional memory is occupied for the values (memory efficient in circumstances).
Related
Why would one write a C++ lambda with a name so it can be called from somewhere? Would that not defeat the very purpose of a lambda? Is it better to write a function instead there? If not, why? Would a function instead have any disadvantages?
One use of this is to have a function access the enclosing scope.
In C++, we don't have nested functions as we do in some other languages.
Having a named lambda solves this problem.
An example:
#include <iostream>
int main ()
{
int x;
auto fun = [&] (int y) {
return x + y;
};
std::cin >> x;
int t;
std::cin >> t;
std::cout << fun (fun (t));
return 0;
}
Here, the function fun is basically a nested function in main, able to access its local variables.
We can format it so that it resembles a regular function, and use it more than once.
A good reason to use names is to express intent. Then one can check that the lambda does 'the right thing' and the reader can check the intent. Given:
std::string key;
std::map<std::string, int> v;
one can write the following:
std::find_if( v.begin(), v.end(), [&](auto const& elem){ return elem.first == key; } );
but it's hard to tell whether it does 'the right thing'. Whereas if we spell it out:
auto matches_key = [&](auto const& elem){ return elem.first == key; };
std::find_if( v.begin(), v.end(), matches_key );
it is clearer that we do want the equality comparison and the readability is improved.
I see three things to consider when choosing between a named lamdba and a free function:
Do you need variables from the surrouding scope? If yes, choose a lamdba and leverage its closure. Otherwise, go with a free function (because of 3.).
Could the closure state equally well be passed as a function parameter? If yes, consider preferring a free function (because of 3.).
Do you want to write a test for the callable and/or reuse it in multiple translation units? If yes, choose a free function, because you must declare it in a header file and capturing variables in a lamdba closure
is a bit confusing in a header file (though this is debatable, of course).
requires the types to be known. You can't therefore live with forward declarations of function parameters and return types to reduce compilation times.
When your lambda is a recursive function by itself you have no choice but to give it a name. Also, an auto keyword won't suffice and you would HAVE to declare it using an std::function with the return type and the argument list.
Below is the example for a function that returns the Nth Fibonacci number:
std::function<int(int)> fibonacci = [&](int n) {
if (n == 0 || n == 1) {
return 1;
} else {
return fibonacci(n - 1) + fibonacci(n - 2);
}
}
You have to give it a name in order to capture it with &. And auto won't work since lambda needs its to know its types before calling itself.
This is basicly an opinion based question. It's up to you, whether you prefer functions or lambdas, they are equivalent. A lambda shines, when you need variables from the surrounding. You just can capture them instead of passing it as a parameter, that's neat.
But beside of that, there is no difference.
when tuning a C++ application, a named lambda is easier to tune/trace, as compared to an anonymous/unamed lambda
I always consider lamdas as a nicety - I did plenty of C++ coding without them before they were introduced. So in some ways, I don't consider that there are many shoulds or shouldn'ts surrounding them. They are there to use however they make your life easier.
One time I use named lamdas is to scope a function - i.e. the lamda is only going to be used within another function - perhaps it does something a little dangerous, that you don't want other functions to have access to or perhaps you don't want to pollute the namespace.
If your lamda is too long to be an easy one-liner, but you don't want it to be
a available outside of your scope, then a named lamda is ideal way to produce tidy easy to read code.
Can a pure function call an external method?
for example:
class Dog {
function jump(name) {
return "a dog named " + name + " jumped!"
}
function jumpTwice(names) {
var result = [];
for (var i = 0; i < 2; i++) {
result.push(jump(names[i]));
}
return result.join("\n");
}
}
can jumpTwice() be considered as a pure function?
When you can
A pure f function can call any other function/method g0...gn.
But g0...gn must be pure as well.
When you cannot
As soon as you get a pure function f and you invoke a non pure function g from within f, then f is no longer pure.
Yes, it is pure. It doesn't mutate any global state nor gives different results for same input.
In the specific case you give, yes. But what you have there is a method and methods require extra care.
Pure functions always give the same result for any given input, no matter what the current program state.. Methods can be viewed as functions which are passed their object as a hidden parameter. To be pure, the method must not access any implicit state (nor may they call any other methods/functions which are susceptible to implicit state). This means also not using any object fields which contain implicit state. The comments discussion hopefully gives an example of how to judge that context.
It's not enough to shun mutable fields - the value in immutable fields field must be knowable/predictable . For example, if an object contained an immutable private field which was given a random number on object creation, any method which used that value to compute it's output would be impure.
On the other hand, if your Dog class had an immutable name field which was set on object creation, then methods which used that field can be considered pure (unless something else disqualifies them).
EDIT
It would have been helpful to say that "side effect" and "purity" is contextual (as discussed in the comments). Which is what I didn't entirely clearly allude to by the use of the words "knowable" and "predictable". The comments discussion illustrates the importance of knowing the context.
Or there exists pointers and references like C?
I'm trying to get started with vala but is good to know if vala is "pass by reference" or "pass by value"
First of all you should understand that the default vala compiler valac compiles to C (as an itermediate language). The code is then compiled using a C compiler (usually gcc).
valac -C example.vala will compile to example.c
So you can inspect the produced C code yourself.
Now to the real question:
Vala supports both call-by-value and call-by-reference. It is even a bit more fine grained than that.
Let's take an example using a plain C data type (int).
Call-by-value:
public void my_func (int value) {
// ...
}
The value will be copied into the function, no matter what you do with value inside my_func it won't affect the caller.
Call-by-reference using ref:
public void my_func (ref int value) {
// ...
}
The address will be copied into the function. Everything you do with value inside my_func will be reflected on the caller side as well.
Call-by-reference using out:
public void my_func (out int value) {
// ...
}
Basically the same as ref, but the value doesn't have to be initialized before calling my_func.
For GObject based data types (non-static classes) it gets more complicated, because you have to take memory management into account.
Since those are always managed using pointers (implictly) the ref and `out´ modifiers now reflect how the (implicit) pointer is passed.
It adds one more level of indirection so to speak.
string and array data types are also internally managed using pointers and automatic reference counting (ARC).
Though discouraged, Vala also does support pointers, so you can have an int * or MyClass * just like in C.
Technically, it pass by value since the underlying code is converted to C. Simple types (numeric types, booleans, enums, flags) are passed by value. Strings are passed by reference, but since they are immutable, they might as well be pass by value.
However, arrays, objects, and structs are all passed using pointers in C, so they are pass by reference. There is also the ref and out modifiers to function parameters that force those parameters to be passed by reference.
I assume this question is language agnostic, and apologies if it's quite rudimentary, but say we have (PHP in this example)
function myFunc() {
return 4;
}
Now when this function is called, usually the result will be used in an expression or be assigned to a variable. But if it's not assigned to a variable, where does the return value "live" when it's been called? Is there an internal structure that keeps it in memory for the purpose of the current statement, and when that statement is executed, it removes it again?
If you just do something like:
var foo = bar();
myFunc();
var wibble = baz();
Then a Number 4 will be created for the return statement, then immediately will be discarded as there aren't any references to it.
(Note: C++ specific) In most cases compiler will user Return Value Optimisation and store value in the variable that gets the result of the function assigned to.
For example:
int myInt = myFunc();
will cause the pointer to myInt varaible to by passed to myFunc on the stack so myFunc will work directly with myInt without creating a new variable.
Otherwise the function returns by placing the return value on the stack.
I think in .NET it's called Name Return Value Optimization.
Other compilers probably have similar features in place.
so say we had a more complex statement like myFunc() + ComplexFunction()
I think this one depends on the compiler and it's register allocation scheme.
The compiler could store the result for myFunc() in a register, then jump to execute ComplexFunction(). On entering ComplexFunction(), the registers would be saved on the stack and the restored when returning.
When writing a function I always have this confusion whether to check for errors first and declare the variables later (or) assign the parameters to local variables and then check for errors. Which of the following way is preferred and why? I usually stick to the first type.
void DoSomething1(Object x, Object y){
// All sort of error checking goes here
if IsError(x) return;
if IsError(y) return;
// Variable declaration
int i,j;
Object z = x;
}
void DoSomething2(Object x, Object y){
// Variable declaration
int i,j;
Object z = x;
// All sort of error checking goes here
if IsError(z) return;
if IsError(y) return;
}
You should follow a proximity rule and declare the variables as late as possible. This localises their creation and use. You should also check parameters for validity at the earliest possible opportunity to minimise the work performed.
Hence I agree that your first one is better but it is subjective. There's possibly arguments for the other approach but I've yet to hear convincing ones, so I consider those two guidelines as best practice.
Since you state "language agnostic" despite the fact your code looks somehow strangely familiar :-), there are almost certainly some languages where you don't get a choice and variables have to be declared at the top.
Declare variables when you need them, that's usually when some intermediate result is ready or when you're just about to enter a loop.
So this does imply that error checks will often come before declarations.