Mask R-CNN doesn't work properly on its own examples/ - deep-learning

I cloned the project from https://github.com/akTwelve/Mask_RCNN/blob/master/mrcnn/visualize.py
But it works like this on its own examples. How can I fix this?
here is the segmented image
I tried to downgrade tensorflow from 2.11 to 2.5, but it did not help.

Related

Simple Terrain and Terrain Following Camera Implementation in LibGDX

I apologize if this topic is duplicated, but I not find something simple on other topics.
I'm new in 3D with LibGDX and I'm trying to make a basic implementation of a 3D Terrain (even very simple, only an inclined plane) and a Terrain Following Camera.
I've googled but not found an example so simple as well for a beginner.
Can anyone give me an example code or indicate where I can find?
I've tried to use this: https://github.com/eerock/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/TerrainTest.java, but it does not work, because I'm using the LibGDX 1.9.3 with OpenGL 2.0.
Thanks in advance for any help.

Oculus SDK Huge Chromatic Abberations (produced by program!)

I have red-blue-coloured edges.
It is bad for me.
How to configure SDK to get rid of it?
I started samples (Tiny room).
But shaders are somewhere else (possibly in dll, so I cant fix them).
edit 1)
Tiny room demo is working.
I have unpleasant effect of distortion that made by program.
It is aimed to prevent chromatic abberation, but it make it worse.
Or I need some kind of red-blue glasses in addition to Oculus ? (it's ridiculus, but I must to ask)
There is two bad solution.
1) The problem can be solved by using different copy of the product.
2) There is also possibility of switching off the whole image distortion in Oculus SDK in modules which contain OpenGL- or DirectX-specific commands.(but it also disables the barrel distortion)

Google CodePro dependency graph won't zoom out

I've used Codepro for dependency graphs before and I like it. It is unsupported and discontinued. Why?
My (real) question is that I've installed the Indigo 3.7 version (it wouldn't work on Eclipse 4.2 so installed 3.7 just for this purpose) and it does its dependency analysis as expected. However when I drill in a level the picture is far too big but there seems to be no way zoom out.
I tried a font-size change plugin and that doesn't work.
Does anyone know how to zoom out/in or could suggest plugins that might achieve this?
Maybe you cannot zoom in or zoom out the dependency graph, but you can right click on the graph, select 'Explore graph' and select 'As Image' to obtain the image of the graph. The image could be zoomed in and out as needed :P.

Using d3.js svg library works freeze on smart phones

I am developing a web page that uses d3.js library for a animated undirected graph visual, but I discovered that (after lots of work done) it works so freezing on mobile.
Do you know any solution for such problem, or do I need to change my way of creating the visual? For example is using html5 canvas more elegant solution for the problem?
Thanks for the answers folks :)

Actionscript 3D engine

I'm new to 3D, so asking for help. I need to make walking simulator on AS3: first-person view, moving through rooms and corridors. I don't need any physics, only moving and looking. Could someone tell me, what's the best actionscript-3 3d framework to implement needed functionality? Explanation is welcome :) Thanks!
Away3D. Best open source (and probably best of all) 3D engine on flash. You can either do this using the old away3D version for flash player 10 and under, or using away3D for the new Molehill 3D api's. Links:
Away3D 4.0 (Molehill APIS)
http://away3d.com/
Away3D 3.5 For Flash 10 and under
http://away3d.com/away3d-3-5-0-2-5-0-released
Post on an animated walk-cycle done programatically in real-time using (I believe) away3d. Also discusses pros/cons somewhat of away3d.
http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/
Also the away3D SVN is packed full of demo's with source code for all of these things you see in the links + much more.
http://code.google.com/p/away3d/source/browse/#svn%2Ftrunk
Note that the broomstick branch in the trunk is the away3D 4.0 branch, targeting the beta flash player 11. More NFO on that here:
http://blog.ascensionsystems.ca/?p=147
I see that Away 3d has been mentioned already
the other options are Alternativa and nd3d
beyond that you might want to look into flare3d and unity3d.
Papervision looks like it's not keeping with times, but pretty similar to away3d, more resources()tutorials), but no molehill APIs