Simple Terrain and Terrain Following Camera Implementation in LibGDX - libgdx

I apologize if this topic is duplicated, but I not find something simple on other topics.
I'm new in 3D with LibGDX and I'm trying to make a basic implementation of a 3D Terrain (even very simple, only an inclined plane) and a Terrain Following Camera.
I've googled but not found an example so simple as well for a beginner.
Can anyone give me an example code or indicate where I can find?
I've tried to use this: https://github.com/eerock/libgdx/blob/master/tests/gdx-tests/src/com/badlogic/gdx/tests/TerrainTest.java, but it does not work, because I'm using the LibGDX 1.9.3 with OpenGL 2.0.
Thanks in advance for any help.

Related

2d isometric maps in libGDX

Im a starting game developer and I'm having some issues with how to setup a isometric 2D map. I haven't got the slightest clue in how I should accomplish that. And what would be the easiest way to do this.
EDIT:
I already have looked up tutorials but they are mostly to make 3D isometric maps.
Thanks in advance
As I commented 2D array should do the trick, but check out this tutorial too:
https://gamedevelopment.tutsplus.com/tutorials/creating-isometric-worlds-a-primer-for-game-developers--gamedev-6511
Also for editing maps check on (free) map editors. I'm using one called "Tiled" and it has support for many different map types.
https://www.mapeditor.org/

Using Physics Editor and using it's .plist Cocos2d-x V3 for better collision detection

I was working on a cocos2d-x project. Its a simple game. Everything is working right apart from collision. Though, It is working but collision is not very realistic. I browsed and discovered something called - Physics Editor. I read tutorials from - http://www.codeandweb.com. It generates a .plist of your sprite. I'm making game for android in c++.
Now the problem -
How to use that .plist with cocos2d-x V3.8. Is it a good idea to make collision detection better this way?
I want to start with box2d and chipmunk but there are no good and new tutorials. In case you have anything, Feel free to suggest. Thanks is advance !
Actually Physics Editor itself provides special C++ class for loading its plist and creating PhysicsObjects from it.
You can easily get it on github: https://github.com/CodeAndWeb/PhysicsEditor-Loaders/tree/master/cocos2d-x

box2d flash app tutorial

Can anyone kindly provide me with some links for tutorials to guide me to make a flash actionscript 3.0 game through box2d physics. A tutorial guiding through a complete project will be very much helpful.
This one looks quiet nice :) Are you using any Engine or pure AS3?
http://code.tutsplus.com/tutorials/introduction-to-box2d-for-flash-and-as3--active-8711

Is there any 3D modelling app in AS2 / AS3?

I could not find any online app in flash that you can use to create models similar to http://www.3dtin.com/
I know that with 3d library Papervision3D you can do a lot, but to build an app 100% alone seems to be overwhelming.
It would be sufficient to have a tool to create simple shapes (cuboid, cone, pyramid). And the option to export it as PNG image.
Any advice appreciated!
For simple objects, i've have great success using ERain's Swift 3D.
http://www.erain.com/

Actionscript 3D engine

I'm new to 3D, so asking for help. I need to make walking simulator on AS3: first-person view, moving through rooms and corridors. I don't need any physics, only moving and looking. Could someone tell me, what's the best actionscript-3 3d framework to implement needed functionality? Explanation is welcome :) Thanks!
Away3D. Best open source (and probably best of all) 3D engine on flash. You can either do this using the old away3D version for flash player 10 and under, or using away3D for the new Molehill 3D api's. Links:
Away3D 4.0 (Molehill APIS)
http://away3d.com/
Away3D 3.5 For Flash 10 and under
http://away3d.com/away3d-3-5-0-2-5-0-released
Post on an animated walk-cycle done programatically in real-time using (I believe) away3d. Also discusses pros/cons somewhat of away3d.
http://www.everyday3d.com/blog/index.php/2009/02/09/making-things-walk-in-flash-3d/
Also the away3D SVN is packed full of demo's with source code for all of these things you see in the links + much more.
http://code.google.com/p/away3d/source/browse/#svn%2Ftrunk
Note that the broomstick branch in the trunk is the away3D 4.0 branch, targeting the beta flash player 11. More NFO on that here:
http://blog.ascensionsystems.ca/?p=147
I see that Away 3d has been mentioned already
the other options are Alternativa and nd3d
beyond that you might want to look into flare3d and unity3d.
Papervision looks like it's not keeping with times, but pretty similar to away3d, more resources()tutorials), but no molehill APIs