How could i restart my game? Tabs, jQuery, game - html

I need to make an invisible background color that appears after 10 seconds of losing a game. In the finish, I also should make a button "Restart" that restarts the game.
Please, help me!
I have found some information about restarting on the internet, but I couldn't understand most of this, so please may you explain to me a very simple method? I am just a student, it totally fits me more than difficult theories.
const width = $(document).width() - 200 // ширина окна html 1366
const height = $(document).height() - 200 // высота окна html 600
let timer = 10
let points = 0
let isClick = false
let intervalID
$('.item-1').click(function () {
setRandomPosition()
$('.points').text(points)
points += 10
if(points == 100) {
endGame('Вы выиграли')
clearInterval(intervalID)
}
})
let intervalID = setInterval(function() {
if(timer > 0) {
timer--
$('.timer').text(timer)
} else {
endGame('Вы проиграли')
}
}, 1000)
function setRandomPosition() {
$('.item-1').css({
'top' : Math.floor(Math.random() * height),
'left' : Math.floor(Math.random() * width)
})
}
function endGame(endText) {
$('.end').css('display', 'flex')
$('h1').text(endText)
}
* {
margin: 0;
padding: 0;
}
.item {
width: 200px;
aspect-ratio: 1/1;
background-color: lightpink;
position: absolute;
}
.timer {
font-size: 65px;
text-align: center;
position: absolute;
left: 0;
right: 0;
z-index: 1;
}
.points {
font-size: 65px;
position: absolute;
right: 20px;
z-index: 1;
}
.end {
position: absolute;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.497);
align-items: center;
justify-content: center;
}
.restart {
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Game</title>
<link rel="stylesheet" href="./style.css">
</head>
<body>
<div class="item item-1"></div>
<p class="timer">10</p>
<p class="points">0</p>
<div class="end">
<h1></h1>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.1/jquery.min.js"></script>
<script src="./script.js"></script>
</body>
</html>

It's a bit hard to know how you want the game to reset since you haven't include information about how it should reset, but here is an example:
$('.end h1').click(function() {
points = 0;
$('.points').text(points);
timer = 10;
intervalID = setInterval(_timer, 1000)
});
Also I've moved your code a bit around, but nothing major.
Demo
const width = $(document).width(); - 200 // ширина окна html 1366
const height = $(document).height(); - 200 // высота окна html 600
let timer = 10;
let points = 0;
let isClick = false;
let intervalID;
$('.item-1').click(function() {
setRandomPosition()
points += 10
$('.points').text(points)
if (points == 100) {
endGame('Вы выиграли')
clearInterval(intervalID)
}
})
function _timer() {
$('.end').css('display', 'none')
if (timer > 0) {
timer--
$('.timer').text(timer)
} else {
endGame('Вы проиграли')
}
};
intervalID = setInterval(_timer, 1000)
function setRandomPosition() {
$('.item-1').css({
'top': Math.floor(Math.random() * height),
'left': Math.floor(Math.random() * width)
})
}
$('.end h1').click(function() {
points = 0;
$('.points').text(points);
timer = 10;
intervalID = setInterval(_timer, 1000)
});
function endGame(endText) {
$('.end').css('display', 'flex')
$('h1').text(endText)
}
* {
margin: 0;
padding: 0;
}
.item {
width: 200px;
aspect-ratio: 1/1;
background-color: lightpink;
position: absolute;
}
.timer {
font-size: 65px;
text-align: center;
position: absolute;
left: 0;
right: 0;
z-index: 1;
}
.points {
font-size: 65px;
position: absolute;
right: 20px;
z-index: 1;
}
.end {
position: absolute;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.497);
align-items: center;
justify-content: center;
}
.restart {}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Game</title>
<link rel="stylesheet" href="./style.css">
</head>
<body>
<div class="item item-1"></div>
<p class="timer">10</p>
<p class="points">0</p>
<div class="end">
<h1></h1>
</div>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.1/jquery.min.js"></script>
</body>
</html>

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To center your containers, just remove position absolute and use flex property.
Using flexbox you don't need to use 2 differents class to center elements.
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padding: 0%;
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The stylesheet may be weird as it is used to support Windows Overlay Controls which allowed buttons to be placed on top next to the buttons to minimise, maximise and close the window. I just changed the manifest to support tabbed experimental feature.
Any help is appreciated.
Update:
I tried to use <span> but it over did it...

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When click outside then it is moving. I don't understand why this is happening.
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height: 9px !important;
position: absolute;
transform: translate3d(-50%, -50%, 0);
width: 9px !important;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.hObiiS::before{
position: absolute;
content: '';
width: 1px;
height: 1px;
background-color: rgb(224, 1, 1);
border-radius: 50%;
}
<div class="hObiiS" style="top: 25.4601%; left: 58.6382%;"></div>
Can someone please provide solution to move dot per pixel ?
Here is your problem solution.
let container = document.querySelector('img');
let dot = document.getElementById('dot');
document. addEventListener('click', function( e ) {
if (container === event.target && container.contains(e. target)) {
var parentPosition = getPosition(container);
var xPosition = e.clientX - parentPosition.x - (dot.clientWidth / 2);
var yPosition = e.clientY - parentPosition.y - (dot.clientHeight / 2);
dot.style.left = xPosition + "px";
dot.style.top = yPosition + "px";
}
});
// Helper function to get an element's exact position
function getPosition(el) {
var xPos = 0;
var yPos = 0;
while (el) {
if (el.tagName == "BODY") {
// deal with browser quirks with body/window/document and page scroll
var xScroll = el.scrollLeft || document.documentElement.scrollLeft;
var yScroll = el.scrollTop || document.documentElement.scrollTop;
xPos += (el.offsetLeft - xScroll + el.clientLeft);
yPos += (el.offsetTop - yScroll + el.clientTop);
} else {
// for all other non-BODY elements
xPos += (el.offsetLeft - el.scrollLeft + el.clientLeft);
yPos += (el.offsetTop - el.scrollTop + el.clientTop);
}
el = el.offsetParent;
}
return {
x: xPos,
y: yPos
};
}
.container {
position: relative;
cursor: "crosshair";
}
#dot {
position: absolute;
top: 0;
left: 0;
width: 10px;
height: 10px;
display: inline-block;
background-color: red;
transform: translate(100, 0);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<div class="container">
<img width="200px" alt="" src="https://img.rawpixel.com/s3fs-private/rawpixel_images/website_content/upwk62143495-wikimedia-image.jpg?w=800&dpr=1&fit=default&crop=default&q=65&vib=3&con=3&usm=15&bg=F4F4F3&ixlib=js-2.2.1&s=218f80fbd029cd0fa69b8597ef4928c0" />
<span id="dot" />
</div>
</body>
</html>
Codepen
Your mouse click position (e.clientX and e.clientY) is relative to your browser's top-left corner that's why your click position is not accurate. You can study the details explanation in this article.
Move Element to Click Position
You need to stop the dot from stopping the click going through to the image.
You can use pointer-events for that.
Here's a simple example:
.container {
position relative;
display: inline-block;
width: 30vmin;
height: 30vmin;
}
img {
position: relative;
width: 100%;
height: 100%;
object-fit: cover;
}
.dot {
background: red;
width: 30px;
height: 30px;
border-radius: 50%;
position: absolute;
top: 10%;
left: 10%;
pointer-events: none;
}
<div class="container"><img onclick="alert('I saw the click');" src="https://picsum.photos/id/1015/300/300">
<div class="dot"></div>
</div>

Transition to full Window (not screen)

I have a report page, where I have my menus, my headers, footers, etc. However I would like to have an option that the report content can be enlarged to full window size (not full screen) with a transition. I'm experimenting with this example:
https://www.w3schools.com/howto/tryit.asp?filename=tryhow_css_zoom_hover
My main problem is I can't make it transition the movement too, not just the enlargement. It instantly jumps to the top left corner without any transition, while the 100% width and 100% height transition works.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
box-sizing: border-box;
}
.zoom {
background-color: green;
width: 200px;
height: 200px;
margin: auto;
}
.zoom:hover {
transition: all 1s;
top: 0;
left: 0;
position: fixed;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>
</body>
</html>
I've been searching for a solution, however most of the results are regarding full screen, and not full window.
By default the position property of .zoom is static, transition is not able to handle change of display type.
So you may need to set position: absolute; for .zoom and preset the position.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
box-sizing: border-box;
}
.zoom {
position: absolute;
top: 120px;
left: 120px;
background-color: green;
width: 200px;
height: 200px;
}
.zoom:hover {
transition: all 1s;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>
</body>
</html>
The issue is that you are changing the position to fixed and your top/left values are immediately considering thus the jump. Also I don't think there is a CSS solution to have a transition from the static position to the fixed position by specifying top/left only on hover. The rule of transtion is to have an initial value and a final value.
An idea here is to rely on some JS in order to set a the intial value of top/left values and allow the transition to work fine:
function getPosition(element) {
var xPosition = 0,
yPosition = 0;
while (element) {
xPosition += (element.offsetLeft + element.clientLeft);
yPosition += (element.offsetTop + element.clientTop);
element = element.offsetParent;
}
return {
x: (xPosition - document.documentElement.scrollLeft || document.body.scrollLeft),
y: (yPosition - document.documentElement.scrollTop || document.body.scrollTop)
};
}
var e=document.querySelector('.zoom');
var pos = getPosition(e);
e.style.left=pos.x+ 'px';
e.style.top=pos.y + 'px';
* {
box-sizing: border-box;
}
.zoom {
background-color: green;
width: 200px;
height: 200px;
margin: auto;
}
.zoom:hover {
transition: all 1s;
top: 0!important;
left: 0!important;
position: fixed;
width: 100%;
height: 100%;
}
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>
To be more accurate you need to adjust the values on the window scroll and window resize:
function getPosition(element) {
var xPosition = 0,
yPosition = 0;
while (element) {
xPosition += (element.offsetLeft + element.clientLeft);
yPosition += (element.offsetTop + element.clientTop);
element = element.offsetParent;
}
return {
x: (xPosition - document.documentElement.scrollLeft || document.body.scrollLeft),
y: (yPosition - document.documentElement.scrollTop || document.body.scrollTop)
};
}
var e = document.querySelector('.zoom');
var pos = getPosition(e);
e.style.left = pos.x + 'px';
e.style.top = pos.y + 'px';
window.addEventListener('scroll', function() {
var pos = getPosition(e);
e.style.left = pos.x + 'px';
e.style.top = pos.y + 'px';
});
window.addEventListener('resize', function() {
var pos = getPosition(e);
e.style.left = pos.x + 'px';
e.style.top = pos.y + 'px';
});
* {
box-sizing: border-box;
}
.zoom {
background-color: green;
width: 200px;
height: 200px;
margin: auto;
}
.zoom:hover {
transition: all 1s;
top: 0!important;
left: 0!important;
position: fixed;
width: 100%;
height: 100%;
}
<h1>Zoom on Hover</h1>
<p>Hover over the div element.</p>
<div class="zoom"></div>