How to Blur background behind the UI only unreal 5 - unreal-blueprint

I'm new to Unreal game engine,but have some idea about how things works. I recently working on an archviz project and want to add some UI blur effect behind the UI element only. Here are some reference video that I'm talking about. I can't upload screen shot because there are some server problem while uploading photos.
https://youtu.be/bOQAAE2Hfhs

You should use the UMG Background Blur widget: https://docs.unrealengine.com/5.0/en-US/using-the-background-blur-widget-in-unreal-engine/

Related

Adding g+1 button in Libgdx

I wish to add g+1 in my LibGdx based android gaming app. I am following this link to understand the g+1 related coding.
https://developers.google.com/+/mobile/android/recommend?hl=en
In Libgdx, we do not have a relative layout to have the button "com.google.android.gms.plus.PlusOneButton". Hence I plan to draw a g+1 button. But I wonder how to get the annotation bubble. getAnnotation() method is protected.
Please advice.

Adobe Air - Starling/Features | Controls and device simulator

I have few questions here, regarding creating app in Adobe Air using Starling and feathers.
I created yet a very simple app, which has Feathers list controller with static data provided to its dataProvider. According to the code it should work fine, but there are three major issues I am facing.
1: Touch/Click Positions
I am using:
list.addEventListener( Event.CHANGE, list_changeHandler );
Now the problem is, clicking coordinates are not correct. Clicking on 3rd Item triggered 4th item, to trigger 3rd, 2nd item needs to be clicked it's half way through etc.
2: Nothing, without Theme
I am using a custom theme, came along with a tutorial. If I don't use the theme, I am unable to see anything on the screen, somehow.
3: Resolution (Device Simulator) Problem
Though buggy, but it works with Theme, but my app doesn't fit with the resolution for each device simulator. Either its, iPad or iPhone 4 or any android simulator.
Also, can anyone please also explains, what is significance and use of Context3D render mode in starling class.
Any help is appreciated:
Thanks in advance
Waqar Iqbal
Starling is a Stage3D framework that displays content directly on graphic card using Context3D. Everything displayed by Starling is always under the regular display list. Feather is a component framework based on Starling.
Stage3D cannot handle any mouse operations so Starling and Feather simulate all their mouse event (those mouse event never really happen anywhere, they are created by calculation of mouse position on the stage)
not sure, never used Feather
Starling does not handle screen density and dpi calculation, if you want your app to fit any screen you'll have to handle it yourself.
I think you should see the example carefully. if u want to use any feathers component either you have to use feathers theme or custom theme.
if you use feather theme you need to provide theme path and before using any component you need to initialize that theme.Then use component any where.without theme you will not see any thing.
1: Touch/Click Positions
please provide minTouchHeight in class theme of DefaultListItemRenderer like:-
renderer.minWidth = this.gridSize;
renderer.minHeight = this.gridSize;
renderer.minTouchWidth = this.gridSize;
renderer.minTouchHeight = this.gridSize;
2: Nothing, without Theme,
3: Resolution (Device Simulator) Problem
Follow the example given in feather library
feathers-2.1.1\themes\MetalWorksMobileTheme\source\feathers\themes

vlcj embeddedmediaplayercomponent in Jinternal Fream Adding Issues

Jinternal frame Add jvlcEmbeddedmediaPlayerComponent problem is jDropdownlist open than list is back side list in vlc Control and other Problem is if maximize Jinternal Frame other vlc Component our Spreed Current Maximize jinternal frame look like Same thing jDropdown Control behavior.
How to Fix the Problems.
below Attach Image
You are trying to overlay a lightweight Swing component on top of a heavyweight AWT Canvas.
Use:
JPopupMenu.setDefaultLightWeightPopupEnabled(false);
This is what the example media player provided by vlcj does:
https://github.com/caprica/vlcj/blob/vlcj-3.0.1/src/test/java/uk/co/caprica/vlcj/test/basic/TestPlayer.java

Metro App StorageFile GetThumbnailAsync Background

In a Metro App, when retrieving the Thumbnail of a StorageFile using the GetThumbnailAsync() method, the Background Color is a Dark Blue/Navy Blue.
Is it possible to override this Color? I would like the Background to be Transparent.
From the documentation,
The thumbnail is an icon on a background of appropriate size. The background color is determined by the app that is associated with the file.
Combined with the following note:
Note If the associated app is a Windows Store app, the app's tile background color is used.
If your app has an association with the file, just make sure your apps Background color is Transparent (not 100% sure you can do that, actually).
The other option is to use something like WriteableBitmapEx to find every pixel of the tile color, then turn those pixels to Transparent. Shouldn't be too absolutely terrible, but will have an overhead (naturally).
Hope this helps and Happy Coding!

Using ICC Profiles in as3/flex

I am creating a flash site where someone can customize a canvas. Then they can preview this canvas on the product. Because of the way monitors display colors, we wanted to try to embed an icc color profile in the previewed image so the user can get a better idea of what the end product will look like. For instance, if they upload something with a really bright red, the preview will show this in a more realistic color to what can be printed on the canvas. This preview is generated on the fly in a flex application using as3.
How I could go about doing this? Is this possible? I realize I could fake something by manipulating colors in flash, but the printer that prints the canvas is able to export an icc profile that will be more accurate. So, I'd like to use that if possible.