I have an image on my page representing an up arrow and, which is used to jump to the top of the page thanks to a link). This image has an opacity of "0.2", and "1" when hovering over it with the mouse.
From a smartphone or tablet, when you press on this image, the opacity remains at "1".
I would like this opacity to return to "0.2" after pressing this one.
How to do please?
My HTML code :
<img src="./img/up.png" alt="up" title="up">
My CSS code :
a > img {
width: 60%;
height: 60%;
opacity: 0.2;
}
a > img:hover {
opacity: 1;
}
Thanks
A solution with Javascript/Jquery
I modified an answer of mine of few days ago
$('#clickMe').click(function () {
$(this).addClass('tothetop');
$(this).on("animationend", function(event) {
$(this).removeClass('tothetop')
});
});
img {
opacity:0.2;
}
.tothetop {
animation-fill-mode: forwards;
animation-name: test;
animation-duration: 2s;
}
#keyframes test {
50% {opacity:1;}
100% {opacity:0.2;}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<img id="clickMe" src="https://picsum.photos/200">
A solution using only CSS
#keyframes move {
50% {
opacity: 1;
}
100% {
opacity: 0.2;
}
}
img {
animation-fill-mode: forwards;
opacity:0.2;
}
img:hover {
animation: move 2s;
}
<img src="https://picsum.photos/200">
A Pure CSS Solution without JavaScript
The problem lies with how best to implement :hover on interfaces where the user is not using a cursor controlled by a mouse or trackpad or a keyboard.
There isn't (yet) a perfect way to do this.
It doesn't exist, but we could imagine that the touchscreen counterpart to:
my-div:hover
might be:
my-div:touch
where the :hover behaviour is displayed for a second or two and then no longer displayed.
In the absence of a hypothetical :touch pseudo-class however, we can nevertheless implement one - and in CSS alone, without using JavaScript.
We can do this by introducing an animation for touchscreens - something like this:
#keyframes hoverForTouchScreens {
0%, 50% {
opacity: 1;
}
}
We can also ensure that this animation only fires on touchscreens with a #media query:
#media screen and (hover: none) and (pointer: coarse) {
a > img:hover {
opacity: 0.2;
animation: hoverForTouchScreens 2s ease-out;
}
}
Working Example
Putting it all together:
a > img {
opacity: 0.2;
}
a > img:hover {
opacity: 1;
}
a > img.touchscreen-simulation:hover {
opacity: 0.2;
animation: hoverForTouchScreens 2s ease-out;
}
#keyframes hoverForTouchScreens {
0%, 50% {
opacity: 1;
}
}
#media screen and (hover: none) and (pointer: coarse) {
a > img:hover {
opacity: 0.2;
animation: hoverForTouchScreens 2s ease-out;
}
}
<a href="#top">
<img src="https://picsum.photos/120/120" alt="up" title="up">
<img class="touchscreen-simulation" src="https://picsum.photos/120/120" alt="up" title="up">
</a>
<p>The <code>#media query</code> won't be active on non-touch screens, so the <strong>image on the right</strong> is set up to simulate what <em>would</em> happen on a touchscreen in this setup.</p>
Working Example:
Related
Trying to loop through 3 images with only showing one at time for 7 seconds, which then disappears and then show the next one in the sequence, then the next image. The loop needs to be infinite without a "transition / fade" delay.
The images are animating GIFs, so trying to line up the timing with the transitions is so far failing to work.
Currently using this:
.images {
margin: auto;
}
.images img {
position: absolute;
-webkit-animation: fade 21s infinite;
animation: fade 21s infinite;
}
#keyframes fade {
0% {
opacity: 1;
}
15% {
opacity: 1;
}
25% {
opacity: 0;
}
90% {
opacity: 0;
}
100% {
opacity: 1;
}
}
-webkit-#keyframes fade {
0% {
opacity: 1;
}
15% {
opacity: 1;
}
25% {
opacity: 0;
}
90% {
opacity: 0;
}
100% {
opacity: 1;
}
}
#img1 {
-webkit-animation-delay: 0s;
animation-delay: 0s;
}
#img2 {
-webkit-animation-delay: -7s;
animation-delay: -7s;
}
#img3 {
-webkit-animation-delay: -14s;
animation-delay: -14s;
}
<div class="images">
<img id="img1" src="https://example.com/gif-1.gif">
<img id="img2" src="https://example.com/gif-2.gif">
<img id="img3" src="https://example.com/gif-3.gif">
</div>
Any help would be greatly appriciated
Here you can define the duration in a variable to control the appearance time of a single image.
I'm using a single set of keyframes, changing the opacity of every image to 1 for ⅓ of the animation-duration (and to 0 for the remaining time).
Unfortunately calc can't be used to define percentages into keyframes, so if you change the number of images you also need to manually change those percentages, as described in the comments inside the code.
Grid display is used as an alternative of position: relative and position: absolute. fetchpriority was used for the first image to increase its priority (since it's the first image of the animation and it has to be loaded soon).
.loop {
--time: 7s;
display: grid;
}
/* show animation only if user hasn't set a preference,
otherwise just show stacked images */
#media (prefers-reduced-motion: no-preference) {
.loop img {
grid-area: 1/1;
animation: rotate calc(var(--time) * 3) linear 0s infinite;
}
.loop img:nth-child(2) { animation-delay: calc(var(--time) * -2); }
.loop img:nth-child(3) { animation-delay: calc(var(--time) * -1); }
}
#keyframes rotate {
/* 33.33% is (100% / number of images) */
0%, 33.33% { opacity: 1; }
/* 33.34% is (100% / number of images) + 0.01 */
33.34%, 100% { opacity: 0; }
}
<div class="loop">
<img src="https://picsum.photos/id/237/300/200/" fetchpriority="high" />
<img src="https://picsum.photos/id/238/300/200/" />
<img src="https://picsum.photos/id/239/300/200/" />
</div>
As a side note, for a matter of accessibility, you should give the user the capability to stop every animation longer than 5 seconds since it can potentially provoke seizures. In any case don't rotate images faster than 3 per second.
How to efficiently render iframe durig hover as shown here
so far i have this as example
HTML: <a class="iframe-link" href="https://saheed.codes/uses">Home Page<iframe src="https://saheed.codes/" loading="lazy" style={{width: "100%", height: "600px", border: "0px none"}}></iframe></a>
.
css:
.iframe-link iframe {
display: none;
}
.iframe-link:hover iframe {
display: block;
}
I am working with react, and tailwind for styling and would appreciate answers in that direction.
Thanks!
If you want to avoid using a wrapper for it, you could use opacity directly on the iframe. You would already have a reserved space for it and you wouldn't have to use a wrapper. It depends a bit on your use case, your solution is a valid alternative.
iframe {
opacity: 0;
transition: opacity 0.5s linear;
}
iframe:hover {
opacity: 1;
}
Ended Up doing it this way
.iframe-link iframe {
display: none;
}
.iframe-link:hover iframe {
-webkit-animation: slow 2s;
-moz-animation: slow 2s;
-ms-animation: slow 2s;
-o-animation: slow 2s;
animation: slow 2s;
display: block;
/* opacity: 1; */
}
#keyframes slow {
from { opacity: 0; }
to { opacity: 1; }
}
I implemented a blinkingtext animation on my system to keep blinking red, but I want it only on the screen that I am putting the code and not at all.
Follow the code below.
/deep/ nb-layout-header nav {
animation:blinkingText 1s infinite;
}
#keyframes blinkingText {
0% {
background-color: #374355;
}
100%{
background-color: #D42333;
}
}
I'm creating my test webpage and I ran into a problem, there are quite a few "answers" on my issue but none was I able to implement in my code. I know I have to use javascript but I was not able to get it working.
So, I need to run css animation of movement on chosen picture, when that picture is visible on screen when I scroll down to it. Basically like on this page: https://www.photoblog.com/
So I have this code in the html as for the picture:
<img class="movepic" src="pictures/test.jpg">
And then there is this simple code for the CSS movement:
.movepic {
position: relative;
animation-name: move;
animation-duration: 3s;
visibility: visible;
animation-fill-mode: forwards;
z-index:10;
}
#keyframes move {
0% { right:0px; top:150px;}
100% {right:700px; top:150px;}
}
Is there a way to make it work so I do not need to completely redo this? Or if so, could some please give me a advice how to do it maybe with code ilustration.
Thanks a lot
I use this code for this effect:
HTML:
<img class="movepic" src="pictures/test.jpg">
CSS:
.movepic {
opacity: 0;
margin: 25px 0 0;
color: white;
padding: 10px;
}
.FadeIn {
-webkit-animation: slideIn 0.8s ease 0.3s forwards;
animation: slideIn 0.8s ease 0.3s forwards;
}
#keyframes slideIn {
0% {
-webkit-transform: translateY(40px);
opacity: 0;
}
100% {
-webkit-transform: translateY(0px);
opacity: 1;
}
}
JQuery:
var $fade = $(".movepic"); //Calling the class in HTML
$(window).scroll(function () { //Using the scroll global variable
$fade.each(function () {
fadeMiddle = $(this).offset().top + (0.4 *$(this).height());
windowBottom = $(window).scrollTop() + $(window).height();
if (fadeMiddle < windowBottom) {
$(this).addClass("FadeIn");
}
});
});
/* On Load: Trigger Scroll Once*/
$(window).scroll();
Remove the animation-name from your style rule:
.movepic {
position: relative;
animation-duration: 3s;
animation-fill-mode: forwards
visibility: visible;
z-index:10;
}
and add this class to stylesheet:
.animation-class {
animation-name: move
}
Now add the jQuery:
var has_fired;
$("html").on("scroll", function () {
if (!has_fired && $(this).scrollTop() >= $("#imgContainer").offset().top) {
$("#imgContainer").addClass("animation-class");
has_fired = true; // use this if only want fired once
}
});
The animation will now run. BTW I would add an ID (imgContainer) to your container of interest and use this as selector for matching because unless .movepic is a unique class, this function will fire for any container with the .movepic class (if .movepic is the selector).
My image animation works fine, but text animation doesn't work at all. Where I am going wrong with this code?
#-webkit-keyframes hue {
from {
-webkit-filter: hue-rotate(0deg);
}
to {
-webkit-filter: hue-rotate(-360deg);
}
}
#keyframes round {
100% {
border-radius: 0px;
width: 256px;
height: 256px;
opacity: 100%;
}
0% {
border-radius: 25px;
width: 0px;
height: 0px;
opacity: 0%;
}
}
img {
animation: round 3s ease-in-out;
}
#anim {
-webkit-animation: hue 60s infinite linear;
}
<h1>As you see this animation works fine:</h1>
<img src="https://i.stack.imgur.com/LwSTv.png?s=328&g=1">
<hr>
<h1 class="anim">But this text must be animated with hue animation!</h1>
JsFiddle
First - as RussAwesome mentioned - you are using an ID selector instead of class selector.
Second - try setting the text color to a different value than black.
For example: Red
.anim {
color:red;
-webkit-animation: hue 2s infinite linear;
}
Here's your updated fiddle
I've reduced the animation time to better show the effect.
You have set the HTML to have class="anim" but you have declared the CSS with an id instead: #anim {...} Change this to .anim or change your HTML to be id="anim"