blinkingtext is on all screens because of /deep/ - CSS - html

I implemented a blinkingtext animation on my system to keep blinking red, but I want it only on the screen that I am putting the code and not at all.
Follow the code below.
/deep/ nb-layout-header nav {
animation:blinkingText 1s infinite;
}
#keyframes blinkingText {
0% {
background-color: #374355;
}
100%{
background-color: #D42333;
}
}

Related

How to reset the opacity of an image after pressing?

I have an image on my page representing an up arrow and, which is used to jump to the top of the page thanks to a link). This image has an opacity of "0.2", and "1" when hovering over it with the mouse.
From a smartphone or tablet, when you press on this image, the opacity remains at "1".
I would like this opacity to return to "0.2" after pressing this one.
How to do please?
My HTML code :
<img src="./img/up.png" alt="up" title="up">
My CSS code :
a > img {
width: 60%;
height: 60%;
opacity: 0.2;
}
a > img:hover {
opacity: 1;
}
Thanks
A solution with Javascript/Jquery
I modified an answer of mine of few days ago
$('#clickMe').click(function () {
$(this).addClass('tothetop');
$(this).on("animationend", function(event) {
$(this).removeClass('tothetop')
});
});
img {
opacity:0.2;
}
.tothetop {
animation-fill-mode: forwards;
animation-name: test;
animation-duration: 2s;
}
#keyframes test {
50% {opacity:1;}
100% {opacity:0.2;}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<img id="clickMe" src="https://picsum.photos/200">
A solution using only CSS
#keyframes move {
50% {
opacity: 1;
}
100% {
opacity: 0.2;
}
}
img {
animation-fill-mode: forwards;
opacity:0.2;
}
img:hover {
animation: move 2s;
}
<img src="https://picsum.photos/200">
A Pure CSS Solution without JavaScript
The problem lies with how best to implement :hover on interfaces where the user is not using a cursor controlled by a mouse or trackpad or a keyboard.
There isn't (yet) a perfect way to do this.
It doesn't exist, but we could imagine that the touchscreen counterpart to:
my-div:hover
might be:
my-div:touch
where the :hover behaviour is displayed for a second or two and then no longer displayed.
In the absence of a hypothetical :touch pseudo-class however, we can nevertheless implement one - and in CSS alone, without using JavaScript.
We can do this by introducing an animation for touchscreens - something like this:
#keyframes hoverForTouchScreens {
0%, 50% {
opacity: 1;
}
}
We can also ensure that this animation only fires on touchscreens with a #media query:
#media screen and (hover: none) and (pointer: coarse) {
a > img:hover {
opacity: 0.2;
animation: hoverForTouchScreens 2s ease-out;
}
}
Working Example
Putting it all together:
a > img {
opacity: 0.2;
}
a > img:hover {
opacity: 1;
}
a > img.touchscreen-simulation:hover {
opacity: 0.2;
animation: hoverForTouchScreens 2s ease-out;
}
#keyframes hoverForTouchScreens {
0%, 50% {
opacity: 1;
}
}
#media screen and (hover: none) and (pointer: coarse) {
a > img:hover {
opacity: 0.2;
animation: hoverForTouchScreens 2s ease-out;
}
}
<a href="#top">
<img src="https://picsum.photos/120/120" alt="up" title="up">
<img class="touchscreen-simulation" src="https://picsum.photos/120/120" alt="up" title="up">
</a>
<p>The <code>#media query</code> won't be active on non-touch screens, so the <strong>image on the right</strong> is set up to simulate what <em>would</em> happen on a touchscreen in this setup.</p>
Working Example:

Is it possible to use keyframes animation on scrollbar thumb?

I was playing around with styling the scrollbar and wanted to add some animations to it(HTML and CSS only). I tried this code but it's not working. Any ideas?
body::-webkit-scrollbar-thumb {
background: #196bd7;
border-radius: 10px;
animation: scrollbar1 5s infinite;
}
#keyframes scrollbar1 {
0%{ background: blue; }
25%{ background: red; }
100%{ background: chartreuse; }
}
You can't use keyframes or transitions on scrollbar
Although you can achieve it by some tricky css stylings, for more information check this out

How to use fade-in text/image on page is loaded

I'm building a small website and would like to get the text (and an image when I add one) to fade in when someone accesses the website?
Thanks!
<!DOCTYPE html>
<html>
<head>
<title>Title</title>
<style>
body {
background-color: lightgrey;
}
ul {
list-style-type: none;
margin: 0;
padding: 0;
overflow: hidden;
background-color: #333;
}
li {
float: left;
}
li a {
display: block;
color: white;
text-align: center;
padding: 14px 16px;
text-decoration: none;
}
li a:hover:not(.active) {
background-color: #111;
}
.active {
background-color: #4CAF50;
}
</style>
<style>
p.one {
border: 1px lightgrey;
background-color: lightgrey;
padding-top: 50px;
padding-right: 30px;
padding-bottom: 40px;
padding-left: 0px;
}
IMG.displayed {
display: block;
margin-left: auto;
margin-right: auto
}
</style>
</head>
<body>
<ul>
<li><a class="active" href="#home">Home</a></li>
<li>Our Routes</li>
<li>Contact</li>
<li>About</li>
</ul>
<img class="displayed" src="E:\Users\PC\Documents\Image" alt="...">
<h1 align="center"> HOME </h1>
<p class="one" , align="center"> Text Goes here
</p>
</body>
</html>
http://codepen.io/JTBennett/pen/GorVRL [your site w/ fade and motion]
http://codepen.io/JTBennett/pen/BjpXRo [example of the following instructions]
Here's an example. The HTML requires a div to be wrapped around the whole of the body content if you want it to fade in all at once. Look for this:
<div class="wrapper fade-in">
There's a lot of stuff you can do with CSS, I've been using it for years and I still learn something new every once in a while.
All the animation commands will appear in your CSS like so:
#keyframes fadeIn
to {
opacity: 1; }
Then your divs are going to have a class that calls the animation (#keyframes):
.fade-in {
animation: fadeIn 1.0s ease forwards;
[other div properties can be included here]
}
The HTML will look like this:
<div class="fade-in">
[content]
</div>
Finally, you'll need to make sure you include the vendor codes to make it compatible with all browsers [which adds a fair amount of code, which is why jQuery can be a better option for this stuff]:
#keyframes fadeIn{
0% {
opacity:0;
}
100% {
opacity:1;
}
}
#-moz-keyframes fadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
#-webkit-keyframes fadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
#-o-keyframes fadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
#-ms-keyframes fadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
The vendor codes will have to be duplicated again in your div class in the CSS:
.fade-in {
animation: fadeIn ease 5s;
-webkit-animation: fadeIn ease 5s;
-moz-animation: fadeIn ease 5s;
-o-animation: fadeIn ease 5s;
-ms-animation: fadeIn ease 5s;
}
The effect can be achieved with jQuery much quicker, as you can see in one of the other answers here.
After you've learned to do it by hand, I suggest playing around with this CSS3 animation generator if you want to save a bit of time:
http://cssanimate.com/
Just make sure you understand it first though.
Lastly, this is an example of jQuery performing similar functions (though using SVGs instead of divs this time, same process though):
http://codepen.io/JTBennett/pen/YwpBaQ
I don't know what element you have but you can do a few things.
If you are using javascript, or jquery you can make an element fade in easily.
Jquery:
$(document).ready(function(){
$('.myItemClass').fadeIn();
});
You can also do it with just CSS
CSS:
/* The animation code */
#keyframes example {
from {opacity: 0;}
to {opacity: 1;}
}
.myClass {
animation-name: example;
animation-duration: 1s;
}
You can fade in elements when the document loads by loading the page with the elements hidden (opacity : 0;) in CSS. Then on document ready you can remove the class, so long as it has a transition for that css property—you'll have an effect.
CSS
div {
transition: opacity 2s;
opacity: 1;
}
.hidden {
opacity: 0;
}
JS
$(document).ready(function(){
$('.hidden').removeClass('hidden');
});
It is very simple don't need even jqyery, pure CSS and pure Javascript.
CSS
body {
opacity:0;
transition: 300ms opacity;
}
Javascript
function pageLoaded() {
document.querySelector("body").style.opacity = 1;
}
window.onload = pageLoaded;

Why is my animation not playing?

I've followed a short tutorial to create a bouncing arrow however the code I've used it pretty much the same excluding small differences.
However, when I add it to my hero unit, it doesn't play my animation.
It could be the transform or keyframe mixins I used...
Here is the JSFiddle: http://jsfiddle.net/x9hxfusa/
Place the keyframes & mixins declarations at the top. You have to declare them before calling them.
See Demo
I tweaked and simplified your code, I think you can arrange the animation itself to be smoother, up to your liking. Remember to add cross browser support or at least use SCSS to manage it: jsFiddle
CSS
body { background-color: black; }
.arrow {
position: absolute;
bottom: 10px;
left: 50%;
margin-left: -20px;
width: 40px;
height: 40px;
background-image: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiPz4NCjwhLS0gR2VuZXJhdG9yOiBBZG9iZSBJbGx1c3RyYXRvciAxNi4wLjAsIFNWRyBFeHBvcnQgUGx1Zy1JbiAuIFNWRyBWZXJzaW9uOiA2LjAwIEJ1aWxkIDApICAtLT4NCjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DQo8c3ZnIHZlcnNpb249IjEuMSIgaWQ9IkxheWVyXzEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHg9IjBweCIgeT0iMHB4IiB3aWR0aD0iNTEycHgiIGhlaWdodD0iNTEycHgiIHZpZXdCb3g9IjAgMCA1MTIgNTEyIiBlbmFibGUtYmFja2dyb3VuZD0ibmV3IDAgMCA1MTIgNTEyIiB4bWw6c3BhY2U9InByZXNlcnZlIj4NCjxwYXRoIGZpbGw9IiNGRkZGRkYiIGQ9Ik0yOTMuNzUxLDQ1NS44NjhjLTIwLjE4MSwyMC4xNzktNTMuMTY1LDE5LjkxMy03My42NzMtMC41OTVsMCwwYy0yMC41MDgtMjAuNTA4LTIwLjc3My01My40OTMtMC41OTQtNzMuNjcyICBsMTg5Ljk5OS0xOTBjMjAuMTc4LTIwLjE3OCw1My4xNjQtMTkuOTEzLDczLjY3MiwwLjU5NWwwLDBjMjAuNTA4LDIwLjUwOSwyMC43NzIsNTMuNDkyLDAuNTk1LDczLjY3MUwyOTMuNzUxLDQ1NS44Njh6Ii8+DQo8cGF0aCBmaWxsPSIjRkZGRkZGIiBkPSJNMjIwLjI0OSw0NTUuODY4YzIwLjE4LDIwLjE3OSw1My4xNjQsMTkuOTEzLDczLjY3Mi0wLjU5NWwwLDBjMjAuNTA5LTIwLjUwOCwyMC43NzQtNTMuNDkzLDAuNTk2LTczLjY3MiAgbC0xOTAtMTkwYy0yMC4xNzgtMjAuMTc4LTUzLjE2NC0xOS45MTMtNzMuNjcxLDAuNTk1bDAsMGMtMjAuNTA4LDIwLjUwOS0yMC43NzIsNTMuNDkyLTAuNTk1LDczLjY3MUwyMjAuMjQ5LDQ1NS44Njh6Ii8+DQo8L3N2Zz4=);
background-size: contain;
}
.bounce {
-webkit-animation: bounce 2s infinite;
}
#-webkit-keyframes bounce {
0% { bottom:5px; }
25%, 75% { bottom:15px; }
50% { bottom:20px; }
100% { bottom:0; }
}
I also think the key issue is with the mixins, however I stirred away from it to find a simpler solution for you.
Edit: I tried doing the following initially but I missed refreshing my jsFiddle and missed the obvious solution, which is now highlighted by #Oriol. Anyways, the issue is that your keyframe & mixin code is being positioned after the animation code (or at the top of your CSS for simplicity's sake). If you wish to keep your code as is just do that, or you can try my simplified solution.
You must declare
#mixin transform($transforms) {
-moz-transform: $transforms;
-o-transform: $transforms;
-ms-transform: $transforms;
-webkit-transform: $transforms;
transform: $transforms;
}
#mixin keyframes($animation-name) {
#-webkit-keyframes $animation-name {
#content;
}
#-moz-keyframes $animation-name {
#content;
}
#-ms-keyframes $animation-name {
#content;
}
#-o-keyframes $animation-name {
#content;
}
#keyframes $animation-name {
#content;
}
}
#mixin animation($str) {
-webkit-animation: #{$str};
-moz-animation: #{$str};
-ms-animation: #{$str};
-o-animation: #{$str};
animation: #{$str};
}
before include keyframes and transform. You must also set the bounce class in a different way (remove ''):
.bounce {
#include animation(bounce 2s infinite);
}
http://jsfiddle.net/uth333cg/

CSS keyframe animation not working on an SVG

Please see:
http://codepen.io/richardstelmach/pen/RNwvyG
"svg" is the id of the in the html.
The CSS is:
#svg{
display:block;
max-height:400px;
margin:0 auto;
animation:filters 2s infinite;
}
#svg .colour1{
fill:#2bb0b7;
}
#svg .colour2{
fill:#ab3e41;
}
/* animate effects */
#keyframes filters {
0%{
filter:hue-rotate(0deg);
}
100% {
filter:hue-rotate(360deg);
}
}
The animation isn't working. I've tried changing it to specific -webkit- CSS and also tried applying it to the class ".colour1" instead but to no avail.
I also tried animating the fill instead of using the hue-rotate. But again, no luck.
Just add vendor prefix and its beautiful:
#keyframes filters {
0%{
-webkit-filter:hue-rotate(0deg);
}
100% {
-webkit-filter:hue-rotate(360deg);
}
}
You need to prefix your filters too:
DEMO
#-webkit-keyframes filters {
0%{
-webkit-filter:hue-rotate(0deg);
}
100% {
-webkit-filter:hue-rotate(360deg);
}
}
Basically needed to browser prefix everything. :
#svg{
display:block;
max-height:400px;
margin:0 auto;
-webkit-animation:filters 20s infinite;
}
#svg .colour1{
fill:#2bb0b7;
}
#svg .colour2{
fill:#ab3e41;
}
/* animate effects */
#-webkit-keyframes filters{
0%{
-webkit-filter:hue-rotate(0deg);
}
100% {
-webkit-filter:hue-rotate(360deg);
}
}
Finished code here: http://codepen.io/richardstelmach/pen/RNwvyG
Will need to add in other pre-fixes for other browsers.