How to get the source code of chromium for editing? - google-chrome

I am not a very advanced programmer so I'm not sure if what I'm trying to do is completely unreasonable, but I thought as a fun project I would try to mod an open source browser such as chromium. I am using ubuntu, and I thought I'd just start with getting the source code and compiling. However in the build instructions it says I need at least 100GB of disk space which I do not have and I am very confused as to why this is necessary. Looking at the codebase there seems to be a lot of files that I do not need to build the Linux broswer-only version of chromium (which is less than 200MB in size to download). Is there a way I can get only the files necessary?

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Converting .exe to VS solution file / project

I've recently had an issue at work where I have lost my solution files to my projects, but I still have the executables that have been produced by the projects / solution. It has been collection of 50+ webforms.
I have tried some de-compiler tools like ILSpy, JustComplie and .Net Reflector but everything gives source code in different format (not originally written by me) and also not designs of forms.
Is there any possibility to decompiling the executable back into a solution/project file?
I don't think that you can actually decompile the executables to a solution structure as seen on VS.
Although you can decompile the executable files (there are decompilers on the net that can perofrm the operation for you - only the decompilation),
you need to re-create the solution manually and add the source files you have retrieved from the previous operation.
Furthermore, if your files were obfuscated this makes it harder for them to be decompiled.
Even if this works, be prepared to do some debugging and check references/dependencies.
There is a Decompiler that works very well for .Net applications called DNSpy.
Here is link to the Project :
https://github.com/0xd4d/dnSpy
After you have decompiled you can start debugging and such from this application.
Hope this help.

unable to run exe created in Qt 5.3 on different windows machine

I am facing issues to run .exe files created in Qt 5.3 on different windows system. I have included all the .dll files. The issue is that on the latest system with graphics card support the application runs without any issues but on older systems it just gives blanck screen.
I suspect that this has something to do with openGL support for the system.
Is there a way where I can make sure that the application runs without any glitches on all the systems?
Or is it possible to have an application created without oprnGL support needed ?
Hoping to hear some solution for this.
Thanks in advance.
EDIT:
Following is the error I get when I run the code
getProcAddress: Unable to resolve 'glBindFramebuffer'
getProcAddress: Unable to resolve 'glBindFramebufferOES'
getProcAddress: Unable to resolve 'glBindFramebufferARB'
and here is the screenshot of the way the screen looks
NOTE :
Please note that when I run the .exe on a new system with updated graphics, the screens looks perfect.
Did you include any OpenGL headers in your Qt Project?
Because if you did then there is obviously going to be a dependency on OpenGL for each system and if one of them cannot support this then you either need to decrease the minimum version of GL you are using or remove these headers altogether. It is also worth noting that no matter how hard you try - you will never get the same version of OpenGL to run across every piece of hardware without having to change something.
Did you add the QtOpenGL module?
From what is sounds like, you are not using OpenGL in your application. If this is true then you should remove this module from your .pro file and it should remove the dependency.
I hope this answers your question. If not, could you provide a little more detail because your question was slightly vague.

ADT works with ipa-test-interpreter but not ipa-test

I could use some help getting my #AS3 / #AIR application running on #iOS !
Right now I have a .SWF (v11) that I'm converting to an .IPA using Adobe AIR (v3.7) on Windows (7).
If I do the conversion with the -target of ipa-test-interpreter it works great.
If I do the conversion with ipa-test, ipa-debug, ipa-ad-hoc, or ipa-appstore, the application seems to compile fine but upon execution of the app on my iPad it just shows a black screen.
Connecting my iPad to a desktop and monitoring console output, I see not crash or error messages generated; the app appears to behave fine internally, it's just lost all external output.
This means I can test and develop but I won't ever actually be able to deploy to the app-store. Anyone else run into this?
Googling around I've run into other people encountering this problem, but no solutions yet. One thing I tried was removing all native extensions, and I also tried removing the -C compiler directive. No luck on either.
To be clear, the app runs totally fine on Mac, PC, Android, Browser, and on iOS in interpreter mode; it's just native-compilation on iOS that's broken. I've heard rumours that ipa-test and ipa-interpreter have different memory allocation routines, but I don't know enough about the low-end here to figure this out.
The remote debugger (in FlashDevelop) doesn't seem to connect either. I think it's failing before the runtime fires fully, somehow? I'm also watching the console output using the iphone-configuration-utility and there isn't anything abnormal showing up.
Temporary file link with sample project and instructions: https://dl.dropboxusercontent.com/u/1348446/test.zip
Figured it out. Rundown:
The ADT command line has a -C flag to change the current working directory on the command line, which allows you to keep your project better organized and keep the command line a bit more sane. -C can be called as many times as you want when importing assets, and I used it several times. IDEs like FlashDevelop also use -C in the AIR template files so this is sorta standard behaviour. As a quick example of asset inclusion:
ADT.exe [blah blah] assets/icons/icon1.png assets/icons/icon2.png
is the same as
ADT.exe [blah blah] -C assets/icons icon1.png icon2.png
(and, with wildcard use) is the same as
ADT.exe [blah blah] -C assets/icons .
As I have different compiling instruction sets for iOS, android, steam, etc., I had adt switch directories with a variable to the current config and execute from there.
This all works fine and as-documented in ipa-test-interpreter mode. When in native-code mode (ipa-test), however, including the main executable .SWF after a -C command [somehow for some reason] messes up the internal pathing; the file ends up being included but ends up being all "file not found" internally when executed, hence the blank screen and no code executing.
So the fix is simply to include the .swf from the current directory, before any calls to -C. As a quick example of my workaround that just tested a-okay:
copy /bin/flash/game.swf ./
adt [stuff] game.swf -c assets/icons .
del game.swf
I've gotten in touch with Adobe about this and hopefully they'll fix -C so it's functionality is the same for both compile targets in the future.
I have seen this happen in the past due to utilization of components "restricted" from use within iOS builds of Air apps. Specifically back in the day before being able to sandbox the loading of app resources with the loader class.
Start shutting down and turning off whole modules of your app and see when the app will build and run on iOS. I'm willing to bet there is some code somewhere that is ipa-test-interpreter safe but has odd behavior under ipa-test
I see you're still stuck with this issue. If you can find a Mac to test on, I bet xcode instruments will show you're exceeding you're memory limits. It is the iPad one right? Are you using flash's embed meta tags?
Is Black your swf background color? If it is, maybe it's a cross domain loading issue because you're loading your swf and app.xml from 2 different places. I don't know if this is causing it, but I usually keep them in the same place.
Have you ever seen your provision & p.12 work on a device? If not, it might be a problem with them.
What IDE are you using to make this, Flash IDE or Flash Builder, Flash Develop/ANT? And if you post src code it would help. Sometimes putting your metadata in the wrong place can screw things up on iOS but look fine in the browser...so it could be many things.
Good luck.

AS3 Embedding assets - "Warning: Failed to parse corrupt data"

I've got an AS3 project where I'm trying to compile in several images, a soundtrack, and a video via [Embed] metadata. It's a product requirement that these be embedded, so network transfer is not an option.
I'm getting some really strange behavior - a sort of intermittent corruption of the compiled-in data. Sometimes after the project compiles, I run the swf and it closes immediately and writes "Warning: Failed to parse corrupt data" to the flash log. If I delete the binary and clean the project, sometimes it'll run fine after building it again. Sometimes it doesn't.
This is probably the strangest part about this problem, but sometimes when I see that error, I can physically move the video [Embed] lines to the end of the file, then clean the project, and it will build and run no problem. Sometimes I move them back to the beginning of the file and it builds and runs fine.
It kinda seems like it might be a bug in the compiler. Has anyone else experienced something similar? I'm targeting Flash 10.1 and using sprout (http://projectsprouts.org) to build my project. This is the mxmlc line that's being used to compile (mxmlc Version 4.1.0 build 16076):
mxmlc -as3 -static-link-runtime-shared-libraries=true -debug -default-background-color=#ffffff -default-size 712 400 -output=bin/ProjectName.swf -source-path+=.preprocessed/src -source-path+=.preprocessed/assets .preprocessed/src/ProjectName.as
I've tried both removing the -debug compiler option and adding the -optimize option, but no luck.
Everything is being ran through the GNU C preprocessor for some other tasks, so maybe I'll try removing the preprocessor stuff and hardcoding those variables...I'll try that and post the results tomorrow.
Any insight at all would be much appreciated. Thanks!
EDIT:
This project is going to be compiled dynamically with different assets being embedded into the same codebase, so switching to something like Flash Builder for compilation really isn't an option...it must be done via command-line mxmlc.
UPDATE:
Turns out the corrupted data message was due to images created with Photoshop's "Save for web" feature. If I save them outright as PNG images I don't get the message. However, the intermittent nature of the movie compiling properly still seems to be an issue. Now sometimes when the project is compiled it won't throw any compiler errors, but I get a blank flash player window. Right clicking in flash player shows a context menu with a message that says "Movie not loaded..." This doesn't appear to have anything to do with things being ran through CPP first.
[Screenshot]
This is apparently a bug in mxmlc under Mac OS X. After posting this, I observed some other really strange behavior, so I switched the whole codebase to Windows 7. Everything works as expected there (still using Project Sprouts as a build tool).
Flash builder is fine with it.
Can you separate your issue for video or music only, or issue is true for both includes?

How should I implement an auto-updater?

Many programs include an auto-updater, where the program occasionally looks online for updates, and then downloads and applies any updates that are found. Program bugs are fixed, supporting files are modified, and things are (usually) made better.
Unfortunately no matter how hard I look, I can't find information on this process anywhere. It seems like the auto-updaters that have been implemented have either been proprietary or not considered important.
It seems fairly easy to implement the system that looks for updates on a network and downloads them if they are available. That part of the auto-updater will change significantly from implementation to implementation. The question is what are the different approaches of applying patches. Just downloading files and replacing old ones with new ones, running a migration script that was downloaded, monkey patching parts of the system, etc.? Concepts are preferred, but examples in Java, C, Python, Ruby, Lisp, etc. would be appreciated.
I think that "language agnostic" is going to be a limiting factor here. Applications come in so many shapes and sizes that there is no one-size-fits-all answer. I have implemented several auto-updaters in several languages, and no two were similar.
The most general philosophy is that the application checks with some home location (web address, web query, corporate network location, etc.) to either ask if it's version is current, or ask what the most current version is. If the answer calls for an update, that process will be different for each situation.
A popular alternative is to invite the home location to run a script when the application is initiated. The script can check the version, download updates if necessary, and ask for usage feedback, for example.
We can probably help better if you narrow the parameters.
UPDATE: The approach to "patching" also depends on the nature of the application, and there's a very wide diversity here. If you have a single executable file, for instance, then it's probably most practical to replace the executable. If your application has many files, you should look for ways to minimize the number of files replaced. If your application is highly customized or parameterized, you should strive to minimize the re-tailoring effort. If your application employs interpreted code (such as an Excel VBA application or MS Access MDB application), then you may be able to replace parts of the code. In a Java application you may only need to replace a JAR file, or even a subset of the JAR contents. You'll also need to have a way to recognize the current client version, and update it appropriately. I could go on and on, but I hope you see my point about diversity. This is one of those many times when the best answer usually starts with "Well, it depends ...!" That's why so many answers include "Please narrow the parameters."
Be sure to also consider the security implications of sucking down information about the update, as well as the update binaries themselves.
Do you trust the source of the download? You maybe phoning home to got your update, but what if there is a man in the middle who redirects to a malicious server. An HTTPS or similar secure connection will help, but double checking the bits that you eventually download by using a digital signature check is recommended.
First you need a file on your application home web site with the latest version.
The best way I think to have special SQL table for this task and populate it automatically after publishing new version / nightly build completion.
Your application creates new thread which requests built-in http link with version and compares in with current. In .NET use can use code like this:
Version GetLatestVersion() {
HttpWebRequestrequest = (HttpWebRequest)WebRequest.Create(new Uri(new Uri(http://example.net), "version.txt));
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
if (request.HaveResponse)
{
StreamReader stream = new StreamReader(response.GetResponseStream(), Encoding.Default);
return new Version(stream.ReadLine());
}
else
{
return null;
}
}
Version latest = GetLatestVersion();
Version current = new Version(Application.ProductVersion);
if (current < latest)
{
// you need an update
}
else
{
// you are up-to-date
}
In this example, version.php in only one plain string like 1.0.1.0.
Another tip I can give - how to download an update.
I like very much next idea: in the resources of your application there is a string of CLR-code which you compile on-the-fly (using CodeDom) to a temporary folder, main application calls it and goes to close. Updater reads arguments, settings or registry and downloads new modules. And calls main application which deletes all temporary files. Done!
(But everything here is about .NET)
The simplest solutions (used by many programs) is running the uninstaller for the previous version and the running the installer for the new one (optionally skipping questions which the user has already answered, like the EULA). The only catch is that the new version must be able to read the configuration options from the old version.
Also, on Windows you can't delete an executable file which is in use, so you probably will want to drop a small executable in Temp folder, which runs the whole process and then delete it at the end from the instance of the new version which got launched (or just register it to be deleted at the next reboot).
Because auto updating is a common scenario, most languages have at least one package available to support this. (Below I list some of the available packages)
One of the really nice idea's is the ClickOnce distribution for .NET, it's an installer which sandboxes your application and installs in the user context, so no administrator rights required. You can configure the ClickOnce in your publish to check for updates each application start.
Java has Java Web Start which offers the same kind of functionality for java applets.
Delphi has numerous articles about auto-updating, Torry has a list of WebUpdate components, for instance GoUpdater seems to have a very wide range of functionality.
They all use a website/network share to check for a new version and than retrieve either a patch or a complete install file and run it. So you should try to find a nice package for your application, to save you the hassle of developing and maintaining your own solution.
The simplest approach would be to have your program query a server (website) to see if there is an update. If there is an update you could display a message to the user that prompts them to download a newer version and provides a link.
An alternative and more complex solution would be to create a small windows service (or unix daemon) that checks periodically to see if there are updates, this service can download the update and launch the installer.
The general architecture is that you have a central server that you control that knows the latest version and where to get it. Then the programs query the server. I am not going to include sample code because it is highly defendant on the server and the format you choose. It is not terrible difficult though.
This is not so much a complete answer, but rather one example of auto-updating mechanism I implemented recently. The situation is a little different from the tradition Firefox-type of user application, since it was an internal tool used at work.
Basically, it's a little script that manages a queue of Subversion branches to be built and packaged in an installer. It reads a little file, where the names of the branches are written, takes the first one, re-writes it at the end of the file, and launches the build process, which involves calling a bunch of scripts. The configuration for each branch to build is written in a .INI file, stored in a Subversion repository along with the tool itself.
Because this tool runs on several computers, I wanted a way to update it automatically on all machines as soon as I made a change either to the tool itself, or to the configuration scripts.
The way I implemented it was simple: when I launch the tool, it becomes an "outer shell". This outer shell does 2 very simple things:
svn update on itself and on the configuration files
launch itself again, this time as the "inner shell", the one that actually handles one configuration (and then exits again).
This very simple update-myself-in-a-loop system has served us very well for a few months now. It's very elegant, because it is self-contained: the auto-updater is the program itself. Because "outer shell" (the auto-updater part) is so simple, it doesn't matter that it does not benefit from the updates as the "inner shell" (which gets executed from the updated source file every time).
One thing that hasn't really been mentioned is that you should seriously consider that the user running your program might not actually have sufficient privileges to upgrade it. This should be pretty common at least for business users, probably less so for home users.
I'm always working with a (self-imposed) limited account for security reasons and it always pisses me off that most auto-updaters simply assume that I'm running as admin and then after downloading just fail and offer no other way of performing the update other than actually closing the program and running it again in an administrative context. Most do not even cache the downloaded update and have to do it all over again.
It'd be much better if the auto-updater would simply prompt for admin credentials when needed and get on with it.
I'm going to assume answer for Windows.
This way seems to work well.
In the installer do:
1. Create a manual-start service that runs as LocalSystem that when started does the update then stops.
2. Change the service permissions so all users can start the service (if all users should be able to update w/o admin rights).
3. Change the main program to check for updates when started using a simple mechanism. If it detects an update, prompt if the user wants to apply it.
4. If user accepts the update, start the service.
If the architecture allows for it, create a way to monitor the update as it is running.
In a Java-Webstart setting you start a JNLP file which then triggers the download of the Jar files needed to run the application. Everytime webstart checks if there are newer versions of the Jars and would download them replacing the locally cached ones. With a tool named jardiff you will create only diffs towards the newer jars and distribute these via the server (e.g. only get an update).
Pros:
always up to date
Cons:
you need an application server (tomcat, JBoss) in order to distribute the files
you need an internet connection in order to get the application
Reading Carl Seleborgs answer gave me some ideas how a generic code-repository could be useful.
svn comes with a tool called svnsync, which sort of behaves like an svn export but keeps track of the actual revision your export is at.
Someone could utilize this system in order to only fetch the changed files from the users actual revision.
In actuality, you will have a repository with the binaries compiled, and running svnsync will only fetch the binaries that has been modified. It might also be able to merge local changes to text-based configuration files with new configuration-options.
The function of installing a patch to a program is basically one of the basic functions of an installer. Installer software is documented in numerous places but usually on a per-installer basis: There the Microsoft Installer (with Install Shield Extensions), Ruby gems, Java .jar files, the various Linux package manager systems (RPM, Apt-get)and others.
These are all complex systems which solve the problem of patching program in general but for slightly different systems. To decide what is best for you, consider which of these system your application most resembles. Rolling your own is fine but looking at these systems is a place to start.
You can write an internal module of your application to do updates. You can write an external mini application to do updates.
Also look at .NET on-the-fly compilation technology, it makes possible to create such mini application on-the-fly on demand. For example, http://fly.sf.net/
You can use my solution (part of the Target Eye project).
http://www.codeproject.com/Articles/310530/Target-Eye-Revealed-part-Target-Eyes-Unique-Auto
If your software is open sourced, and target Linux or developers. It is interesting to install your software as a git repo. And having it pull the stable branch occasionally or everytime when it is launched.
This is particular easy when your application is managed via npm, sbt, mavan, stack, elm-package or alike.
After hours of searching some working solution for this problem I've finally implemented auto update mechanism for python script that works on Linux and Windows.
In short - the script before running actual work checks for update on S3 and if it's available downloads it, unzips, creates or updates the symlink (or junction on Windows) and re-runs the script with already the new version with original arguments.
The full source code and the explanation can be found here.
If you are searching for an cross-platform software update solution, take a look at www.updatenode.com
Some highlights:
free for Open Source projects
cross-platform & Open Source update client tool
localized already for the most important languages
easy to integrate and easy to handle
cloud based management platform to define and manage updates
provides additionally support for displaying messages (inform about new events, products, etc.)
web interface is open (you can create your own client using the service)
many usage statistics, as used operating systems, geo location, version usage, etc.
Android API for mobile App updates
Just try it.
BTW, I am part of the dev team for the open source client. :)