audio autoplay not working in google chrome - html

audio autoplay working in Mozilla, Microsoft edge and old google chrome as well but not in new google chrome. they have blocked the autoplay. is there any way to make it audio autoplay in google chrome?
the answer given on this: How to make audio autoplay on chrome
is no longer working.

Try This
The best fix I could get was adding this code just after the
var x = document.getElementById("myAudio");
x.play();
<audio id="myAudio" controls>
<source src="https://file-examples.com/wp-content/uploads/2017/11/file_example_MP3_700KB.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>

There is a smart hack that will autoplay with sound once get required microphone permission from users:
navigator.mediaDevices.getUserMedia({ audio: true }).then(function (stream) {
var x = document.getElementById("myAudio");
x.play();
// stop microphone stream acquired by getUserMedia
stream.getTracks().forEach(function (track) { track.stop(); });
});
It works because as long as you are capturing then you are allowed to play and then stop the microphone stream when your audio starts playing.
Otherwise, you have to instruct users to allow Sound Permission using site settings themselves which is technically weird.

Here is a way to get this to happen....
Using a redirect will take you to a 'new' page - just make the 'new' page as you want. In this case I'm redirecting to the sound and it plays immediately.
<head>
<meta http-equiv="refresh" content="0; URL=http://xyz/myrecord.mp3" />
</head>
<body></body>
Its that easy

Related

How to make audio autoplay on chrome

Audio autoplay is working in Mozilla, Microsoft Edge and old Google Chrome as well but not in Google Chrome 67+ due to a policy change for autoplay.
They have blocked the autoplay (until specific session conditions are met as specified in the linked blogpost). How can one make audio autoplay in Google Chrome 67+?
Solution #1
My solution here is to create an iframe
<iframe src="audio/source.mp3" allow="autoplay" style="display:none" id="iframeAudio">
</iframe>
and audio tag aswell for non-chrome browsers
<audio autoplay loop id="playAudio">
<source src="audio/source.mp3">
</audio>
and in my script
var isChrome = /Chrome/.test(navigator.userAgent) && /Google Inc/.test(navigator.vendor);
if (!isChrome){
$('#iframeAudio').remove()
}
else {
$('#playAudio').remove() // just to make sure that it will not have 2x audio in the background
}
Solution #2:
There is also another workaround for this according to #Leonard
Create an iframe that doesn't play anything just to trigger the autoplay in the first load.
<iframe src="silence.mp3" allow="autoplay" id="audio" style="display: none"></iframe>
good source for the mp3 file silence.mp3
Then play your real audio file at ease.
<audio id="player" autoplay loop>
<source src="audio/source.mp3" type="audio/mp3">
</audio>
Personally I prefer solution #2 because it is cleaner approach for not relying so much in JavaScript.
Update August 2019
Solution #3
As an alternative we can use <embed>
For Firefox
It seems that audio auto-play is working so we don't need the <embed> element because it will create double audio running.
// index.js
let audioPlaying = true,
backgroundAudio, browser;
browser = navigator.userAgent.toLowerCase();
$('<audio class="audio1" src="audio.mp3" loop></audio>').prependTo('body');
if (!browser.indexOf('firefox') > -1) {
$('<embed id="background-audio" src="audio.mp3" autostart="1"></embed>').prependTo('body');
backgroundAudio = setInterval(function() {
$("#background-audio").remove();
$('<embed id="background-audio" src="audio.mp3"></embed>').prependTo('body');
}, 120000); // 120000 is the duration of your audio which in this case 2 mins.
}
Also if you have a toggle event for your audio make sure to remove the created <embed> element for audio.
Note: After your toggle, it will restart from the beginning because the <embed> is already deleted and the <audio> element will play as normal now.
$(".toggle-audio").on('click', function(event) {
audioPlaying = !audioPlaying;
$("#background-audio").remove();
clearInterval(backgroundAudio);
if (audioPlaying){
$(".audio1").play();
// play audio
}
else {
$(".audio1").pause();
}
And now make sure to hide these <audio> and <embed> elements
audio, embed {
position: absolute;
z-index: -9999;
}
Note: diplay: none and visibility: hidden will make the <embed> element not work.
There is a really neat trick to use the autoplay-function of the audio tag in chrome.
Add
<iframe src="silence.mp3" allow="autoplay" id="audio"></iframe>
whereas silence.mp3 only is 0.5 seconds of silence.
This
<audio id="player" autoplay controls><source src="0.mp3" type="audio/mp3"></audio>
works afterwards.
Chrome notices that a sound has been played and gives the permission for autoplay in audio tags.
As of April 2018, Chrome's autoplay policies changed:
"Chrome's autoplay policies are simple:
Muted autoplay is always allowed.
Autoplay with sound is allowed if:
User has interacted with the domain (click, tap, etc.).
On desktop, the user's Media Engagement Index threshold has been
crossed, meaning the user has previously play video with sound.
On mobile, the user has added the site to his or her home screen.
Also
Top frames can delegate autoplay permission to their iframes to allow
autoplay with sound.
"
Chrome's developer site has more information, including some programming examples, which can be found here: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes
Just add this small script as depicted in https://developers.google.com/web/updates/2017/09/autoplay-policy-changes#webaudio
<head>
<script>
window.onload = function() {
var context = new AudioContext();
}
</script>
</head>
Than this will work as you want:
<audio autoplay>
<source src="hal_9000_sorry_dave.mp3">
</audio>
At least you can use this:
document.addEventListener('click', musicPlay);
function musicPlay() {
document.getElementById('ID').play();
document.removeEventListener('click', musicPlay);
}
The music starts when the user clicks anywhere at the page.
It removes also instantly the EventListener, so if you use the audio controls the user can mute or pause it and the music doesn't start again when he clicks somewhere else..
The browsers have changed their privacy to autoplay video or audio due to Ads which is annoying. So you can just trick with below code.
You can put any silent audio in the iframe.
<iframe src="youraudiofile.mp3" type="audio/mp3" allow="autoplay" id="audio" style="display:none"></iframe>
<audio autoplay>
<source src="youraudiofile.mp3" type="audio/mp3">
</audio>
Just add an invisible iframe with an .mp3 as its source and allow="autoplay" before the audio element. As a result, the browser is tricked into starting any subsequent audio file. Or autoplay a video that isn’t muted.
You may simply use (.autoplay = true;) as following (tested on Chrome Desktop):
<audio id="audioID" loop> <source src="path/audio.mp3" type="audio/mp3"></audio>
<script>
var myaudio = document.getElementById("audioID").autoplay = true;
</script>
If you need to add stop/play buttons:
<button onclick="play()" type="button">playbutton</button>
<button onclick="stop()" type="button">stopbutton</button>
<audio id="audioID" autoplay loop> <source src="path/audio.mp3" type="audio/mp3">
</audio>
<script>
var myaudio = document.getElementById("audioID");
function play() {
return myaudio.play();
};
function stop() {
return myaudio.pause();
};
</script>
If you want stop/play to be one single button:
<button onclick="PlayStop()" type="button">button</button>
<audio id="audioID" autoplay loop> <source src="path/audio.mp3" type="audio/mp3">
</audio>
<script>
var myaudio = document.getElementById("audioID");
function PlayStop() {
return myaudio.paused ? myaudio.play() : myaudio.pause();
};
</script>
If you want to display stop/play on the same button:
<button onclick="PlayStop()" type="button">Play</button>
<audio id="audioID" autoplay loop> <source src="path/audio.mp3" type="audio/mp3">
</audio>
<script>
var myaudio = document.getElementById("audioID");
function PlayStop() {
if (elem.innerText=="Play") {
elem.innerText = "Stop";
}
else {
elem.innerText = "Play";
}
return myaudio.paused ? myaudio.play() : myaudio.pause();
};`
</script>
In some browsers audio may doesn't work correctly, so as a trick try adding iframe before your code:
<iframe src="dummy.mp3" allow="autoplay" id="audio" style="display:none"></iframe>
<button onclick="PlayStop()" type="button">Play</button>
<audio id="audioID" autoplay loop> <source src="path/audio.mp3" type="audio/mp3">
</audio>
<script>
var myaudio = document.getElementById("audioID");
function button() {
if (elem.innerText=="Play") {
elem.innerText = "Stop";
}
else {
elem.innerText = "Play";
}
return myaudio.paused ? myaudio.play() : myaudio.pause();
};
</script>
On adress bar click site settings, or for copy this address (localhost) and select allow on Sound
chrome://settings/content/siteDetails?site=https%3A%2F%2Flocalhost
Since 2020 this is a browser-related setting and cannot be enabled by html-code. The autoplay is blocked by default on most browsers. Here is where you can find it:
Firefox : where to enable/disable autoplay
Chrome : where to enable/disable autoplay
[EDIT # Sep. 7, 2021]
Just received some downvotes few days ago and I guess I have to make it clear: this solution REQUIRES users to hover their mouse over the webpage to work. There's no way to play sound on chrome without user interaction as it's blocked on purpose. The internet is now filled with intimidating ads and no one wants their browser spamming sounds from ads whenever they visit a website.
[EDIT # Dec. 22, 2021] I was a clown by spreading misinformation
Turns out some folks didn't grasp an important point of this method. You MUST enclose all parts in the <body> section with a <div>, as states below in the original description. This will NOT work on jsfiddle as it uses an embedded <iframe> document, which is exactly what Chrome is supposed to block.
[EDIT # Dec. 24, 2021]
Turns out I was a clown. Chrome blocks autoplay whenever users land on a page under a domain different from the last page they visited. Here are some demo I made:
If you visit the autoplay demo through this link, it will work properly.
However, this direct link will not work as the target domain is different from this very page.
[Original]
If you're OK with enclosing the whole HTML <body> with a <div> tag, here is my solution, which works on Chrome 88.0.4324.104 (the latest version as of Jan., 23, 2021).
First, add the audio section along with a piece of script shown below at the start of <body> section:
<audio id="divAudio">
<source src="music.mp3" type="audio/mp3">
</audio>
<script>
var vAudio = document.getElementById("divAudio");
var hasInit = false;
function playMusic()
{
if(!hasInit)
{
hasInit = true;
vAudio.play();
}
}
</script>
Second, enclose your whole HTML <body> contents (excluding the inserted piece of code shown above) with a dummy section <div onmouseover="playMusic()">. If your HTML <body> contents are already enclosed by a global <div> section, then just add the onmouseover="playMusic()" tag in that <div>.
The solution works by triggering the playMusic() function by hovering over the webpage and tricks Chrome of "thinking" that the user has done something to play it. This solution also comes with the benefit that the piece of audio would only be played when the user is browsing that page.
You could use <iframe src="link/to/file.mp3" allow="autoplay">, if the origin has an autoplay permission. More info here.
i used pixi.js and pixi-sound.js to achieve the auto play in chrome and firefox.
<script>
PIXI.sound.Sound.from({
url: 'audios/tuto.mp3',
loop:true,
preload: true,
loaded: function(err, sound) {
sound.play();
document.querySelector("#paused").addEventListener('click', function() {
const paused = PIXI.sound.togglePauseAll();
this.className = this.className.replace(/\b(on|off)/g, '');
this.className += paused ? 'on' : 'off';
});
}
});
</script>
HTML:
<button class="btn1 btn-lg off" id="paused">
<span class="glyphicon glyphicon-pause off"></span>
<span class="glyphicon glyphicon-play on"></span>
</button>
it also works on mobile devices but user have to touch somewhere on the screen to trigger the sound.
Use iframe instead:
<iframe id="stream" src="YOUTSOURCEAUDIOORVIDEOHERE" frameborder="0"></iframe>
temp fix
$(document).on('click', "#buttonStarter", function(evt)
{
var context = new AudioContext();
document.getElementById('audioPlayer').play();
$("#buttonStarter").hide()
$("#Game").show()
});
Or use a custom player to trigger play
http://zohararad.github.io/audio5js/
Note : Autoplay will be renabled in 31 December
Solution without using iframe, or javascript:
<embed src="silence.mp3" type="audio/mp3" autostart="true" hidden="true">
<audio id="player" autoplay controls><source src="source/audio.mp3" type="audio/mp3"></audio>
With this solution, the open/save dialog of Internet Explorer is also avoided.
<embed src="http://deinesv.cf/silence.mp3" type="audio/mp3" autostart="true" hidden="true">
<audio id="player" autoplay controls><source src="https://freemusicarchive.org/file/music/ccCommunity/Mild_Wild/a_Alright_Okay_b_See_Through/Mild_Wild_-_Alright_Okay.mp3" type="audio/mp3"></audio>
I've been banging away at this today, and I just wanted to add a little curiosum that I discovered to the discussion.
Anyway, I've gone off of this:
<iframe src="silence.mp3" allow="autoplay" id="audio" style="display:none"></iframe>
<audio id="audio" autoplay>
<source src="helloworld.mp3">
</audio>
This:
<audio id="myAudio" src="helloworld.mp3"></audio>
<script type="text/javascript">
document.getElementById("myAudio").play();
</script>
And finally this, a "solution" that is somewhat out of bounds if you'd rather just generate your own thing (which we do):
<script src='https://code.responsivevoice.org/responsivevoice.js'></script>
<input onclick='responsiveVoice.speak("Hello World");' type='button' value='Play' />
The discovery I've made and also the truly funny (strange? odd? ridiculous?) part is that in the case of the former two, you can actually beat the system by giving f5 a proper pounding; if you hit refresh repetetively very rapidly (some 5-10 times ought to do the trick), the audio will autoplay and then it will play a few times upon a sigle refresh only to return to it's evil ways.
Fantastic!
In the announcement from Google it says that for media files to play "automatically", an interaction between the user and the site must have taken place. So the best "solution" that I've managed to come up with thus far is to add a button, rendering the playing of files less than automatic, but a lot more stable/reliable.
I thought I would add what I found that will work for our solution. We will be hosting a site in our domain and we can add that site to Chrome's settings to allow auto-play.
I understand why autoplay is usually a little onerous but in this case for our organization it made sense to allow it.
The location in Chrome to allow autoplay by URL is: chrome://settings/content/sound?search=sound
In development with ASP.NET Core MVC, I just added the word: Localhost and that got it working for me (*Note it needs to be added in the Chrome Browser Visual Studio opens automatically).
In your HTML file <audio src="/path/to/your/music.mp3" autoplay></audio> or this
<audio id="musicplayer" autoplay>
<source src="/path/to/your/music.mp3" />
</audio>
And in your js file just add this line of code:audioElement.play(); This will play your music!
Notice that browsers often provide various forms of autoplay blocking
I add controls attribute too tag audio, and simply hide it in CSS.
And all works fine in Chrome.
<audio autoplay loop controls id="playAudio">
<source src="audio/source.mp3">
</audio>
The video tag can play audio as well. Given the audio tag doesn't seem to be behaving as it should be, you can just use the video tag for audio:
<video autoplay muted id="audio1" src="your.mp3" type="audio/mp3">
Your browser does not support the <code>video</code> element.
</video>
<script>
unmuteButton.addEventListener('click', function()
{
if ( unmuteButton.innerHTML == "unmute" )
{
unmuteButton.innerHTML = "mute";
audio1.muted = false;
} else {
unmuteButton.innerHTML = "unmute";
audio1.muted = true;
}
});
</script>
This little trick worked for me. I used a video tag instead. Auto played the video as muted and set the muted property to false on the window's load event.
<video autoplay loop muted>
<source src="sample.mp3" />
</video>
<script>
window.onload = function () {
document.querySelector("video").muted = false;
};
</script>
Google changed their policies last month regarding auto-play inside Chrome. Please see this announcement.
They do, however, allow auto-play if you are embedding a video and it is muted. You can add the muted property and it should allow the video to start playing.
<video autoplay controls muted>
<source src="movie.mp4" type="video/mp4">
<source src="movie.ogg" type="video/ogg">
Your browser does not support the video tag.
</video>
The default HTML5 audio autoplay attribute is not working in chrome, but you can force audio autoplay using JavaScript. Try this:
document.getElementById('myAudio').play();
This works for me.

HTML5 Audio Plays in IE but not Chrome

I have added Audio to a webpage, to play once it loads, which works fine in Internet explorer but not in Google Chrome.
<audio autoplay>
<source src="gears_01.ogg" type="audio/ogg">
<source src="gears.mp3" type="audio/mpeg">
Your browser does not support the audio element.
</audio>
I then added the following Javascript and gave the audio element the ID audioId. Again this worked perfectly in IE, but still nothing in Chrome, unless I Hit the CTRL and F5 keys together a couple of time and then chrome would play the audio file.
var audio = document.getElementById("audioId");
audio.autoplay = true;
audio.load();
I have tried a host of code snipets and suggestions from various forums etc, but i just can't seem to get chrome to autoplay the audio. If i add controls it is fine, it just wont autoplay.
UPDATE:
So i have discovered that if i load the page from a link then the audio plays, but if i just type in the URL of the page, nothing happens.
I'm not sure on the reason why Chrome can be funny with autoplay. I tend not to trust it. This isn't really an answer for your question, but a work around for the problem.
Instead of using the autoplay attribute on the audio control. Use the canplay event on the element.
var audio = document.getElementById("audioId");
audio.oncanplay = function(){
audio.play();
}
audio.load();
When the canplay event is fired, call play() on the audio element to start playing. You're creating your own auto play. Just remember unless you remove the event, any time the audio control loads a new file and can play the audio, the event gets fired. I tend to use this method to give me more flexability pre-playing the audio/video.

Html audio volume adjustment

I am trying to autoplay a background music to my website and start it playing at 10% volume. This is my code:
<audio id="bgAudio" autoplay src="music.mp3" volume="0.1"></audio>
This doesn't work for me. I've searched other ways on the internet but none of them worked. Can anyone help me?
You have to use Javascript to modify the volume after defining it because volume isn't a valid property for the audio tag. It SHOULD be IMO but it isn't. Try this:
<audio autoplay id="bgAudio">
<source src="music.mp3" type="audio/mpeg">
</audio>
<script>
var audio = document.getElementById("bgAudio");
audio.volume = 0.1;
</script>
Open the Developer Tools (Ctrl+Shift+I in Chrome) and check the Console tab, there should be some error messages. It seems that the problem is in wrong path to the .mp3 file.

html audio tag is not auto playing the audio

Here follows the code snippet am using where TextToSpeech is a servlet which returns audio stream (via ServletOutputStream).
<audio autoplay controls>
<source src="/TextToSpeech?input=Welcome" type="audio/wav" />
Your browser does not support the audio element
</audio>
But Chrome browser is NOT auto-playing the audio. Can any one help me please?
P.S: I did test the audio stream by saving it to a file and it played well. So no issue with audio that returned from the server.
On mobile the audio autoplay function is usually disabled in order to avoid data traffic usage without explicit action from the user.
You could workaround that using javascript, when the page is loaded (i.e. jQuery.onready() ) you can start playing the audio file with something like that:
var audio = document.getElementById("audioId");
audio.autoplay = true;
audio.load();

Kindle Fire HD Playing Both Ogg and MP3 using HTML5 Audio Tag

Using the new HTML audio tag:
<audio autoplay="autoplay">
<source src="../../audio/andromeda_oars.ogg" type="audio/ogg" />
<source src="../../audio/andromeda_oars.mp3" type="audio/mpeg" />
Your browser does not support the audio element.
</audio>
This works fine in all browsers I've tried (IE v10, Chrome v23, Opera v12, and Firefox v17). However, when I view the same pages in Kindle Fire HD, both audio files (ogg and mp3) play -- one after the other (which is driving me mad). This is not supposed to happen. Anyone have any answers and/or suggestions? Thanks! Happy Holidays....
This sounds like a bug in the Kindle Fire browser. If the first source file can be played, the second one should be ignored.
It might be worth changing the order of the source elements (i.e. put MP3 first). I doubt it will make a difference but just in case - could be some strange browser quirk.
Another possibility is a bug with the browser's autoplay implementation. Have you tried removing the autoplay attribute? If that's the problem then you could try using JavaScript's play() method on page load instead.
A more reliable solution is to use JavaScript to detect for codec support. Something like this should work:
HTML:
<audio id="myAudio">
Your browser does not support the audio element.
</audio>
JavaScript:
function getAudioType(element) {
if (element.canPlayType) {
// CanPlayType returns maybe, probably, or an empty string.
if (element.canPlayType('audio/ogg; codecs="vorbis"') !== '') {
return('ogg');
} else if (element.canPlayType('audio/mpeg;') !== '') {
return('mp3');
}
}
return false;
}
var audio = document.getElementById('myAudio');
var audiotype = getAudioType(audio);
if (!audiotype) {
// Some fallback or not-supported message here
} else {
audio.src = '../../audio/andromeda_oars.' + audiotype;
audio.play();
}
UPDATE:
Example of this in action
I have tried the following HTML in the FireHD7 and it works fine - only one of the audio tags plays.
If you are still having a problem what version Silk browser are you using and is it on the HD7 or HD8.9 device?
<html lang="">
<head>
<meta http-equiv="content-type" content="text/html; charset=">
<title>Audio Test</title>
</head>
<body>
<audio id=audio0 controls autoplay="true">
<source src='http://www.russianlessons.net/audio/lesson3-20.mp3' type='audio/mpeg'>
<source src='http://www.russianlessons.net/audio/lesson3-20.ogg' type='audio/ogg'>
</audio>
</body>
</html>