FlashDevelop startup problems - problems with plugins - actionscript-3

When starting up FlashDevelop version 5.3.3.1 for .NET 4.0 on my Windows 10 system I'm getting these messages:
Unable to load an incompatible or broken plugin: C:\Program Files(x86)\FlashDevelop\Plugins\jni4net.n.w32.v20-0.8.4.0.dll
and
Unable to load an incompatible or broken plugin: C:\Program Files(x86)\FlashDevelop\Plugins\LoomContext.dll
Once I select OK on both notifications the program seems to run and build without issue.
Now it's been a couple months since I ran this program on this Windows 10 system but I don't remember there being a problem until now.
Reinstalling FlashDevelop did not fix it.
I tried simply removing these files from the \Plugins folder and now it starts up without the error notifications and seems to run fine but I'm concerned that there are unseen problems because of these plugin problems.
Anyone have any special insight on why these two plugin files would suddenly be giving me problems?

Related

Chrome debugger in Visual Studio Code gets stuck

If I try to start debugging in Visual Studio Code, I get the following error:
No matter what launch.json I use I always get this error. Tried a lot of launch.json configuration. Don't know why it tries to load localhost:9876/debug.html when I set the url to localhost:8100.
My app is running on 8100 port. Debugger for Chrome is plugin is installed. How could I get rid of this error?
The fix was quite easy. For a long time I did not make a restart to my computer. After a computer restart the debug is working now.

exit status 1 Error compiling for board Arduino/Genuino Uno

I am using arduino IDE since a year with old version 1.5.8
After I updated the version of arduino (due to some errors in old version) I am getting this error even when I compile an empty default sketch:
C:\program files (x86)\arduino\hardware\tools\avr\bin\../lib/gcc/avr/4.9.2/../../../../avr/bin/ar.exe: core\wiring_pulse.S.o: No such file or directory
exit status 1
Error compiling for board Arduino/Genuino Uno.
I have tried many solutions on forum and stackoverflow
Nothing has solved my error.
What should I do ???
ALso, I suspect NPAV antivirus which I installed in my laptop recently maybe causing the error, since the scan shows some arduino files as threats...
But I am not sure if that is the issue. And as NPAV is a paid software I didn't remove it to see if the error goes. though i tried disabling NPAV which didn't help.
Solved the issue
I was guessing it's the new antivirus issue...
Thus uninstalled it
Working perfectly now

dyld fatal error when running XCUITest

I get a dyld fatal error as xcode attempts to initiate the UI test suite.
dyld: Library not loaded: #rpath/XCTest.framework/XCTest
Referenced from: /var/mobile/Containers/Bundle/Application/9A03F81B-1A93-4F0E-88B0-56C0748D1D43/ExampleUITests-Runner.app/XCTRunner
Reason: no suitable image found. Did find:
/private/var/mobile/Containers/Bundle/Application/9A03F81B-1A93-4F0E-88B0-56D0748D1D43/ExampleUITests-Runner.app/Frameworks/XCTest.framework/XCTest: mmap() errno=1 validating first page of '/private/var/mobile/Containers/Bundle/Application/9A03F81B-1A93-4F0E-88B0-56D0748D1D43/ExampleUITests-Runner.app/Frameworks/XCTest.framework/XCTest'
So I'm running this on a Mac Mini which is a designated testing workstation. I have the same identical project on my macbook and it runs fine. I tried deleting my project and re-cloning it and it still goes through the same issue.
Any ideas on what the issue may be?
On a side note, I had this issue before. My solution was doing a re-format since re-installing Xcode and recloning my project from github did not fix the issue.
Error seems to suggest that Xcode is not able to locate XCTest.framework on your mac mini.Did you try adding $(PLATFORM_DIR)/Developer/Library/Frameworks to Framework Search Path of your UI Test Target.
You can also test adding XCTest.framework as a Build Phases Dependency.
It turned out it was an error regarding my certificates and this issue was resolved by revoking my certificates and resetting all of them.
Then I had to remove the problem apps from my device from Window > Devices and that allowed me to run my tests.

Marmalade: error LNK1181: cannot open input file 'python.lib

I'm trying to build Marmalade project for Windows Phone 8 in Visual Studio Ultimate 2012 but receive following error:
error LNK1181: cannot open input file 'python.lib'
Seems that it happens because of wrong path to project's additional library directories. Currently it's c:\users\*user_name_omitted*\appdata\roaming\marmalade\packages\6.3.0\python_2.6.4\lib\wp8\x86
But in fact there is no wp8 folder. As I understand this foulder should be created automatically...
I have Marmalade evaluation license.
How can i get rid ot this error?
Two suggestions:
I've not got a working version to hand, but the bundled version of python with marmalade is (IIRC) 2.5.x, so the reference to 2.6.4 looks odd. I wonder if when you ran s3eConfig it was running a different version and got confused? More as like it should have downloaded some extra stuff and has not.
It might be worth uninstalling marmalade and then re-installing. There are reports of people not having a full installation following the install.

Firebreath plugin not loading in Firefox 20.0

My environment: win8 64bit, vs2010,
I follow every step in the tutorial but my own dll plugin just can't be installed, I have also installed WiX toolsets and made a msi file, but it simply do not work...
(1) I do all the work with prompt(privileged ) cmd.
(2)My files are shown in below
(3)firefox about:plugins page do not contain my dll plugin after my msi file installed..
(4) failed ..
So what is going on here?
Are you building using the prep2010x64.cmd file (or a different x64.cmd file)? if so, that's likely your issue. Many people, failing entirely to read the instructions on the firebreath website, mistakenly build using the x64 because they're running a 64 bit operating system. thing is, the browsers like firefox still are 32 bit, so the plugin needs to be built 32 bit as well.
The next question, if that doesn't help, is whether or not the regsvr32 command succeeds when you run it on the .dll.
Clarification: You figured this out, but for future readers to be very clear:
Do not use prep2010x64.cmd unless you can explain clearly why you need to -- and running a 64 bit OS does not count. Most people want to use prep2010.cmd (or whichever year).