Problems calculating duration & distance after changing setAvoid() in DirectionFinder - google-maps

I receive the same duration & distance whether or not I am expecting to avoid highways or tolls
I suspect the issue is either in my order of operations, or the way I am calculating distance & duration
I have tried setting up setAvoid in two different ways (see code), as well as changed my if statements to accommodate what the HTML form (check box) might return.
I have also tried switching the if statement to "return formObject.avoid1"
this showed me that the if statement is functioning properly - so either the .setAvoid is not working the way I have written it, or the distance & duration calculations are not considering the setAvoid
function processForm(formObject) {
var allDestinations = [formObject.destination1, formObject.destination2, formObject.destination3, formObject.destination4];
var allDest = [formObject.dest1, formObject.dest2, formObject.dest3, formObject.dest4];
var numWaypoints = 0;
var waypoints = [];
for (var i=0; i<=allDestinations.length; ++i){
if (allDestinations[i] == "TRUE"){
numWaypoints ++;
waypoints.push(allDest[i]);
}
}
var mapObj = Maps.newDirectionFinder();
mapObj.setOrigin(formObject.origin)
.setDestination('my address, never changes');
//the purpose of legOne is to get the distance & duration from me to the input origin. I will always be the first and last stop. I do it this way because the input origin always needs to be the first stop. This prevents 'optimize waypoints' from altering the input origin.
var legOne = mapObj.getDirections();
var totalDistance = legOne["routes"][0]["legs"][0]["distance"]["value"];
var totalDuration = legOne["routes"][0]["legs"][0]["duration"]["value"];
for (var cc=0; cc<numWaypoints; ++cc){
mapObj.addWaypoint(waypoints[cc]);
}
if (formObject.optimize == "true"){
mapObj.setOptimizeWaypoints(true);
}
if (formObject.avoid1 == "yes"){
mapObj.setAvoid(Maps.DirectionFinder.Avoid.HIGHWAYS);
}
if (formObject.avoid2 == "yes"){
mapObj.setAvoid("tolls");
}
var directions = mapObj.getDirections();
var bestRoute = directions["routes"][0];
var numLegs = bestRoute["legs"].length;
for (var c=0; c<numLegs; ++c){
var legNum = directions["routes"][0]["legs"][c];
var legDistance = legNum["distance"]["value"];
var legDuration = legNum["duration"]["value"];
totalDistance += legDistance;
totalDuration += legDuration;
}
var miles = totalDistance * 0.000621371;
var driveTime = totalDuration / 60 / 60;
var numPallets = formObject.numPallets;
var parkTime = numWaypoints * (1/6);
var onOffLoadTime = numPallets * .5;
var totalTime = driveTime + parkTime + onOffLoadTime;
var dataArray = [miles, totalTime, driveTime, numPallets, onOffLoadTime, numWaypoints, parkTime];
return dataArray;
}
If we are in fact avoiding highways, I expect the duration to increase, but I get the same duration whether or not we avoid highways

Only one mode of setAvoid() can be set at a time, i.e., it is possible to avoid highways OR tolls, but not both. Workarounds for this exist within the API, but from what I've tested don't seem to be available in Apps Script.
Some testing:
var directions = Maps.newDirectionFinder()
.setOrigin('Times Square, New York, NY')
.setDestination('Space Needle, Seattle, WA')
Logger.log(directions.getDirections().routes[0].legs[0].duration.text) //1 day 18 hours
directions.setAvoid("highways")
Logger.log(directions.getDirections().routes[0].legs[0].duration.text) //2 days 8 hours
directions.setAvoid("tolls")
Logger.log(directions.getDirections().routes[0].legs[0].duration.text) //1 day 20 hours
This implies that either your if statements should be:
if (formObject.avoid1 == "yes"){
mapObj.setAvoid(Maps.DirectionFinder.Avoid.HIGHWAYS);
} else if (formObject.avoid2 == "yes"){
mapObj.setAvoid(Maps.DirectionFinder.Avoid.TOLLS);
}
(Prioritizes avoiding highways), or alternatively, your form should only include a single option for avoid (e.g., mapObj.setAvoid(formObj.avoid);). With your code as given, it's likely that avoid2 being "yes" causes setAvoid() to be set to avoid tolls, which may not be a factor along your route.

Related

Changes not having any effect out of nowhere

I was working along and out of nowhere my changes stopped applying. The code functions up until the last logger instruction I wrote in.
Now any change I make to the code is acting like it isn't even there. I click save and run the code, but nothing I change actually takes effect. No instances of Logger.log("hello") do anything, but everything else runs as written.
//variables for shorthand calling of each spread sheet
var ssL = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("SpecsList");
var ssR = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("RequiredSpecs");
//count the number of columns to determine the max range of the spec comparison iterator
var specIteratorMax = ssL.getLastColumn() - 2; // the -2 is to ignore column A which is text and rebase the iterator variable to 0
function runHeatMap() {
//voltage spec compare section
Logger.log("hello");
//retrieve the users preferred output voltage rating
var voltReqed = ssR.getRange("A2").getValue();
Logger.log(voltReqed);
//retrieve the output voltage ratings of all devices
var voltCompareData = ssL.getSheetValues(3, 2, 1, (ssL.getLastColumn() - 1)).flat();
Logger.log(voltCompareData);
Logger.log("hello");
Logger.log(specIteratorMax);
//store current iteration voltage spec and conduct comparison operations
for (var i = 0; i <= specIteratorMax; i++) {
var voltSpec = voltCompareData[i];
Logger.log(voltSpec);
if(voltSpec >= voltReqed) {
ssL.getRange(3,i + 2).setBackground("green");
}
else if(voltSpec < voltReqed && voltSpec >= (voltReqed * 0.95)) {
ssL.getRange(3,i + 2).setBackground("orange");
}
else {
ssL.getRange(3,i + 2).setBackground("red");
}
}
Logger.log("hello");
}
It seems to run on random data
I reduced it down to this:
function runHeatMap() {
var sh0 = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Sheet0");
var sh1 = SpreadsheetApp.getActiveSpreadsheet().getSheetByName("Sheet1");
var max = sh0.getLastColumn() - 2;
var v1 = sh1.getRange("A2").getValue();
var vs = sh0.getSheetValues(3, 2, 1, sh0.getLastColumn() - 1).flat();
for (var i = 0; i <= max; i++) {
var v2 = vs[i];
if (v2 >= v1) {
sh0.getRange(3, i + 2).setBackground("green");
}
else if (v2 < v1 && v2 >= (v1 * 0.95)) {
sh0.getRange(3, i + 2).setBackground("orange");
}
else {
sh0.getRange(3, i + 2).setBackground("red");
}
}
}

Can Google apps script be used to randomize page order on Google forms?

Update #2: Okay, I'm pretty sure my error in update #1 was because of indexing out of bounds over the array (I'm still not used to JS indexing at 0). But here is the new problem... if I write out the different combinations of the loop manually, setting the page index to 1 in moveItem() like so:
newForm.moveItem(itemsArray[0][0], 1);
newForm.moveItem(itemsArray[0][1], 1);
newForm.moveItem(itemsArray[0][2], 1);
newForm.moveItem(itemsArray[1][0], 1);
newForm.moveItem(itemsArray[1][1], 1);
newForm.moveItem(itemsArray[1][2], 1);
newForm.moveItem(itemsArray[2][0], 1);
...
...I don't get any errors but the items end up on different pages! What is going on?
Update #1:: Using Sandy Good's answer as well as a script I found at this WordPress blog, I have managed to get closer to what I needed. I believe Sandy Good misinterpreted what I wanted to do because I wasn't specific enough in my question.
I would like to:
Get all items from a page (section header, images, question etc)
Put them into an array
Do this for all pages, adding these arrays to an array (i.e: [[all items from page 1][all items from page 2][all items from page 3]...])
Shuffle the elements of this array
Repopulate a new form with each element of this array. In this way, page order will be randomized.
My JavaScript skills are poor (this is the first time I've used it). There is a step that produces null entries and I don't know why... I had to remove them manually. I am not able to complete step 5 as I get the following error:
Cannot convert Item,Item,Item to (class).
"Item,Item,Item" is the array element containing all the items from a particular page. So it seems that I can't add three items to a page at a time? Or is something else going on here?
Here is my code:
function shuffleForms() {
var itemsArray,shuffleQuestionsInNewForm,fncGetQuestionID,
newFormFile,newForm,newID,shuffle, sections;
// Copy template form by ID, set a new name
newFormFile = DriveApp.getFileById('1prfcl-RhaD4gn0b2oP4sbcKaRcZT5XoCAQCbLm1PR7I')
.makeCopy();
newFormFile.setName('AAAAA_Shuffled_Form');
// Get ID of new form and open it
newID = newFormFile.getId();
newForm = FormApp.openById(newID);
// Initialize array to put IDs in
itemsArray = [];
function getPageItems(thisPageNum) {
Logger.log("Getting items for page number: " + thisPageNum );
var thisPageItems = []; // Used for result
var thisPageBreakIndex = getPageItem(thisPageNum).getIndex();
Logger.log( "This is index num : " + thisPageBreakIndex );
// Get all items from page
var allItems = newForm.getItems();
thisPageItems.push(allItems[thisPageBreakIndex]);
Logger.log( "Added pagebreak item: " + allItems[thisPageBreakIndex].getIndex() );
for( var i = thisPageBreakIndex+1; ( i < allItems.length ) && ( allItems[i].getType() != FormApp.ItemType.PAGE_BREAK ); ++i ) {
thisPageItems.push(allItems[i]);
Logger.log( "Added non-pagebreak item: " + allItems[i].getIndex() );
}
return thisPageItems;
}
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
Logger.log('shuffle ran')
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function shuffleAndMove() {
// Get page items for all pages into an array
for(i = 2; i <= 5; i++) {
itemsArray[i] = getPageItems(i);
}
// Removes null values from array
itemsArray = itemsArray.filter(function(x){return x});
// Shuffle page items
itemsArray = shuffle(itemsArray);
// Move page items to the new form
for(i = 2; i <= 5; ++i) {
newForm.moveItem(itemsArray[i], i);
}
}
shuffleAndMove();
}
Original post: I have used Google forms to create a questionnaire. For my purposes, each question needs to be on a separate page but I need the pages to be randomized. A quick Google search shows this feature has not been added yet.
I see that the Form class in the Google apps script has a number of methods that alter/give access to various properties of Google Forms. Since I do not know Javascript and am not too familiar with Google apps/API I would like to know if what I am trying to do is even possible before diving in and figuring it all out.
If it is possible, I would appreciate any insight on what methods would be relevant for this task just to give me some direction to get started.
Based on comments from Sandy Good and two SE questions found here and here, this is the code I have so far:
// Script to shuffle question in a Google Form when the questions are in separate sections
function shuffleFormSections() {
getQuestionID();
createNewShuffledForm();
}
// Get question IDs
function getQuestionID() {
var form = FormApp.getActiveForm();
var items = form.getItems();
arrayID = [];
for (var i in items) {
arrayID[i] = items[i].getId();
}
// Logger.log(arrayID);
return(arrayID);
}
// Shuffle function
function shuffle(a) {
var j, x, i;
for (i = a.length; i; i--) {
j = Math.floor(Math.random() * i);
x = a[i - 1];
a[i - 1] = a[j];
a[j] = x;
}
}
// Shuffle IDs and create new form with new question order
function createNewShuffledForm() {
shuffle(arrayID);
// Logger.log(arrayID);
var newForm = FormApp.create('Shuffled Form');
for (var i in arrayID) {
arrayID[i].getItemsbyId();
}
}
Try this. There's a few "constants" to be set at the top of the function, check the comments. Form file copying and opening borrowed from Sandy Good's answer, thanks!
// This is the function to run, all the others here are helper functions
// You'll need to set your source file id and your destination file name in the
// constants at the top of this function here.
// It appears that the "Title" page does not count as a page, so you don't need
// to include it in the PAGES_AT_BEGINNING_TO_NOT_SHUFFLE count.
function shuffleFormPages() {
// UPDATE THESE CONSTANTS AS NEEDED
var PAGES_AT_BEGINNING_TO_NOT_SHUFFLE = 2; // preserve X intro pages; shuffle everything after page X
var SOURCE_FILE_ID = 'YOUR_SOURCE_FILE_ID_HERE';
var DESTINATION_FILE_NAME = 'YOUR_DESTINATION_FILE_NAME_HERE';
// Copy template form by ID, set a new name
var newFormFile = DriveApp.getFileById(SOURCE_FILE_ID).makeCopy();
newFormFile.setName(DESTINATION_FILE_NAME);
// Open the duplicated form file as a form
var newForm = FormApp.openById(newFormFile.getId());
var pages = extractPages(newForm);
shuffleEndOfPages(pages, PAGES_AT_BEGINNING_TO_NOT_SHUFFLE);
var shuffledFormItems = flatten(pages);
setFormItems(newForm, shuffledFormItems);
}
// Builds an array of "page" arrays. Each page array starts with a page break
// and continues until the next page break.
function extractPages(form) {
var formItems = form.getItems();
var currentPage = [];
var allPages = [];
formItems.forEach(function(item) {
if (item.getType() == FormApp.ItemType.PAGE_BREAK && currentPage.length > 0) {
// found a page break (and it isn't the first one)
allPages.push(currentPage); // push what we've built for this page onto the output array
currentPage = [item]; // reset the current page to just this most recent item
} else {
currentPage.push(item);
}
});
// We've got the last page dangling, so add it
allPages.push(currentPage);
return allPages;
};
// startIndex is the array index to start shuffling from. E.g. to start
// shuffling on page 5, startIndex should be 4. startIndex could also be thought
// of as the number of pages to keep unshuffled.
// This function has no return value, it just mutates pages
function shuffleEndOfPages(pages, startIndex) {
var currentIndex = pages.length;
// While there remain elements to shuffle...
while (currentIndex > startIndex) {
// Pick an element between startIndex and currentIndex (inclusive)
var randomIndex = Math.floor(Math.random() * (currentIndex - startIndex)) + startIndex;
currentIndex -= 1;
// And swap it with the current element.
var temporaryValue = pages[currentIndex];
pages[currentIndex] = pages[randomIndex];
pages[randomIndex] = temporaryValue;
}
};
// Sourced from elsewhere on SO:
// https://stackoverflow.com/a/15030117/4280232
function flatten(array) {
return array.reduce(
function (flattenedArray, toFlatten) {
return flattenedArray.concat(Array.isArray(toFlatten) ? flatten(toFlatten) : toFlatten);
},
[]
);
};
// No safety checks around items being the same as the form length or whatever.
// This mutates form.
function setFormItems(form, items) {
items.forEach(function(item, index) {
form.moveItem(item, index);
});
};
I tested this code. It created a new Form, and then shuffled the questions in the new Form. It excludes page breaks, images and section headers. You need to provide a source file ID for the original template Form. This function has 3 inner sub-functions. The inner functions are at the top, and they are called at the bottom of the outer function. The arrayOfIDs variable does not need to be returned or passed to another function because it is available in the outer scope.
function shuffleFormSections() {
var arrayOfIDs,shuffleQuestionsInNewForm,fncGetQuestionID,
newFormFile,newForm,newID,items,shuffle;
newFormFile = DriveApp.getFileById('Put the source file ID here')
.makeCopy();
newFormFile.setName('AAAAA_Shuffled_Form');
newID = newFormFile.getId();
newForm = FormApp.openById(newID);
arrayOfIDs = [];
fncGetQuestionID = function() {
var i,L,thisID,thisItem,thisType;
items = newForm.getItems();
L = items.length;
for (i=0;i<L;i++) {
thisItem = items[i];
thisType = thisItem.getType();
if (thisType === FormApp.ItemType.PAGE_BREAK ||
thisType === FormApp.ItemType.SECTION_HEADER ||
thisType === FormApp.ItemType.IMAGE) {
continue;
}
thisID = thisItem.getId();
arrayOfIDs.push(thisID);
}
Logger.log('arrayOfIDs: ' + arrayOfIDs);
//the array arrayOfIDs does not need to be returned since it is available
//in the outermost scope
}// End of fncGetQuestionID function
shuffle = function() {// Shuffle function
var j, x, i;
Logger.log('shuffle ran')
for (i = arrayOfIDs.length; i; i--) {
j = Math.floor(Math.random() * i);
Logger.log('j: ' + j)
x = arrayOfIDs[i - 1];
Logger.log('x: ' + x)
arrayOfIDs[i - 1] = arrayOfIDs[j];
arrayOfIDs[j] = x;
}
Logger.log('arrayOfIDs: ' + arrayOfIDs)
}
shuffleQuestionsInNewForm = function() {
var i,L,thisID,thisItem,thisQuestion,questionType;
L = arrayOfIDs.length;
for (i=0;i<L;i++) {
thisID = arrayOfIDs[i];
Logger.log('thisID: ' + thisID)
thisItem = newForm.getItemById(thisID);
newForm.moveItem(thisItem, i)
}
}
fncGetQuestionID();//Get all the question ID's and put them into an array
shuffle();
shuffleQuestionsInNewForm();
}

How can I order my string in as3

A complex question :
I've got this code (not the complete code, but the essentials for the question, I think) :
var $pmm:String;
var $pms:String;
var $bmm:String;
var $bms:String;
function get haute1():String { return $pmm; };
function get haute2():String { return $pms; }
function get basse1():String { return $bmm; };
function get basse2():String { return $bms; };
accueil.todayHaute_txt.htmlText = haute1;
accueil.todayBasse_txt.htmlText = basse1;
accueil.todayHauteSecond_txt.htmlText = haute2;
accueil.todayBasseSecond_txt.htmlText = basse2;
"haute1" is an hour (in 24h format). Something like "13h25".
It changes everyday.
Question : How can put them in ascending order in AS3 ?
Example : If haute1 = 15h20, haute2= 6h00, basse1= 11h and basse2 = 17h, the function would put them in this order :
"haute2", then "basse1", then "haute1" and finally "basse2".
Thx
EDIT
I add this code that I have. is it helping you ?
/ Assigns hours and tidal heights
$pmm = convdateheure($tpbs[1 + $deltapm]);
$pms = convdateheure($tpbs[3 + $deltapm]);
$bmm = convdateheure($tpbs[2 - $deltapm]);
$bms = convdateheure($tpbs[4 - $deltapm]);
function convdateheure($valeur:Number):String
{
var $heure:Number = Math.floor($valeur);
var $minute:Number = Math.floor(Math.floor(($valeur - Math.floor($valeur)) * 100) * 0.6);
var hoursLabel:String = "", minsLabel:String = "";
if ($heure == 24) $heure = 0; // Check if at the 24 hour mark, change to 0
if ($heure < 10) hoursLabel += "0" + $heure.toString(); else hoursLabel = $heure.toString();
if ($minute < 10) minsLabel += "0" + $minute.toString(); else minsLabel = $minute.toString();
return hoursLabel + ":" + minsLabel;
}
If you want to order some dates written in some String format:
One way would be, depending on you date string format, just to push them into array and sort them as strings, then read them all.
Another way would be to first parse those strings into Date instances, and push their Date.time property to array, sort it, then do reverse: parse all time values from sorted array into new Date instances then use Date.toString or similar.
Assuming that $valuer is a numerical value:
var timesArray:Array = new Array();
var convertedTimesArray:Array = new Array();
function sortTimes():void{
timesArray.push($valuer);
timesArray.sort(Array.NUMERIC);
}
function convertTimes():void{
convertedTimesArray = []; // clear the array
for (var i:int = 0; i < timesArray.length; i++){
var s:String = convdateheure(timesArray[i]);
convertedTimesArray.push(s);
}
}
That should give you one array of actual times, sorted in numerical order, and one array sorted in the same numerical order, but converted to String values using your function.

find the length of a string in google script

I'm trying to make a script for google sheet, who can count a letter in a text. But it seems that .length doesn't work. Anyone who can give directions on where to find the the solution.
function Tjekkode(tekst , bogstav){
var test = "";
// find the length of laengdeTekst
var laengdeTekst = tekst.length;
var t = 0;
// through the text character by character
for ( var i = 1; i<laengdeTekst ; i++) {
var test = tekst.substr(i,1);
if (test == bogstav) {
// if the letter is found, it is counted up
// REMEMBER == means compare
var t = t + 1;
}
}
// returns percent appearance of the letter
Return = t / længdeTekst * 100
}
Thanks in advance
length is ok in your code. To test it, run this script:
function test( ) {
var test = "123456";
// finder længden på teksten
var laengdeTekst = test.length;
Logger.log(laengdeTekst);
}
After you run it, check Log, press [Ctrl + Enter]
The correct code in your case:
function Tjekkode(tekst, bogstav) {
var test = "";
var laengdeTekst = tekst.length;
var t = 0;
// start looping from zero!
for ( var i = 0; i<laengdeTekst; i++) {
var test = tekst.substr(i,1);
if (test == bogstav) {
var t = t + 1;
}
}
// JavaScript is case sensitive: 'return != Return'
return t / laengdeTekst * 100;
}
Please, look at this tutorial for more info
thanks
I'll guess that I might get the one with the R instead of r at the end, but the script didn't run that line, because it kinda stopped at the .length line :/
the comments in danish is for my pupils (I'm a teacher in elementary school)
I'll see if google wants to cooperate today :|
This is the google script that worked for me. Note the 24 - that's the length of an empty message that has markup like <div>...</div>
function TrashEmptyDrafts() {
var thread = GmailApp.getDraftMessages();
for (var i = 0; i < thread.length; i++) {
b=thread[i].getBody();
if (b.length <= 24.0){
thread[i].moveToTrash();
}
}}

Trigger UiApp-builder callback within another routine

Serge's solution here seemed like the way to go about this, but I'm a bit afraid that my circumstances may be too different...
I have a button where users can add a new set of rows with controls to a FlexTable, in order to allow them to insert a new member into a record set. After designing and building the app to do this (and despite assurances to the contrary), a requirement was then added for the users to be able to edit the record sets at a later date.
I've finally managed to get the data retrieved and correctly displayed on the Ui - for single member record sets. As a final stage, I am now attempting to extend this to accommodate record sets having more than one member. Obviously this requires determining how many members there are in the record set, and then adding the new rows/control group to the FlexTable, before loading the member into each control group.
So within this routine, (depending on how many members there are) I may need to trigger the same callback, which the user normally does with a button. However, the difference with Serge's fine example, is that his code triggers the checkbox callback at the end of his routine once all the Ui components are in place. My situation needs to do this on the fly - and so far I'm getting 'Unexpected error', which suggests to me that the Ui is not able to update with the added FlexTable controls before my code attempts to assign values to them.
Does anyone have any insight into this problem? Is my only recourse to completely re-build a fixed Ui and dispense with the dynamic rowset model?
Code follows -
1. event for adding controls:
var app = UiApp.getActiveApplication();
var oFlexGrid = app.getElementById('ExpenseDetail');
var oRowCount = app.getElementById('rowCount');
var oScriptDBId = app.getElementById('scriptDBId');
var iRows = parseInt(e.parameter.rowCount);
var sVId = e.parameter.scriptDBId;
var vGridDefs = loadArrayById(sVId); //retrieve upload definition array from ScriptDB
var vControlNames = [];
if (isOdd(iRows)){
var sColour = 'AliceBlue';
} else {
var sColour = 'LavenderBlush';
};
oFlexGrid.insertRow(0);
oFlexGrid.insertRow(0);
oFlexGrid.insertRow(0);
oFlexGrid.insertRow(0);
oFlexGrid.setRowStyleAttributes(0,{'backgroundColor':sColour});
oFlexGrid.setRowStyleAttributes(1,{'backgroundColor':sColour});
oFlexGrid.setRowStyleAttributes(2,{'backgroundColor':sColour});
oFlexGrid.setRowStyleAttributes(3,{'backgroundColor':sColour});
var vExpenseDef = Get_NamedRangeValues_(CONST_SSKEY_APP,'UIAPP_GridExpense');
iRows = iRows+1;
vControlNames = CreateGrid_MixedSet_(iRows, vExpenseDef, oFlexGrid, app);
oRowCount.setText(iRows.toString()).setValue(iRows.toString());
//SOME INCONSEQUENTIAL CODE REMOVED HERE, LET ME KNOW IF YOU NEED IT
vGridDefs = vGridDefs.concat(vControlNames); // unify grid definition arrays
var sAryId = saveArray('expenseFieldDef', vGridDefs);
oScriptDBId.setText(sAryId).setValue(sAryId); //store array and save ScriptDB ID
if (e.parameter.source == 'btnExpenseAdd'){
hideDialog(); //IGNORE CHEKCBOX-DRIVEN CALLS
};
return app;
2. routine that calls the event
var app = UiApp.getActiveApplication();
var oPanelExpense = app.getElementById('mainPanelExpense');
var oPanelIncome = app.getElementById('mainPanelIncome');
var oPanelEdit = app.getElementById('mainPanelEdit');
var chkExpenseAdd= app.getElementById('chkExpenseAdd');
var bExpenseTrigger = e.parameter.chkExpenseAdd;
var sVoucherId = nnGenericFuncLib.cacheLoadObject(CACHE_EDIT_VOUCHERID);
var sVoucher = e.parameter.ListSearch1Vouchers;
var aryVoucherInfo = getVoucherEditDetail(sVoucherId);
//SAVE FOR RECORD MARKING CALLBACK
nnGenericFuncLib.cacheSaveObject(CACHE_EDIT_OLDRECORDS, JSON.stringify(aryVoucherInfo), CACHE_TIMEOUT);
sVoucher = nnGenericFuncLib.textPad(sVoucher, '0', 7);
var bExp = (sVoucher.substring(0,2) == '03')
var oRowCount = app.getElementById('rowCount');
var iRowCount = parseInt(e.parameter.rowCount);
var sControlName = '';
var vControlVal = '';
var iExpIdx = 0;
var sControlType = '';
var oControl = '';
var vSummaryTotal = 0;
for (var iVal in aryVoucherInfo){
sControlName = aryVoucherInfo[iVal][2];
vControlVal = aryVoucherInfo[iVal][3];
switch (sControlName){
case 'ESUM60':
vSummaryTotal = vControlVal;
break;
case 'EXUSRN':
continue; //DON'T OVERWRITE CURRENT USERNAME
break;
};
if (sControlName.indexOf('_')!=-1){ //TEST FOR CONTROL SET MEMBER
var aryControlSet = sControlName.split('_');
if (parseInt(aryControlSet[1])>iRowCount){//*** TRIGGER THE EVENT ***
Logger.log(bExpenseTrigger + ' - ' + !bExpenseTrigger);
chkExpenseAdd.setValue(!bExpenseTrigger, true);
iRowCount = iRowCount +1;
};
};
oControl = app.getElementById(sControlName);
var vCache = cacheSaveReturn(CACHE_UIEX_LISTS,sControlName);
if (typeof vCache == 'undefined'){
oControl.setValue(vControlVal);
oControl.setText(vControlVal);
//controlSetTextBox(oControl,vControlVal);
//controlSetDateBox(oControl,vControlVal);
} else {
if (!(nnGenericFuncLib.arrayIsReal(vCache))){
vCache = JSON.parse(vCache);
};
vCache = vCache.indexOf(vControlVal);
if (vCache != -1){
oControl.setSelectedIndex(vCache);
} else {
controlSetListBox(oControl,vControlVal);
};
};
};
//SOME CODE REMOVED HERE
hideDialog();
return app;
Mogsdad to the rescue!
The answer (see above) for those at the back of the class (with me) is to simply pass the app instance parameter (e) to the event function, calling it directly from the main routine, thus keeping the chronology in step for when it returns the app to complete the routine. No need for the checkbox in this situation.
This only took me all day, but thanks Mogsdad! :)
Snippet below taken from 1/2 way down code sample 2 in the OP:
if (sControlName.indexOf('_')!=-1){ //TEST FOR CONTROL SET MEMBER
var aryControlSet = sControlName.split('_');
if (parseInt(aryControlSet[1])>iRowCount){
eventAddExpense(e); //THAT'S ALL IT TAKES
iRowCount = iRowCount +1;
};
};