Serge's solution here seemed like the way to go about this, but I'm a bit afraid that my circumstances may be too different...
I have a button where users can add a new set of rows with controls to a FlexTable, in order to allow them to insert a new member into a record set. After designing and building the app to do this (and despite assurances to the contrary), a requirement was then added for the users to be able to edit the record sets at a later date.
I've finally managed to get the data retrieved and correctly displayed on the Ui - for single member record sets. As a final stage, I am now attempting to extend this to accommodate record sets having more than one member. Obviously this requires determining how many members there are in the record set, and then adding the new rows/control group to the FlexTable, before loading the member into each control group.
So within this routine, (depending on how many members there are) I may need to trigger the same callback, which the user normally does with a button. However, the difference with Serge's fine example, is that his code triggers the checkbox callback at the end of his routine once all the Ui components are in place. My situation needs to do this on the fly - and so far I'm getting 'Unexpected error', which suggests to me that the Ui is not able to update with the added FlexTable controls before my code attempts to assign values to them.
Does anyone have any insight into this problem? Is my only recourse to completely re-build a fixed Ui and dispense with the dynamic rowset model?
Code follows -
1. event for adding controls:
var app = UiApp.getActiveApplication();
var oFlexGrid = app.getElementById('ExpenseDetail');
var oRowCount = app.getElementById('rowCount');
var oScriptDBId = app.getElementById('scriptDBId');
var iRows = parseInt(e.parameter.rowCount);
var sVId = e.parameter.scriptDBId;
var vGridDefs = loadArrayById(sVId); //retrieve upload definition array from ScriptDB
var vControlNames = [];
if (isOdd(iRows)){
var sColour = 'AliceBlue';
} else {
var sColour = 'LavenderBlush';
};
oFlexGrid.insertRow(0);
oFlexGrid.insertRow(0);
oFlexGrid.insertRow(0);
oFlexGrid.insertRow(0);
oFlexGrid.setRowStyleAttributes(0,{'backgroundColor':sColour});
oFlexGrid.setRowStyleAttributes(1,{'backgroundColor':sColour});
oFlexGrid.setRowStyleAttributes(2,{'backgroundColor':sColour});
oFlexGrid.setRowStyleAttributes(3,{'backgroundColor':sColour});
var vExpenseDef = Get_NamedRangeValues_(CONST_SSKEY_APP,'UIAPP_GridExpense');
iRows = iRows+1;
vControlNames = CreateGrid_MixedSet_(iRows, vExpenseDef, oFlexGrid, app);
oRowCount.setText(iRows.toString()).setValue(iRows.toString());
//SOME INCONSEQUENTIAL CODE REMOVED HERE, LET ME KNOW IF YOU NEED IT
vGridDefs = vGridDefs.concat(vControlNames); // unify grid definition arrays
var sAryId = saveArray('expenseFieldDef', vGridDefs);
oScriptDBId.setText(sAryId).setValue(sAryId); //store array and save ScriptDB ID
if (e.parameter.source == 'btnExpenseAdd'){
hideDialog(); //IGNORE CHEKCBOX-DRIVEN CALLS
};
return app;
2. routine that calls the event
var app = UiApp.getActiveApplication();
var oPanelExpense = app.getElementById('mainPanelExpense');
var oPanelIncome = app.getElementById('mainPanelIncome');
var oPanelEdit = app.getElementById('mainPanelEdit');
var chkExpenseAdd= app.getElementById('chkExpenseAdd');
var bExpenseTrigger = e.parameter.chkExpenseAdd;
var sVoucherId = nnGenericFuncLib.cacheLoadObject(CACHE_EDIT_VOUCHERID);
var sVoucher = e.parameter.ListSearch1Vouchers;
var aryVoucherInfo = getVoucherEditDetail(sVoucherId);
//SAVE FOR RECORD MARKING CALLBACK
nnGenericFuncLib.cacheSaveObject(CACHE_EDIT_OLDRECORDS, JSON.stringify(aryVoucherInfo), CACHE_TIMEOUT);
sVoucher = nnGenericFuncLib.textPad(sVoucher, '0', 7);
var bExp = (sVoucher.substring(0,2) == '03')
var oRowCount = app.getElementById('rowCount');
var iRowCount = parseInt(e.parameter.rowCount);
var sControlName = '';
var vControlVal = '';
var iExpIdx = 0;
var sControlType = '';
var oControl = '';
var vSummaryTotal = 0;
for (var iVal in aryVoucherInfo){
sControlName = aryVoucherInfo[iVal][2];
vControlVal = aryVoucherInfo[iVal][3];
switch (sControlName){
case 'ESUM60':
vSummaryTotal = vControlVal;
break;
case 'EXUSRN':
continue; //DON'T OVERWRITE CURRENT USERNAME
break;
};
if (sControlName.indexOf('_')!=-1){ //TEST FOR CONTROL SET MEMBER
var aryControlSet = sControlName.split('_');
if (parseInt(aryControlSet[1])>iRowCount){//*** TRIGGER THE EVENT ***
Logger.log(bExpenseTrigger + ' - ' + !bExpenseTrigger);
chkExpenseAdd.setValue(!bExpenseTrigger, true);
iRowCount = iRowCount +1;
};
};
oControl = app.getElementById(sControlName);
var vCache = cacheSaveReturn(CACHE_UIEX_LISTS,sControlName);
if (typeof vCache == 'undefined'){
oControl.setValue(vControlVal);
oControl.setText(vControlVal);
//controlSetTextBox(oControl,vControlVal);
//controlSetDateBox(oControl,vControlVal);
} else {
if (!(nnGenericFuncLib.arrayIsReal(vCache))){
vCache = JSON.parse(vCache);
};
vCache = vCache.indexOf(vControlVal);
if (vCache != -1){
oControl.setSelectedIndex(vCache);
} else {
controlSetListBox(oControl,vControlVal);
};
};
};
//SOME CODE REMOVED HERE
hideDialog();
return app;
Mogsdad to the rescue!
The answer (see above) for those at the back of the class (with me) is to simply pass the app instance parameter (e) to the event function, calling it directly from the main routine, thus keeping the chronology in step for when it returns the app to complete the routine. No need for the checkbox in this situation.
This only took me all day, but thanks Mogsdad! :)
Snippet below taken from 1/2 way down code sample 2 in the OP:
if (sControlName.indexOf('_')!=-1){ //TEST FOR CONTROL SET MEMBER
var aryControlSet = sControlName.split('_');
if (parseInt(aryControlSet[1])>iRowCount){
eventAddExpense(e); //THAT'S ALL IT TAKES
iRowCount = iRowCount +1;
};
};
Related
Update #2: Okay, I'm pretty sure my error in update #1 was because of indexing out of bounds over the array (I'm still not used to JS indexing at 0). But here is the new problem... if I write out the different combinations of the loop manually, setting the page index to 1 in moveItem() like so:
newForm.moveItem(itemsArray[0][0], 1);
newForm.moveItem(itemsArray[0][1], 1);
newForm.moveItem(itemsArray[0][2], 1);
newForm.moveItem(itemsArray[1][0], 1);
newForm.moveItem(itemsArray[1][1], 1);
newForm.moveItem(itemsArray[1][2], 1);
newForm.moveItem(itemsArray[2][0], 1);
...
...I don't get any errors but the items end up on different pages! What is going on?
Update #1:: Using Sandy Good's answer as well as a script I found at this WordPress blog, I have managed to get closer to what I needed. I believe Sandy Good misinterpreted what I wanted to do because I wasn't specific enough in my question.
I would like to:
Get all items from a page (section header, images, question etc)
Put them into an array
Do this for all pages, adding these arrays to an array (i.e: [[all items from page 1][all items from page 2][all items from page 3]...])
Shuffle the elements of this array
Repopulate a new form with each element of this array. In this way, page order will be randomized.
My JavaScript skills are poor (this is the first time I've used it). There is a step that produces null entries and I don't know why... I had to remove them manually. I am not able to complete step 5 as I get the following error:
Cannot convert Item,Item,Item to (class).
"Item,Item,Item" is the array element containing all the items from a particular page. So it seems that I can't add three items to a page at a time? Or is something else going on here?
Here is my code:
function shuffleForms() {
var itemsArray,shuffleQuestionsInNewForm,fncGetQuestionID,
newFormFile,newForm,newID,shuffle, sections;
// Copy template form by ID, set a new name
newFormFile = DriveApp.getFileById('1prfcl-RhaD4gn0b2oP4sbcKaRcZT5XoCAQCbLm1PR7I')
.makeCopy();
newFormFile.setName('AAAAA_Shuffled_Form');
// Get ID of new form and open it
newID = newFormFile.getId();
newForm = FormApp.openById(newID);
// Initialize array to put IDs in
itemsArray = [];
function getPageItems(thisPageNum) {
Logger.log("Getting items for page number: " + thisPageNum );
var thisPageItems = []; // Used for result
var thisPageBreakIndex = getPageItem(thisPageNum).getIndex();
Logger.log( "This is index num : " + thisPageBreakIndex );
// Get all items from page
var allItems = newForm.getItems();
thisPageItems.push(allItems[thisPageBreakIndex]);
Logger.log( "Added pagebreak item: " + allItems[thisPageBreakIndex].getIndex() );
for( var i = thisPageBreakIndex+1; ( i < allItems.length ) && ( allItems[i].getType() != FormApp.ItemType.PAGE_BREAK ); ++i ) {
thisPageItems.push(allItems[i]);
Logger.log( "Added non-pagebreak item: " + allItems[i].getIndex() );
}
return thisPageItems;
}
function shuffle(array) {
var currentIndex = array.length, temporaryValue, randomIndex;
Logger.log('shuffle ran')
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
// And swap it with the current element.
temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
}
function shuffleAndMove() {
// Get page items for all pages into an array
for(i = 2; i <= 5; i++) {
itemsArray[i] = getPageItems(i);
}
// Removes null values from array
itemsArray = itemsArray.filter(function(x){return x});
// Shuffle page items
itemsArray = shuffle(itemsArray);
// Move page items to the new form
for(i = 2; i <= 5; ++i) {
newForm.moveItem(itemsArray[i], i);
}
}
shuffleAndMove();
}
Original post: I have used Google forms to create a questionnaire. For my purposes, each question needs to be on a separate page but I need the pages to be randomized. A quick Google search shows this feature has not been added yet.
I see that the Form class in the Google apps script has a number of methods that alter/give access to various properties of Google Forms. Since I do not know Javascript and am not too familiar with Google apps/API I would like to know if what I am trying to do is even possible before diving in and figuring it all out.
If it is possible, I would appreciate any insight on what methods would be relevant for this task just to give me some direction to get started.
Based on comments from Sandy Good and two SE questions found here and here, this is the code I have so far:
// Script to shuffle question in a Google Form when the questions are in separate sections
function shuffleFormSections() {
getQuestionID();
createNewShuffledForm();
}
// Get question IDs
function getQuestionID() {
var form = FormApp.getActiveForm();
var items = form.getItems();
arrayID = [];
for (var i in items) {
arrayID[i] = items[i].getId();
}
// Logger.log(arrayID);
return(arrayID);
}
// Shuffle function
function shuffle(a) {
var j, x, i;
for (i = a.length; i; i--) {
j = Math.floor(Math.random() * i);
x = a[i - 1];
a[i - 1] = a[j];
a[j] = x;
}
}
// Shuffle IDs and create new form with new question order
function createNewShuffledForm() {
shuffle(arrayID);
// Logger.log(arrayID);
var newForm = FormApp.create('Shuffled Form');
for (var i in arrayID) {
arrayID[i].getItemsbyId();
}
}
Try this. There's a few "constants" to be set at the top of the function, check the comments. Form file copying and opening borrowed from Sandy Good's answer, thanks!
// This is the function to run, all the others here are helper functions
// You'll need to set your source file id and your destination file name in the
// constants at the top of this function here.
// It appears that the "Title" page does not count as a page, so you don't need
// to include it in the PAGES_AT_BEGINNING_TO_NOT_SHUFFLE count.
function shuffleFormPages() {
// UPDATE THESE CONSTANTS AS NEEDED
var PAGES_AT_BEGINNING_TO_NOT_SHUFFLE = 2; // preserve X intro pages; shuffle everything after page X
var SOURCE_FILE_ID = 'YOUR_SOURCE_FILE_ID_HERE';
var DESTINATION_FILE_NAME = 'YOUR_DESTINATION_FILE_NAME_HERE';
// Copy template form by ID, set a new name
var newFormFile = DriveApp.getFileById(SOURCE_FILE_ID).makeCopy();
newFormFile.setName(DESTINATION_FILE_NAME);
// Open the duplicated form file as a form
var newForm = FormApp.openById(newFormFile.getId());
var pages = extractPages(newForm);
shuffleEndOfPages(pages, PAGES_AT_BEGINNING_TO_NOT_SHUFFLE);
var shuffledFormItems = flatten(pages);
setFormItems(newForm, shuffledFormItems);
}
// Builds an array of "page" arrays. Each page array starts with a page break
// and continues until the next page break.
function extractPages(form) {
var formItems = form.getItems();
var currentPage = [];
var allPages = [];
formItems.forEach(function(item) {
if (item.getType() == FormApp.ItemType.PAGE_BREAK && currentPage.length > 0) {
// found a page break (and it isn't the first one)
allPages.push(currentPage); // push what we've built for this page onto the output array
currentPage = [item]; // reset the current page to just this most recent item
} else {
currentPage.push(item);
}
});
// We've got the last page dangling, so add it
allPages.push(currentPage);
return allPages;
};
// startIndex is the array index to start shuffling from. E.g. to start
// shuffling on page 5, startIndex should be 4. startIndex could also be thought
// of as the number of pages to keep unshuffled.
// This function has no return value, it just mutates pages
function shuffleEndOfPages(pages, startIndex) {
var currentIndex = pages.length;
// While there remain elements to shuffle...
while (currentIndex > startIndex) {
// Pick an element between startIndex and currentIndex (inclusive)
var randomIndex = Math.floor(Math.random() * (currentIndex - startIndex)) + startIndex;
currentIndex -= 1;
// And swap it with the current element.
var temporaryValue = pages[currentIndex];
pages[currentIndex] = pages[randomIndex];
pages[randomIndex] = temporaryValue;
}
};
// Sourced from elsewhere on SO:
// https://stackoverflow.com/a/15030117/4280232
function flatten(array) {
return array.reduce(
function (flattenedArray, toFlatten) {
return flattenedArray.concat(Array.isArray(toFlatten) ? flatten(toFlatten) : toFlatten);
},
[]
);
};
// No safety checks around items being the same as the form length or whatever.
// This mutates form.
function setFormItems(form, items) {
items.forEach(function(item, index) {
form.moveItem(item, index);
});
};
I tested this code. It created a new Form, and then shuffled the questions in the new Form. It excludes page breaks, images and section headers. You need to provide a source file ID for the original template Form. This function has 3 inner sub-functions. The inner functions are at the top, and they are called at the bottom of the outer function. The arrayOfIDs variable does not need to be returned or passed to another function because it is available in the outer scope.
function shuffleFormSections() {
var arrayOfIDs,shuffleQuestionsInNewForm,fncGetQuestionID,
newFormFile,newForm,newID,items,shuffle;
newFormFile = DriveApp.getFileById('Put the source file ID here')
.makeCopy();
newFormFile.setName('AAAAA_Shuffled_Form');
newID = newFormFile.getId();
newForm = FormApp.openById(newID);
arrayOfIDs = [];
fncGetQuestionID = function() {
var i,L,thisID,thisItem,thisType;
items = newForm.getItems();
L = items.length;
for (i=0;i<L;i++) {
thisItem = items[i];
thisType = thisItem.getType();
if (thisType === FormApp.ItemType.PAGE_BREAK ||
thisType === FormApp.ItemType.SECTION_HEADER ||
thisType === FormApp.ItemType.IMAGE) {
continue;
}
thisID = thisItem.getId();
arrayOfIDs.push(thisID);
}
Logger.log('arrayOfIDs: ' + arrayOfIDs);
//the array arrayOfIDs does not need to be returned since it is available
//in the outermost scope
}// End of fncGetQuestionID function
shuffle = function() {// Shuffle function
var j, x, i;
Logger.log('shuffle ran')
for (i = arrayOfIDs.length; i; i--) {
j = Math.floor(Math.random() * i);
Logger.log('j: ' + j)
x = arrayOfIDs[i - 1];
Logger.log('x: ' + x)
arrayOfIDs[i - 1] = arrayOfIDs[j];
arrayOfIDs[j] = x;
}
Logger.log('arrayOfIDs: ' + arrayOfIDs)
}
shuffleQuestionsInNewForm = function() {
var i,L,thisID,thisItem,thisQuestion,questionType;
L = arrayOfIDs.length;
for (i=0;i<L;i++) {
thisID = arrayOfIDs[i];
Logger.log('thisID: ' + thisID)
thisItem = newForm.getItemById(thisID);
newForm.moveItem(thisItem, i)
}
}
fncGetQuestionID();//Get all the question ID's and put them into an array
shuffle();
shuffleQuestionsInNewForm();
}
I want to know how to put restrictions in the fields like if the user didn't type anything or still has a blank field, then it should not submit but shows *required field or something like that. Examples would be great.
The codes. I don't know where to start from here
var fllname:TextField;
var address:TextField;
var ContactNo:TextField;
var quantity:TextField;
var otrack:TextField;
btnSubmit1.addEventListener(MouseEvent.CLICK, submit);
function submit(e:MouseEvent):void{
var urlvars: URLVariables = new URLVariables;
urlvars.fllname = fllname.text;
urlvars.Oadd = address.text;
urlvars.ContactNo = ContactNo.text;
urlvars.oquantiy = quantity.text;
urlvars.otrack = otrack.text;
urlvars.cake = txtCake.text;
urlvars.frosting = txtFrosting.text;
urlvars.topping = txtToppings.text;
urlvars.topping2 = txtToppings2.text;
urlvars.filling = txtFilling.text;
urlvars.amt = lblAmount.text;
var urlreq:URLRequest = new URLRequest("http://localhost/MCC/order.php");
urlreq.method = URLRequestMethod.POST;
urlreq.data = urlvars;
var loader : URLLoader = new URLLoader;
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
loader.load(urlreq);
nextFrame();
}
You can use the enabled parameter to control if your btnSubmit1 is clickable, so you will probably need to start with is disabled.
btnSubmit1.enabled = false;
btnSubmit1.addEventListener(MouseEvent.CLICK, submit);
Next you will need to listen to the TextEvent.TEXT_INPUT event on all your TextFields
fllname.addEventListener(TextEvent.TEXT_INPUT,paramChanged);
address.addEventListener(TextEvent.TEXT_INPUT,paramChanged);
//etc etc
This will notify you any-time the user changes their value, you can then create a single function (or a function for each control) to test the values, once they pass you can re-enable the submit button.
function paramChanged(event:TextEvent):void
{
if (fllname.text != "" && address.text != "")//add your other fields here
{
btnSubmit1.enabled = true;
}
else
{
btnSubmit1.enabled = false;//If something changes that means we now fail the test you will want to disable the button again
}
}
You could make custom test functions for each field as needed.
I'm creating a game in AS3.
I've got a toolbar with a string for money, one for happiness and one for tourists.
The happiness is coded like that :
var happyString:String = "0";
var happyNumber = Number(happyString);
bonheur.text = String(happyString);
trace(happyString);
I'd like the "happy" value depends on two variables (invisibles for the player).
A variable "confort" and a variable "distraction".
And the "happy" value would be = ("confort"+"distraction")/2
I don't really know how to do it though...
I did that :
var confortString:String = "0";
var confortNumber = Number(confortString);
var distractionString:String = "0";
var distractionNumber = Number(distractionString);
stageRef.addEventListener("PiscineBuilt", piscineVariables, false, 0, true);
private function piscineVariables(event):void{
confortNumber = Number(confortString) +3;
trace(confortNumber);
distractionNumber = Number(distractionString) +20;
trace(distractionNumber);
}
First, I don't think the "confort" and "distraction" values are added each time the function is called...
Second, How I can do in order to have the value "happy" (which is visible for the player in the toolbar) equal to ("confort"+"distraction")/2
var happyString:String = distractionNumber + confortNumber ;
var happyNumber = Number(happyString);
bonheur.text = String(happyString);
trace(happyString);
??
Thank you for your help !
EDIT
So, here I am now :
var confort:Number = 0;
var distraction:Number = 0;
var happy:Number = 0;
happy=(confort+distraction)/2;
bonheur.text=String(happy);
stageRef.addEventListener("PiscineBuilt", piscineVariables, false, 0, true);
private function piscineVariables(event):void{
confort+=10;
distraction+=30;
trace(confort);
trace(distraction);
}
GOOD:
Forgot to change the value of my bonheur.text :
bonheur.text = String( Number(bonheur.text ) +(confort+distraction)/2 );
Why do you store strings and make numbers dependant on them? You just do:
var confort:Number = 0;
var distraction:Number = 0;
var happy:Number = 0;
And whenever your numbers are updated, you should also update the text in bonheur:
happy=(confort+distraction)/2; // making an average is as simple as this, if you're not using strings!!!
bonheur.text=String(happy);
I posted my problem a few hours ago, but I think I figured out how to ask my question in a more comprehensible way.
This is my code:
// 1. Intro
var introPL1:Array = ["intro1","intro2","intro3","intro4"];
var introPL2:Array = ["intro5","intro6","intro7","intro8","intro9"];
var introPL3:Array = ["intro10","intro11"];
var introPL4:Array = ["intro12","intro13"];
var allIntro:Array = [introPL1,introPL2,introPL3,introPL4];
// 2. Clothes
var clothesPL1:Array = ["clothes1","clothes2","clothes3","clothes4","clothes5"];
var clothesPL2:Array = ["clothes6","clothes7","clothes8"];
var clothesPL3:Array = ["clothes9","clothes10"];
var clothesPL4:Array = ["clothes11","clothes12","clothes13"];
var allClothes:Array = [clothesPL1,clothesPL2,clothesPL3,clothesPL4];
// 3. Colored Numbers
var colNumPL1:Array = ["colNum1","colNum2","colNum3","colNum4","colNum5"];
var colNumPL2:Array = ["colNum6","colNum7","colNum8"];
var colNumPL3:Array = ["colNum9","colNum10"];
var colNumPL4:Array = ["colNum11","colNum12","colNum13"];
var allColNum:Array = [colNumPL1,colNumPL2,colNumPL3,colNumPL4];
var allStuff:Array;
allStuff = allIntro.concat(allClothes, allColNum);
trace(allStuff[4]);
When I trace allStuff[4] it displays "clothes1,clothes2,clothes3,clothes4,clothes5".
The thing is, I would like all the stuff to be in the allStuff array (without sub-arrays) and when I trace allStuff[4], I would like it to display "intro5" (the fifth item in the huge allStuff array).
the function you want to use then is concat
here's the example from adobe
var numbers:Array = new Array(1, 2, 3);
var letters:Array = new Array("a", "b", "c");
var numbersAndLetters:Array = numbers.concat(letters);
var lettersAndNumbers:Array = letters.concat(numbers);
trace(numbers); // 1,2,3
trace(letters); // a,b,c
trace(numbersAndLetters); // 1,2,3,a,b,c
trace(lettersAndNumbers); // a,b,c,1,2,3
it's pretty straight forward:
allStuff= allStuff.concat(introPL1,introPL2,introPL3,introPL4,clothesPL1,clothesPL2,clothesPL3,clothesPL4,colNumPL1,colNumPL2,colNumPL3,colNumPL4);
you could also do a
allStuff = []
for each(var $string:String in $arr){
allStuff.push($string)
}
for each array, or make it into a function
Okay, once you have declared your arrays like so, you need an additional operation to flatten your arrays allClothes and so on. Do like this:
function flatten(a:Array):Array {
// returns an array that contains all the elements
// of parameter as a single array
var b:Array=[];
for (var i:int=0;i<a.length;i++) {
if (a[i] is Array) b=b.concat(flatten(a[i]));
else b.push(a[i]);
}
return b;
}
What does it do: The function makes an empty array first, then checks the parameter member by member, if the i'th member is an Array, it calls itself with that member as a parameter, and adds the result to its temporary array, otherwise it's just pushing next member of a into the temporary array. So, to make your allIntro a flat array, you call allIntro=flatten(allIntro) after declaring it as you did. The same for other arrays.
I'm getting this error in my handler function but I've no clue what's causing it. I've copied the code and debugged it in a non-handler function and there was no error.
function _responseToNext(e) {
var app = UiApp.getActiveApplication();
app.getElementById('btnPrev').setEnabled(true);
var current = parseInt(CacheService.getPublicCache().get('currentItem'));
var agendaItems = Utilities.jsonParse(CacheService.getPublicCache().get('agenda'));
agendaItems[current]['notes'] = e.parameter.tAreaNotes;
agendaItems[current]['status'] = e.parameter.lboxStatus;
CacheService.getPublicCache().put('agenda', Utilities.jsonStringify(agendaItems));
current = current + 1;
CacheService.getPublicCache().put('currentItem', current);
fillAgendaDetail(app);
// only enabled 'Next' if there are more items in the agenda
if (current < agendaItems.length-1) {
app.getElementById('btnNext').setEnabled(true);
}
return app;
}
I suppose, the error cause is that the Cache get method returns null during the 1st execution when the cache is empty. The Utilities.jsonParse throws an exception and the cache becomes in any case empty. Try to use the following modified code.
function _responseToNext(e) {
var app = UiApp.getActiveApplication();
app.getElementById('btnPrev').setEnabled(true);
var cachedCurrent = CacheService.getPublicCache().get('currentItem');
var current;
if (cachedCurrent == null) {
current = 0;
}
else {
current = parseInt(cachedCurrent);
}
var cachedAgendaItems = CacheService.getPublicCache().get('agenda');
var agendaItems;
if (cachedAgendaItems == null) {
agendaItems = [][];
}
else {
agendaItems = Utilities.jsonParse();
}
agendaItems[current]['notes'] = e.parameter.tAreaNotes;
agendaItems[current]['status'] = e.parameter.lboxStatus;
CacheService.getPublicCache().put('agenda', Utilities.jsonStringify(agendaItems));
current = current + 1;
CacheService.getPublicCache().put('currentItem', current);
fillAgendaDetail(app);
// only enabled 'Next' if there are more items in the agenda
if (current < agendaItems.length-1) {
app.getElementById('btnNext').setEnabled(true);
}
return app;
}
Also please mention that the Public Cache (CacheService.getPublicCache()) is the same for all users of your script. In your case, this means, if two users user1#example.com and user2#example.com use the script they will have the same current and agendaItems variables values, i.e. it can be a situation when the _responseToNext handler is already executed under the user1 authority - the current variable is equal to 1, after the user2 executes the _responseToNext handler - the current variable is equal to 2 and so on. If you do not need such behaviour, use the CacheService.getPrivateCache().