I am using a few Intersection Observers to simply change some classes when certain elements are in the viewport. While it's working, I thought it would be best practice to unobserve these when the elements are not in the viewport, with regard to performance and memory build-up. But, inspecting JS events shows that there are only events fired when the elements are in the viewport, and honestly I'm not sure if that alone is just fine.
Here is the working code I have, but note that if I uncomment observerInfo.unobserve(infoStatement); it no longer works, which is expected, but I am not sure how to implement that unobserve.
const infoStatement = document.querySelector('.statement-container');
const bodyInfo = document.querySelector('body');
const observerInfo = new IntersectionObserver(
function callBackFunction(entries) {
const [entry] = entries;
if (entry.isIntersecting) {
bodyInfo.classList.add('background-dark');
} else {
bodyInfo.classList.remove('background-dark');
//observerInfo.unobserve(infoStatement);
}
},
{ rootMargin: "-10%", }
)
observerInfo.observe(infoStatement);
FIDDLE is here
I also tried a toggle in the if/else statement, but that only added the class and did not remove it:
if (entry.isIntersecting) {
bodyInfo.classList.toggle('background-dark');
} else {
observerInfo.unobserve(infoStatement);
}
How can I achieve this?
I have been trying to debug something for a week and I now suspect the problem is that the drawImage function does not have time to finish. I have a for loop that composes a canvas element by stitching together two different canvas elements and then add that composedCanvas as a frame to a GIF.js object. The problem I keep running into is that the bottom stitched canvas does not appear or partially appears (the picture below started to draw but did not finish) in my output GIF file. My question is how do I ensure synchronous execution of drawImage in the context of a Vue SPA method. I have experimented with Promise, but I have not gotten it to work. Can anyone explain and help me with this, please?
EDIT : I have tried wrapping my drawImage in a promise and await but it raised type errors.
I managed to get it working by properly wrapping the drawImage step in a separate method and inside a promise the proper way. See the code below for an example of two methods that were the culprits but are now fixed.
async composeCanvas( gif , timeStep , visibleLayers , delayInput) {
const mapCnv = this.getMapCanvas();
await this.updateInfoCanvas( timeStep )
const numberVisibleLayers = visibleLayers.length;
const composedCnv = await this.stitchCanvases( mapCnv , numberVisibleLayers );
gif.addFrame(composedCnv, {copy:false, delay: delayInput});
},
async stitchCanvases( mapCanvas , numberVisibleLayers ) {
return new Promise(( resolve ) => {
var composedCnv = document.createElement('canvas');
var ctx = composedCnv.getContext('2d');
var ctx_w = mapCanvas.width;
var ctx_h = mapCanvas.height + ((numberVisibleLayers - 1) * 30) + 40;
composedCnv.width = ctx_w;
composedCnv.height = ctx_h;
[
{
cnv: mapCanvas,
y: 0
},
{
cnv: this.infoCanvas,
y: mapCanvas.height
}
].forEach( ( n ) => {
ctx.beginPath();
ctx.drawImage(n.cnv, 0, n.y, ctx_w, n.cnv.height);
});
resolve(composedCnv)
})
}
I followed tutorial from this blog and want to create a tool like TransformationExtension.
I found that the model I selected was not immediately centered on the cursor and there was a gap when dragging it.
document.onmousemove = (event) => {
if (!event.ctrlKey) return;
let res = this.viewer.impl.hitTest(
event.clientX,
event.clientY,
true,
null,
[this.viewer.model.getModelId()]
);
let pt = null;
if (res) {
pt = res.intersectPoint;
} else {
pt = viewer.impl.intersectGround(event.clientX, event.clientY);
}
let tr = this.selectedModel.getPlacementTransform();
tr.elements[12] = pt.x;
tr.elements[13] = pt.y;
tr.elements[14] = pt.z;
this.selectedModel.setPlacementTransform(tr);
this.viewer.impl.invalidate(true, true, true);
};
As #AlexAR mentioned, when finding the cursor position relative to a specific DOM element using the clientX and clientY values, you have to remember subtracting the element's client bounding rect: Find mouse position relative to element.
Btw. I've recently built another sample Forge app that can be used to drag&drop new models into the viewer that you might find helpful: https://github.com/petrbroz/forge-assembly-configurator. The main drag&drop logic is implemented in the setupDragDrop function.
On this website I am unable to scroll.
www.Batan.io
When I load the website for the first time the trackpad (mac) works fine but then the scroll function stops working. The sidebar works, I have changed the CSS position but to no avail.
Please will someone tell me why scrolling does not work on this website?
Thanks very much,
Thomas
$(function () {
$('body').bind('mousewheel', function (event) {
event.preventDefault();
var scrollTop = this.scrollTop;
this.scrollTop = (scrollTop + ((event.deltaY * event.deltaFactor) * -1));
//console.log(event.deltaY, event.deltaFactor, event.originalEvent.deltaMode, event.originalEvent.wheelDelta);
});
});
There are likely a few issues with this code:
Unless setup otherwise, theHTML element will be the scrollable element
You are attempthing to access a jQuery function on a vanilla javascriptthis
You are not actually executing that function to get the value
You are not calling the funciton to set the desired value
$(function() {
// Change 'body' to 'html'
$('html').bind('mousewheel', function(event) {
event.preventDefault();
var $window = $(this); // <--- Wrap the event target with a jQuery object
var scrollTop = $window.scrollTop(); // <--- Call this function to return the result (use parens)
/*
Otherwise the reference on this line is to a function, not a value,
and call the function (instead of setting a property)
*/
$window.scrollTop(scrollTop + ((event.deltaY * event.deltaFactor) * -1));
});
});
I know how to use the createAnchor to place a link in a panel, however I would like to launch a link from a button. Is this possible, if so how?
After some trail and error I found an easier way of achieving the goal.
I just create an image of the button showing my desired text and use thse setAttribute method of the anchor.
Unfortunally I stll require an AbsolutePanel.
function doGet()
{
// Problem with Google Apps :
// Not possible to click a Button and show a site
// Solutions found on StackOverflow mostly use :
// a) var panel = createAbsolutePanel --> Necessary to create an Absolute Panel
// b) var image = createImage --> The image to be shown
// c) var anchor = createAnchor --> Anchor making it possible to activate a url
// d) position the anchor on top of the image
// e) make anchor and image of same size
// f) make anchor invisible (by zIndex, opacity or visibility)
//
// One of the people showing how this works is http://stackoverflow.com/users/1368381/serge-insas who's
// efforts inspired me to have a look at other possibilities. (thanks !)
//
// Result : next step in making it easy to overcome a limitation of GAS --> no createImage required anymore
// How : using setAttribute('backgroundImage', Url) method of anchor
// Limitation : still required to create an Absolute panel instead of a Vertical panel --> who's next to improve ??
//
// Author : SoftwareTester, may 13th, 2014
var app = UiApp.createApplication().setTitle("Image Anchor");
var picButton = 'https://drive.google.com/uc?id=0BxjtiwHnjnkrTVJiR1g2SlZTLVE'; // Can on be accessed be a few people
var widthButton = 128;
var heightButton = 24;
var anchor = app.createAnchor("", "http://www.opasittardgeleen.nl")
.setHeight(heightButton).setWidth(widthButton)
// .setHeight("150").setWidth("128") // Nice effect !!
// .setHeight("150").setWidth("512") // Even more
.setStyleAttribute('backgroundImage', 'url(' + picButton + ')');
var panel = app.createAbsolutePanel().setWidth('50%').setHeight('50%');
panel.add(anchor,100,50); // I would like to avoid positioning like this and just add the anchor to a Grid or VerticalPanel
app.add(panel);
return app.close();
}
I have answered a similar post with a workaround that works nicely although it is, I admit, a bit complex in regard to what it does...
Here is a test app
and the code reproduced from the other post is below : I used an invisible anchor superimposed to the image but it could of course be anything else... a button or whatever you want.
function doGet(){
var app = UiApp.createApplication().setStyleAttribute("background", "#CCCCFF").setTitle('Anchor Test')
var top = '100PX';// define dimensions and position
var left = '100PX';
var width = '80PX';
var height = '80PX';
var mainPanel = app.createVerticalPanel();
var customAnchor = app.createHorizontalPanel().setId('usethisId')
addStyle(customAnchor,top,left,width,height,'1','1')
var image = app.createImage("https://dl.dropbox.com/u/211279/Time-change-clock_animated_TR80.gif")
addStyle(image,top,left,width,height,'1','1')
var realAnchor = app.createAnchor('This is the Anchor', 'https://sites.google.com/site/appsscriptexperiments/home')
addStyle(realAnchor,top,left,width,height,'2','0')
customAnchor.add(realAnchor);
customAnchor.add(image)
mainPanel.add(customAnchor);
app.add(mainPanel);
return app;
}
function addStyle(widget,top,left,width,height,z,visibility){
widget.setStyleAttributes(
{'position': 'fixed',
'top' : top,
'left' : left,
'width' : width,
'height':height,
'opacity' : visibility,
'zIndex' : z});
}
EDIT : I forgot to mention this post with a button example... exactly what you wanted : How do I open a web browser using google apps script?
EDIT 2
Following Software tester answer, here is a compact version that one can place in a grid or anywhere else... just place the widget called 'container'.
To illustrate I placed it in a grid in the example below/
link to test
code :
function doGet(){
var app = UiApp.createApplication().setTitle("Image Anchor");
var picButton = 'https://dl.dropboxusercontent.com/u/211279/ProgressSpinner.gif';
var img = app.createImage(picButton).setPixelSize(25,25);
var grid = app.createGrid(5,2);
for(n=0;n<5;n++){
grid.setText(n,0,'some text').setBorderWidth(1);
}
var anchor = app.createAnchor(" - ", "https://sites.google.com/site/appsscriptexperiments/").setStyleAttribute('opacity','0').setPixelSize(25,25);
var container = app.createAbsolutePanel().setPixelSize(25,25);
container.add(img,0,0).add(anchor,0,0);
grid.setWidget(4,1,container);
app.add(grid);
return app;
}
The answer EDIT 2 of Serge Insas provides extra flexibility using a grid.
Improving the world little by little by learning and using each others good ideas, also holds for software of course. Thanks again Serge!
I noticed a few differences that might or might not be of interest in certain situations.
I always try to specify constants (like width and height) and minimize using similar code like .setPixelSize(width, height) making it easier 'not to forget something while changing'. That's why I prefer to avoid creating a separate image object.
Serge Insas uses .setStyleAttribute('opacity','0'); while I'm using .setStyleAttribute('backgroundImage', url); . I don't know what are the pro's and con's of both possibilities.
Below is the generalized code
function doGet()
{ // Generalized version using : image + opacity + container
var app = UiApp.createApplication().setTitle("Image Anchor");
var width = 25;
var height = 25;
var urlImage = 'https://dl.dropboxusercontent.com/u/211279/ProgressSpinner.gif';
var urlAnchor = "https://sites.google.com/site/appsscriptexperiments/";
var grid = createImageAnchor(urlImage, urlAnchor, width, height);
app.add(grid);
return app;
}
and the function createImageAnchor can be
function createImageAnchor(urlImage, urlAnchor, width, height)
{ // Using backgroundImage
var app = UiApp.getActiveApplication();
var anchor = app.createAnchor("", urlAnchor).setPixelSize(width, height)
.setStyleAttribute('backgroundImage', 'url(' + urlImage + ')');
var panel = app.createAbsolutePanel().setPixelSize(width, height).add(anchor, 0, 0);
var grid = app.createGrid(1, 1).setWidget(0, 0, panel); // Create grid and put anchor in it
return grid;
}
or
function createImageAnchor(urlImage, urlAnchor, width, height)
{ // Using opacity
var = UiApp.getActiveApplication();
var image = app.createImage(urlImage).setPixelSize(width, height);
var anchor = app.createAnchor("", urlAnchor) .setPixelSize(width, height)
.setStyleAttribute('opacity','0');
var panel = app.createAbsolutePanel().setPixelSize(width, height)
.add(image, 0, 0).add(anchor, 0, 0); // Same position for image and anchor
var grid = app.createGrid(1, 1).setWidget(0, 0, panel); // Create grid and put image + anchor in it
return grid;
}
Using createImageAnchor makes it easier to use this 'combined object' anywhere in code, especially after adding it into a library.
As I'm new to GAS (started may 7th after 5 years of inactivity) I know I need to learn a lot and would like to know what the pro's and con's of different methods are.