How to prevent leaflet map elements to get focus - html

I have a form and inside the form is a leaflet map. I want to move between elements pressing tab key and I do not want the map or his elements ( buttons ,markers,etc) to get focus. How can I add tabindex="-1" to maps controls and elements to prevent focus, or what I can do to prevent focus?
Here is a jsfiddle to show my scenario: http://jsfiddle.net/kedar2a/LnzN2/2/
var osmUrl = 'http://{s}.tile.osm.org/{z}/{x}/{y}.png', osmAttrib = '© <a ref="http://openstreetmap.org/copyright">OpenStreetMap</a> contributors',
osm = L.tileLayer(osmUrl, {attribution: osmAttrib });
var map = L.map('map').setView([19.04469, 72.9258], 12).addLayer(osm);
var marker = L.marker([19.04469, 72.9258]).addTo(map);
#map {
height: 150px;
width: 300px;
}
<link href="https://cdnjs.cloudflare.com/ajax/libs/leaflet/1.5.1/leaflet.css" rel="stylesheet"/>
<script src="https://cdnjs.cloudflare.com/ajax/libs/leaflet/1.5.1/leaflet.js"></script>
<input type="text" autofocus />
<div id="map"></div>
<input type="text" />

There is no one-shot solution but you can achieve this by disabling each map element in three steps:
Disable focus for markers:
Disable keyboard support for markers by adding keyboard:false to the marker element.
Add tabIndex="-1" attribute to all <a> elements located inside .leaflet-control divs
var elements = document.querySelectorAll(".leaflet-control a");
for (var i = 0; i < elements.length; ++i) {
elements[i].setAttribute("tabindex", "-1");
}
Disable focus for Close Button inside any open marker popup.
var marker = L.marker(e.latlng, {
draggable: true,
keyboard: false,
title: "Resource location",
alt: "Resource Location",
riseOnHover: true
}).addTo(map)
.bindPopup(e.latlng.toString()).on('popupopen',
function(popup) {
//disable focus of close button
var elCloseButton = document.getElementsByClassName("leaflet-popup-close-button")[0];
elCloseButton.setAttribute("tabindex", "-1");
}).openPopup();
See my implementation: http://jsfiddle.net/trkaplan/bv763tkf/

Related

Displaying Menu on hover on button

I have three buttons and three sections, which contain the menu. For each button one of the three specific sections should be displayed. When you move over the button, the corresponding section (menu) should be displayed, but then disappear again. When clicking the section should be permanently displayed and fixed.
Here is the CSS code I have. Unfortunately the point with the disappearance, as soon as you leave the button does not work.
Unfortunately, I have no HTML code, because I do it through a theme builder and would like to add accordingly only the CSS code.
<script>
var divs
var btn1 = document.getElementById("btn1");
var btn2 = document.getElementById("btn2");
var btn3 = document.getElementById("btn3");
btn1.onmouseover = function(event){
event.preventDefault();
toggleDivs("sect1");
};
btn2.onmouseover = function(event){
event.preventDefault();
toggleDivs("sect2");
};
btn3.onmouseover = function(event){
event.preventDefault();
toggleDivs("sect2");
};
function toggleDivs(s){
//reset
document.getElementById("sect1").classList.remove("shown");
document.getElementById("sect2").classList.remove("shown");
document.getElementById("sect3").classList.remove("shown");
//show
document.getElementById(s).classList.add("shown");
}
//force button1 state initialise, if required
//btn1.focus();
//btn1.click();
</script>
<style>
.elementor-editor-active .hidden{
display:block;
}
.hidden{
display:none;
}
.shown{
play: block !important;
}
</style>

Download the content of a div (save the div's appearance like an image) [duplicate]

I'm trying to capture a div into an image using html2canvas
I have read some similar question here like
How to upload a screenshot using html2canvas?
create screenshot of web page using html2canvas (unable to initialize properly)
I have tried the code
canvasRecord = $('#div').html2canvas();
dataURL = canvasRecord.toDataURL("image/png");
and the canvasRecord will be undefined after .html2canvas() called
and also this
$('#div').html2canvas({
onrendered: function (canvas) {
var img = canvas.toDataURL()
window.open(img);
}
});
browser gives some (48 to be exact) similar errors like:
GET http://html2canvas.appspot.com/?url=https%3A%2F%2Fmts1.googleapis.com%2Fvt%…%26z%3D12%26s%3DGalileo%26style%3Dapi%257Csmartmaps&callback=html2canvas_1 404 (Not Found)
BTW, I'm using v0.34 and I have added the reference file html2canvas.min.js and jquery.plugin.html2canvas.js
How can I convert the div into canvas in order to capture the image.
EDIT on 26/Mar/2013
I found Joel's example works.
But unfortunately when Google map embedded in my app, there will be errors.
<html>
<head>
<style type="text/css">
div#testdiv
{
height:200px;
width:200px;
background:#222;
}
div#map_canvas
{
height: 500px;
width: 800px;
position: absolute !important;
left: 500px;
top: 0;
}
</style>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?v=3&sensor=false"></script>
<script type="text/javascript" src="html2canvas.min.js"></script>
<script type="text/javascript" src="jquery-1.7.2.min.js"></script>
<script language="javascript">
$(window).load(function(){
var mapOptions = {
backgroundColor: '#fff',
center: new google.maps.LatLng(1.355, 103.815),
overviewMapControl: true,
overviewMapControlOptions: { opened: false },
mapTypeControl: true,
mapTypeControlOptions: { position: google.maps.ControlPosition.TOP_LEFT, style: google.maps.MapTypeControlStyle.DROPDOWN_MENU },
panControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
zoomControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
streetViewControlOptions: { position: google.maps.ControlPosition.RIGHT_CENTER },
disableDoubleClickZoom: true,
mapTypeId: google.maps.MapTypeId.ROADMAP,
minZoom: 1,
zoom: 12
};
map = new google.maps.Map(document.getElementById('map_canvas'), mapOptions);
$('#load').click(function(){
html2canvas($('#testdiv'), {
onrendered: function (canvas) {
var img = canvas.toDataURL("image/png")
window.open(img);
}
});
});
});
</script>
</head>
<body>
<div id="testdiv">
</div>
<div id="map_canvas"></div>
<input type="button" value="Save" id="load"/>
</body>
</html>
I ran into the same type of error you described, but mine was due to the dom not being completely ready to go. I tested with both jQuery pulling the div and also getElementById just to make sure there wasn't something strange with the jQuery selector. Below is an example that works in Chrome:
<html>
<head>
<style type="text/css">
div {
height: 50px;
width: 50px;
background-color: #2C7CC3;
}
</style>
<script type="text/javascript" src="html2canvas.js"></script>
<script type="text/javascript" src="jquery-1.9.1.js"></script>
<script language="javascript">
$(document).ready(function() {
//var testdiv = document.getElementById("testdiv");
html2canvas($("#testdiv"), {
onrendered: function(canvas) {
// canvas is the final rendered <canvas> element
var myImage = canvas.toDataURL("image/png");
window.open(myImage);
}
});
});
</script>
</head>
<body>
<div id="testdiv">
</div>
</body>
</html>
If you just want to have screenshot of a div, you can do it like this
html2canvas($('#div'), {
onrendered: function(canvas) {
var img = canvas.toDataURL()
window.open(img);
}
});
you can try this code to capture a div When the div is very wide or offset relative to the screen
var div = $("#div")[0];
var rect = div.getBoundingClientRect();
var canvas = document.createElement("canvas");
canvas.width = rect.width;
canvas.height = rect.height;
var ctx = canvas.getContext("2d");
ctx.translate(-rect.left,-rect.top);
html2canvas(div, {
canvas:canvas,
height:rect.height,
width:rect.width,
onrendered: function(canvas) {
var image = canvas.toDataURL("image/png");
var pHtml = "<img src="+image+" />";
$("#parent").append(pHtml);
}
});
10 2022
This question is quite old, but if anyone looking for a clear solution to implement then here it is. This is using Pure JS with html2canvas and FileSaver
I have tested and it works fine.
Capture everything inside a div.
Step 1
Include the scripts in your footer. jQuery is not needed, These two are fine. If you already have these two in your file, watch out for the correct version. I know it's a little thing, but it is important.
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/1.4.1/html2canvas.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/FileSaver.js/2.0.0/FileSaver.min.js"></script>
Step 2
Basic div. The style attribute is optional. I am using it here to make it look presentable.
<div id="savethegirl" style="background-color:coral;color:white;padding:10px;width:200px;">
I am a Pretty girl 👩
</div>
<button onclick="myfunc()">Save the girl</button>
It should look like this
Step 3
Include this script
function myfunc(){
// if you are using a different 'id' in the div, make sure you replace it here.
var element = document.getElementById("savethegirl");
html2canvas(element).then(function(canvas) {
canvas.toBlob(function(blob) {
window.saveAs(blob, "Heres the Girl.png");
});
});
};
Step 4
Click the button and it should save the file.
Resources
CDN from: https://cdnjs.com/
This is from Carlos Delgado's article (https://ourcodeworld.com/articles/read/415/how-to-create-a-screenshot-of-your-website-with-javascript-using-html2canvas). I simplified it
If this answer is useful.
Hit that up arrow 🠉 It will help others to find it.
I don't know if the answer will be late, but I have used this form.
JS:
function getPDF() {
html2canvas(document.getElementById("toPDF"),{
onrendered:function(canvas){
var img=canvas.toDataURL("image/png");
var doc = new jsPDF('l', 'cm');
doc.addImage(img,'PNG',2,2);
doc.save('reporte.pdf');
}
});
}
HTML:
<div id="toPDF">
#your content...
</div>
<button id="getPDF" type="button" class="btn btn-info" onclick="getPDF()">
Download PDF
</button>
You can get the screenshot of a division and save it easily just using the below snippet. Here I'm used the entire body, you can choose the specific image/div elements just by putting the id/class names.
html2canvas(document.getElementsByClassName("image-div")[0], {
useCORS: true,
}).then(function (canvas) {
var imageURL = canvas.toDataURL("image/png");
let a = document.createElement("a");
a.href = imageURL;
a.download = imageURL;
a.click();
});
It can be easily done using html2canvas, try out the following,
try adding the div inside a html modal and call the model id using a jquery function. In the function you can specify the size (height, width) of the image to be displayed. Using modal is an easy way to capture a html div into an image in a button onclick.
for example have a look at the code sample,
`
<!-- Modal content-->
<div class="modal-content">
<div class="modal-header">
<div class="modal-body">
<p>Some text in the modal.</p>
`
paste the div, which you want to be displayed, inside the model. Hope it will help.
window.open didn't work for me... just a blank page rendered... but I was able to make the png appear on the page by replacing the src attribute of a pre-existing img element created as the target.
$("#btn_screenshot").click(function(){
element_to_png("container", "testhtmltocanvasimg");
});
function element_to_png(srcElementID, targetIMGid){
console.log("element_to_png called for element id " + srcElementID);
html2canvas($("#"+srcElementID)[0]).then( function (canvas) {
var myImage = canvas.toDataURL("image/png");
$("#"+targetIMGid).attr("src", myImage);
console.log("html2canvas completed. png rendered to " + targetIMGid);
});
}
<div id="testhtmltocanvasdiv" class="mt-3">
<img src="" id="testhtmltocanvasimg">
</div>
I can then right-click on the rendered png and "save as". May be just as easy to use the "snipping tool" to capture the element, but html2canvas is an certainly an interesting bit of code!
You should try this (test, works at least in Firefox):
html2canvas(document.body,{
onrendered:function(canvas){
document.body.appendChild(canvas);
}
});
Im running these lines of code to get the full browser screen (only the visible screen, not the hole site):
var w=window, d=document, e=d.documentElement, g=d.getElementsByTagName('body')[0];
var y=w.innerHeight||e.clientHeight||g.clientHeight;
html2canvas(document.body,{
height:y,
onrendered:function(canvas){
var img = canvas.toDataURL();
}
});
More explanations & options here: http://html2canvas.hertzen.com/#/documentation.html

PrimeFaces GMap Inside div Element Does Not Show Up

I have a GMap inside a div with display:none;.
Inside the div is a PrimeFaces map component.
After clicking on a button, the content of the div element should appear, but only a blank page is showing.
<div class="form-group" id="mapContainer" style="display:none;">
<p:gmap id="gmap" center="51.30993291552862,9.448113441467285" zoom="15" type="terrain" style="width:100%;height:700px;" widgetVar="gmap" navigationControl="false" />
</div>
But outside the div element, the map is built and showing correctly.
How can I solve this problem?
As mentioned in one of comments, google map object is not initialized if mapContainer div is hidden (display: none) during page load...
so you will need to "manually" initialize google map object after you make mapContainer div visible.
Here is fully working code (based on your posted code) that will do what you need:
Add this JavaScript to your page
<script>
function resizeElement(elementId,width,height){
console.log("Resizing element " + elementId + " W/H="+ width + "/" + height);
var element = document.getElementById(elementId);
element.style.width=width+"px";
element.style.height=height+"px"
}
function resizePfGmapInsideWrapperElement(wrapperElementId){
var wrapperElement=document.getElementById(wrapperElementId);
var width=wrapperElement.clientWidth-40;
var height=wrapperElement.clientHeight-60;
resizeElement("gmap",width,height);
}
function resizePfGmapInsideDiv(){
var gmap = PF('gmap').getMap();
console.log(gmap);
resizePfGmapInsideWrapperElement("mapContainer");
}
function toggleDivVisibility() {
var div = document.getElementById("mapContainer");
if(div.style.display === "block"){
div.style.display = "none";
}else{
div.style.display = "block";
div.style.width="600px";
div.style.height="400px";
initializeGmap();
resizePfGmapInsideDiv();
}
}
function initializeGmap() {
var myOptions = {
zoom: 15,
center: new google.maps.LatLng(51.30993291552862, 9.448113441467285),
mapTypeId: google.maps.MapTypeId.TERRAIN
}
new google.maps.Map(document.getElementById("gmap"),myOptions);
}
</script>
and, just for testing purposes, add a button that will toggle mapContainer div visibility
<p:commandButton value="Show/hide map" onclick="toggleDivVisibility();"/>
The crucial JS method is self-explanatory initializeGmap() executed in the moment when you make div visible: it will create "a new map inside of the given HTML container, which is typically a DIV element." as stated in documentation referenced above.

Google Places autocomplete not working (in Bootstrap modal)

I'm trying to include a google places autocomplete input box in my React app.
I've followed the guide here to place an <input> text field, and initializing the search box like so:
export default class MySearch extends class Component {
...
componentDidMount() {
var defaultBounds = new google.maps.LatLngBounds(
new google.maps.LatLng(-33.8902, 151.1759),
new google.maps.LatLng(-33.8474, 151.2631));
var input = document.getElementById('searchTextField');
var searchBox = new google.maps.places.SearchBox(input, {
bounds: defaultBounds
});
}
render() {
return (
...
<input id="searchTextField"
type="text"
className="form-control"
placeholder="Search for a location"
/>
);
}
}
But I don't see any suggestions dropping down from the text field.
I inspected the networks tab, to see whether API requests are being hit as I type, and I, not only see requests, but responses from the API, with matching locations, based on my search term, as I type through.
I have no idea why the received suggestions are not being displayed in a dropdown suggestions list below my input box.
Thanks in advance :)
Update
PS: I've placed the text box inside a bootstrap modal. When I place exactly the same text box, outside the bootstrap modal, it works like a breeze.
Any idea why the text box isn't showing suggestions while inside the modal?
It is a styling issue, as the modal's z-index > dropdown's (.pac-container's) z-index. Fixed it with the following CSS snippet:
.pac-container {
background-color: #FFF;
z-index: 2001;
position: fixed;
display: inline-block;
float: left;
}
.modal{
z-index: 2000;
}
.modal-backdrop{
z-index: 1000;
}​
DOM reference (findDOMNode)
You should not select a dom element with id in react component. Use ref (reference) instead. Learn more about findDOMNode here https://facebook.github.io/react/docs/react-dom.html#finddomnode
import { findDOMNode } from 'react-dom';
export default class MySearch extends class Component {
componentDidMount() {
var defaultBounds = new google.maps.LatLngBounds(
new google.maps.LatLng(-33.8902, 151.1759),
new google.maps.LatLng(-33.8474, 151.2631));
var input = findDOMNode(this.refs['searchTextField']);
var searchBox = new google.maps.places.SearchBox(input, {
bounds: defaultBounds
});
}
render() {
return (
<input ref="searchTextField"
type="text"
className="form-control"
placeholder="Search for a location"
/>
);
}
}

Layer Ordering in leaflet.js

How can I force a new layer added to the map in Leaflet to be the first over the basemap?
I could not find a method to easily change the order of the layers, which is a very basic GIS feature. Am I missing something?
A Leaflet map consists of a collection of "Panes" whose view order is controlled using z-index. Each pane contains a collection of Layers The default pane display order is tiles->shadows->overlays->markers->popups. Like Etienne described, you can control the display order of Paths within the overlays pane by calling bringToFront() or bringToBack(). L.FeatureGroup also has these methods so you can change the order of groups of overlays at once if you need to.
If you want to change the display order of a whole pane then you just change the z-index of the pane using CSS.
If you want to add a new Map pane...well I'm not sure how to do that yet.
http://leafletjs.com/reference.html#map-panes
http://leafletjs.com/reference.html#featuregroup
According to Leaflet API, you can use bringToFront or bringToBack on any layers to brings that layer to the top or bottom of all path layers.
Etienne
For a bit more detail, Bobby Sudekum put together a fantastic demo showing manipulation of pane z-index. I use it as a starting point all the time.
Here's the key code:
var topPane = L.DomUtil.create('div', 'leaflet-top-pane', map.getPanes().mapPane);
var topLayer = L.mapbox.tileLayer('bobbysud.map-3inxc2p4').addTo(map);
topPane.appendChild(topLayer.getContainer());
topLayer.setZIndex(7);
Had to solve this recently, but stumbled upon this question.
Here is a solution that does not rely on CSS hacks and works with layer groups. It essentially removes and re-adds layers in the desired order.
I submit this as a better "best practice" than the current answer. It shows how to manage the layers and re-order them, which is also useful for other contexts. The current method uses the layer Title to identify which layer to re-order, but you can easily modify it to use an index or a reference to the actual layer object.
Improvements, comments, and edits are welcome and encouraged.
JS Fiddle: http://jsfiddle.net/ob1h4uLm/
Or scroll down and click "Run code snippet" and play with it. I set the initial zoom level to a point that should help illustrate the layerGroup overlap effect.
function LeafletHelper() {
// Create the map
var map = L.map('map').setView([39.5, -0.5], 4);
// Set up the OSM layer
var baseLayer = L.tileLayer(
'http://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
maxZoom: 18
}).addTo(map);
var baseLayers = {
"OSM tiles": baseLayer
};
this.map = map;
this.BaseLayers = {
"OSM tiles": baseLayer
};
this.LayersControl = L.control.layers(baseLayers).addTo(map);
this.Overlays = [];
this.AddOverlay = function (layerOptions, markers) {
var zIndex = this.Overlays.length;
var layerGroup = L.layerGroup(markers).addTo(map);
this.LayersControl.addOverlay(layerGroup, layerOptions.title);
this.Overlays.push({
zIndex: zIndex,
LeafletLayer: layerGroup,
Options: layerOptions,
InitialMarkers: markers,
Title: layerOptions.title
});
return layerGroup;
}
this.RemoveOverlays = function () {
for (var i = 0, len = this.Overlays.length; i < len; i++) {
var layer = this.Overlays[i].LeafletLayer;
this.map.removeLayer(layer);
this.LayersControl.removeLayer(layer);
}
this.Overlays = [];
}
this.SetZIndexByTitle = function (title, zIndex) {
var _this = this;
// remove overlays, order them, and re-add in order
var overlays = this.Overlays; // save reference
this.RemoveOverlays();
this.Overlays = overlays; // restore reference
// filter overlays and set zIndex (may be multiple if dup title)
overlays.forEach(function (item, idx, arr) {
if (item.Title === title) {
item.zIndex = zIndex;
}
});
// sort by zIndex ASC
overlays.sort(function (a, b) {
return a.zIndex - b.zIndex;
});
// re-add overlays to map and layers control
overlays.forEach(function (item, idx, arr) {
item.LeafletLayer.addTo(_this.map);
_this.LayersControl.addOverlay(item.LeafletLayer, item.Title);
});
}
}
window.helper = new LeafletHelper();
AddOverlays = function () {
// does not check for dups.. for simple example purposes only
helper.AddOverlay({
title: "Marker A"
}, [L.marker([36.83711, -2.464459]).bindPopup("Marker A")]);
helper.AddOverlay({
title: "Marker B"
}, [L.marker([36.83711, -3.464459]).bindPopup("Marker B")]);
helper.AddOverlay({
title: "Marker C"
}, [L.marker([36.83711, -4.464459]).bindPopup("Marker c")]);
helper.AddOverlay({
title: "Marker D"
}, [L.marker([36.83711, -5.464459]).bindPopup("Marker D")]);
}
AddOverlays();
var z = helper.Overlays.length;
ChangeZIndex = function () {
helper.SetZIndexByTitle(helper.Overlays[0].Title, z++);
}
ChangeZIndexAnim = function () {
StopAnim();
var stuff = ['A', 'B', 'C', 'D'];
var idx = 0;
var ms = 200;
window.tt = setInterval(function () {
var title = "Marker " + stuff[idx++ % stuff.length];
helper.SetZIndexByTitle(title, z++);
}, ms);
}
StopAnim = function () {
if (window.tt) clearInterval(window.tt);
}
#map {
height: 400px;
}
<link rel="stylesheet" type="text/css" href="http://cdn.leafletjs.com/leaflet-0.6.4/leaflet.css">
<script type='text/javascript' src="http://cdn.leafletjs.com/leaflet-0.6.4/leaflet.js"></script>
<div id="map"></div>
<input type='button' value='Remove overlays' onclick='helper.RemoveOverlays();' />
<input type='button' value='Add overlays' onclick='AddOverlays();' />
<input type='button' value='Move bottom marker to top' onclick='ChangeZIndex();' />
<input type='button' value='Change z Index (Animated)' onclick='ChangeZIndexAnim();' />
<input type='button' value='Stop animation' onclick='StopAnim();' />
I've found this fix (css):
.leaflet-map-pane {
z-index: 2 !important;
}
.leaflet-google-layer {
z-index: 1 !important;
}
found it here: https://gis.stackexchange.com/questions/44598/leaflet-google-map-baselayer-markers-not-visible